Photon Cannon Overcharge on pylons - Page 7
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Allred
United States352 Posts
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BluemoonSC
SoCal8910 Posts
On September 07 2015 04:56 Allred wrote: I have a feeling they will try nerving it by only allowing it to be cast on pylons near a gateway or nexus etc instead of actually doing something which would be helpful to the game Ya me too, like I said earlier. But no one in this thread cares, balance whining only ![]() | ||
Demosthenes13
United States22 Posts
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fenix404
United States305 Posts
On September 04 2015 14:08 WhiteLuminous wrote: ...I feel like the level of band-aiding is just ridiculously out of control at this point. | ||
HaRuHi
1220 Posts
I didn't play enough Hots to see it, but it is ridiculous. Protoss basically is invulnerable now in early and mid game, which is also super short in combination with macro boosters. WhiteRa just made 70 probes, first units he build after 3 adepts and one oracle, carriers. Straight to the late game because we don't wanna balance a game with different stages. And poor toss, the race is a joke, PO needs to be removed and gateway units need to be viable as early game defense. | ||
TelecoM
United States10671 Posts
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CheddarToss
534 Posts
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MapleLeafSirup
Germany950 Posts
In general, I just don't understand the way Blizzard designs this game: step 1) think of something "super mega cool bro" 2) implement it and make it mega strong 3) see what happens 4) realize it is way too OP 5) patch the game in 10 different ways 6) doesn't work out 7) complete redesign etc. Look at how often this game gets and got patched and how much stuff every patch includes. BW hasn't been patched since 2004 or what. | ||
Sholip
Hungary422 Posts
On September 15 2015 17:27 MapleLeafSirup wrote: 25 mana is just way too little. You can use PO on several pylons when your opponent is attacking, that is just too much. In general, I just don't understand the way Blizzard designs this game: step 1) think of something "super mega cool bro" 2) implement it and make it mega strong 3) see what happens 4) realize it is way too OP 5) patch the game in 10 different ways 6) doesn't work out 7) complete redesign etc. Look at how often this game gets and got patched and how much stuff every patch includes. BW hasn't been patched since 2004 or what. No, no, no, you left out two steps: 1) think of something "super mega cool bro" 2) implement it and make it mega strong 3) see what happens 4) realize it is way too OP 5) nerf the hell out of it 6) realize it's so weak noone uses it now 7) patch the game in 10 different ways 8) doesn't work out 9) complete redesign etc. | ||
Bohemond
United States163 Posts
On September 15 2015 17:51 Sholip wrote: No, no, no, you left out two steps: 1) think of something "super mega cool bro" 2) implement it and make it mega strong 3) see what happens 4) realize it is way too OP 5) nerf the hell out of it 6) realize it's so weak noone uses it now 7) patch the game in 10 different ways 8) doesn't work out 9) complete redesign etc. What's funny is, you're 100% correct, though step #2 is usually unintentional. The SC2 team seems to have a fetish for breaking the RTS mold and every time they do, it's disastrous. There are tons of examples from Reapers in the early days (jumping up cliffs removes defenders advantage), Warp Gate (also removes defenders advantage), to this new tank dropping bullshit (guess what it removes!). They seem to think that a unit is 'cool' and 'interesting' when it breaks unit design conventions and they don't seem to spend much time thinking about why the conventions are there or what a decent player might do with the unit. The initial Cyclone being a great example. Any idiot who looked at it on paper would know how broken it was (very fast + high damage long range moving shot). I've pretty much lost hope for LotV. Just going to watch the rest of the seasons play out, since it'll be the last chance to watch SC2 in a viewable state. Not that HotS is great, what with everything added in 2013 either removed or nerfed since then. I knew the beta was fucked when they gave Protoss a teleporting roach (yeah, check the Adept, compare it to a roach. It's sad. Who but the SC2 design team would have known that the thing LotV needed to be a great game was another tanky short range unit with no micro potential, I mean tons of micro potential since it has a spell. And every unit needs a spell, right?) | ||
shin_toss
Philippines2589 Posts
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Bohemond
United States163 Posts
On September 15 2015 18:48 shin_toss wrote: lol wow so many experts in game design. reapers doesn't take away defenders advantage lol You can actually kill the reaper lolz... and the current warpgate doesn't too either. UNLESS they are risking and committing to it. You're ignorant. I was obviously not referring to the current Warp Gate nor the current Reaper, which has been reworked to be little more than a scouting tool, since giving it any offensive strength would be game breaking as we saw in the both the early days of WoL and the HotS beta. And why is it game breaking for the Reaper to have decent stats and a reasonable build time? Because of the wall jump. If you don't understand what's being discussed, maybe keep silent? | ||
NKexquisite
United States911 Posts
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CheddarToss
534 Posts
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RoomOfMush
1296 Posts
On September 16 2015 03:18 NKexquisite wrote: It's perhaps the stupidest thing Blizzard has ever implemented You mean worse then +30 damage on chargelots? LOL, 30 damage. What were they thinking? Was there ANYBODY at blizzard who could not see how this miiiiiight be sliiiiightly broken? I guess not... | ||
Bohemond
United States163 Posts
On September 16 2015 04:21 RoomOfMush wrote: You mean worse then +30 damage on chargelots? LOL, 30 damage. What were they thinking? Was there ANYBODY at blizzard who could not see how this miiiiiight be sliiiiightly broken? I guess not... Funny thing is, they admitted it was a mistake. But it's not any dumber than the Warhound, the original Cyclone, or the attempted DT speed buffs. And way, way smarter than taking what felt like fifty years to 'fix' the swarm host (by fix, I mean remove...). Pretty sad. | ||
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Destructicon
4713 Posts
On September 05 2015 01:11 brickrd wrote: agreed, the energy is the problem imo... lot of overreaction in this thread, yes this is a balance mistake but it's a legit idea if fine tuned. fairly elegant, it means you have to put some thought into where you place your pylons for defensive overcharge and it plays into the incentive of sniping pylons against aggression too. the main problem imo is that early game protoss was already really good against terran, add to that the insane energy cost and yeah it's broken. i think the idea is worth fixing, but it's a shame because if this is as bad as it looks (not a terran player so i don't know firsthand) it could really drive terran players away from the beta until it's patched edit: also i'm getting really tired of hearing the catchphrase "band-aid." it's another term that started out as a valid criticism of design philosophy but then turned into something every gold leaguer parrots a billion times when they don't like something in a patch, like "gimmick" No its not a "elegant" solution. I'll tell you what an elegant solution is, its buffing gateway units (no not just adding Adepts), after they nerf the BS that is WG and deleting forcefields from the game. All these dumb patches are just there to cover holes they created and ignored long ago. They started so well, they nerfed colossus, they added ravagers, and then they chickened out and did a full U-turn. | ||
Xyik
Canada728 Posts
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robopork
United States511 Posts
On September 04 2015 14:08 WhiteLuminous wrote: A sort-of solution would be to make it only work on the super pylons, but I feel like the level of band-aiding is just ridiculously out of control at this point. MSC should just be entirely removed (or at least overcharge) and the race balanced around not having a 1-click magical defense. The strength and ridiculousness of the offensive overcharge makes me wonder what kind of internal testing they got going there because if nobody imagined this being a problem, I question either their effort or their intelligence. It is weird. Cheeses were the first thing to come to mind when I read about this. You'd think it would have been tested. And yeah, between this and warpgate there are so many bandaids Protoss looks like a mummy. | ||
KT_Elwood
Germany923 Posts
Have faith that it's gonna be balanced some how, Morrow even thinks if the ramp was away from the natural choke in map design, it would not work. | ||
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