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Laying down the Truth about SCII and Fun - Page 3

Forum Index > Legacy of the Void
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Saggymidgetbooty6969
Profile Joined September 2015
112 Posts
September 26 2015 02:06 GMT
#41
i like every point you made especially in "How to make the game less frustrating" but the SC2 Development team wants to go in the opposite direction in favor of even more Gimmicks like speedboost for medivacs, healing mutas, adept shades, pickupable siege tanks, droppable roaches at 3minutes into the game etc, you wont get what you want, not in this game. either accept it and play it or go back to broodwar cuz it aint happening no matter how much we want it
-StrifeX-
Profile Blog Joined April 2007
United States529 Posts
September 26 2015 02:13 GMT
#42
Reason fun gets lost in the game is beause people get caught up into trying to move up a league or be better...well that requires work and it can be frustrating sometimes. Quit worrying about getting better and it will be more fun again.
MrInocence
Profile Joined February 2010
United States172 Posts
September 26 2015 02:19 GMT
#43
On September 26 2015 09:50 Beastyqt wrote:
Show nested quote +
On September 26 2015 07:49 MrInocence wrote:
On September 26 2015 07:41 Chaggi wrote:
On September 26 2015 07:30 MrInocence wrote:
On September 26 2015 07:22 Charoisaur wrote:
I can't speak about others but I have WAY more fun with sc2 than with any other game. And that's not just since I made master league. even when I started playing as a silver scrub I had so much fun with the game that I hardly played anything else anymore. Maybe the problem is with you and not with the game.


You are also posting on Teamliquid, of course you must like the game to be reviewing the game's fan site. I'm not trying to be condescending, I love the game too. That's why I'm here.

But think for a moment about the casuals or even semi serious players who were turned off because of oracles, DTs, mines, banshees, etc. Obviously they are not on teamliquid. They might not have even bought the game.

The numbers don't lie. HotS has less players than WoL. WoL has less players than BW.


HotS has less players than WoL but I doubt it's cause of the game play. It's probably cause LoL and DoTA and CS came around and were amazing. WoL had stupid amounts of hype to it and it was the biggest esport till about 2011. I'm not sure if BW had more players than WoL either but BW was by far, a more frustrating game than WoL so you're just wrong.

This is just stupid though. The logic that if the game was easier people would play it means nothing when SC in particular has a high skill cap. If you remove all of those things, there are still going to be things for people to whine about and nothing is going to change.


First of all... easier? Not once did I say to make Starcraft easier. I said to tone down the frustrating points. That has nothing to do with the difficulty of the game.

Brood War was a more fun game. That's why it was more popular. Believe it or not fun games become popular games.

HotS has less players than WoL precisely because of gameplay. CounterStrike had a few players, then made the gameplay better and created the gambling system and became immensely popular.

LoL was gaining players because its gameplay was being improved every patch.


Here's solution to all your problems: go back to playing brood war, sc2 =/= brood war. If you dislike it as much as you do and you wan't to change it to brood war, why bother? Just go install SC1 and play?

Brood War was more popular? Are you joking?
The only place Brood War was popular was Korea, while now Starcraft II is popular in most countries and it is the best RTS there is right now.

I never understood people who wanted economy, game play or anything to be more like brood war, THIS ISN'T BROOD WAR GUYS IT'S STARCRAFT 2, play it or leave it. If I wanted to play brood war I know where to find it.

I don't wanna play a game with all the changes you brought up and anyone who loves SC2 doesn't want those changes either.

EDIT: You can't keep up with the game and you want Blizzard to make it super easy, no cloak units, any unit that is fast gets nerfed so it's in slow motion, harass units are useleses, etc. that's a shittier version of SC2. People from Blizzard aren't dumb, they understand game is becoming even harder in Legacy which is why they are introducing Archon mode, grab a friend and enjoy the game.

At the end of the day, games are supposed to be for fun, if you don't enjoy it play something more casual and don't stress about it.


I'm gonna skip the BW popularity discussion because it doesn't really matter now in 2015.

But just one thing. This has nothing to do with easy or difficult. An easy game can be good or bad. A difficult game can be good or bad too. NOTHING to do with difficulty.

There are things just missing from SCII because of op flying harass. For example, land routes and controlling terrain does not really matter. Prism bypass terrain, speedvacs can run through turrets, mutalisks bypass terrain.

So instead of a game where you are controlling area and fighting across the map for good attack paths and such, you are just shift queuing drop ships all over the place. Harasscraft, legacy of the dropship.

Where is the army movement? Where are the flanks? Where is the outmaneuvering? Where is creating three different squads of units and engaging on three different fronts? Where are the siege tank lines? Instead, you have one big blob of units and maybe 1 medivac or 1 prism flying around killing workers.

Then the harass is so strong that you can't even move out-- the best bet is just sit on a big army on 3 bases and defend defend defend, and send your own little harass deathships in to kill his workers. Then you trade killing workers, and whoever kills more wins.

This has nothing to do with easy or hard, casual or hardcore. Do you want armies fighting armies? Or workers running from harass specific units? Just look at the HotS and LotV cinematic. Is the cool part of the game killing workers with oracles? Maybe they should've shown that in the cinematic, just an oracle killing workers and widow mines killing workers.

But no, they showed the giant Zerg army fighting a Terran marine tank army. They showed a zealots and high templar fighting zerglings and hydralisks.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 26 2015 02:24 GMT
#44
I'm gonna skip the BW popularity discussion because it doesn't really matter now in 2015.


The quick answer is SC2 1v1, outside Korea, is/was much more popular than BW 1v1.

The long answer involves a discussion of how customs made BW popular, and standalone, downloadable F2P games reduced demand for those customs. And then you'll go into Bnet 1.0 interface being better than Bnet 2.0, etc.
MrInocence
Profile Joined February 2010
United States172 Posts
September 26 2015 02:27 GMT
#45
On September 26 2015 11:24 jalstar wrote:
Show nested quote +
I'm gonna skip the BW popularity discussion because it doesn't really matter now in 2015.


The quick answer is SC2 1v1, outside Korea, is/was much more popular than BW 1v1.

The long answer involves a discussion of how customs made BW popular, and standalone, downloadable F2P games reduced demand for those customs. And then you'll go into Bnet 1.0 interface being better than Bnet 2.0, etc.


Also the thing about BW creating esports and redefining video games.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
Cele
Profile Blog Joined December 2008
Germany4016 Posts
September 26 2015 02:51 GMT
#46
On September 26 2015 11:27 MrInocence wrote:
Show nested quote +
On September 26 2015 11:24 jalstar wrote:
I'm gonna skip the BW popularity discussion because it doesn't really matter now in 2015.


The quick answer is SC2 1v1, outside Korea, is/was much more popular than BW 1v1.

The long answer involves a discussion of how customs made BW popular, and standalone, downloadable F2P games reduced demand for those customs. And then you'll go into Bnet 1.0 interface being better than Bnet 2.0, etc.


Also the thing about BW creating esports and redefining video games.


yeah that answer was already given. Keep in mind too, BW didn't have "esports" right of the bat as Sc2 did, hyped by it's persona's and supported by Blizzard. Esport was a thing that slowly was build up by the fans until the game was picked up by the KeSpa. In the foreigner scene the competetive always relied and still relies on the dedication of staff members, organizers and fans who make stuff happen. Naturally, the comparison falls short, because the means of popularization and involvement of the player base were so much different when Broodwar started.
Broodwar for life!
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
September 26 2015 03:00 GMT
#47
I don't really understand why people don't want to be more inviting to beginners. Games are usually built bottom up. Here is a good example: chess. Simple, easy to understand, set rules, can be taught to a person in day, kids get interested, kids practice, kids become pro, introduce new ideas to game.

Its going to be a glorious day, I feel my luck could change
BeStFAN
Profile Blog Joined April 2015
483 Posts
September 26 2015 03:02 GMT
#48
this is not truth about anything this is just your feelings.

people talk about numerical things and tangible things because it is visible and quantifiable for all people to see.
feeling is not easy. what is fun and what is frustrating is futile discussion

this thread is just people's feelings and frustrations and sadness; it is not anything new to forum it is not discussion just your narcissism replies and others lol
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
MrInocence
Profile Joined February 2010
United States172 Posts
Last Edited: 2015-09-26 03:14:47
September 26 2015 03:13 GMT
#49
@My_Fake

That's just how the starcraft community is. It's also why I try to avoid Team Liquid, that kind of attitude is accepted and encouraged here.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 26 2015 03:17 GMT
#50
On September 26 2015 12:00 My_Fake_Plastic_Luv wrote:
I don't really understand why people don't want to be more inviting to beginners. Games are usually built bottom up. Here is a good example: chess. Simple, easy to understand, set rules, can be taught to a person in day, kids get interested, kids practice, kids become pro, introduce new ideas to game.



This is how League of Legends got popular and Blizzard tried to replicate its success with Heroes of the Storm.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-09-26 04:07:43
September 26 2015 04:02 GMT
#51
I am very competitive, so when I see someone kill me hard on ladder it only inspires me to work hard and beat them. This was true back in wc3 when I first started RTS, and it is even more true for sc2. Sc2 is a competitive game, perhaps the most competitive game ever made (tied with chess?). I don't think you can ever change that, nor should you. But things like Archon mode and better clan support, an arcade that functions, etc. Nice channel system all go into the casual experience. The Archon mode seems especially popular and I like very much how that is shaping up.. But no, I don't think these things can be removed from the game nor should they necessarily. Even broodwar was very deadly with things like lurkers, 4 pool, bunker rush... broodwar felt very deadly all around, to me. I was a noob the few times I played it but I got that impression
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
September 26 2015 04:32 GMT
#52
On September 26 2015 11:19 MrInocence wrote:
Show nested quote +
On September 26 2015 09:50 Beastyqt wrote:
On September 26 2015 07:49 MrInocence wrote:
On September 26 2015 07:41 Chaggi wrote:
On September 26 2015 07:30 MrInocence wrote:
On September 26 2015 07:22 Charoisaur wrote:
I can't speak about others but I have WAY more fun with sc2 than with any other game. And that's not just since I made master league. even when I started playing as a silver scrub I had so much fun with the game that I hardly played anything else anymore. Maybe the problem is with you and not with the game.


You are also posting on Teamliquid, of course you must like the game to be reviewing the game's fan site. I'm not trying to be condescending, I love the game too. That's why I'm here.

But think for a moment about the casuals or even semi serious players who were turned off because of oracles, DTs, mines, banshees, etc. Obviously they are not on teamliquid. They might not have even bought the game.

The numbers don't lie. HotS has less players than WoL. WoL has less players than BW.


HotS has less players than WoL but I doubt it's cause of the game play. It's probably cause LoL and DoTA and CS came around and were amazing. WoL had stupid amounts of hype to it and it was the biggest esport till about 2011. I'm not sure if BW had more players than WoL either but BW was by far, a more frustrating game than WoL so you're just wrong.

This is just stupid though. The logic that if the game was easier people would play it means nothing when SC in particular has a high skill cap. If you remove all of those things, there are still going to be things for people to whine about and nothing is going to change.


First of all... easier? Not once did I say to make Starcraft easier. I said to tone down the frustrating points. That has nothing to do with the difficulty of the game.

Brood War was a more fun game. That's why it was more popular. Believe it or not fun games become popular games.

HotS has less players than WoL precisely because of gameplay. CounterStrike had a few players, then made the gameplay better and created the gambling system and became immensely popular.

LoL was gaining players because its gameplay was being improved every patch.


Here's solution to all your problems: go back to playing brood war, sc2 =/= brood war. If you dislike it as much as you do and you wan't to change it to brood war, why bother? Just go install SC1 and play?

Brood War was more popular? Are you joking?
The only place Brood War was popular was Korea, while now Starcraft II is popular in most countries and it is the best RTS there is right now.

I never understood people who wanted economy, game play or anything to be more like brood war, THIS ISN'T BROOD WAR GUYS IT'S STARCRAFT 2, play it or leave it. If I wanted to play brood war I know where to find it.

I don't wanna play a game with all the changes you brought up and anyone who loves SC2 doesn't want those changes either.

EDIT: You can't keep up with the game and you want Blizzard to make it super easy, no cloak units, any unit that is fast gets nerfed so it's in slow motion, harass units are useleses, etc. that's a shittier version of SC2. People from Blizzard aren't dumb, they understand game is becoming even harder in Legacy which is why they are introducing Archon mode, grab a friend and enjoy the game.

At the end of the day, games are supposed to be for fun, if you don't enjoy it play something more casual and don't stress about it.


I'm gonna skip the BW popularity discussion because it doesn't really matter now in 2015.

But just one thing. This has nothing to do with easy or difficult. An easy game can be good or bad. A difficult game can be good or bad too. NOTHING to do with difficulty.

There are things just missing from SCII because of op flying harass. For example, land routes and controlling terrain does not really matter. Prism bypass terrain, speedvacs can run through turrets, mutalisks bypass terrain.

So instead of a game where you are controlling area and fighting across the map for good attack paths and such, you are just shift queuing drop ships all over the place. Harasscraft, legacy of the dropship.

Where is the army movement? Where are the flanks? Where is the outmaneuvering? Where is creating three different squads of units and engaging on three different fronts? Where are the siege tank lines? Instead, you have one big blob of units and maybe 1 medivac or 1 prism flying around killing workers.

Then the harass is so strong that you can't even move out-- the best bet is just sit on a big army on 3 bases and defend defend defend, and send your own little harass deathships in to kill his workers. Then you trade killing workers, and whoever kills more wins.

This has nothing to do with easy or hard, casual or hardcore. Do you want armies fighting armies? Or workers running from harass specific units? Just look at the HotS and LotV cinematic. Is the cool part of the game killing workers with oracles? Maybe they should've shown that in the cinematic, just an oracle killing workers and widow mines killing workers.

But no, they showed the giant Zerg army fighting a Terran marine tank army. They showed a zealots and high templar fighting zerglings and hydralisks.


First you complain that "it's one big blob of units" and then you say "in trailer there's huge zerg vs protoss army!!", so you complain about it and you want it at same time.. ?

What you are describing with drops and workers being killed and you can't leave base only happens in lower leagues, there isn't a game against any unit where I feel "oh shit I can't move out ever", just wait 20sec make a turret and you can leave your base.

If I wanted slow, boring, position based game I'd play some turn based game instead. I don't understand why is it so hard to realize that if you don't like the game you can just play something you like, Blizzard will NEVER change the game the way you are asking and you are just making arguments for no reason.

Where's the siege tank lines? - In every TvT match.
Where is the army movement? - In every single game.
Where are the flanks? - In every single ZvX game.
Where is the outmaneuvering? - Counter attacks are happening all the time.
Where is creating three different squads of units and engaging on three different fronts? - In every LotV game, but you probably don't even have it installed or otherwise you would know this.

Do you want armies fighting armies? Or workers running from harass specific units? - There's an arcade game called "Desert Strike", you have income and people can't kill your workers and you can mass units, maybe you would enjoy playing that instead 1v1 ladder.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
skatbone
Profile Joined August 2010
United States1005 Posts
September 26 2015 05:03 GMT
#53
On September 26 2015 12:13 MrInocence wrote:
@My_Fake

That's just how the starcraft community is. It's also why I try to avoid Team Liquid, that kind of attitude is accepted and encouraged here.



Well now you simply sound like a troll. You created this post ostensibly to engage with the TL community, yet here you suggest that you'd rather avoid this community. Were you "try[ing] to avoid Team Liquid" when you posted this? I'm not going to try and take this thread seriously anymore.
Mercurial#1193
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
September 26 2015 05:41 GMT
#54
On September 26 2015 12:13 MrInocence wrote:
@My_Fake

That's just how the starcraft community is. It's also why I try to avoid Team Liquid, that kind of attitude is accepted and encouraged here.


Can you show me the exact posts where the TL community said bringing in new people was actively a bad idea?

The problem is that you are framing your subjective opinions as capitalized 'Truth', like the truth hasn't been stated before until you came.

I agreed with some of your thoughts and making the new player experience as inviting as possible is obviously the intention of the devs. But if you are saying that units like the banshee or reaper, that I consider fun, that I find rewarding to learn to play against, are unhealthy to the game... then you and the rest of us that you think are antagonizing you ("why I try to avoid Team Liquid" like a passive-aggressive literal child) are simply not compatible on the same spectrum of fun.

Maybe learn some humility and back up our points with evidence instead of offering solutions to problems that aren't real. You might rally up enough support to push for something.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
aQuaSC
Profile Joined August 2011
717 Posts
September 26 2015 05:51 GMT
#55
There are few things I could agree with, but overall I disagree with your post, SC2 should remain competitive as it is, people not wanting to play at pro level should have different, meaningful ladder to separate them from "tryhards" who will do anything possible in the game to make the game frustrating to you. Perhaps that's what unranked tried to be but somehow it fails to work as intended I think, because people still want to be ranked even if it means bronze. I wouldn't be encouraged to play if I was stuck in bronze for months, I'd be curious to see a poll why people leave the game and don't play multiplayer anymore.

Frustration wise, that's the goal in every multiplayer/competitive game, especially in StarCraft - to win by taking chances to win from your opponent within boundaries of the game itself making him "frustrated" and leave the game.

In my opinion - and probably I'm not alone - LotV does a great job so far at being "less frustrating" than HotS by making the battles last longer, giving you a lot more chances and time to micro, to back up and regroup. The games are overall more exciting and more action packed as Blizzard said they tried. And on top of that, there are a lot less chances to lose by a single mistake, like moving into an army instead of attack-moving and losing your entire fighting potential.

What would taking out the Oracle , removing Medivac boost and reducing speed of Mutalisks give to the game? To never have an option to harass, by giving the defending player a lot more chances to scout and deny it completely? Should StarCraft really be all about head-on fights?

Following that logic, maybe the game should have set, balanced amount of units from the start, tight lanes with no option to sneak into the base. Maybe then Blizzard could get some of the precious 12 year old viewers to pump up the viewer count on Twitch to make the game "relevant" again.
TL+ Member
MrInocence
Profile Joined February 2010
United States172 Posts
September 26 2015 07:00 GMT
#56
On September 26 2015 14:41 RoieTRS wrote:
Show nested quote +
On September 26 2015 12:13 MrInocence wrote:
@My_Fake

That's just how the starcraft community is. It's also why I try to avoid Team Liquid, that kind of attitude is accepted and encouraged here.


Can you show me the exact posts where the TL community said bringing in new people was actively a bad idea?

The problem is that you are framing your subjective opinions as capitalized 'Truth', like the truth hasn't been stated before until you came.

I agreed with some of your thoughts and making the new player experience as inviting as possible is obviously the intention of the devs. But if you are saying that units like the banshee or reaper, that I consider fun, that I find rewarding to learn to play against, are unhealthy to the game... then you and the rest of us that you think are antagonizing you ("why I try to avoid Team Liquid" like a passive-aggressive literal child) are simply not compatible on the same spectrum of fun.

Maybe learn some humility and back up our points with evidence instead of offering solutions to problems that aren't real. You might rally up enough support to push for something.


1. Bringing in new people? Just read beastyqt above you. It says something along the lines of "Don't like it? Don't play it. Try tug-of-war arcade game or another rts instead. Starcraft is a hard game for hardcore gamers. WoL medivacs and mutalisks are super casual and easy. If you want a casual game go play Desert Strike."

That's the attitude of a vast majority of Team Liquid. Doesn't seem very friendly to new people.

2. Subjective opinions on oracles and widow mines and larva banks and warpgate etc etc? Lots of people had subjective opinions about swarmhosts too. About colossus deathball. Maybe you thought those were fun as well. But it looks like blizzard agreed with those subjective views, that swarmhost spore forests were not fun, and that colossus deathballs were not fun. Look at what happened to those units in LotV.

3. If you want evidence that there are problems and the game is struggling, just look at sales numbers for WoL compared to HotS. Look at twitch viewership. When LotV comes out, look at LotV sales numbers. The November release date is obviously rushed before the game is ready, to meet quarterly expectations and the holiday season.

4. If anyone needs a lesson in humility, it's the elitists here that hate on "casuals".
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
MrInocence
Profile Joined February 2010
United States172 Posts
September 26 2015 07:19 GMT
#57
On September 26 2015 14:03 skatbone wrote:
Show nested quote +
On September 26 2015 12:13 MrInocence wrote:
@My_Fake

That's just how the starcraft community is. It's also why I try to avoid Team Liquid, that kind of attitude is accepted and encouraged here.



Well now you simply sound like a troll. You created this post ostensibly to engage with the TL community, yet here you suggest that you'd rather avoid this community. Were you "try[ing] to avoid Team Liquid" when you posted this? I'm not going to try and take this thread seriously anymore.

I joined TL five years ago and have been on here very very seldomly, only when I have something to share or when I want to learn. I don't like the elitest attitude here, so I avoid it.

Now it seems like the lead designers, David Kim and friends, have hinted in the LotV community updates that they weigh teamliquid and pro opinions over pretty much everyone else's. They basically told the bnet forum community to go * themselves.

I'm not a pro, so I have to resort to making threads on here like Filter to make an impact.

I know it's a futile effort, but whatever. Least I can do is try. Let's see how LotV does. Initial sales, active playerbase after the initial hype, and twitch viewership.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
Draddition
Profile Joined February 2014
United States59 Posts
September 26 2015 07:29 GMT
#58
On September 26 2015 16:00 MrInocence wrote:
Show nested quote +
On September 26 2015 14:41 RoieTRS wrote:
On September 26 2015 12:13 MrInocence wrote:
@My_Fake

That's just how the starcraft community is. It's also why I try to avoid Team Liquid, that kind of attitude is accepted and encouraged here.


Can you show me the exact posts where the TL community said bringing in new people was actively a bad idea?

The problem is that you are framing your subjective opinions as capitalized 'Truth', like the truth hasn't been stated before until you came.

I agreed with some of your thoughts and making the new player experience as inviting as possible is obviously the intention of the devs. But if you are saying that units like the banshee or reaper, that I consider fun, that I find rewarding to learn to play against, are unhealthy to the game... then you and the rest of us that you think are antagonizing you ("why I try to avoid Team Liquid" like a passive-aggressive literal child) are simply not compatible on the same spectrum of fun.

Maybe learn some humility and back up our points with evidence instead of offering solutions to problems that aren't real. You might rally up enough support to push for something.


1. Bringing in new people? Just read beastyqt above you. It says something along the lines of "Don't like it? Don't play it. Try tug-of-war arcade game or another rts instead. Starcraft is a hard game for hardcore gamers. WoL medivacs and mutalisks are super casual and easy. If you want a casual game go play Desert Strike."

That's the attitude of a vast majority of Team Liquid. Doesn't seem very friendly to new people.

2. Subjective opinions on oracles and widow mines and larva banks and warpgate etc etc? Lots of people had subjective opinions about swarmhosts too. About colossus deathball. Maybe you thought those were fun as well. But it looks like blizzard agreed with those subjective views, that swarmhost spore forests were not fun, and that colossus deathballs were not fun. Look at what happened to those units in LotV.

3. If you want evidence that there are problems and the game is struggling, just look at sales numbers for WoL compared to HotS. Look at twitch viewership. When LotV comes out, look at LotV sales numbers. The November release date is obviously rushed before the game is ready, to meet quarterly expectations and the holiday season.

4. If anyone needs a lesson in humility, it's the elitists here that hate on "casuals".


I think you missed the point entirely of beastyqt's post. We aren't saying no new players. We're saying SC2 is geared towards a certain gamer. It has a target audience, and that audience is one rarely targeted in today's market. We're simply saying, if you aren't within that audience, you aren't who the game is for. Simple as that. I'd even exaggerate that point to say- We're a small audience that often gets ignored. Let us at least have this one.

As far as the diminishing player base, it happens. VERY few games are even played as long as SC2 has, regardless of expansions. We had a good run, and we're not stopping anytime soon- the latest WCS showed us that. In fact, our size is what makes us great. We're passionate, dedicated, and closely knit.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
September 26 2015 07:44 GMT
#59
On September 26 2015 11:19 MrInocence wrote:
Show nested quote +
On September 26 2015 09:50 Beastyqt wrote:
On September 26 2015 07:49 MrInocence wrote:
On September 26 2015 07:41 Chaggi wrote:
On September 26 2015 07:30 MrInocence wrote:
On September 26 2015 07:22 Charoisaur wrote:
I can't speak about others but I have WAY more fun with sc2 than with any other game. And that's not just since I made master league. even when I started playing as a silver scrub I had so much fun with the game that I hardly played anything else anymore. Maybe the problem is with you and not with the game.


You are also posting on Teamliquid, of course you must like the game to be reviewing the game's fan site. I'm not trying to be condescending, I love the game too. That's why I'm here.

But think for a moment about the casuals or even semi serious players who were turned off because of oracles, DTs, mines, banshees, etc. Obviously they are not on teamliquid. They might not have even bought the game.

The numbers don't lie. HotS has less players than WoL. WoL has less players than BW.


HotS has less players than WoL but I doubt it's cause of the game play. It's probably cause LoL and DoTA and CS came around and were amazing. WoL had stupid amounts of hype to it and it was the biggest esport till about 2011. I'm not sure if BW had more players than WoL either but BW was by far, a more frustrating game than WoL so you're just wrong.

This is just stupid though. The logic that if the game was easier people would play it means nothing when SC in particular has a high skill cap. If you remove all of those things, there are still going to be things for people to whine about and nothing is going to change.


First of all... easier? Not once did I say to make Starcraft easier. I said to tone down the frustrating points. That has nothing to do with the difficulty of the game.

Brood War was a more fun game. That's why it was more popular. Believe it or not fun games become popular games.

HotS has less players than WoL precisely because of gameplay. CounterStrike had a few players, then made the gameplay better and created the gambling system and became immensely popular.

LoL was gaining players because its gameplay was being improved every patch.


Here's solution to all your problems: go back to playing brood war, sc2 =/= brood war. If you dislike it as much as you do and you wan't to change it to brood war, why bother? Just go install SC1 and play?

Brood War was more popular? Are you joking?
The only place Brood War was popular was Korea, while now Starcraft II is popular in most countries and it is the best RTS there is right now.

I never understood people who wanted economy, game play or anything to be more like brood war, THIS ISN'T BROOD WAR GUYS IT'S STARCRAFT 2, play it or leave it. If I wanted to play brood war I know where to find it.

I don't wanna play a game with all the changes you brought up and anyone who loves SC2 doesn't want those changes either.

EDIT: You can't keep up with the game and you want Blizzard to make it super easy, no cloak units, any unit that is fast gets nerfed so it's in slow motion, harass units are useleses, etc. that's a shittier version of SC2. People from Blizzard aren't dumb, they understand game is becoming even harder in Legacy which is why they are introducing Archon mode, grab a friend and enjoy the game.

At the end of the day, games are supposed to be for fun, if you don't enjoy it play something more casual and don't stress about it.


I'm gonna skip the BW popularity discussion because it doesn't really matter now in 2015.

But just one thing. This has nothing to do with easy or difficult. An easy game can be good or bad. A difficult game can be good or bad too. NOTHING to do with difficulty.

There are things just missing from SCII because of op flying harass. For example, land routes and controlling terrain does not really matter. Prism bypass terrain, speedvacs can run through turrets, mutalisks bypass terrain.

So instead of a game where you are controlling area and fighting across the map for good attack paths and such, you are just shift queuing drop ships all over the place. Harasscraft, legacy of the dropship.

Where is the army movement? Where are the flanks? Where is the outmaneuvering? Where is creating three different squads of units and engaging on three different fronts? Where are the siege tank lines? Instead, you have one big blob of units and maybe 1 medivac or 1 prism flying around killing workers.

Then the harass is so strong that you can't even move out-- the best bet is just sit on a big army on 3 bases and defend defend defend, and send your own little harass deathships in to kill his workers. Then you trade killing workers, and whoever kills more wins.

This has nothing to do with easy or hard, casual or hardcore. Do you want armies fighting armies? Or workers running from harass specific units? Just look at the HotS and LotV cinematic. Is the cool part of the game killing workers with oracles? Maybe they should've shown that in the cinematic, just an oracle killing workers and widow mines killing workers.

But no, they showed the giant Zerg army fighting a Terran marine tank army. They showed a zealots and high templar fighting zerglings and hydralisks.

If this is how you understand the game you should play the game more.
Taeja the one true Byunjwa~
xTJx
Profile Joined May 2014
Brazil419 Posts
September 26 2015 08:00 GMT
#60
Don't like it don't play it. SC2 is not for scrubs, and hard counter units and turtle games are fun. Those 90% of players that left just have no sense of fun, including that noob called FruitDealer.

We don't need numbers to keep the game relevant. It's just a matter of GSL lowering it's quality to mobile and then more people will sub. And streamers can get a part time job to keep their income.

Long life SC2.
No prejudices, i hate everyone equally.
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