Do these look similar?
+ Show Spoiler +
![[image loading]](http://vignette4.wikia.nocookie.net/starcraft/images/8/8c/BroodLord_SC2_Head1.jpg/revision/latest?cb=20100401045409)
+ Show Spoiler +
![[image loading]](http://vignette3.wikia.nocookie.net/starcraft/images/8/85/Guardian_SC1_Head.png/revision/latest?cb=20080315203307)
Forum Index > Legacy of the Void |
DoubleReed
United States4130 Posts
Do these look similar? + Show Spoiler + ![]() + Show Spoiler + ![]() | ||
shin_toss
Philippines2589 Posts
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CheddarToss
534 Posts
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ZenithM
France15952 Posts
On September 14 2015 09:31 FabledIntegral wrote: Show nested quote + On September 14 2015 07:16 Fanatic-Templar wrote: On September 14 2015 05:03 hitpoint wrote: In BW, the zerg unit art was so cool and original, none of the units looked like insects at all (except the larva). Like the hydralisk or mutalisk for instance - it would take a really talented artist to come up with these designs. The hydralisk is like equivalent to Giger's alien imo. One of the greatest alien design concepts ever. That's incorrect, at least if you mean more in the sense of 'bug' than specifically insects. The Hydralisk is literally inspired by the caterpillar, and the Queen's look - if you check out the more defined image in the manual, it doesn't really come out in her in-game sprite - was clearly inspired by the spider (the name of her original species is also 'arachnis brood-keeper'). As for the Defiler, it certainly looks bug-like to me, maybe something like a silverfish? And I'm not that knowledgeable about insects, so I couldn't tell you about the rest (though again, the core genus of the Drone is the gashyrr wasp, though I don't really see it). Anyway, the Zerg have been pretty heavily bug themed from the start. I will say that I liked the old tailed Sentry design more than the current snowglobe though. On September 14 2015 06:48 FabledIntegral wrote: On September 14 2015 06:08 hitpoint wrote: On September 14 2015 05:41 DoubleReed wrote: I don't think the zerg stuff is the same though. They may be insect-themed, but they don't actually look like insects. Like Roaches don't look like cockroaches that much at all. Overseers, Corruptors, Infestors all look pretty bizarre and freaky. Brood Lords are more like Manta Rays. I also don't like how the Viper has a hydralisk face though (it'd be fine if they evolved from hydralisks which they don't). Corruptors and BLs are original and cool looking I'll admit. But I don't know how you can say an infestor doesn't look like an obese beetle. Overseer is just a modified overlord. And yes to the guy above this, I also miss blue goo when a dragoon died. The BL, aesthetically, is just a modified Guardian...? What? No, they're modified Guardians in their gameplay roles, but aesthetically, the Guardian was a crab and the Brood Lord is a manta ray. How do these two not look alike??+ Show Spoiler + ![]() + Show Spoiler + ![]() They're flat and they fly, but that's about it, right? Edit: Oh, and they have teeth and claws. Not unlike some others zerg units. | ||
gngfn
United States1726 Posts
By the time SC2 was made most of Blizzard's art team had basically worked on nothing but WoW, so as a result SC2 uses many of the same design concepts. The experienced members on the team had largely left around the time Burning Crusade came out. WoW players who were active at the time will probably remember the massive drop in quality of icons and gear designs between Naxxramas and TBC, with the first hints showing up during the class reworks. The "everything is curvy and stylized" look came about as a way to make graphics that looked decent on a broad range of hardware while avoiding the uncanny valley effect that plagued Everquest 2. Unfortunately, when it came time to do the designs and modeling for SC2 there was no one left who knew how to work in any other style, which is why Terran has a severe case of Playskool Syndrome, Protoss lost their more austere Roman aesthetic in favor of the "objet d'art" thing, and Zerg went from disgusting but visually engaging to a more super deformed/cute look (compare the proportions of the BW Hatchery to its SC2 incarnation). | ||
YyapSsap
New Zealand1511 Posts
Even the unit voices seem so weak compared to the mighty and savage feel of these highly advanced aliens in SC1. vs Or vs | ||
varsovie
Canada326 Posts
On September 14 2015 05:03 hitpoint wrote: In BW, the zerg unit art was so cool and original, none of the units looked like insects at all (except the larva). SC univers is a total Warhammer 40k rip off (ok let's be polite and call it inspiration), with Space Marines being Terrans, Eldar/Dark Eldar being Protoss and Tyranids being Zerg. If you don't believe me just google image Hormagaunt, Trygoon, Ripper, Harpies, Carniflex, the hive mind... As for the OP, I am not opposed to a ball race | ||
rockslave
Brazil318 Posts
Oh, and zealots are ninjas. Give me back my zealots that look like the son of Baraka and Robocop! | ||
Clonester
Germany2808 Posts
I give OP some credits, he is right, the design of SC II lacks alot of inspiration and many units just look like a unit we already have in the game: Disrupter, a roling MSC; Adept, a Zelot with cape and shield, the oracle is a flying lightbulb of nothingness. So many stupid rotations (which have no purpose at all) for an ancient alien race... But remember HERC? A fat SCV... cyclone? a helion which changed its fire gun with some rocket pockets. And Zerg... why does the ravager just look like a fat roach with some fire. The Lurker does not look like a fat hydralisk with giant spikes. Viper looks seriously ugly, infestor is a straight copy from star ship troopers leader bugs. | ||
Phaenoman
568 Posts
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deacon.frost
Czech Republic12129 Posts
On September 14 2015 19:14 Phaenoman wrote: There was nothing left to complain about, so we start to tackle the visual design? Lol. Do you know this theme is being discussed from the start of the HotS? I personally whine about this from time to time in LR threads. Also the "We cannot hold" is discussed from WoL. So no, this is actually old complain. | ||
Knatterking
Germany405 Posts
On September 14 2015 06:06 CheddarToss wrote: There are many things I miss in SC2, when I think about Broodwar. The blue goo when a Dragoon dies, the metallic sounds Zealots make when they attack, the music, the desaturated, sinister color scheme, the sense that space is a dangerous place... In comparison SC2 seems more cartoony, more "cosy", more cliche. I agree with this so much, I especially kind of miss the look of the Broodwar SCV/workers and the sound it makes when it mines minerals ![]() | ||
LongShot27
United States2084 Posts
So this entire thread should be ignored, Case and point all the people saying "Protoss hair" do research before you speak | ||
Crownlol
United States3726 Posts
I really thought you were going somewhere new with that post, but, here we are at the "WANT BW UNITS" post again. | ||
Stratos_speAr
United States6959 Posts
On September 14 2015 18:02 varsovie wrote: Show nested quote + On September 14 2015 05:03 hitpoint wrote: In BW, the zerg unit art was so cool and original, none of the units looked like insects at all (except the larva). SC univers is a total Warhammer 40k rip off (ok let's be polite and call it inspiration), with Space Marines being Terrans, Eldar/Dark Eldar being Protoss and Tyranids being Zerg. If you don't believe me just google image Hormagaunt, Trygoon, Ripper, Harpies, Carniflex, the hive mind... As for the OP, I am not opposed to a ball race This is also a very good point to make out. I just thought everyone always knew this. The vaunted "creativity" that the BW team had was actually an illusion when you compare 40k and Starcraft side-by-side. Zerg are almost a 1-1 rip-off of Tyranids. | ||
LongShot27
United States2084 Posts
On September 14 2015 22:51 Stratos_speAr wrote: Show nested quote + On September 14 2015 18:02 varsovie wrote: On September 14 2015 05:03 hitpoint wrote: In BW, the zerg unit art was so cool and original, none of the units looked like insects at all (except the larva). SC univers is a total Warhammer 40k rip off (ok let's be polite and call it inspiration), with Space Marines being Terrans, Eldar/Dark Eldar being Protoss and Tyranids being Zerg. If you don't believe me just google image Hormagaunt, Trygoon, Ripper, Harpies, Carniflex, the hive mind... As for the OP, I am not opposed to a ball race This is also a very good point to make out. I just thought everyone always knew this. The vaunted "creativity" that the BW team had was actually an illusion when you compare 40k and Starcraft side-by-side. Zerg are almost a 1-1 rip-off of Tyranids. which is a complete ripoff of arachnids from starship troopers, which is a complete ripoff of the late 19th century hive minds from science fiction pop culture magazines. If you hadn't noticed, themes get passed down, you dolt. | ||
DinoMight
United States3725 Posts
Seriously I think all the units look so cool. | ||
LongShot27
United States2084 Posts
On September 14 2015 23:08 DinoMight wrote: Am I the only one who really likes the way Protoss looks? Seriously I think all the units look so cool. ditto | ||
mantequilla
Turkey779 Posts
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deacon.frost
Czech Republic12129 Posts
On September 14 2015 23:08 DinoMight wrote: Am I the only one who really likes the way Protoss looks? Seriously I think all the units look so cool. I would say the same about WoL Protoss(except for the We cannot hold ><). But with disco ball and kamikaze ball(not so kamikaze lately) I kinda cannot unsee it. The only race with balls - Protoss ![]() | ||
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