Photon Cannon Overcharge on pylons - Page 2
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Aquila-
516 Posts
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weikor
Austria580 Posts
It has sound logic and i think its great. You cant target fire a nexus = no counter play to photon overcharge. You CAN target fire a pylon = some counter play. Is this the right way of doing it?, probably not. But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about. | ||
_Epi_
Germany158 Posts
I generally like the idea, since it gives more depth to pylon placement | ||
Big J
Austria16289 Posts
On September 04 2015 21:59 weikor wrote: all you haters just dont understand why blizzard even implemeneted this change. It has sound logic and i think its great. You cant target fire a nexus = no counter play to photon overcharge. You CAN target fire a pylon = some counter play. Is this the right way of doing it?, probably not. But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about. I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms. | ||
DeadByDawn
United Kingdom476 Posts
On September 04 2015 22:08 Big J wrote: I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms. Definitely one issue - but for me the biggest issue is the offensive use of it as an uber-cannon rush ![]() | ||
Big J
Austria16289 Posts
On September 04 2015 22:25 DeadByDawn wrote: Definitely one issue - but for me the biggest issue is the offensive use of it as an uber-cannon rush ![]() It's not cheese if it is the expected standard playstyle of a race on a certain patch. ![]() | ||
Hashbrown
10 Posts
On September 04 2015 22:34 Big J wrote: It's not cheese if it is the expected standard playstyle of a race on a certain patch. ![]() Why expect it, when you can do it. ![]() | ||
ShambhalaWar
United States930 Posts
On September 04 2015 21:59 weikor wrote: all you haters just dont understand why blizzard even implemeneted this change. It has sound logic and i think its great. You cant target fire a nexus = no counter play to photon overcharge. You CAN target fire a pylon = some counter play. Is this the right way of doing it?, probably not. But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about. Maybe its because there was no explanation by blizzard. What did happen to the "weekly update"? Maybe this update is just out before he weekly gets posted? Sure would help to hear blizzards reasons behind changes like this. The last update really explained nicely the auto cast macro revert. | ||
oGoZenob
France1503 Posts
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AleXusher
280 Posts
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Lexender
Mexico2627 Posts
On September 04 2015 22:34 Big J wrote: It's not cheese if it is the expected standard playstyle of a race on a certain patch. ![]() Some times I think when Blizzard implements something for protoss and then read the comunity opinions going " why more protoss BS ?!?!" they go "we did it, another change well done" | ||
SChlafmann
France725 Posts
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blade55555
United States17423 Posts
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varsovie
Canada326 Posts
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Sholip
Hungary422 Posts
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Scrubwave
Poland1786 Posts
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purakushi
United States3300 Posts
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Little-Chimp
Canada948 Posts
On September 05 2015 01:04 purakushi wrote: I don't like MSC/overcharge at all, but if it must stay, just require that overcharge can only be casted on super pylons. The band aids continue to pile up | ||
brickrd
United States4894 Posts
On September 04 2015 23:43 Sholip wrote: I get why cast on Pylons, but why cost 25 energy? 100 may be too much, yes, because Pylons can be sniped, but why decrease it to the quarter suddenly? It should be 50, I think. This is the real problem in my opinion, the fact that it targets Pylons would actually be a good idea otherwise. agreed, the energy is the problem imo... lot of overreaction in this thread, yes this is a balance mistake but it's a legit idea if fine tuned. fairly elegant, it means you have to put some thought into where you place your pylons for defensive overcharge and it plays into the incentive of sniping pylons against aggression too. the main problem imo is that early game protoss was already really good against terran, add to that the insane energy cost and yeah it's broken. i think the idea is worth fixing, but it's a shame because if this is as bad as it looks (not a terran player so i don't know firsthand) it could really drive terran players away from the beta until it's patched edit: also i'm getting really tired of hearing the catchphrase "band-aid." it's another term that started out as a valid criticism of design philosophy but then turned into something every gold leaguer parrots a billion times when they don't like something in a patch, like "gimmick" | ||
Lexender
Mexico2627 Posts
On September 05 2015 01:11 brickrd wrote: agreed, the energy is the problem imo... lot of overreaction in this thread, yes this is a balance mistake but it's a legit idea if fine tuned. fairly elegant, it means you have to put some thought into where you place your pylons for defensive overcharge and it plays into the incentive of sniping pylons against aggression too. the main problem imo is that early game protoss was already really good against terran, add to that the insane energy cost and yeah it's broken. i think the idea is worth fixing, but it's a shame because if this is as bad as it looks (not a terran player so i don't know firsthand) it could really drive terran players away from the beta until it's patched edit: also i'm getting really tired of hearing the catchphrase "band-aid." it's another term that started out as a valid criticism of design philosophy but then turned into something every gold leaguer parrots a billion times when they don't like something in a patch, like "gimmick" Energy cost of 50 and only on super pylons, they can add more time duration if they wan't but I think both those things are necessary. | ||
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