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Photon Cannon Overcharge on pylons - Page 7

Forum Index > Legacy of the Void
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Allred
Profile Joined November 2010
United States352 Posts
September 06 2015 19:56 GMT
#121
I have a feeling they will try nerving it by only allowing it to be cast on pylons near a gateway or nexus etc instead of actually doing something which would be helpful to the game
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 07 2015 10:41 GMT
#122
On September 07 2015 04:56 Allred wrote:
I have a feeling they will try nerving it by only allowing it to be cast on pylons near a gateway or nexus etc instead of actually doing something which would be helpful to the game


Ya me too, like I said earlier. But no one in this thread cares, balance whining only
LiquidDota Staff@BluemoonGG_
Demosthenes13
Profile Joined December 2011
United States22 Posts
September 11 2015 22:42 GMT
#123
Maybe even more than nine range, and probably shorter duration with 25 energy still... makes the pylon getting focused down slightly more counterable, and makes toss position and click more pylons
Don't let school get in the way of your education ~Twain
fenix404
Profile Joined May 2011
United States305 Posts
September 12 2015 00:07 GMT
#124
On September 04 2015 14:08 WhiteLuminous wrote:
...I feel like the level of band-aiding is just ridiculously out of control at this point.

"think for yourself, question authority"
HaRuHi
Profile Blog Joined November 2010
1220 Posts
September 14 2015 20:11 GMT
#125
On September 12 2015 09:07 fenix404 wrote:
Show nested quote +
On September 04 2015 14:08 WhiteLuminous wrote:
...I feel like the level of band-aiding is just ridiculously out of control at this point.



I didn't play enough Hots to see it, but it is ridiculous. Protoss basically is invulnerable now in early and mid game, which is also super short in combination with macro boosters. WhiteRa just made 70 probes, first units he build after 3 adepts and one oracle, carriers. Straight to the late game because we don't wanna balance a game with different stages. And poor toss, the race is a joke, PO needs to be removed and gateway units need to be viable as early game defense.
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
September 14 2015 22:01 GMT
#126
When Avilo is playing Protoss because he thinks it is too strong, that is an obvious sign that we need to patch the game.
AKA: TelecoM[WHITE] Protoss fighting
CheddarToss
Profile Joined September 2015
534 Posts
September 14 2015 22:43 GMT
#127
Yeah, Avilo also started to play Zerg, right after auto inject was introduced and MULEs taken out, in order to demonstrate how imba Zerg is. And guess what happened? He got wrecked almost every game. Then he switched to Protoss, and got wrecked some more.
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
September 15 2015 08:27 GMT
#128
25 mana is just way too little. You can use PO on several pylons when your opponent is attacking, that is just too much.

In general, I just don't understand the way Blizzard designs this game:
step 1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) patch the game in 10 different ways
6) doesn't work out
7) complete redesign
etc.

Look at how often this game gets and got patched and how much stuff every patch includes. BW hasn't been patched since 2004 or what.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
September 15 2015 08:51 GMT
#129
On September 15 2015 17:27 MapleLeafSirup wrote:
25 mana is just way too little. You can use PO on several pylons when your opponent is attacking, that is just too much.

In general, I just don't understand the way Blizzard designs this game:
step 1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) patch the game in 10 different ways
6) doesn't work out
7) complete redesign
etc.

Look at how often this game gets and got patched and how much stuff every patch includes. BW hasn't been patched since 2004 or what.

No, no, no, you left out two steps:

1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) nerf the hell out of it
6) realize it's so weak noone uses it now
7) patch the game in 10 different ways
8) doesn't work out
9) complete redesign
etc.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2015-09-15 09:20:09
September 15 2015 09:19 GMT
#130
On September 15 2015 17:51 Sholip wrote:
Show nested quote +
On September 15 2015 17:27 MapleLeafSirup wrote:
25 mana is just way too little. You can use PO on several pylons when your opponent is attacking, that is just too much.

In general, I just don't understand the way Blizzard designs this game:
step 1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) patch the game in 10 different ways
6) doesn't work out
7) complete redesign
etc.

Look at how often this game gets and got patched and how much stuff every patch includes. BW hasn't been patched since 2004 or what.

No, no, no, you left out two steps:

1) think of something "super mega cool bro"
2) implement it and make it mega strong
3) see what happens
4) realize it is way too OP
5) nerf the hell out of it
6) realize it's so weak noone uses it now
7) patch the game in 10 different ways
8) doesn't work out
9) complete redesign
etc.


What's funny is, you're 100% correct, though step #2 is usually unintentional.

The SC2 team seems to have a fetish for breaking the RTS mold and every time they do, it's disastrous. There are tons of examples from Reapers in the early days (jumping up cliffs removes defenders advantage), Warp Gate (also removes defenders advantage), to this new tank dropping bullshit (guess what it removes!).

They seem to think that a unit is 'cool' and 'interesting' when it breaks unit design conventions and they don't seem to spend much time thinking about why the conventions are there or what a decent player might do with the unit. The initial Cyclone being a great example. Any idiot who looked at it on paper would know how broken it was (very fast + high damage long range moving shot).

I've pretty much lost hope for LotV. Just going to watch the rest of the seasons play out, since it'll be the last chance to watch SC2 in a viewable state. Not that HotS is great, what with everything added in 2013 either removed or nerfed since then.

I knew the beta was fucked when they gave Protoss a teleporting roach (yeah, check the Adept, compare it to a roach. It's sad. Who but the SC2 design team would have known that the thing LotV needed to be a great game was another tanky short range unit with no micro potential, I mean tons of micro potential since it has a spell. And every unit needs a spell, right?)
shin_toss
Profile Joined May 2010
Philippines2589 Posts
September 15 2015 09:48 GMT
#131
lol wow so many experts in game design. reapers doesn't take away defenders advantage lol You can actually kill the reaper lolz... and the current warpgate doesn't too either. UNLESS they are risking and committing to it.
AKMU / IU
Bohemond
Profile Joined May 2012
United States163 Posts
September 15 2015 10:05 GMT
#132
On September 15 2015 18:48 shin_toss wrote:
lol wow so many experts in game design. reapers doesn't take away defenders advantage lol You can actually kill the reaper lolz... and the current warpgate doesn't too either. UNLESS they are risking and committing to it.


You're ignorant. I was obviously not referring to the current Warp Gate nor the current Reaper, which has been reworked to be little more than a scouting tool, since giving it any offensive strength would be game breaking as we saw in the both the early days of WoL and the HotS beta. And why is it game breaking for the Reaper to have decent stats and a reasonable build time? Because of the wall jump.

If you don't understand what's being discussed, maybe keep silent?
NKexquisite
Profile Joined January 2009
United States911 Posts
September 15 2015 18:18 GMT
#133
It's perhaps the stupidest thing Blizzard has ever implemented
Whattttt Upppppppp Im Nesteaaaaaa!!
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-09-15 19:38:10
September 15 2015 19:01 GMT
#134
You were watching Morrow v Huk games half an hour ago I take it?
RoomOfMush
Profile Joined March 2015
1296 Posts
September 15 2015 19:21 GMT
#135
On September 16 2015 03:18 NKexquisite wrote:
It's perhaps the stupidest thing Blizzard has ever implemented

You mean worse then +30 damage on chargelots? LOL, 30 damage. What were they thinking?
Was there ANYBODY at blizzard who could not see how this miiiiiight be sliiiiightly broken?
I guess not...
Bohemond
Profile Joined May 2012
United States163 Posts
September 15 2015 19:52 GMT
#136
On September 16 2015 04:21 RoomOfMush wrote:
Show nested quote +
On September 16 2015 03:18 NKexquisite wrote:
It's perhaps the stupidest thing Blizzard has ever implemented

You mean worse then +30 damage on chargelots? LOL, 30 damage. What were they thinking?
Was there ANYBODY at blizzard who could not see how this miiiiiight be sliiiiightly broken?
I guess not...


Funny thing is, they admitted it was a mistake. But it's not any dumber than the Warhound, the original Cyclone, or the attempted DT speed buffs. And way, way smarter than taking what felt like fifty years to 'fix' the swarm host (by fix, I mean remove...). Pretty sad.
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 15 2015 20:03 GMT
#137
On September 05 2015 01:11 brickrd wrote:
Show nested quote +
On September 04 2015 23:43 Sholip wrote:
I get why cast on Pylons, but why cost 25 energy? 100 may be too much, yes, because Pylons can be sniped, but why decrease it to the quarter suddenly? It should be 50, I think. This is the real problem in my opinion, the fact that it targets Pylons would actually be a good idea otherwise.

agreed, the energy is the problem imo... lot of overreaction in this thread, yes this is a balance mistake but it's a legit idea if fine tuned. fairly elegant, it means you have to put some thought into where you place your pylons for defensive overcharge and it plays into the incentive of sniping pylons against aggression too.

the main problem imo is that early game protoss was already really good against terran, add to that the insane energy cost and yeah it's broken. i think the idea is worth fixing, but it's a shame because if this is as bad as it looks (not a terran player so i don't know firsthand) it could really drive terran players away from the beta until it's patched

edit: also i'm getting really tired of hearing the catchphrase "band-aid." it's another term that started out as a valid criticism of design philosophy but then turned into something every gold leaguer parrots a billion times when they don't like something in a patch, like "gimmick"


No its not a "elegant" solution. I'll tell you what an elegant solution is, its buffing gateway units (no not just adding Adepts), after they nerf the BS that is WG and deleting forcefields from the game. All these dumb patches are just there to cover holes they created and ignored long ago. They started so well, they nerfed colossus, they added ravagers, and then they chickened out and did a full U-turn.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Xyik
Profile Blog Joined November 2009
Canada728 Posts
September 15 2015 20:55 GMT
#138
does Blizzard not have any internal testers that can play the game at a competent level? Players always try to abuse new changes, surprised something like this wasn't more heavily play tested.
robopork
Profile Blog Joined May 2009
United States511 Posts
September 15 2015 21:17 GMT
#139
On September 04 2015 14:08 WhiteLuminous wrote:
A sort-of solution would be to make it only work on the super pylons, but I feel like the level of band-aiding is just ridiculously out of control at this point. MSC should just be entirely removed (or at least overcharge) and the race balanced around not having a 1-click magical defense.

The strength and ridiculousness of the offensive overcharge makes me wonder what kind of internal testing they got going there because if nobody imagined this being a problem, I question either their effort or their intelligence.


It is weird. Cheeses were the first thing to come to mind when I read about this. You'd think it would have been tested.

And yeah, between this and warpgate there are so many bandaids Protoss looks like a mummy.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
KT_Elwood
Profile Joined July 2015
Germany923 Posts
September 15 2015 21:21 GMT
#140
You Guys talk about a game the want to sell. Marketing worked.
Have faith that it's gonna be balanced some how, Morrow even thinks if the ramp was away from the natural choke in map design, it would not work.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
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