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Photon Cannon Overcharge on pylons - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Aquila-
Profile Blog Joined April 2011
516 Posts
September 04 2015 11:58 GMT
#21
It was so obvious that this is gonna be a problem, did they not think about that at all or not test it before?? So random and then it even costs 25 energy, wtf...
weikor
Profile Blog Joined March 2011
Austria580 Posts
September 04 2015 12:59 GMT
#22
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.
_Epi_
Profile Joined February 2014
Germany158 Posts
September 04 2015 13:07 GMT
#23
Maybe you should only be able to cast PO on pylons within a nexus range or maybe the nexus itself has to cast it as suggested before.

I generally like the idea, since it gives more depth to pylon placement
Big J
Profile Joined March 2011
Austria16289 Posts
September 04 2015 13:08 GMT
#24
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 04 2015 13:25 GMT
#25
On September 04 2015 22:08 Big J wrote:
Show nested quote +
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms.

Definitely one issue - but for me the biggest issue is the offensive use of it as an uber-cannon rush . I won't find out until this weekend how much of an issue that is - but I am thinking the cheese is real at the moment.
Big J
Profile Joined March 2011
Austria16289 Posts
September 04 2015 13:34 GMT
#26
On September 04 2015 22:25 DeadByDawn wrote:
Show nested quote +
On September 04 2015 22:08 Big J wrote:
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms.

Definitely one issue - but for me the biggest issue is the offensive use of it as an uber-cannon rush . I won't find out until this weekend how much of an issue that is - but I am thinking the cheese is real at the moment.


It's not cheese if it is the expected standard playstyle of a race on a certain patch.
Hashbrown
Profile Joined September 2015
10 Posts
September 04 2015 13:45 GMT
#27
On September 04 2015 22:34 Big J wrote:
Show nested quote +
On September 04 2015 22:25 DeadByDawn wrote:
On September 04 2015 22:08 Big J wrote:
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms.

Definitely one issue - but for me the biggest issue is the offensive use of it as an uber-cannon rush . I won't find out until this weekend how much of an issue that is - but I am thinking the cheese is real at the moment.


It's not cheese if it is the expected standard playstyle of a race on a certain patch.

Why expect it, when you can do it.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
September 04 2015 13:49 GMT
#28
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


Maybe its because there was no explanation by blizzard. What did happen to the "weekly update"?

Maybe this update is just out before he weekly gets posted?

Sure would help to hear blizzards reasons behind changes like this. The last update really explained nicely the auto cast macro revert.
oGoZenob
Profile Joined December 2011
France1503 Posts
September 04 2015 13:56 GMT
#29
it's gonna be nerfed heavily on the next patch, don't worry ^^ But for the time being, pylon rush are hilarious :D
I like starcraft
AleXusher
Profile Joined September 2014
280 Posts
September 04 2015 14:05 GMT
#30
tbh, it sucks, i can't even stay defensive vs an allin from P as he just needs one pylon out of the range of my bunker and cast photon over skill to kill it, so annoying
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
Lexender
Profile Joined September 2013
Mexico2627 Posts
September 04 2015 14:06 GMT
#31
On September 04 2015 22:34 Big J wrote:
Show nested quote +
On September 04 2015 22:25 DeadByDawn wrote:
On September 04 2015 22:08 Big J wrote:
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.


I think the core issue people are complaining about is that the mothership core is too powerful for it's cost defensively. Blizzard is trying something that provides one or two nice improvments (can be sniped, doesnt counter siege range). But at the core the complaint is that the MSC just shouldnt provide a lot of defense on its own. Protoss should be forced to defend with units and statics to begin with and not just with energy in various forms.

Definitely one issue - but for me the biggest issue is the offensive use of it as an uber-cannon rush . I won't find out until this weekend how much of an issue that is - but I am thinking the cheese is real at the moment.


It's not cheese if it is the expected standard playstyle of a race on a certain patch.


Some times I think when Blizzard implements something for protoss and then read the comunity opinions going " why more protoss BS ?!?!" they go "we did it, another change well done"
SChlafmann
Profile Joined September 2011
France725 Posts
September 04 2015 14:25 GMT
#32
Don't you guys remember photon overcharge used offensively was already an issue in hots beta? I don't know what blizz is trying to do here.
"More GG, more skill" - Nope! Chuck Testa - #BISU2013
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 04 2015 14:30 GMT
#33
I'm still laughing at this awful patch, worst one so far and I can't believe they really didn't think of what would happen with overcharge on pylons rofl.
When I think of something else, something will go here
varsovie
Profile Joined December 2013
Canada326 Posts
September 04 2015 14:33 GMT
#34
Next photon overcharge on warp prism to promote harass.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
September 04 2015 14:43 GMT
#35
I get why cast on Pylons, but why cost 25 energy? 100 may be too much, yes, because Pylons can be sniped, but why decrease it to the quarter suddenly? It should be 50, I think. This is the real problem in my opinion, the fact that it targets Pylons would actually be a good idea otherwise.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Scrubwave
Profile Joined July 2010
Poland1786 Posts
September 04 2015 16:00 GMT
#36
--- Nuked ---
purakushi
Profile Joined August 2012
United States3300 Posts
September 04 2015 16:04 GMT
#37
I don't like MSC/overcharge at all, but if it must stay, just require that overcharge can only be casted on super pylons.
T P Z sagi
Little-Chimp
Profile Joined February 2008
Canada948 Posts
September 04 2015 16:09 GMT
#38
On September 05 2015 01:04 purakushi wrote:
I don't like MSC/overcharge at all, but if it must stay, just require that overcharge can only be casted on super pylons.

The band aids continue to pile up
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-09-04 16:13:56
September 04 2015 16:11 GMT
#39
On September 04 2015 23:43 Sholip wrote:
I get why cast on Pylons, but why cost 25 energy? 100 may be too much, yes, because Pylons can be sniped, but why decrease it to the quarter suddenly? It should be 50, I think. This is the real problem in my opinion, the fact that it targets Pylons would actually be a good idea otherwise.

agreed, the energy is the problem imo... lot of overreaction in this thread, yes this is a balance mistake but it's a legit idea if fine tuned. fairly elegant, it means you have to put some thought into where you place your pylons for defensive overcharge and it plays into the incentive of sniping pylons against aggression too.

the main problem imo is that early game protoss was already really good against terran, add to that the insane energy cost and yeah it's broken. i think the idea is worth fixing, but it's a shame because if this is as bad as it looks (not a terran player so i don't know firsthand) it could really drive terran players away from the beta until it's patched

edit: also i'm getting really tired of hearing the catchphrase "band-aid." it's another term that started out as a valid criticism of design philosophy but then turned into something every gold leaguer parrots a billion times when they don't like something in a patch, like "gimmick"
TL+ Member
Lexender
Profile Joined September 2013
Mexico2627 Posts
September 04 2015 16:20 GMT
#40
On September 05 2015 01:11 brickrd wrote:
Show nested quote +
On September 04 2015 23:43 Sholip wrote:
I get why cast on Pylons, but why cost 25 energy? 100 may be too much, yes, because Pylons can be sniped, but why decrease it to the quarter suddenly? It should be 50, I think. This is the real problem in my opinion, the fact that it targets Pylons would actually be a good idea otherwise.

agreed, the energy is the problem imo... lot of overreaction in this thread, yes this is a balance mistake but it's a legit idea if fine tuned. fairly elegant, it means you have to put some thought into where you place your pylons for defensive overcharge and it plays into the incentive of sniping pylons against aggression too.

the main problem imo is that early game protoss was already really good against terran, add to that the insane energy cost and yeah it's broken. i think the idea is worth fixing, but it's a shame because if this is as bad as it looks (not a terran player so i don't know firsthand) it could really drive terran players away from the beta until it's patched

edit: also i'm getting really tired of hearing the catchphrase "band-aid." it's another term that started out as a valid criticism of design philosophy but then turned into something every gold leaguer parrots a billion times when they don't like something in a patch, like "gimmick"


Energy cost of 50 and only on super pylons, they can add more time duration if they wan't but I think both those things are necessary.
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