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Photon Cannon Overcharge on pylons - Page 3

Forum Index > Legacy of the Void
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[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 04 2015 16:35 GMT
#41
Totally dumb. Classic Blizzard brain fart. I wonder if that was even internally tested two games.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 04 2015 16:38 GMT
#42
On September 04 2015 21:59 weikor wrote:
all you haters just dont understand why blizzard even implemeneted this change.

It has sound logic and i think its great.

You cant target fire a nexus = no counter play to photon overcharge.
You CAN target fire a pylon = some counter play.

Is this the right way of doing it?, probably not.
But i certainly appreciate the fact that blizzard is trying to change things YOU guys always complain about.

It may have sound logic, but it's certainly not great, and while it's quite hard to get a Nexus near your opponent's base, getting pylons nearby is incredibly easy and the offensive potential of this change could have been seen by a dimwitted toddler. So no, sorry, it's downright stupid.
CheddarToss
Profile Joined September 2015
534 Posts
September 04 2015 17:11 GMT
#43
Why is it stupid? It comes so late (remember, you have to build a MsC and get it over the map), that it's not a problem for an opponent, who is not downright stupidly greedy. It comes way later than the regular cannon rush. If you ask me, there should be ways to punish recklessly greedy opponents. That's why I'm against the lair requirement for overlord drops. Z should also have an option like that. The drop didn't appear OP to me and neither do photon pylons.

I was watching Huk's and Rotti's streams yesterday and it was a thing of beauty to see two extremely greedy zergs (3 bases almost fully saturated but no units?) get wrecked hard by photon pylons. Greed has to be punishable, otherwise it reduces the strategic depth of the game.
Lexender
Profile Joined September 2013
Mexico2627 Posts
September 04 2015 17:16 GMT
#44
On September 05 2015 02:11 CheddarToss wrote:
Why is it stupid? It comes so late (remember, you have to build a MsC and get it over the map), that it's not a problem for an opponent, who is not downright stupidly greedy. It comes way later than the regular cannon rush. If you ask me, there should be ways to punish recklessly greedy opponents. That's why I'm against the lair requirement for overlord drops. Z should also have an option like that. The drop didn't appear OP to me and neither do photon pylons.

I was watching Huk's and Rotti's streams yesterday and it was a thing of beauty to see two extremely greedy zergs (3 bases almost fully saturated but no units?) get wrecked hard by photon pylons. Greed has to be punishable, otherwise it reduces the strategic depth of the game.


Dude seriously, why do you try so hard? your account is just going to get banned, again. At least try to make post that have some sense so it isn't so painfully obvious.
CheddarToss
Profile Joined September 2015
534 Posts
September 04 2015 17:24 GMT
#45
I'm not trying hard, honestly. I just think that having aggressive options is good for the game. With the ever larger maps and cheese becoming so rare, the game is becoming rather one-dimensional in my opinion, that's all. I like macro games for sure, but I also like having cheesy options, for the sake of variety. And if photon pylons prove to be too strong, Blizz is going to nerf them. And there are numerous ways of doing it: reduce dmg, increase energy cost, etc.

I think that people should at least test this change, before they start arguing that it's dumb or OP.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
September 04 2015 17:44 GMT
#46
--- Nuked ---
Deathstar
Profile Blog Joined May 2010
9150 Posts
September 04 2015 17:57 GMT
#47
On September 05 2015 01:35 [PkF] Wire wrote:
Totally dumb. Classic Blizzard brain fart. I wonder if that was even internally tested two games.


I knew Pylon overcharge sounded familiar. It was listed as a bug in July but little did we know...

Motherships should no longer be able to cast Photon Overcharge on Pylons.


http://www.teamliquid.net/forum/legacy-of-the-void/490110-lotv-patch-253-update-preview-july-13
rip passion
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-09-04 18:07:52
September 04 2015 18:06 GMT
#48
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.
Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2015-09-04 18:11:51
September 04 2015 18:11 GMT
#49
Remember the good old community summit? Remember that those who went their told us that there are many awesome shit that we will wet our pants when we see them coming to the game? Remember the glorious "Protoss redesign" discussion that ended with literally "Warping remains so deal with it, ForceFields remains so deal with it, Tempests / Immortals / Colossus / Sentries / Oracles / MSC / MS no identified and useful roles remains so deal with it"? Now we are getting proxy PO Pylons in our bases and guess what? WE HAVE TO DEAL WITH IT TOO.

I mean seriously this BS just went too far. They refused to test 0 damage point because "too much impact" when they had 3 months. Now they are testing 2 types of macro mechanics in a single month and doing this kinda of retarded patch. Above all that they are revealing release date after 10 days from now.

Are you seriously expecting us to believe that the game will be ready design wise by the release date? Forget balance issue. The design is way way fucked up more than ever it was in HOTS.
Naracs_Duc
Profile Joined August 2015
746 Posts
September 04 2015 18:14 GMT
#50
On September 05 2015 03:06 CheddarToss wrote:
Show nested quote +
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.


We just need depots that morph into Supply Fortresses.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
September 04 2015 18:17 GMT
#51
--- Nuked ---
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-09-04 18:21:25
September 04 2015 18:18 GMT
#52
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
Show nested quote +
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-09-04 18:21:36
September 04 2015 18:19 GMT
#53
Edit: please delete. I'm such a noob, I queoted myself.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2015-09-04 18:21:01
September 04 2015 18:20 GMT
#54
Edit: please delete. I'm such a noob, I queoted myself.
Big J
Profile Joined March 2011
Austria16289 Posts
September 04 2015 18:30 GMT
#55
On September 05 2015 03:18 CheddarToss wrote:
Show nested quote +
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

Show nested quote +
On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.
always_winter
Profile Joined February 2015
United States195 Posts
September 04 2015 18:31 GMT
#56
Removing Photon Overcharge is, and always has been, the best solution. It was unnecessary when implemented, remains unneeded, and the most recent iteration is nothing short of laughably deplorable.
CheddarToss
Profile Joined September 2015
534 Posts
September 04 2015 18:32 GMT
#57
On September 05 2015 03:30 Big J wrote:
Show nested quote +
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.

Well there is a big difference between current cheese and the one in the early WoL days. Currently it seems to me that cheese can be too easily held, even if you don't scout it. It seems that weak.
Big J
Profile Joined March 2011
Austria16289 Posts
September 04 2015 18:40 GMT
#58
On September 05 2015 03:32 CheddarToss wrote:
Show nested quote +
On September 05 2015 03:30 Big J wrote:
On September 05 2015 03:18 CheddarToss wrote:
On September 05 2015 03:14 Naracs_Duc wrote:


We just need depots that morph into Supply Fortresses.

SC2 is a game with asymmetric race design, which is why I wouldn't like it for T or Z to have the exact same mechanic. But yeah, if the current early game tools for T/Z are not strong enough, I think that they should get something along the the same lines. But don't get me wrong, I'm not mourning the early WoL days, but it seems to that macro play is too strong currently. I just want a better balance between macro play and cheese.

On September 05 2015 03:17 Scrubwave wrote:
On September 05 2015 03:06 CheddarToss wrote:
On September 05 2015 02:44 Scrubwave wrote:

Okay, where are similar aggressive options for zerg and terran?


Good question. There is none now, at least for Z. Not after Ovi drops were nerfed. T has the "TOP build", with the proxy starport into Liberator, which wrecks Protoss hard, if they aren't scouting well.

Yes, clearly proxy starport is similar to proxy pylons + momma core.

Well, it doesn't have to be. T and P are different races,after all. As long as both builds lead to a loss if held well (meaning that both are all-ins) and are not too easy to execute, I don't have a problem with that.


Cheese by definition is a weak play that only works because of enemy mistakes. If you want stronger cheese you actually want current cheese to not be cheese anymore but standard play like ling/bling attacks are in ZvZ, or 4gate wars were back in the 2010-2011 PvPs.

Well there is a big difference between current cheese and the one in the early WoL days. Currently it seems to me that cheese can be too easily held, even if you don't scout it. It seems that weak.


People have become good. Back in the days there were far less and far less efficient responses. You literally wom because your opponent had no clue. Nowadays people know which BOs to play so that even unscouted cheese won't be overly effective with the proper response. That's just the nature of the strategy part of the game. Stuff gets figured out and the only way to keep it alive to the same efficieny would be to make it an alternative standard playstyle, but never as cheese.
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
September 04 2015 18:40 GMT
#59
Whoever thought when I started playing StarCraft back in SC1, that one day Pylons would shoot your enemy. Oh lord.
AKA: TelecoM[WHITE] Protoss fighting
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 04 2015 18:51 GMT
#60
And they expect people to by hyped up for LoTV when they pull this kind of crazy stunt.
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