Photon Cannon Overcharge on pylons - Page 3
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[PkF] Wire
France24193 Posts
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[PkF] Wire
France24193 Posts
On September 04 2015 21:59 weikor wrote: all you haters just dont understand why blizzard even implemeneted this change. It has sound logic and i think its great. You cant target fire a nexus = no counter play to photon overcharge. You CAN target fire a pylon = some counter play. Is this the right way of doing it?, probably not. But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about. It may have sound logic, but it's certainly not great, and while it's quite hard to get a Nexus near your opponent's base, getting pylons nearby is incredibly easy and the offensive potential of this change could have been seen by a dimwitted toddler. So no, sorry, it's downright stupid. | ||
CheddarToss
534 Posts
I was watching Huk's and Rotti's streams yesterday and it was a thing of beauty to see two extremely greedy zergs (3 bases almost fully saturated but no units?) get wrecked hard by photon pylons. ![]() | ||
Lexender
Mexico2627 Posts
On September 05 2015 02:11 CheddarToss wrote: Why is it stupid? It comes so late (remember, you have to build a MsC and get it over the map), that it's not a problem for an opponent, who is not downright stupidly greedy. It comes way later than the regular cannon rush. If you ask me, there should be ways to punish recklessly greedy opponents. That's why I'm against the lair requirement for overlord drops. Z should also have an option like that. The drop didn't appear OP to me and neither do photon pylons. I was watching Huk's and Rotti's streams yesterday and it was a thing of beauty to see two extremely greedy zergs (3 bases almost fully saturated but no units?) get wrecked hard by photon pylons. ![]() Dude seriously, why do you try so hard? your account is just going to get banned, again. At least try to make post that have some sense so it isn't so painfully obvious. | ||
CheddarToss
534 Posts
I think that people should at least test this change, before they start arguing that it's dumb or OP. | ||
Scrubwave
Poland1786 Posts
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Deathstar
9150 Posts
On September 05 2015 01:35 [PkF] Wire wrote: Totally dumb. Classic Blizzard brain fart. I wonder if that was even internally tested two games. I knew Pylon overcharge sounded familiar. It was listed as a bug in July but little did we know... Motherships should no longer be able to cast Photon Overcharge on Pylons. http://www.teamliquid.net/forum/legacy-of-the-void/490110-lotv-patch-253-update-preview-july-13 | ||
CheddarToss
534 Posts
On September 05 2015 02:44 Scrubwave wrote: Okay, where are similar aggressive options for zerg and terran? Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well. | ||
Wrath
3174 Posts
I mean seriously this BS just went too far. They refused to test 0 damage point because "too much impact" when they had 3 months. Now they are testing 2 types of macro mechanics in a single month and doing this kinda of retarded patch. Above all that they are revealing release date after 10 days from now. Are you seriously expecting us to believe that the game will be ready design wise by the release date? Forget balance issue. The design is way way fucked up more than ever it was in HOTS. | ||
Naracs_Duc
746 Posts
On September 05 2015 03:06 CheddarToss wrote: Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well. We just need depots that morph into Supply Fortresses. | ||
Scrubwave
Poland1786 Posts
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CheddarToss
534 Posts
On September 05 2015 03:14 Naracs_Duc wrote: We just need depots that morph into Supply Fortresses. SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese. On September 05 2015 03:17 Scrubwave wrote: Yes, clearly proxy starport is similar to proxy pylons + momma core. Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that. | ||
CheddarToss
534 Posts
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CheddarToss
534 Posts
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Big J
Austria16289 Posts
On September 05 2015 03:18 CheddarToss wrote: SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese. Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that. Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs. | ||
always_winter
United States195 Posts
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CheddarToss
534 Posts
On September 05 2015 03:30 Big J wrote: Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs. Well there is a big difference between current cheese and the one in the early WoL days. Currently it seems to me that cheese can be too easily held, even if you don't scout it. It seems that weak. | ||
Big J
Austria16289 Posts
On September 05 2015 03:32 CheddarToss wrote: Well there is a big difference between current cheese and the one in the early WoL days. Currently it seems to me that cheese can be too easily held, even if you don't scout it. It seems that weak. People have become good. Back in the days there were far less and far less efficient responses. You literally wom because your opponent had no clue. Nowadays people know which BOs to play so that even unscouted cheese won't be overly effective with the proper response. That's just the nature of the strategy part of the game. Stuff gets figured out and the only way to keep it alive to the same efficieny would be to make it an alternative standard playstyle, but never as cheese. | ||
TelecoM
United States10671 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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