• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:11
CEST 23:11
KST 06:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Weekly Cups (July 7-13): Classic continues to roll RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Help: rep cant save
Tourneys
Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 741 users

Photon Cannon Overcharge on pylons - Page 4

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
CheddarToss
Profile Joined September 2015
534 Posts
September 04 2015 19:08 GMT
#61
On September 05 2015 03:40 Big J wrote:
Show nested quote +
On September 05 2015 03:32 CheddarToss wrote:
On September 05 2015 03:30 Big J wrote:
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.

Well there is a big difference between current cheese and the one in the early WoL days. Currently it seems to me that cheese can be too easily held, even if you don't scout it. It seems that weak.


People have become good. Back in the days there were far less and far less efficient responses. You literally wom because your opponent had no clue. Nowadays people know which BOs to play so that even unscouted cheese won't be overly effective with the proper response. That's just the nature of the strategy part of the game. Stuff gets figured out and the only way to keep it alive to the same efficieny would be to make it an alternative standard playstyle, but never as cheese.

Maybe you are right, but we won't know unless we test it thoroughly.
On September 05 2015 03:51 Dangermousecatdog wrote:
And they expect people to by hyped up for LoTV when they pull this kind of crazy stunt.

Well I'm hyped. Mostly because toss isn't all about the death ball any more, but also for the photon pylons.
The game feels more dynamic overall, there are small skirmishes all over the map, and this was exactly what people wanted from the start, right? At least that's what I wanted. I wanted SC2 to be more like BW in this regard, to be more back and forth, and matches not to be decided after a single big engagement, which lasts like 2 seconds. And as far as I can tell, LotV delivers on this front.
Cloak
Profile Joined October 2009
United States816 Posts
September 04 2015 19:17 GMT
#62
It's not too different from Bunker rushes. Can always build in more weaknesses if number tweaking isn't sufficient. It might just be that it hits too early. Easy ways to fix that.
The more you know, the less you understand.
Naracs_Duc
Profile Joined August 2015
746 Posts
September 04 2015 20:05 GMT
#63
On September 05 2015 03:40 GGzerG wrote:
Whoever thought when I started playing StarCraft back in SC1, that one day Pylons would shoot your enemy. Oh lord.


I was shocked enough that terran became the race that abused burrow mechanics the most.
QSpec
Profile Joined October 2010
United States23 Posts
September 04 2015 21:39 GMT
#64
It just sounds like Terran are upset that the same shit they get away with is now usable on them.

Liberators on a worker line?

Bunker Rush that costs a whopping 25 minerals + reaper/marine?

If it needs balancing, then balance it... but I don't think it should be removed.
Bohemond
Profile Joined May 2012
United States163 Posts
September 04 2015 21:42 GMT
#65
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
September 04 2015 21:49 GMT
#66
On September 05 2015 04:17 Cloak wrote:
It's not too different from Bunker rushes. Can always build in more weaknesses if number tweaking isn't sufficient. It might just be that it hits too early. Easy ways to fix that.


Except that it's quite different in many meaningful ways : D
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2015-09-04 22:05:33
September 04 2015 22:02 GMT
#67
On September 05 2015 03:30 Big J wrote:
Show nested quote +
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.


No, it's not? Cheese has long been defined (and you can check Wikipedia) as a strategy that is strong if unscouted, but very easy to counter if scouted. That's why many cheeses are all-ins, but many are not.

For example, in HOTS building 8 lings and going around a reaper in ZvT was cheesy, because the reaper could simply stay back if it scouted them. However, it definitely wasn't all-in. Similarly, two base DT builds in PvT or PvZ were cheesy, but not all in.

From Liquipedia:

Cheese most often refers to an unexpected strategy that relies in large parts on lack of information and/or psychological impact on the opponent. Cheese build orders typically revolve around an early attack that, if undetected, is more difficult to defend than execute.

I wouldn't say it's "weak play" and "because of enemy mistakes" rather than being unprepared due to lack of info. Same reason why the 1-1-1 in WoL was an all-in if you pulled SCVs, but not a cheese. Strong even if you knew it was coming.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
September 04 2015 23:54 GMT
#68
On September 05 2015 07:02 FabledIntegral wrote:
Show nested quote +
On September 05 2015 03:30 Big J wrote:
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.


No, it's not? Cheese has long been defined (and you can check Wikipedia) as a strategy that is strong if unscouted, but very easy to counter if scouted. That's why many cheeses are all-ins, but many are not.

For example, in HOTS building 8 lings and going around a reaper in ZvT was cheesy, because the reaper could simply stay back if it scouted them. However, it definitely wasn't all-in. Similarly, two base DT builds in PvT or PvZ were cheesy, but not all in.

From Liquipedia:

Cheese most often refers to an unexpected strategy that relies in large parts on lack of information and/or psychological impact on the opponent. Cheese build orders typically revolve around an early attack that, if undetected, is more difficult to defend than execute.

I wouldn't say it's "weak play" and "because of enemy mistakes" rather than being unprepared due to lack of info. Same reason why the 1-1-1 in WoL was an all-in if you pulled SCVs, but not a cheese. Strong even if you knew it was coming.


Oh gawd ... not a cheese discussion in a strategy game, lol.

I've come to find cheese is anything non-meta. *shrugs*
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
varsovie
Profile Joined December 2013
Canada326 Posts
September 05 2015 00:00 GMT
#69
Problem with photon overcharge, either on nexus or pylon is that you don't need units (in place) at all versus low intensity attacks. That and that it is mostly a click and forget ability, MAYBE if you're very good you'll target it on the medevac...

If the ability would give the pylon an ability akind to a shield battery it would still give some defencive advantage, while requiring actually skill to use properly and units in position.

But then again because of 2seconds warp-ins...
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
September 05 2015 00:11 GMT
#70
On September 04 2015 20:18 algue wrote:
Buildings being able to attack is an Ork thing. Blizzard should stay true to Protoss original design : the Eldars (looks and design wise).
Pylons = nerfed webway gate with a plasma generator skin. Just make the protoss pylon a real webway gate : http://dow.wikia.com/wiki/Dawn_of_War/Webway_Gate

As someone who entered local tournaments for Dawn of War...

Eldar is 100x more annoying than anything protoss has had or will have.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 05 2015 00:20 GMT
#71
Cannon rush needed a buff so........

PHOTON OVERCHARGE PYLONS TOO!!!!
Co-Founder of SC2 Mistakes
QSpec
Profile Joined October 2010
United States23 Posts
September 05 2015 02:04 GMT
#72
On September 05 2015 06:42 Bohemond wrote:
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.


So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?

What about the fact that Bunker rush isn't all-in. Two or more forward Pylons pretty much is.

Terran has the type of harass that means you have to pay attention and deal with it, or you lose the game to one or two units. Now Toss has something similar. I don't see much of a problem here.

Like I said, if it needs balancing, then balance it.
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2015-09-05 02:49:28
September 05 2015 02:42 GMT
#73
On September 05 2015 11:04 QSpec wrote:
Show nested quote +
On September 05 2015 06:42 Bohemond wrote:
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.


So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?

What about the fact that Bunker rush isn't all-in. Two or more forward Pylons pretty much is.

Terran has the type of harass that means you have to pay attention and deal with it, or you lose the game to one or two units. Now Toss has something similar. I don't see much of a problem here.

Like I said, if it needs balancing, then balance it.


https://en.wikipedia.org/wiki/Straw_man

Building two/three forward pylons at the Zerg third is all-in? Get over your obvious racial biases.

I'm mostly a spectator, I haven't played SC2 much since Wings (or any video games much, really). I don't give a crap about racial dick waving. Pointing out that overcharging a forward pylon and a bunker rush are exceptionally different in cost and attention required is like saying the sky is blue.

The single reaper + bunker isn't even a real thing vs. Toss anyway. It's only commonly used vs. zerg to force them to make lings instead of drones and delay mining at the natural. And if you start making more reapers, it slows your build down by a large amount. Think about what's good for the game.
Lexender
Profile Joined September 2013
Mexico2627 Posts
September 05 2015 02:56 GMT
#74
On September 05 2015 11:04 QSpec wrote:
Show nested quote +
On September 05 2015 06:42 Bohemond wrote:
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.


So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?

What about the fact that Bunker rush isn't all-in. Two or more forward Pylons pretty much is.

Terran has the type of harass that means you have to pay attention and deal with it, or you lose the game to one or two units. Now Toss has something similar. I don't see much of a problem here.

Like I said, if it needs balancing, then balance it.


Pylon overcharge is nothing like bunker rushing, its more like deppot rushing, if deppots had the attack, and they dealt the damage of tank without splash, while being capable of teleporting barracks units, so yeah they are not alike in the slightest.
TakeDown29
Profile Joined March 2012
United States48 Posts
September 05 2015 03:09 GMT
#75
I do agree to a certain extent but at the same time it just released so lets give some time for build orders to be adapted.
Where do you see yourself in 5 years from now? 10 years? What can you do today to reach those goals?
Bohemond
Profile Joined May 2012
United States163 Posts
September 05 2015 03:24 GMT
#76
On September 05 2015 12:09 TakeDown29 wrote:
I do agree to a certain extent but at the same time it just released so lets give some time for build orders to be adapted.


Even if it's perfectly balanced. Do you really want every future change to the game to be balanced taking PO'd pylons into account? This is just digging the Mothership Core hole deeper. There should not be heroes units in SC2. The MC has been a problem ever since it was implemented as a band-aid fix to Protoss due to problems with the race that stem from Warpgate.

In fact, pretty much everything added in HotS has turned out to be a problem...
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
September 05 2015 03:56 GMT
#77
so are pylons zuggernauts now from wc3
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
QSpec
Profile Joined October 2010
United States23 Posts
September 05 2015 06:44 GMT
#78
On September 05 2015 11:42 Bohemond wrote:
Show nested quote +
On September 05 2015 11:04 QSpec wrote:
On September 05 2015 06:42 Bohemond wrote:
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.


So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?

What about the fact that Bunker rush isn't all-in. Two or more forward Pylons pretty much is.

Terran has the type of harass that means you have to pay attention and deal with it, or you lose the game to one or two units. Now Toss has something similar. I don't see much of a problem here.

Like I said, if it needs balancing, then balance it.


https://en.wikipedia.org/wiki/Straw_man

Building two/three forward pylons at the Zerg third is all-in? Get over your obvious racial biases.

I'm mostly a spectator, I haven't played SC2 much since Wings (or any video games much, really). I don't give a crap about racial dick waving. Pointing out that overcharging a forward pylon and a bunker rush are exceptionally different in cost and attention required is like saying the sky is blue.

The single reaper + bunker isn't even a real thing vs. Toss anyway. It's only commonly used vs. zerg to force them to make lings instead of drones and delay mining at the natural. And if you start making more reapers, it slows your build down by a large amount. Think about what's good for the game.


Oh come on, man. Don't be that guy that quotes the wikipedia strawman article. I assumed you were talking about the mechanical requirements because the mineral requirements are lower... that's simply a fact. If they stack it with Reapers, the gas requirements are there, but the mineral costs are still lower. Not to mention that Toss is risking supply on top of whatever mineral cost... and supply at that stage in the game isn't trivial.

And yes, I think due to the upfront cost, the energy cost (leaving Toss's bases open to counter-attack once dealt with), and the potential supply damage, this will turn out to be an all-in.

In any case, not that it's worth responding to, I have zero Toss bias. I despise them as a race. I despise their gameplay. I have no sympathy for them. If I'm ever fighting a bias, it's toward Zerg. So don't hurl baseless accusations that have no bearing here... or do I have to be that guy that links you the ad hominem wikipedia page?

I'm just saying, if it needs balancing the balance it. I think that's perfectly fine for the game. After all, people have been dealing with it in the form of bunker rush and cannon rush since SC2 came out.
Hashbrown
Profile Joined September 2015
10 Posts
September 05 2015 07:34 GMT
#79
On September 05 2015 06:39 QSpec wrote:
It just sounds like Terran are upset that the same shit they get away with is now usable on them.

Liberators on a worker line?

Bunker Rush that costs a whopping 25 minerals + reaper/marine?

If it needs balancing, then balance it... but I don't think it should be removed.

Two wrongs don't make a right.
Bohemond
Profile Joined May 2012
United States163 Posts
September 05 2015 08:07 GMT
#80
On September 05 2015 15:44 QSpec wrote:
Show nested quote +
On September 05 2015 11:42 Bohemond wrote:
On September 05 2015 11:04 QSpec wrote:
On September 05 2015 06:42 Bohemond wrote:
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.


So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?

What about the fact that Bunker rush isn't all-in. Two or more forward Pylons pretty much is.

Terran has the type of harass that means you have to pay attention and deal with it, or you lose the game to one or two units. Now Toss has something similar. I don't see much of a problem here.

Like I said, if it needs balancing, then balance it.


https://en.wikipedia.org/wiki/Straw_man

Building two/three forward pylons at the Zerg third is all-in? Get over your obvious racial biases.

I'm mostly a spectator, I haven't played SC2 much since Wings (or any video games much, really). I don't give a crap about racial dick waving. Pointing out that overcharging a forward pylon and a bunker rush are exceptionally different in cost and attention required is like saying the sky is blue.

The single reaper + bunker isn't even a real thing vs. Toss anyway. It's only commonly used vs. zerg to force them to make lings instead of drones and delay mining at the natural. And if you start making more reapers, it slows your build down by a large amount. Think about what's good for the game.


Oh come on, man. Don't be that guy that quotes the wikipedia strawman article. I assumed you were talking about the mechanical requirements because the mineral requirements are lower... that's simply a fact. If they stack it with Reapers, the gas requirements are there, but the mineral costs are still lower. Not to mention that Toss is risking supply on top of whatever mineral cost... and supply at that stage in the game isn't trivial.

And yes, I think due to the upfront cost, the energy cost (leaving Toss's bases open to counter-attack once dealt with), and the potential supply damage, this will turn out to be an all-in.

In any case, not that it's worth responding to, I have zero Toss bias. I despise them as a race. I despise their gameplay. I have no sympathy for them. If I'm ever fighting a bias, it's toward Zerg. So don't hurl baseless accusations that have no bearing here... or do I have to be that guy that links you the ad hominem wikipedia page?

I'm just saying, if it needs balancing the balance it. I think that's perfectly fine for the game. After all, people have been dealing with it in the form of bunker rush and cannon rush since SC2 came out.


You presented a sham argument and refuted it.

So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?


That's a strawman through and through.

You have no idea what an ad hominem is. An ad hominem is attacking a person instead of their argument. I.e. 'you're wrong because you're ugly.' Or, 'you're wrong because you're biased.' What I did was insult you, albeit mildly. It would only be an ad hominem if I were attempting to use the insult to fallaciously refute your argument. A baseless insult is not an ad hominem. It's merely a baseless insult. So, assuming you have no racial bias, my comment is incorrect. But by no means is it an ad hominem.

I have no interest refuting the argument that a reaper in a bunker at the Zerg's natural is in anyway comparable to placing a few pylons at a Zerg player's third, nor have I attempted to. I simply told you to get over your racial bias, which you admit to having in the sentence immediately following your refutation of it. Perhaps what you meant to say was that you have 'zero bias in favor of Toss'?

This whole thing stems from a misunderstanding by me. When I said that a bunker rush was a larger investment than a pylon rush, it was because I assumed you were referring to a more cheesy from of bunker rush than the one reaper + one SCV variety. Such as proxy rax or multiple reapers.

Comparing a minor form of harassment (1 reaper + 1 scv + bunker) to the potential abuse and cheese opened up by PO on pylons is so stupid it didn't occur to me that it was what you meant (this is an insult, I'm saying what you said is too stupid to bother with, I am not putting forth an argument of any kind, fallacious or otherwise).



Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub222
UpATreeSC 148
Nathanias 104
JuggernautJason66
CosmosSc2 38
StarCraft: Brood War
Sea 2364
Larva 836
TY 212
Mini 121
scan(afreeca) 37
League of Legends
Dendi1895
Counter-Strike
Stewie2K815
flusha265
oskar245
Heroes of the Storm
Liquid`Hasu521
Other Games
tarik_tv3804
FrodaN2472
ToD231
C9.Mang0181
RotterdaM152
Skadoodle105
ViBE93
Trikslyr56
Sick54
PPMD32
Livibee22
Liquid`Ken1
Organizations
Other Games
gamesdonequick2650
StarCraft 2
angryscii 41
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH233
• davetesta5
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21564
League of Legends
• TFBlade998
Other Games
• imaqtpie1864
• Scarra655
Upcoming Events
Replay Cast
2h 50m
OSC
2h 50m
Epic.LAN
14h 50m
Big Brain Bouts
18h 50m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 12h
Epic.LAN
1d 14h
CSO Contender
1d 19h
BSL20 Non-Korean Champi…
1d 20h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.