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Photon Cannon Overcharge on pylons

Forum Index > Legacy of the Void
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Hashbrown
Profile Joined September 2015
10 Posts
September 04 2015 05:04 GMT
#1
The latest patch added the ability of MSC to overcharge pylons for 25 energy. Watched Avilo's stream. He did some pylon/MSC/adept rush on the enemy's base. Needless to say, 3 pylons on overcharge in the enemy's base as Avilo put it "protoss is so OP pylons can kill your opponent".
WhiteLuminous
Profile Joined July 2015
43 Posts
September 04 2015 05:08 GMT
#2
A sort-of solution would be to make it only work on the super pylons, but I feel like the level of band-aiding is just ridiculously out of control at this point. MSC should just be entirely removed (or at least overcharge) and the race balanced around not having a 1-click magical defense.

The strength and ridiculousness of the offensive overcharge makes me wonder what kind of internal testing they got going there because if nobody imagined this being a problem, I question either their effort or their intelligence.
AkashSky
Profile Joined May 2014
United States257 Posts
September 04 2015 05:08 GMT
#3
Well its beta. I'm sure they will fix this next week, but until then enjoy getting killed or killing with pylons.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
September 04 2015 05:10 GMT
#4
I absolutely don't understand reasons behind overcharge on pylons. This is imo ridiculous.
There are no boundaries, that's the final conclusion.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 04 2015 05:15 GMT
#5
it's awful to play against
y0su
Profile Blog Joined September 2011
Finland7871 Posts
September 04 2015 05:24 GMT
#6
temporary tesla coils! :D :D

what original ideas will they think of next
Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2015-09-04 05:36:43
September 04 2015 05:34 GMT
#7
Pylon rush... Can't believe we are seeing this BS become a realitiy...

[image loading]



On September 04 2015 14:24 y0su wrote:
temporary tesla coils! :D :D

what original ideas will they think of next


This is what we get when we let C&C fuck up with StarCraft...
xevis
Profile Joined September 2010
United States218 Posts
September 04 2015 05:43 GMT
#8
Looks totally legit to me you guys.
How can you have any pudding if you don't eat your meat?
DuckloadBlackra
Profile Joined July 2011
225 Posts
September 04 2015 05:48 GMT
#9
LMAO is Blizzard trolling for the lols or what
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 04 2015 06:12 GMT
#10
just make it work as a shield battery instead of damage plz
Author of Coda and Eastwatch.
Sogetsu
Profile Joined July 2011
514 Posts
September 04 2015 06:12 GMT
#11
On September 04 2015 14:08 WhiteLuminous wrote:
A sort-of solution would be to make it only work on the super pylons, but I feel like the level of band-aiding is just ridiculously out of control at this point. MSC should just be entirely removed (or at least overcharge) and the race balanced around not having a 1-click magical defense.

The strength and ridiculousness of the offensive overcharge makes me wonder what kind of internal testing they got going there because if nobody imagined this being a problem, I question either their effort or their intelligence.


Absolutely agree, it could be a solution the first thing but would still be a super band-aid over another band-aid, or well, a band-aid involving danger to a "fixed" mechanic.

I still think Recall should be as a Spell on Nexus instead Mother Core and boom there you have your Nexus Energy agani (because Chrono is like MULEs no, non energy based)


Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Tictock
Profile Blog Joined September 2010
United States6052 Posts
September 04 2015 06:16 GMT
#12
On September 04 2015 15:12 IeZaeL wrote:
just make it work as a shield battery instead of damage plz


This is a much better idea.
I can take that responsibility.
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2015-09-04 07:58:50
September 04 2015 07:56 GMT
#13
Literally the first thing I thought when I read the patch notes was 'pylon rush.' I don't get how these types of things get past the brainstorm stage. I had to reread the post twice when I saw it only cost 25 energy. Didn't believe... But, same guys who made the Warhound, Cyclone, and tried to buff DT speed.

I can't even imagine how hard it is to take a 3rd as Zerg right now...
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2015-09-04 07:57:30
September 04 2015 07:57 GMT
#14
Double Post. I'm embarrassed
BigRedDog
Profile Joined May 2012
461 Posts
September 04 2015 08:05 GMT
#15
the solution is to put overcharge back to Nexus.
Big Red Dog!
Big J
Profile Joined March 2011
Austria16289 Posts
September 04 2015 08:07 GMT
#16
Feels exactly like the type of bullshit protoss has been deploying since 1998. Just fits the protoss identity perfectly.
rotta
Profile Joined December 2011
5586 Posts
Last Edited: 2015-09-04 09:00:49
September 04 2015 09:00 GMT
#17
Wow, really? I'm already enjoying the ability to spam copious amounts of Pylons in my opponent's base, talk about supersizing it!

On September 04 2015 17:07 Big J wrote:
Feels exactly like the type of bullshit protoss has been deploying since 1998. Just fits the protoss identity perfectly.

Amen.
don't wall off against random
_fool
Profile Joined February 2011
Netherlands677 Posts
September 04 2015 09:45 GMT
#18
Brain farts like this actually make me want to avoid LotV.

Which is a shame, because I think that by the time LotV is released it will be an ok game, and a few patches will fine-tune it. I just wish I was oblivious about the design boo-boo's that happened along the way.
"News is to the mind what sugar is to the body"
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 04 2015 09:51 GMT
#19
It was the same fricking thing with Adepts (still not fixed). Blizz buffs them but never thinks to try and abuse them internally to see if they are a problem. I honestly think that when they play-test the game they are under orders to not cheese, but to go for standard macro builds.

It is not so hard with supporting units such as Adepts and Zealots to drop 3 pylons in the enemies base and PO them.
algue
Profile Joined July 2011
France1436 Posts
September 04 2015 11:18 GMT
#20
Buildings being able to attack is an Ork thing. Blizzard should stay true to Protoss original design : the Eldars (looks and design wise).
Pylons = nerfed webway gate with a plasma generator skin. Just make the protoss pylon a real webway gate : http://dow.wikia.com/wiki/Dawn_of_War/Webway_Gate
rly ?
Aquila-
Profile Blog Joined April 2011
516 Posts
September 04 2015 11:58 GMT
#21
It was so obvious that this is gonna be a problem, did they not think about that at all or not test it before?? So random and then it even costs 25 energy, wtf...
weikor
Profile Blog Joined March 2011
Austria580 Posts
September 04 2015 12:59 GMT
#22
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.
_Epi_
Profile Joined February 2014
Germany158 Posts
September 04 2015 13:07 GMT
#23
Maybe you should only be able to cast PO on pylons within a nexus range or maybe the nexus itself has to cast it as suggested before.

I generally like the idea, since it gives more depth to pylon placement
Big J
Profile Joined March 2011
Austria16289 Posts
September 04 2015 13:08 GMT
#24
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 04 2015 13:25 GMT
#25
On September 04 2015 22:08 Big J wrote:
Show nested quote +
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms.

Definitely one issue - but for me the biggest issue is the offensive use of it as an uber-cannon rush . I won't find out until this weekend how much of an issue that is - but I am thinking the cheese is real at the moment.
Big J
Profile Joined March 2011
Austria16289 Posts
September 04 2015 13:34 GMT
#26
On September 04 2015 22:25 DeadByDawn wrote:
Show nested quote +
On September 04 2015 22:08 Big J wrote:
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms.

Definitely one issue - but for me the biggest issue is the offensive use of it as an uber-cannon rush . I won't find out until this weekend how much of an issue that is - but I am thinking the cheese is real at the moment.


It's not cheese if it is the expected standard playstyle of a race on a certain patch.
Hashbrown
Profile Joined September 2015
10 Posts
September 04 2015 13:45 GMT
#27
On September 04 2015 22:34 Big J wrote:
Show nested quote +
On September 04 2015 22:25 DeadByDawn wrote:
On September 04 2015 22:08 Big J wrote:
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms.

Definitely one issue - but for me the biggest issue is the offensive use of it as an uber-cannon rush . I won't find out until this weekend how much of an issue that is - but I am thinking the cheese is real at the moment.


It's not cheese if it is the expected standard playstyle of a race on a certain patch.

Why expect it, when you can do it.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
September 04 2015 13:49 GMT
#28
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


Maybe its because there was no explanation by blizzard. What did happen to the "weekly update"?

Maybe this update is just out before he weekly gets posted?

Sure would help to hear blizzards reasons behind changes like this. The last update really explained nicely the auto cast macro revert.
oGoZenob
Profile Joined December 2011
France1503 Posts
September 04 2015 13:56 GMT
#29
it's gonna be nerfed heavily on the next patch, don't worry ^^ But for the time being, pylon rush are hilarious :D
I like starcraft
AleXusher
Profile Joined September 2014
280 Posts
September 04 2015 14:05 GMT
#30
tbh, it sucks, i can't even stay defensive vs an allin from P as he just needs one pylon out of the range of my bunker and cast photon over skill to kill it, so annoying
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
Lexender
Profile Joined September 2013
Mexico2627 Posts
September 04 2015 14:06 GMT
#31
On September 04 2015 22:34 Big J wrote:
Show nested quote +
On September 04 2015 22:25 DeadByDawn wrote:
On September 04 2015 22:08 Big J wrote:
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms.

Definitely one issue - but for me the biggest issue is the offensive use of it as an uber-cannon rush . I won't find out until this weekend how much of an issue that is - but I am thinking the cheese is real at the moment.


It's not cheese if it is the expected standard playstyle of a race on a certain patch.


Some times I think when Blizzard implements something for protoss and then read the comunity opinions going " why more protoss BS ?!?!" they go "we did it, another change well done"
SChlafmann
Profile Joined September 2011
France725 Posts
September 04 2015 14:25 GMT
#32
Don't you guys remember photon overcharge used offensively was already an issue in hots beta? I don't know what blizz is trying to do here.
"More GG, more skill" - Nope! Chuck Testa - #BISU2013
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 04 2015 14:30 GMT
#33
I'm still laughing at this awful patch, worst one so far and I can't believe they really didn't think of what would happen with overcharge on pylons rofl.
When I think of something else, something will go here
varsovie
Profile Joined December 2013
Canada326 Posts
September 04 2015 14:33 GMT
#34
Next photon overcharge on warp prism to promote harass.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
September 04 2015 14:43 GMT
#35
I get why cast on Pylons, but why cost 25 energy? 100 may be too much, yes, because Pylons can be sniped, but why decrease it to the quarter suddenly? It should be 50, I think. This is the real problem in my opinion, the fact that it targets Pylons would actually be a good idea otherwise.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Scrubwave
Profile Joined July 2010
Poland1786 Posts
September 04 2015 16:00 GMT
#36
--- Nuked ---
purakushi
Profile Joined August 2012
United States3300 Posts
September 04 2015 16:04 GMT
#37
I don't like MSC/overcharge at all, but if it must stay, just require that overcharge can only be casted on super pylons.
T P Z sagi
Little-Chimp
Profile Joined February 2008
Canada948 Posts
September 04 2015 16:09 GMT
#38
On September 05 2015 01:04 purakushi wrote:
I don't like MSC/overcharge at all, but if it must stay, just require that overcharge can only be casted on super pylons.

The band aids continue to pile up
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-09-04 16:13:56
September 04 2015 16:11 GMT
#39
On September 04 2015 23:43 Sholip wrote:
I get why cast on Pylons, but why cost 25 energy? 100 may be too much, yes, because Pylons can be sniped, but why decrease it to the quarter suddenly? It should be 50, I think. This is the real problem in my opinion, the fact that it targets Pylons would actually be a good idea otherwise.

agreed, the energy is the problem imo... lot of overreaction in this thread, yes this is a balance mistake but it's a legit idea if fine tuned. fairly elegant, it means you have to put some thought into where you place your pylons for defensive overcharge and it plays into the incentive of sniping pylons against aggression too.

the main problem imo is that early game protoss was already really good against terran, add to that the insane energy cost and yeah it's broken. i think the idea is worth fixing, but it's a shame because if this is as bad as it looks (not a terran player so i don't know firsthand) it could really drive terran players away from the beta until it's patched

edit: also i'm getting really tired of hearing the catchphrase "band-aid." it's another term that started out as a valid criticism of design philosophy but then turned into something every gold leaguer parrots a billion times when they don't like something in a patch, like "gimmick"
TL+ Member
Lexender
Profile Joined September 2013
Mexico2627 Posts
September 04 2015 16:20 GMT
#40
On September 05 2015 01:11 brickrd wrote:
Show nested quote +
On September 04 2015 23:43 Sholip wrote:
I get why cast on Pylons, but why cost 25 energy? 100 may be too much, yes, because Pylons can be sniped, but why decrease it to the quarter suddenly? It should be 50, I think. This is the real problem in my opinion, the fact that it targets Pylons would actually be a good idea otherwise.

agreed, the energy is the problem imo... lot of overreaction in this thread, yes this is a balance mistake but it's a legit idea if fine tuned. fairly elegant, it means you have to put some thought into where you place your pylons for defensive overcharge and it plays into the incentive of sniping pylons against aggression too.

the main problem imo is that early game protoss was already really good against terran, add to that the insane energy cost and yeah it's broken. i think the idea is worth fixing, but it's a shame because if this is as bad as it looks (not a terran player so i don't know firsthand) it could really drive terran players away from the beta until it's patched

edit: also i'm getting really tired of hearing the catchphrase "band-aid." it's another term that started out as a valid criticism of design philosophy but then turned into something every gold leaguer parrots a billion times when they don't like something in a patch, like "gimmick"


Energy cost of 50 and only on super pylons, they can add more time duration if they wan't but I think both those things are necessary.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 04 2015 16:35 GMT
#41
Totally dumb. Classic Blizzard brain fart. I wonder if that was even internally tested two games.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 04 2015 16:38 GMT
#42
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.

It may have sound logic, but it's certainly not great, and while it's quite hard to get a Nexus near your opponent's base, getting pylons nearby is incredibly easy and the offensive potential of this change could have been seen by a dimwitted toddler. So no, sorry, it's downright stupid.
CheddarToss
Profile Joined September 2015
534 Posts
September 04 2015 17:11 GMT
#43
Why is it stupid? It comes so late (remember, you have to build a MsC and get it over the map), that it's not a problem for an opponent, who is not downright stupidly greedy. It comes way later than the regular cannon rush. If you ask me, there should be ways to punish recklessly greedy opponents. That's why I'm against the lair requirement for overlord drops. Z should also have an option like that. The drop didn't appear OP to me and neither do photon pylons.

I was watching Huk's and Rotti's streams yesterday and it was a thing of beauty to see two extremely greedy zergs (3 bases almost fully saturated but no units?) get wrecked hard by photon pylons. Greed has to be punishable, otherwise it reduces the strategic depth of the game.
Lexender
Profile Joined September 2013
Mexico2627 Posts
September 04 2015 17:16 GMT
#44
On September 05 2015 02:11 CheddarToss wrote:
Why is it stupid? It comes so late (remember, you have to build a MsC and get it over the map), that it's not a problem for an opponent, who is not downright stupidly greedy. It comes way later than the regular cannon rush. If you ask me, there should be ways to punish recklessly greedy opponents. That's why I'm against the lair requirement for overlord drops. Z should also have an option like that. The drop didn't appear OP to me and neither do photon pylons.

I was watching Huk's and Rotti's streams yesterday and it was a thing of beauty to see two extremely greedy zergs (3 bases almost fully saturated but no units?) get wrecked hard by photon pylons. Greed has to be punishable, otherwise it reduces the strategic depth of the game.


Dude seriously, why do you try so hard? your account is just going to get banned, again. At least try to make post that have some sense so it isn't so painfully obvious.
CheddarToss
Profile Joined September 2015
534 Posts
September 04 2015 17:24 GMT
#45
I'm not trying hard, honestly. I just think that having aggressive options is good for the game. With the ever larger maps and cheese becoming so rare, the game is becoming rather one-dimensional in my opinion, that's all. I like macro games for sure, but I also like having cheesy options, for the sake of variety. And if photon pylons prove to be too strong, Blizz is going to nerf them. And there are numerous ways of doing it: reduce dmg, increase energy cost, etc.

I think that people should at least test this change, before they start arguing that it's dumb or OP.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
September 04 2015 17:44 GMT
#46
--- Nuked ---
Deathstar
Profile Blog Joined May 2010
9150 Posts
September 04 2015 17:57 GMT
#47
On September 05 2015 01:35 [PkF] Wire wrote:
Totally dumb. Classic Blizzard brain fart. I wonder if that was even internally tested two games.


I knew Pylon overcharge sounded familiar. It was listed as a bug in July but little did we know...

Motherships should no longer be able to cast Photon Overcharge on Pylons.


http://www.teamliquid.net/forum/legacy-of-the-void/490110-lotv-patch-253-update-preview-july-13
rip passion
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-09-04 18:07:52
September 04 2015 18:06 GMT
#48
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.
Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2015-09-04 18:11:51
September 04 2015 18:11 GMT
#49
Remember the good old community summit? Remember that those who went their told us that there are many awesome shit that we will wet our pants when we see them coming to the game? Remember the glorious "Protoss redesign" discussion that ended with literally "Warping remains so deal with it, ForceFields remains so deal with it, Tempests / Immortals / Colossus / Sentries / Oracles / MSC / MS no identified and useful roles remains so deal with it"? Now we are getting proxy PO Pylons in our bases and guess what? WE HAVE TO DEAL WITH IT TOO.

I mean seriously this BS just went too far. They refused to test 0 damage point because "too much impact" when they had 3 months. Now they are testing 2 types of macro mechanics in a single month and doing this kinda of retarded patch. Above all that they are revealing release date after 10 days from now.

Are you seriously expecting us to believe that the game will be ready design wise by the release date? Forget balance issue. The design is way way fucked up more than ever it was in HOTS.
Naracs_Duc
Profile Joined August 2015
746 Posts
September 04 2015 18:14 GMT
#50
On September 05 2015 03:06 CheddarToss wrote:
Show nested quote +
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.


We just need depots that morph into Supply Fortresses.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
September 04 2015 18:17 GMT
#51
--- Nuked ---
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-09-04 18:21:25
September 04 2015 18:18 GMT
#52
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
Show nested quote +
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-09-04 18:21:36
September 04 2015 18:19 GMT
#53
Edit: please delete. I'm such a noob, I queoted myself.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-09-04 18:21:01
September 04 2015 18:20 GMT
#54
Edit: please delete. I'm such a noob, I queoted myself.
Big J
Profile Joined March 2011
Austria16289 Posts
September 04 2015 18:30 GMT
#55
On September 05 2015 03:18 CheddarToss wrote:
Show nested quote +
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

Show nested quote +
On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.
always_winter
Profile Joined February 2015
United States195 Posts
September 04 2015 18:31 GMT
#56
Removing Photon Overcharge is, and always has been, the best solution. It was unnecessary when implemented, remains unneeded, and the most recent iteration is nothing short of laughably deplorable.
CheddarToss
Profile Joined September 2015
534 Posts
September 04 2015 18:32 GMT
#57
On September 05 2015 03:30 Big J wrote:
Show nested quote +
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.

Well there is a big difference between current cheese and the one in the early WoL days. Currently it seems to me that cheese can be too easily held, even if you don't scout it. It seems that weak.
Big J
Profile Joined March 2011
Austria16289 Posts
September 04 2015 18:40 GMT
#58
On September 05 2015 03:32 CheddarToss wrote:
Show nested quote +
On September 05 2015 03:30 Big J wrote:
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.

Well there is a big difference between current cheese and the one in the early WoL days. Currently it seems to me that cheese can be too easily held, even if you don't scout it. It seems that weak.


People have become good. Back in the days there were far less and far less efficient responses. You literally wom because your opponent had no clue. Nowadays people know which BOs to play so that even unscouted cheese won't be overly effective with the proper response. That's just the nature of the strategy part of the game. Stuff gets figured out and the only way to keep it alive to the same efficieny would be to make it an alternative standard playstyle, but never as cheese.
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
September 04 2015 18:40 GMT
#59
Whoever thought when I started playing StarCraft back in SC1, that one day Pylons would shoot your enemy. Oh lord.
AKA: TelecoM[WHITE] Protoss fighting
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 04 2015 18:51 GMT
#60
And they expect people to by hyped up for LoTV when they pull this kind of crazy stunt.
CheddarToss
Profile Joined September 2015
534 Posts
September 04 2015 19:08 GMT
#61
On September 05 2015 03:40 Big J wrote:
Show nested quote +
On September 05 2015 03:32 CheddarToss wrote:
On September 05 2015 03:30 Big J wrote:
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.

Well there is a big difference between current cheese and the one in the early WoL days. Currently it seems to me that cheese can be too easily held, even if you don't scout it. It seems that weak.


People have become good. Back in the days there were far less and far less efficient responses. You literally wom because your opponent had no clue. Nowadays people know which BOs to play so that even unscouted cheese won't be overly effective with the proper response. That's just the nature of the strategy part of the game. Stuff gets figured out and the only way to keep it alive to the same efficieny would be to make it an alternative standard playstyle, but never as cheese.

Maybe you are right, but we won't know unless we test it thoroughly.
On September 05 2015 03:51 Dangermousecatdog wrote:
And they expect people to by hyped up for LoTV when they pull this kind of crazy stunt.

Well I'm hyped. Mostly because toss isn't all about the death ball any more, but also for the photon pylons.
The game feels more dynamic overall, there are small skirmishes all over the map, and this was exactly what people wanted from the start, right? At least that's what I wanted. I wanted SC2 to be more like BW in this regard, to be more back and forth, and matches not to be decided after a single big engagement, which lasts like 2 seconds. And as far as I can tell, LotV delivers on this front.
Cloak
Profile Joined October 2009
United States816 Posts
September 04 2015 19:17 GMT
#62
It's not too different from Bunker rushes. Can always build in more weaknesses if number tweaking isn't sufficient. It might just be that it hits too early. Easy ways to fix that.
The more you know, the less you understand.
Naracs_Duc
Profile Joined August 2015
746 Posts
September 04 2015 20:05 GMT
#63
On September 05 2015 03:40 GGzerG wrote:
Whoever thought when I started playing StarCraft back in SC1, that one day Pylons would shoot your enemy. Oh lord.


I was shocked enough that terran became the race that abused burrow mechanics the most.
QSpec
Profile Joined October 2010
United States23 Posts
September 04 2015 21:39 GMT
#64
It just sounds like Terran are upset that the same shit they get away with is now usable on them.

Liberators on a worker line?

Bunker Rush that costs a whopping 25 minerals + reaper/marine?

If it needs balancing, then balance it... but I don't think it should be removed.
Bohemond
Profile Joined May 2012
United States163 Posts
September 04 2015 21:42 GMT
#65
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
September 04 2015 21:49 GMT
#66
On September 05 2015 04:17 Cloak wrote:
It's not too different from Bunker rushes. Can always build in more weaknesses if number tweaking isn't sufficient. It might just be that it hits too early. Easy ways to fix that.


Except that it's quite different in many meaningful ways : D
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2015-09-04 22:05:33
September 04 2015 22:02 GMT
#67
On September 05 2015 03:30 Big J wrote:
Show nested quote +
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.


No, it's not? Cheese has long been defined (and you can check Wikipedia) as a strategy that is strong if unscouted, but very easy to counter if scouted. That's why many cheeses are all-ins, but many are not.

For example, in HOTS building 8 lings and going around a reaper in ZvT was cheesy, because the reaper could simply stay back if it scouted them. However, it definitely wasn't all-in. Similarly, two base DT builds in PvT or PvZ were cheesy, but not all in.

From Liquipedia:

Cheese most often refers to an unexpected strategy that relies in large parts on lack of information and/or psychological impact on the opponent. Cheese build orders typically revolve around an early attack that, if undetected, is more difficult to defend than execute.

I wouldn't say it's "weak play" and "because of enemy mistakes" rather than being unprepared due to lack of info. Same reason why the 1-1-1 in WoL was an all-in if you pulled SCVs, but not a cheese. Strong even if you knew it was coming.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
September 04 2015 23:54 GMT
#68
On September 05 2015 07:02 FabledIntegral wrote:
Show nested quote +
On September 05 2015 03:30 Big J wrote:
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.


No, it's not? Cheese has long been defined (and you can check Wikipedia) as a strategy that is strong if unscouted, but very easy to counter if scouted. That's why many cheeses are all-ins, but many are not.

For example, in HOTS building 8 lings and going around a reaper in ZvT was cheesy, because the reaper could simply stay back if it scouted them. However, it definitely wasn't all-in. Similarly, two base DT builds in PvT or PvZ were cheesy, but not all in.

From Liquipedia:

Cheese most often refers to an unexpected strategy that relies in large parts on lack of information and/or psychological impact on the opponent. Cheese build orders typically revolve around an early attack that, if undetected, is more difficult to defend than execute.

I wouldn't say it's "weak play" and "because of enemy mistakes" rather than being unprepared due to lack of info. Same reason why the 1-1-1 in WoL was an all-in if you pulled SCVs, but not a cheese. Strong even if you knew it was coming.


Oh gawd ... not a cheese discussion in a strategy game, lol.

I've come to find cheese is anything non-meta. *shrugs*
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
varsovie
Profile Joined December 2013
Canada326 Posts
September 05 2015 00:00 GMT
#69
Problem with photon overcharge, either on nexus or pylon is that you don't need units (in place) at all versus low intensity attacks. That and that it is mostly a click and forget ability, MAYBE if you're very good you'll target it on the medevac...

If the ability would give the pylon an ability akind to a shield battery it would still give some defencive advantage, while requiring actually skill to use properly and units in position.

But then again because of 2seconds warp-ins...
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
September 05 2015 00:11 GMT
#70
On September 04 2015 20:18 algue wrote:
Buildings being able to attack is an Ork thing. Blizzard should stay true to Protoss original design : the Eldars (looks and design wise).
Pylons = nerfed webway gate with a plasma generator skin. Just make the protoss pylon a real webway gate : http://dow.wikia.com/wiki/Dawn_of_War/Webway_Gate

As someone who entered local tournaments for Dawn of War...

Eldar is 100x more annoying than anything protoss has had or will have.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
September 05 2015 00:20 GMT
#71
Cannon rush needed a buff so........

PHOTON OVERCHARGE PYLONS TOO!!!!
Co-Founder of SC2 Mistakes
QSpec
Profile Joined October 2010
United States23 Posts
September 05 2015 02:04 GMT
#72
On September 05 2015 06:42 Bohemond wrote:
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.


So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?

What about the fact that Bunker rush isn't all-in. Two or more forward Pylons pretty much is.

Terran has the type of harass that means you have to pay attention and deal with it, or you lose the game to one or two units. Now Toss has something similar. I don't see much of a problem here.

Like I said, if it needs balancing, then balance it.
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2015-09-05 02:49:28
September 05 2015 02:42 GMT
#73
On September 05 2015 11:04 QSpec wrote:
Show nested quote +
On September 05 2015 06:42 Bohemond wrote:
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.


So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?

What about the fact that Bunker rush isn't all-in. Two or more forward Pylons pretty much is.

Terran has the type of harass that means you have to pay attention and deal with it, or you lose the game to one or two units. Now Toss has something similar. I don't see much of a problem here.

Like I said, if it needs balancing, then balance it.


https://en.wikipedia.org/wiki/Straw_man

Building two/three forward pylons at the Zerg third is all-in? Get over your obvious racial biases.

I'm mostly a spectator, I haven't played SC2 much since Wings (or any video games much, really). I don't give a crap about racial dick waving. Pointing out that overcharging a forward pylon and a bunker rush are exceptionally different in cost and attention required is like saying the sky is blue.

The single reaper + bunker isn't even a real thing vs. Toss anyway. It's only commonly used vs. zerg to force them to make lings instead of drones and delay mining at the natural. And if you start making more reapers, it slows your build down by a large amount. Think about what's good for the game.
Lexender
Profile Joined September 2013
Mexico2627 Posts
September 05 2015 02:56 GMT
#74
On September 05 2015 11:04 QSpec wrote:
Show nested quote +
On September 05 2015 06:42 Bohemond wrote:
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.


So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?

What about the fact that Bunker rush isn't all-in. Two or more forward Pylons pretty much is.

Terran has the type of harass that means you have to pay attention and deal with it, or you lose the game to one or two units. Now Toss has something similar. I don't see much of a problem here.

Like I said, if it needs balancing, then balance it.


Pylon overcharge is nothing like bunker rushing, its more like deppot rushing, if deppots had the attack, and they dealt the damage of tank without splash, while being capable of teleporting barracks units, so yeah they are not alike in the slightest.
TakeDown29
Profile Joined March 2012
United States48 Posts
September 05 2015 03:09 GMT
#75
I do agree to a certain extent but at the same time it just released so lets give some time for build orders to be adapted.
Where do you see yourself in 5 years from now? 10 years? What can you do today to reach those goals?
Bohemond
Profile Joined May 2012
United States163 Posts
September 05 2015 03:24 GMT
#76
On September 05 2015 12:09 TakeDown29 wrote:
I do agree to a certain extent but at the same time it just released so lets give some time for build orders to be adapted.


Even if it's perfectly balanced. Do you really want every future change to the game to be balanced taking PO'd pylons into account? This is just digging the Mothership Core hole deeper. There should not be heroes units in SC2. The MC has been a problem ever since it was implemented as a band-aid fix to Protoss due to problems with the race that stem from Warpgate.

In fact, pretty much everything added in HotS has turned out to be a problem...
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
September 05 2015 03:56 GMT
#77
so are pylons zuggernauts now from wc3
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
QSpec
Profile Joined October 2010
United States23 Posts
September 05 2015 06:44 GMT
#78
On September 05 2015 11:42 Bohemond wrote:
Show nested quote +
On September 05 2015 11:04 QSpec wrote:
On September 05 2015 06:42 Bohemond wrote:
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.


So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?

What about the fact that Bunker rush isn't all-in. Two or more forward Pylons pretty much is.

Terran has the type of harass that means you have to pay attention and deal with it, or you lose the game to one or two units. Now Toss has something similar. I don't see much of a problem here.

Like I said, if it needs balancing, then balance it.


https://en.wikipedia.org/wiki/Straw_man

Building two/three forward pylons at the Zerg third is all-in? Get over your obvious racial biases.

I'm mostly a spectator, I haven't played SC2 much since Wings (or any video games much, really). I don't give a crap about racial dick waving. Pointing out that overcharging a forward pylon and a bunker rush are exceptionally different in cost and attention required is like saying the sky is blue.

The single reaper + bunker isn't even a real thing vs. Toss anyway. It's only commonly used vs. zerg to force them to make lings instead of drones and delay mining at the natural. And if you start making more reapers, it slows your build down by a large amount. Think about what's good for the game.


Oh come on, man. Don't be that guy that quotes the wikipedia strawman article. I assumed you were talking about the mechanical requirements because the mineral requirements are lower... that's simply a fact. If they stack it with Reapers, the gas requirements are there, but the mineral costs are still lower. Not to mention that Toss is risking supply on top of whatever mineral cost... and supply at that stage in the game isn't trivial.

And yes, I think due to the upfront cost, the energy cost (leaving Toss's bases open to counter-attack once dealt with), and the potential supply damage, this will turn out to be an all-in.

In any case, not that it's worth responding to, I have zero Toss bias. I despise them as a race. I despise their gameplay. I have no sympathy for them. If I'm ever fighting a bias, it's toward Zerg. So don't hurl baseless accusations that have no bearing here... or do I have to be that guy that links you the ad hominem wikipedia page?

I'm just saying, if it needs balancing the balance it. I think that's perfectly fine for the game. After all, people have been dealing with it in the form of bunker rush and cannon rush since SC2 came out.
Hashbrown
Profile Joined September 2015
10 Posts
September 05 2015 07:34 GMT
#79
On September 05 2015 06:39 QSpec wrote:
It just sounds like Terran are upset that the same shit they get away with is now usable on them.

Liberators on a worker line?

Bunker Rush that costs a whopping 25 minerals + reaper/marine?

If it needs balancing, then balance it... but I don't think it should be removed.

Two wrongs don't make a right.
Bohemond
Profile Joined May 2012
United States163 Posts
September 05 2015 08:07 GMT
#80
On September 05 2015 15:44 QSpec wrote:
Show nested quote +
On September 05 2015 11:42 Bohemond wrote:
On September 05 2015 11:04 QSpec wrote:
On September 05 2015 06:42 Bohemond wrote:
A bunker rush is a large investment. Building a few pylons at the Zerg third is not. Just because the bunker isn't expensive doesn't mean executing the build isn't. It'd be like saying a proxy 2gate only costs as much as the zealots.


So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?

What about the fact that Bunker rush isn't all-in. Two or more forward Pylons pretty much is.

Terran has the type of harass that means you have to pay attention and deal with it, or you lose the game to one or two units. Now Toss has something similar. I don't see much of a problem here.

Like I said, if it needs balancing, then balance it.


https://en.wikipedia.org/wiki/Straw_man

Building two/three forward pylons at the Zerg third is all-in? Get over your obvious racial biases.

I'm mostly a spectator, I haven't played SC2 much since Wings (or any video games much, really). I don't give a crap about racial dick waving. Pointing out that overcharging a forward pylon and a bunker rush are exceptionally different in cost and attention required is like saying the sky is blue.

The single reaper + bunker isn't even a real thing vs. Toss anyway. It's only commonly used vs. zerg to force them to make lings instead of drones and delay mining at the natural. And if you start making more reapers, it slows your build down by a large amount. Think about what's good for the game.


Oh come on, man. Don't be that guy that quotes the wikipedia strawman article. I assumed you were talking about the mechanical requirements because the mineral requirements are lower... that's simply a fact. If they stack it with Reapers, the gas requirements are there, but the mineral costs are still lower. Not to mention that Toss is risking supply on top of whatever mineral cost... and supply at that stage in the game isn't trivial.

And yes, I think due to the upfront cost, the energy cost (leaving Toss's bases open to counter-attack once dealt with), and the potential supply damage, this will turn out to be an all-in.

In any case, not that it's worth responding to, I have zero Toss bias. I despise them as a race. I despise their gameplay. I have no sympathy for them. If I'm ever fighting a bias, it's toward Zerg. So don't hurl baseless accusations that have no bearing here... or do I have to be that guy that links you the ad hominem wikipedia page?

I'm just saying, if it needs balancing the balance it. I think that's perfectly fine for the game. After all, people have been dealing with it in the form of bunker rush and cannon rush since SC2 came out.


You presented a sham argument and refuted it.

So your argument is that Pylon rush shouldn't be allowed because it's mechanically easier than Bunker rush?


That's a strawman through and through.

You have no idea what an ad hominem is. An ad hominem is attacking a person instead of their argument. I.e. 'you're wrong because you're ugly.' Or, 'you're wrong because you're biased.' What I did was insult you, albeit mildly. It would only be an ad hominem if I were attempting to use the insult to fallaciously refute your argument. A baseless insult is not an ad hominem. It's merely a baseless insult. So, assuming you have no racial bias, my comment is incorrect. But by no means is it an ad hominem.

I have no interest refuting the argument that a reaper in a bunker at the Zerg's natural is in anyway comparable to placing a few pylons at a Zerg player's third, nor have I attempted to. I simply told you to get over your racial bias, which you admit to having in the sentence immediately following your refutation of it. Perhaps what you meant to say was that you have 'zero bias in favor of Toss'?

This whole thing stems from a misunderstanding by me. When I said that a bunker rush was a larger investment than a pylon rush, it was because I assumed you were referring to a more cheesy from of bunker rush than the one reaper + one SCV variety. Such as proxy rax or multiple reapers.

Comparing a minor form of harassment (1 reaper + 1 scv + bunker) to the potential abuse and cheese opened up by PO on pylons is so stupid it didn't occur to me that it was what you meant (this is an insult, I'm saying what you said is too stupid to bother with, I am not putting forth an argument of any kind, fallacious or otherwise).



SnowfaLL
Profile Joined December 2008
Canada730 Posts
Last Edited: 2015-09-05 10:30:22
September 05 2015 08:07 GMT
#81
On September 05 2015 08:54 TimeSpiral wrote:
Show nested quote +
On September 05 2015 07:02 FabledIntegral wrote:
On September 05 2015 03:30 Big J wrote:
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.


No, it's not? Cheese has long been defined (and you can check Wikipedia) as a strategy that is strong if unscouted, but very easy to counter if scouted. That's why many cheeses are all-ins, but many are not.

For example, in HOTS building 8 lings and going around a reaper in ZvT was cheesy, because the reaper could simply stay back if it scouted them. However, it definitely wasn't all-in. Similarly, two base DT builds in PvT or PvZ were cheesy, but not all in.

From Liquipedia:

Cheese most often refers to an unexpected strategy that relies in large parts on lack of information and/or psychological impact on the opponent. Cheese build orders typically revolve around an early attack that, if undetected, is more difficult to defend than execute.

I wouldn't say it's "weak play" and "because of enemy mistakes" rather than being unprepared due to lack of info. Same reason why the 1-1-1 in WoL was an all-in if you pulled SCVs, but not a cheese. Strong even if you knew it was coming.


Oh gawd ... not a cheese discussion in a strategy game, lol.

I've come to find cheese is anything non-meta. *shrugs*


You are so right.. People seem to think that anything that doesnt let them 3hatch before pool is considered "cheese" Anything that doesnt let terran CC first is cheese. It's sickening that the definition of cheese or all-in is basically anything that doesn't let a player be comfortable.

This game NEEDS more aggressive builds to punish the super macro openings. Thats the biggest thing I hate about SC2 - theres too many "safe" macro builds. If you 3 hatch before pool and your opponent doesnt nexus/cc first, you should be punished. Thats what made BW so good, the only person who could consistently do super greedy macro openings and hold it was Flash, because hes super-human..
Favorites: Moon, Grubby, Naniwa, TAiLS, viOLeT, DongRaeGu
AkashSky
Profile Joined May 2014
United States257 Posts
September 05 2015 09:27 GMT
#82
On September 05 2015 07:02 FabledIntegral wrote:
Show nested quote +
On September 05 2015 03:30 Big J wrote:
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.


No, it's not? Cheese has long been defined (and you can check Wikipedia) as a strategy that is strong if unscouted, but very easy to counter if scouted. That's why many cheeses are all-ins, but many are not.

For example, in HOTS building 8 lings and going around a reaper in ZvT was cheesy, because the reaper could simply stay back if it scouted them. However, it definitely wasn't all-in. Similarly, two base DT builds in PvT or PvZ were cheesy, but not all in.

From Liquipedia:

Cheese most often refers to an unexpected strategy that relies in large parts on lack of information and/or psychological impact on the opponent. Cheese build orders typically revolve around an early attack that, if undetected, is more difficult to defend than execute.

I wouldn't say it's "weak play" and "because of enemy mistakes" rather than being unprepared due to lack of info. Same reason why the 1-1-1 in WoL was an all-in if you pulled SCVs, but not a cheese. Strong even if you knew it was coming.



In sc2, most things your opponent does are scoutable, some things more so than others. A weak play that only works because of enemies mistakes is exactly what you are describing as cheese here, except this description is much more extreme.

Although I don't completely agree with it being a "weak play", both of your definitions of cheese are the same. Being unprepared is synonymous to opponent mistake, because being unprepared is a mistake.


imre
Profile Blog Joined November 2011
France9263 Posts
September 05 2015 12:13 GMT
#83
On September 04 2015 16:56 Bohemond wrote:
Literally the first thing I thought when I read the patch notes was 'pylon rush.' I don't get how these types of things get past the brainstorm stage. I had to reread the post twice when I saw it only cost 25 energy. Didn't believe... But, same guys who made the Warhound, Cyclone, and tried to buff DT speed.

I can't even imagine how hard it is to take a 3rd as Zerg right now...


well they spent time testing automated production. anything is possible now.
Zest fanboy.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
September 05 2015 12:40 GMT
#84
On September 05 2015 21:13 sAsImre wrote:
Show nested quote +
On September 04 2015 16:56 Bohemond wrote:
Literally the first thing I thought when I read the patch notes was 'pylon rush.' I don't get how these types of things get past the brainstorm stage. I had to reread the post twice when I saw it only cost 25 energy. Didn't believe... But, same guys who made the Warhound, Cyclone, and tried to buff DT speed.

I can't even imagine how hard it is to take a 3rd as Zerg right now...


well they spent time testing automated production. anything is possible now.

Granted I am grateful that they at least tested it before saying "wow this is stupid."
I believe, deep in my heart that they should've just known intuitively that it was stupid, being the guys who built the game, but game is in beta, may as well try out all the random things that pop into one's head now.
kiss kiss fall in love
sparklyresidue
Profile Joined August 2011
United States5523 Posts
September 05 2015 13:04 GMT
#85
I honestly can't believe the MSC is still a thing in LoTV. It had its place in HoTS (clumsy fix, but I saw the point at least) but it really seems like if they can't make the game work without it at this point they need a fresh set of opinions on game design or something.
Like Tinkerbelle, I leave behind a sparkly residue.
Jarree
Profile Joined January 2012
Finland1004 Posts
Last Edited: 2015-09-05 14:21:23
September 05 2015 14:15 GMT
#86
I've always thought photon overcharge was cancer. So apparently I was right, since it's spreading to pylons.
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 05 2015 14:35 GMT
#87
If it is a problem because it is better than old cannon rushes pre-lotv, that's one thing. But if builds just require 4 lings be built before your third then so what. The whining after one day of a patch is laughable though either way. From the polls only 1/6 Representation at TL is Protoss. It shows.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
September 05 2015 14:42 GMT
#88
More important, colossi death play play has returned :\ I'm a GM toss player :\
QSpec
Profile Joined October 2010
United States23 Posts
September 05 2015 21:00 GMT
#89
On September 05 2015 17:07 Bohemond wrote:
That's a strawman through and through.


It's not a strawman at all. It was at worst a misunderstanding... just like you made in your original post regarding my post. So let's just move on here.


You have no idea what an ad hominem is. An ad hominem is attacking a person instead of their argument. I.e. 'you're wrong because you're ugly.' Or, 'you're wrong because you're biased.' What I did was insult you, albeit mildly. It would only be an ad hominem if I were attempting to use the insult to fallaciously refute your argument. A baseless insult is not an ad hominem. It's merely a baseless insult. So, assuming you have no racial bias, my comment is incorrect. But by no means is it an ad hominem.


I have a pretty clear idea of what an ad hominum is. Hell, let me show you using only your words.

'you're wrong because you're biased.

Get over your obvious racial biases.


The implication is that I'm biased, so I can't possibly be right about this. So yes, assuming I have no racial bias, your comment is incorrect... and it is also an ad hominem. They aren't mutually exclusive.


Perhaps what you meant to say was that you have 'zero bias in favor of Toss'?


Isn't that what I *effectively* said? I'm sure your faux-intellectualism occasionally brushes up against basic reasoning... so I figured you could read between the lines. Since you seem unable, let me do it for you:

You imply I have a bias in favor of Toss. I tell you I despise the race (implying that I don't have a bias in favor of Toss)... Let's not be foolishly literal here simply to up our word count.


This whole thing stems from a misunderstanding by me. When I said that a bunker rush was a larger investment than a pylon rush, it was because I assumed you were referring to a more cheesy from of bunker rush than the one reaper + one SCV variety. Such as proxy rax or multiple reapers.

Comparing a minor form of harassment (1 reaper + 1 scv + bunker) to the potential abuse and cheese opened up by PO on pylons is so stupid it didn't occur to me that it was what you meant (this is an insult, I'm saying what you said is too stupid to bother with, I am not putting forth an argument of any kind, fallacious or otherwise).


Holy balls... finally something worth talking about (kind of). Ignoring for a second that I think one will turn out to be an all-in, and the other is a remarkably viable way shutting down expansions, forcing units, or otherwise being a pretty massive econ sink (relative to the early game), all we are discussing is balance.

So for the third... fucking... time... if it needs balanced, then simply balance it. Voila. Problem solved. Now you can quite forum whining. The world makes sense again, and I can stop losing sleep over the mean, mean insults you keep hurling.

And for the record, you are putting forth an argument. Hand-waiving it away as an insult doesn't stop it from being an argument... It's just an unimpressive argument that makes you look petty and cunty.

Anyway, I'm going to bow out since you have more interest in being insulting than forming a coherent argument that takes a stronger position than "I simply don't like it, and I don't think we should try a single thing before bitching and moaning 2-hours after it drops". So, the last word is yours. I'm sure it's going to be remarkable!
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-09-05 22:48:47
September 05 2015 22:47 GMT
#90
you can kill the pylon now, right? Seems like a pretty big change. Haven't tested it but there were a couple roach pressures against 2 gate adept openings which are now worth trying. On some maps even against 1 gate gas adept the same roach pressure was strong at times.
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2015-09-06 00:21:51
September 06 2015 00:19 GMT
#91
It's not a strawman at all. It was at worst a misunderstanding... just like you made in your original post regarding my post. So let's just move on here.


You made up a sham argument. Whether intentional or not, it was a straw man. (I didn't kill that guy, because I didn't mean to shoot him!)

The implication is that I'm biased, so I can't possibly be right about this. So yes, assuming I have no racial bias, your comment is incorrect... and it is also an ad hominem. They aren't mutually exclusive.


I said that an ad hominem was an attempt to refute an argument by attack the person instead of their argument. Obviously I know they are not mutually exclusive. But what you fail to comprehend is that an argument in this context refers to 'a reason or set of reasons given with the aim of persuading others that an action or idea is right or wrong.'

When I told you to get over your racial bias, I was telling you to get over your racial bias. Nothing was implied. It is a clear and concise statement.

Isn't that what I *effectively* said?


No, it is literally the exact opposite of what you said. I was, however, able to figure out what you meant to say, because I assumed that you didn't know what bias meant. Just like straw man and ad hominem.

You imply I have a bias in favor of Toss. I tell you I despise the race (implying that I don't have a bias in favor of Toss)


Actually, from this exchange I am lead to believe you have bias against Terran. Since you seem to have an irrational dislike of bunker rushes. I also wonder why you even watch/play this game when you feel so negatively about Protoss and Terran bunkers which will be in every game that's not a ZvZ.

a remarkably viable way shutting down expansions, forcing units, or otherwise being a pretty massive econ sink (relative to the early game), all we are discussing is balance.


*What follows in an actual argument about SC2*

A single reaper in a bunker in ZvT, assuming anywhere near proper play, can delay mining slightly at the natural and force a few extra lings. This use of 'shutting down' seems a bit out of place. Assuming what you say is correct, one begins to wonder why bunker rushes are not more common in professional matches. Either pro Terran players just don't have the game as figured out as you do, or...?

all we are discussing is balance


At no point anywhere in this thread have I said anything what so ever about balance. Balance isn't the concern. It's design that is the concern and that this change is an awkward band-aid for a spell and unit that should not even be in the game. Widow Mine drops in TvP are 'balanced,' but as we've seen, especially recently in the Korean leagues, they can create bad/coin flippy games. BL/Infestor was 'balanced' vs. Mothership toilet/Archon. Oracles are 'balanced' vs. Terran in the early game.

The problem is how poorly Blizzard is dealing with Protoss. They gave Protoss the only hero unit in the game to cover up warpgate issues. Now warp ins have bizarre rules regarding their placement and warp in time, to try and band-aid over the problem with the mechanic. They're trying to make pylons an attacking structure. Adepts are in a horrible place.

The new Terran units are questionable at best. And it's hard to forget that pretty much everything added in the previous expansion has required extensive changes or has been removed from the game (Swarm Hosts). Makes a fellow pessimistic.

And for the record, you are putting forth an argument. Hand-waiving it away as an insult doesn't stop it from being an argument... It's just an unimpressive argument that makes you look petty and cunty.


I am now. Before I was just calling you overly biased and ignorant. Which is pretty clear, since you seem to think that single reaper bunker rushes are something other than mild harassment, don't know what the words you use mean, and you think I'm complaining about balance when I've said nothing on the subject.
Lexender
Profile Joined September 2013
Mexico2627 Posts
Last Edited: 2015-09-06 01:12:43
September 06 2015 00:50 GMT
#92
I really think people are missing the mark.

Theres nothing wrong with being capable of having PO on pylons.

BUT theres something VERY wrong with being capable of having PO in any pylon.

The problem with something like this, is that, like anything protoss, it has the capacity of being very abusable very easy, wich creates a duality, its either too strong, or it is too weak, thats what created the problem with gateway units, it was very easy to abuse them due to warpgate so in compensation they had to be weak wich made them very weak in straight play.

This is the same, if they nerf them to mantain aggressive pylons they would have to be nerfed and would be very weak in defense, or they leave them as is and are very good in defence and too strong (even broken) in the offensive.

For the record, I do like the pylon PO, and I even like them as is, the range, the duration, the damage and cost are a bit overboard but its not bad, they have plenty of counter play, some strategies are viable now, like opening banshee, but being capable of doing it anywhere on the map is just too much, otherwise it would be a great change.
oGoZenob
Profile Joined December 2011
France1503 Posts
September 06 2015 09:11 GMT
#93
this thread is hilarious ^^ you're all reacting like the game is coming out tomorrow. Well guess what, it's not. They are testing stuff, if they find out that it's op after thousands of games has been played, they will change it.
I like starcraft
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-09-06 10:11:24
September 06 2015 10:02 GMT
#94
On September 06 2015 18:11 oGoZenob wrote:
this thread is hilarious ^^ you're all reacting like the game is coming out tomorrow. Well guess what, it's not. They are testing stuff, if they find out that it's op after thousands of games has been played, they will change it.

We're in september so it's more than likely they're aiming at a release in ~3 months, 4 at most. What bothers me most is the fact that at this point we basically wasted 5 months of beta and they're still throwing stuff that remotely makes sense at us. The game is not going to become solid and viable for competition overnight so I think that "hey, what if we..." phase has to end in two weeks at most.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 06 2015 11:39 GMT
#95
On September 05 2015 23:15 Jarree wrote:
I've always thought photon overcharge was cancer. So apparently I was right, since it's spreading to pylons.

Ha ha ha ha

Nice one.
Nyast
Profile Joined November 2010
Belgium554 Posts
September 06 2015 12:07 GMT
#96
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 06 2015 12:13 GMT
#97
On September 06 2015 21:07 Nyast wrote:
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.

Interesting.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
September 06 2015 12:30 GMT
#98
On September 06 2015 21:07 Nyast wrote:
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.

Nice one!
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
Last Edited: 2015-09-06 12:40:51
September 06 2015 12:39 GMT
#99
remove mothership core and bring back the arbiter, and true to Blizz's current track record makes the cloaking field an active ability.

On September 06 2015 21:07 Nyast wrote:
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.


legit, would work pretty well
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
September 06 2015 12:53 GMT
#100
On September 06 2015 21:39 BLinD-RawR wrote:
remove mothership core and bring back the arbiter, and true to Blizz's current track record makes the cloaking field an active ability.

Show nested quote +
On September 06 2015 21:07 Nyast wrote:
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.


legit, would work pretty well


No idea if it would work well, but it sounds a lot better than the current solution.


DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2015-09-06 12:57:13
September 06 2015 12:54 GMT
#101
On September 06 2015 21:07 Nyast wrote:
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.

Fairly obvious idea. I do not mean this as a dig towards you - but why the hell do the people paid to design and balance the game come up with dumb ass ideas but some community members come up with perfectly sound alternatives.

All of us said that PO would be used offensively, adding more gimmicks to the gimmicky race. Kimbo, this is where the perception of Protoss being a gimmicky race originates from - you and your teams ideas.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 06 2015 13:00 GMT
#102
On September 06 2015 21:54 DeadByDawn wrote:
Show nested quote +
On September 06 2015 21:07 Nyast wrote:
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.

Fairly obvious idea. I do not mean this as a dig towards you - but why the hell do the people paid to design and balance the game come up with dumb ass ideas but some community members come up with perfectly sound alternatives.

All of us said that PO would be used offensively, adding more gimmicks to the gimmicky race. Kimbo, this is where the perception of Protoss being a gimmicky race originates from - you and your teams ideas.

Thing is the fact that someone mentioned this solution is bad, because Blizzard will do anything to appear smart and independent and not use a solution someone else already suggested. I'm ready to bet the next iteration will be "mothership core can only cast overcharge on pylons that are powered by a Nexus", adding their own unnecessarily complicated twist to the most elegant solution.
Apoteosis
Profile Joined June 2011
Chile820 Posts
September 06 2015 13:16 GMT
#103
Avilo finds everything OP except for terran mech. Terran mech is, in fact, the weakest composition ever, that's why all terrans are winning every tvz.
Life won like 200k and didn't hire a proper criminal lawyer.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 06 2015 13:19 GMT
#104
Could blizzard make it so that you can overcharge a super pylon? Seems like a stupidly obviously fix.
LiquidDota Staff@BluemoonGG_
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
September 06 2015 13:47 GMT
#105
On September 06 2015 22:00 [PkF] Wire wrote:
Show nested quote +
On September 06 2015 21:54 DeadByDawn wrote:
On September 06 2015 21:07 Nyast wrote:
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.

Fairly obvious idea. I do not mean this as a dig towards you - but why the hell do the people paid to design and balance the game come up with dumb ass ideas but some community members come up with perfectly sound alternatives.

All of us said that PO would be used offensively, adding more gimmicks to the gimmicky race. Kimbo, this is where the perception of Protoss being a gimmicky race originates from - you and your teams ideas.

Thing is the fact that someone mentioned this solution is bad, because Blizzard will do anything to appear smart and independent and not use a solution someone else already suggested. I'm ready to bet the next iteration will be "mothership core can only cast overcharge on pylons that are powered by a Nexus", adding their own unnecessarily complicated twist to the most elegant solution.


Isn't the current disruptor essentially a community suggestion?
Zode
Profile Joined April 2011
Canada297 Posts
September 06 2015 14:03 GMT
#106
http://imgur.com/tRrfSz4

Awesome strategy.... 5pylons at my natural and 2pylons at my 3rd lols.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 06 2015 14:17 GMT
#107
On September 06 2015 22:47 KeksX wrote:
Show nested quote +
On September 06 2015 22:00 [PkF] Wire wrote:
On September 06 2015 21:54 DeadByDawn wrote:
On September 06 2015 21:07 Nyast wrote:
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.

Fairly obvious idea. I do not mean this as a dig towards you - but why the hell do the people paid to design and balance the game come up with dumb ass ideas but some community members come up with perfectly sound alternatives.

All of us said that PO would be used offensively, adding more gimmicks to the gimmicky race. Kimbo, this is where the perception of Protoss being a gimmicky race originates from - you and your teams ideas.

Thing is the fact that someone mentioned this solution is bad, because Blizzard will do anything to appear smart and independent and not use a solution someone else already suggested. I'm ready to bet the next iteration will be "mothership core can only cast overcharge on pylons that are powered by a Nexus", adding their own unnecessarily complicated twist to the most elegant solution.


Isn't the current disruptor essentially a community suggestion?

They try hard to look smart and independent, coming up with their own very personal ideas, but sometimes even they have to admit their very personal ideas were shit .

I'm pretty sure in the end LotV will be OK, maybe even good, but God is the process slow and painful. So much time wasted.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2015-09-06 14:31:51
September 06 2015 14:25 GMT
#108
On September 06 2015 23:17 [PkF] Wire wrote:
Show nested quote +
On September 06 2015 22:47 KeksX wrote:
On September 06 2015 22:00 [PkF] Wire wrote:
On September 06 2015 21:54 DeadByDawn wrote:
On September 06 2015 21:07 Nyast wrote:
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.

Fairly obvious idea. I do not mean this as a dig towards you - but why the hell do the people paid to design and balance the game come up with dumb ass ideas but some community members come up with perfectly sound alternatives.

All of us said that PO would be used offensively, adding more gimmicks to the gimmicky race. Kimbo, this is where the perception of Protoss being a gimmicky race originates from - you and your teams ideas.

Thing is the fact that someone mentioned this solution is bad, because Blizzard will do anything to appear smart and independent and not use a solution someone else already suggested. I'm ready to bet the next iteration will be "mothership core can only cast overcharge on pylons that are powered by a Nexus", adding their own unnecessarily complicated twist to the most elegant solution.


Isn't the current disruptor essentially a community suggestion?

They try hard to look smart and independent, coming up with their own very personal ideas, but sometimes even they have to admit their very personal ideas were shit .

I'm pretty sure in the end LotV will be OK, maybe even good, but God is the process slow and painful. So much time wasted.


That's the reason the lurker didn't come back until LotV, because the community requested it too often. Same thing with the reaver. Errr, disruptor.

Blizzard only wants the community to give feedback on problems, not suggest solutions. They don't want to implement community suggested solutions.

Blizzard, please buff colossus. It will solve so much.
Klowney
Profile Joined March 2011
Sweden277 Posts
September 06 2015 14:34 GMT
#109
Anything that punish pure greed like 3 hatch opening or nexus first is good for the game.
Lexender
Profile Joined September 2013
Mexico2627 Posts
September 06 2015 14:57 GMT
#110
On September 06 2015 23:34 Klowney wrote:
Anything that punish pure greed like 3 hatch opening or nexus first is good for the game.


Lol you think pylon rushing only work against builds like that, thats cute.
Zode
Profile Joined April 2011
Canada297 Posts
September 06 2015 15:19 GMT
#111
I held it with 3h, but there's probably better versions out there that kill 3h easily.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 06 2015 15:21 GMT
#112
On September 06 2015 23:25 andrewlt wrote:
Show nested quote +
On September 06 2015 23:17 [PkF] Wire wrote:
On September 06 2015 22:47 KeksX wrote:
On September 06 2015 22:00 [PkF] Wire wrote:
On September 06 2015 21:54 DeadByDawn wrote:
On September 06 2015 21:07 Nyast wrote:
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.

Fairly obvious idea. I do not mean this as a dig towards you - but why the hell do the people paid to design and balance the game come up with dumb ass ideas but some community members come up with perfectly sound alternatives.

All of us said that PO would be used offensively, adding more gimmicks to the gimmicky race. Kimbo, this is where the perception of Protoss being a gimmicky race originates from - you and your teams ideas.

Thing is the fact that someone mentioned this solution is bad, because Blizzard will do anything to appear smart and independent and not use a solution someone else already suggested. I'm ready to bet the next iteration will be "mothership core can only cast overcharge on pylons that are powered by a Nexus", adding their own unnecessarily complicated twist to the most elegant solution.


Isn't the current disruptor essentially a community suggestion?

They try hard to look smart and independent, coming up with their own very personal ideas, but sometimes even they have to admit their very personal ideas were shit .

I'm pretty sure in the end LotV will be OK, maybe even good, but God is the process slow and painful. So much time wasted.

Blizzard only wants the community to give feedback on problems, not suggest solutions. They don't want to implement community suggested solutions.

I don't see why... That looks a lot like misplaced pride. It's not even like most community suggested solutions that would genuinely improve the situation are far-fetched or very refined.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2015-09-06 15:32:05
September 06 2015 15:31 GMT
#113
Everybody talks about pylons overcharged (which we all know will be fixed) but what scares me most is that 9 range of colossi. Once again I'm a ball toss player ....
oGoZenob
Profile Joined December 2011
France1503 Posts
Last Edited: 2015-09-06 15:39:31
September 06 2015 15:38 GMT
#114
On September 07 2015 00:21 [PkF] Wire wrote:
Show nested quote +
On September 06 2015 23:25 andrewlt wrote:
On September 06 2015 23:17 [PkF] Wire wrote:
On September 06 2015 22:47 KeksX wrote:
On September 06 2015 22:00 [PkF] Wire wrote:
On September 06 2015 21:54 DeadByDawn wrote:
On September 06 2015 21:07 Nyast wrote:
Here's an idea:

- remove the MScore ( or keep it only for recall ? )
- bring back energy on nexus ( not for chronos, only for PO ).
- nexus can cast PO on any pylon within a 9 range
- ability costs 50 energy

Consequence: no more agressive pylons PO shit, while keeping a pretty strong defense.

Fairly obvious idea. I do not mean this as a dig towards you - but why the hell do the people paid to design and balance the game come up with dumb ass ideas but some community members come up with perfectly sound alternatives.

All of us said that PO would be used offensively, adding more gimmicks to the gimmicky race. Kimbo, this is where the perception of Protoss being a gimmicky race originates from - you and your teams ideas.

Thing is the fact that someone mentioned this solution is bad, because Blizzard will do anything to appear smart and independent and not use a solution someone else already suggested. I'm ready to bet the next iteration will be "mothership core can only cast overcharge on pylons that are powered by a Nexus", adding their own unnecessarily complicated twist to the most elegant solution.


Isn't the current disruptor essentially a community suggestion?

They try hard to look smart and independent, coming up with their own very personal ideas, but sometimes even they have to admit their very personal ideas were shit .

I'm pretty sure in the end LotV will be OK, maybe even good, but God is the process slow and painful. So much time wasted.

Blizzard only wants the community to give feedback on problems, not suggest solutions. They don't want to implement community suggested solutions.

I don't see why... That looks a lot like misplaced pride. It's not even like most community suggested solutions that would genuinely improve the situation are far-fetched or very refined.

yeah, I remember the post about economics and how it should be in lotv that was basically the length and complexity of a phD thesis, and blizzard answered "lol, cute, nope !"
I like starcraft
oGoZenob
Profile Joined December 2011
France1503 Posts
Last Edited: 2015-09-06 15:39:55
September 06 2015 15:38 GMT
#115
sorry double post
I like starcraft
Belha
Profile Joined December 2010
Italy2850 Posts
September 06 2015 15:41 GMT
#116
Things like this are irrefutable proof that the Blizz design team not a freaking clue of what are they doing.
Chicken gank op
Zode
Profile Joined April 2011
Canada297 Posts
September 06 2015 16:09 GMT
#117
That 25 energy man, that's the worst part.
Klowney
Profile Joined March 2011
Sweden277 Posts
September 06 2015 16:25 GMT
#118
On September 06 2015 23:57 Lexender wrote:
Show nested quote +
On September 06 2015 23:34 Klowney wrote:
Anything that punish pure greed like 3 hatch opening or nexus first is good for the game.


Lol you think pylon rushing only work against builds like that, thats cute.


I didn't say that. Most people want it removed, I want it to punish greed.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2015-09-06 19:24:37
September 06 2015 19:21 GMT
#119
On September 07 2015 00:41 Belha wrote:
Things like this are irrefutable proof that the Blizz design team not a freaking clue of what are they doing.

Anyone remember the shredder, the T unit that Blizz showcased for HotS? It remained underground until the enemy came in range and then raised up and irradiated an area. It was a great idea, it would help T defend the mineral line, ramps, etc against ling runbys.

Never made it to the game because Blizzard found that everyone was dropping it in the enemy mineral line - that is instead of using it defensively they used it offensively.

So now they introduce cheap PO for pylons for defence and guess what people use it for ...

Working for Blizz is like being the mortician in the Men in Black movie. At the end of each release they wipe the memories of the design and balance teams.
TheWinks
Profile Joined July 2011
United States572 Posts
September 06 2015 19:39 GMT
#120
We don't even have to compare it to another unit. They did this with the ability that photon overcharge evolved into and it was a bad idea then too.
Allred
Profile Joined November 2010
United States352 Posts
September 06 2015 19:56 GMT
#121
I have a feeling they will try nerving it by only allowing it to be cast on pylons near a gateway or nexus etc instead of actually doing something which would be helpful to the game
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 07 2015 10:41 GMT
#122
On September 07 2015 04:56 Allred wrote:
I have a feeling they will try nerving it by only allowing it to be cast on pylons near a gateway or nexus etc instead of actually doing something which would be helpful to the game


Ya me too, like I said earlier. But no one in this thread cares, balance whining only
LiquidDota Staff@BluemoonGG_
Demosthenes13
Profile Joined December 2011
United States22 Posts
September 11 2015 22:42 GMT
#123
Maybe even more than nine range, and probably shorter duration with 25 energy still... makes the pylon getting focused down slightly more counterable, and makes toss position and click more pylons
Don't let school get in the way of your education ~Twain
fenix404
Profile Joined May 2011
United States305 Posts
September 12 2015 00:07 GMT
#124
On September 04 2015 14:08 WhiteLuminous wrote:
...I feel like the level of band-aiding is just ridiculously out of control at this point.

"think for yourself, question authority"
HaRuHi
Profile Blog Joined November 2010
1220 Posts
September 14 2015 20:11 GMT
#125
On September 12 2015 09:07 fenix404 wrote:
Show nested quote +
On September 04 2015 14:08 WhiteLuminous wrote:
...I feel like the level of band-aiding is just ridiculously out of control at this point.



I didn't play enough Hots to see it, but it is ridiculous. Protoss basically is invulnerable now in early and mid game, which is also super short in combination with macro boosters. WhiteRa just made 70 probes, first units he build after 3 adepts and one oracle, carriers. Straight to the late game because we don't wanna balance a game with different stages. And poor toss, the race is a joke, PO needs to be removed and gateway units need to be viable as early game defense.
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
September 14 2015 22:01 GMT
#126
When Avilo is playing Protoss because he thinks it is too strong, that is an obvious sign that we need to patch the game.
AKA: TelecoM[WHITE] Protoss fighting
CheddarToss
Profile Joined September 2015
534 Posts
September 14 2015 22:43 GMT
#127
Yeah, Avilo also started to play Zerg, right after auto inject was introduced and MULEs taken out, in order to demonstrate how imba Zerg is. And guess what happened? He got wrecked almost every game. Then he switched to Protoss, and got wrecked some more.
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
September 15 2015 08:27 GMT
#128
25 mana is just way too little. You can use PO on several pylons when your opponent is attacking, that is just too much.

In general, I just don't understand the way Blizzard designs this game:
step 1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) patch the game in 10 different ways
6) doesn't work out
7) complete redesign
etc.

Look at how often this game gets and got patched and how much stuff every patch includes. BW hasn't been patched since 2004 or what.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
September 15 2015 08:51 GMT
#129
On September 15 2015 17:27 MapleLeafSirup wrote:
25 mana is just way too little. You can use PO on several pylons when your opponent is attacking, that is just too much.

In general, I just don't understand the way Blizzard designs this game:
step 1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) patch the game in 10 different ways
6) doesn't work out
7) complete redesign
etc.

Look at how often this game gets and got patched and how much stuff every patch includes. BW hasn't been patched since 2004 or what.

No, no, no, you left out two steps:

1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) nerf the hell out of it
6) realize it's so weak noone uses it now
7) patch the game in 10 different ways
8) doesn't work out
9) complete redesign
etc.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2015-09-15 09:20:09
September 15 2015 09:19 GMT
#130
On September 15 2015 17:51 Sholip wrote:
Show nested quote +
On September 15 2015 17:27 MapleLeafSirup wrote:
25 mana is just way too little. You can use PO on several pylons when your opponent is attacking, that is just too much.

In general, I just don't understand the way Blizzard designs this game:
step 1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) patch the game in 10 different ways
6) doesn't work out
7) complete redesign
etc.

Look at how often this game gets and got patched and how much stuff every patch includes. BW hasn't been patched since 2004 or what.

No, no, no, you left out two steps:

1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) nerf the hell out of it
6) realize it's so weak noone uses it now
7) patch the game in 10 different ways
8) doesn't work out
9) complete redesign
etc.


What's funny is, you're 100% correct, though step #2 is usually unintentional.

The SC2 team seems to have a fetish for breaking the RTS mold and every time they do, it's disastrous. There are tons of examples from Reapers in the early days (jumping up cliffs removes defenders advantage), Warp Gate (also removes defenders advantage), to this new tank dropping bullshit (guess what it removes!).

They seem to think that a unit is 'cool' and 'interesting' when it breaks unit design conventions and they don't seem to spend much time thinking about why the conventions are there or what a decent player might do with the unit. The initial Cyclone being a great example. Any idiot who looked at it on paper would know how broken it was (very fast + high damage long range moving shot).

I've pretty much lost hope for LotV. Just going to watch the rest of the seasons play out, since it'll be the last chance to watch SC2 in a viewable state. Not that HotS is great, what with everything added in 2013 either removed or nerfed since then.

I knew the beta was fucked when they gave Protoss a teleporting roach (yeah, check the Adept, compare it to a roach. It's sad. Who but the SC2 design team would have known that the thing LotV needed to be a great game was another tanky short range unit with no micro potential, I mean tons of micro potential since it has a spell. And every unit needs a spell, right?)
shin_toss
Profile Joined May 2010
Philippines2589 Posts
September 15 2015 09:48 GMT
#131
lol wow so many experts in game design. reapers doesn't take away defenders advantage lol You can actually kill the reaper lolz... and the current warpgate doesn't too either. UNLESS they are risking and committing to it.
AKMU / IU
Bohemond
Profile Joined May 2012
United States163 Posts
September 15 2015 10:05 GMT
#132
On September 15 2015 18:48 shin_toss wrote:
lol wow so many experts in game design. reapers doesn't take away defenders advantage lol You can actually kill the reaper lolz... and the current warpgate doesn't too either. UNLESS they are risking and committing to it.


You're ignorant. I was obviously not referring to the current Warp Gate nor the current Reaper, which has been reworked to be little more than a scouting tool, since giving it any offensive strength would be game breaking as we saw in the both the early days of WoL and the HotS beta. And why is it game breaking for the Reaper to have decent stats and a reasonable build time? Because of the wall jump.

If you don't understand what's being discussed, maybe keep silent?
NKexquisite
Profile Joined January 2009
United States911 Posts
September 15 2015 18:18 GMT
#133
It's perhaps the stupidest thing Blizzard has ever implemented
Whattttt Upppppppp Im Nesteaaaaaa!!
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-09-15 19:38:10
September 15 2015 19:01 GMT
#134
You were watching Morrow v Huk games half an hour ago I take it?
RoomOfMush
Profile Joined March 2015
1296 Posts
September 15 2015 19:21 GMT
#135
On September 16 2015 03:18 NKexquisite wrote:
It's perhaps the stupidest thing Blizzard has ever implemented

You mean worse then +30 damage on chargelots? LOL, 30 damage. What were they thinking?
Was there ANYBODY at blizzard who could not see how this miiiiiight be sliiiiightly broken?
I guess not...
Bohemond
Profile Joined May 2012
United States163 Posts
September 15 2015 19:52 GMT
#136
On September 16 2015 04:21 RoomOfMush wrote:
Show nested quote +
On September 16 2015 03:18 NKexquisite wrote:
It's perhaps the stupidest thing Blizzard has ever implemented

You mean worse then +30 damage on chargelots? LOL, 30 damage. What were they thinking?
Was there ANYBODY at blizzard who could not see how this miiiiiight be sliiiiightly broken?
I guess not...


Funny thing is, they admitted it was a mistake. But it's not any dumber than the Warhound, the original Cyclone, or the attempted DT speed buffs. And way, way smarter than taking what felt like fifty years to 'fix' the swarm host (by fix, I mean remove...). Pretty sad.
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 15 2015 20:03 GMT
#137
On September 05 2015 01:11 brickrd wrote:
Show nested quote +
On September 04 2015 23:43 Sholip wrote:
I get why cast on Pylons, but why cost 25 energy? 100 may be too much, yes, because Pylons can be sniped, but why decrease it to the quarter suddenly? It should be 50, I think. This is the real problem in my opinion, the fact that it targets Pylons would actually be a good idea otherwise.

agreed, the energy is the problem imo... lot of overreaction in this thread, yes this is a balance mistake but it's a legit idea if fine tuned. fairly elegant, it means you have to put some thought into where you place your pylons for defensive overcharge and it plays into the incentive of sniping pylons against aggression too.

the main problem imo is that early game protoss was already really good against terran, add to that the insane energy cost and yeah it's broken. i think the idea is worth fixing, but it's a shame because if this is as bad as it looks (not a terran player so i don't know firsthand) it could really drive terran players away from the beta until it's patched

edit: also i'm getting really tired of hearing the catchphrase "band-aid." it's another term that started out as a valid criticism of design philosophy but then turned into something every gold leaguer parrots a billion times when they don't like something in a patch, like "gimmick"


No its not a "elegant" solution. I'll tell you what an elegant solution is, its buffing gateway units (no not just adding Adepts), after they nerf the BS that is WG and deleting forcefields from the game. All these dumb patches are just there to cover holes they created and ignored long ago. They started so well, they nerfed colossus, they added ravagers, and then they chickened out and did a full U-turn.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Xyik
Profile Blog Joined November 2009
Canada728 Posts
September 15 2015 20:55 GMT
#138
does Blizzard not have any internal testers that can play the game at a competent level? Players always try to abuse new changes, surprised something like this wasn't more heavily play tested.
robopork
Profile Blog Joined May 2009
United States511 Posts
September 15 2015 21:17 GMT
#139
On September 04 2015 14:08 WhiteLuminous wrote:
A sort-of solution would be to make it only work on the super pylons, but I feel like the level of band-aiding is just ridiculously out of control at this point. MSC should just be entirely removed (or at least overcharge) and the race balanced around not having a 1-click magical defense.

The strength and ridiculousness of the offensive overcharge makes me wonder what kind of internal testing they got going there because if nobody imagined this being a problem, I question either their effort or their intelligence.


It is weird. Cheeses were the first thing to come to mind when I read about this. You'd think it would have been tested.

And yeah, between this and warpgate there are so many bandaids Protoss looks like a mummy.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
KT_Elwood
Profile Joined July 2015
Germany923 Posts
September 15 2015 21:21 GMT
#140
You Guys talk about a game the want to sell. Marketing worked.
Have faith that it's gonna be balanced some how, Morrow even thinks if the ramp was away from the natural choke in map design, it would not work.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Bohemond
Profile Joined May 2012
United States163 Posts
September 15 2015 21:46 GMT
#141
On September 16 2015 06:21 KT_Elwood wrote:
You Guys talk about a game the want to sell. Marketing worked.
Have faith that it's gonna be balanced some how, Morrow even thinks if the ramp was away from the natural choke in map design, it would not work.


I don't think balance is what people are concerned about. Nothing is more balanced than a mirror match up, and we all know how much fun WoL PvP was to play and watch. Design is the issue here.
robopork
Profile Blog Joined May 2009
United States511 Posts
September 15 2015 21:53 GMT
#142
On September 15 2015 18:19 Bohemond wrote:
Show nested quote +
On September 15 2015 17:51 Sholip wrote:
On September 15 2015 17:27 MapleLeafSirup wrote:
25 mana is just way too little. You can use PO on several pylons when your opponent is attacking, that is just too much.

In general, I just don't understand the way Blizzard designs this game:
step 1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) patch the game in 10 different ways
6) doesn't work out
7) complete redesign
etc.

Look at how often this game gets and got patched and how much stuff every patch includes. BW hasn't been patched since 2004 or what.

No, no, no, you left out two steps:

1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) nerf the hell out of it
6) realize it's so weak noone uses it now
7) patch the game in 10 different ways
8) doesn't work out
9) complete redesign
etc.


What's funny is, you're 100% correct, though step #2 is usually unintentional.

The SC2 team seems to have a fetish for breaking the RTS mold and every time they do, it's disastrous. There are tons of examples from Reapers in the early days (jumping up cliffs removes defenders advantage), Warp Gate (also removes defenders advantage), to this new tank dropping bullshit (guess what it removes!).

They seem to think that a unit is 'cool' and 'interesting' when it breaks unit design conventions and they don't seem to spend much time thinking about why the conventions are there or what a decent player might do with the unit. The initial Cyclone being a great example. Any idiot who looked at it on paper would know how broken it was (very fast + high damage long range moving shot).


The old adage "Don't take a fence down until you know what it was put up" comes to mind.

I'm happy with a lot of changes and some of it is the same old head in the sand kind of shit. MSC and warpgate changes are just... meh. They've realized there's food on their plate but instead of sacking up and eating it they just smear it around.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
KT_Elwood
Profile Joined July 2015
Germany923 Posts
September 16 2015 09:08 GMT
#143
E.G. the Auto-Larva seems to be OP because zerg can now play mouse only. But Larva actually dies to Liberator very fast.

In TvP, Pylon rushing is BS. On the same level it comes down to every marine salvo, while protoss is just derping around.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
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