• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:08
CEST 07:08
KST 14:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes170BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
#1: Maru - Greatest Players of All Time StarCraft II 5.0.15 PTR Patch Notes SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL ro8 Upper Bracket HYPE VIDEO Starcraft: Destruction expansion pack? StarCraft - Stratospace. Very rare expansion pack StarCraft Stellar Forces had bad maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1541 users

LotV Beta Balance Update — September 3 2015 - Page 5

Forum Index > Legacy of the Void
341 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 16 17 18 Next All
SmileZerg
Profile Joined March 2012
United States543 Posts
September 04 2015 02:18 GMT
#81
On September 04 2015 10:52 DooMDash wrote:
Show nested quote +
On September 04 2015 07:25 Big J wrote:
[*] Ravager
  • New Upgrade: Increases the corrosive bile range to 13 from 9.
  • Costs 100/100.
  • Requires a Lair.


For a more in-depth explanation of these changes, read David Kim’s Community Update.


I can't believe anyone is okay with this. It's like a siege tank with no draw backs

Sure, if Siege Tanks did significantly less splash, had a slower firing rate, had to be manually targeted for every shot, gave the opponent a warning marker for where they were going to fire for 3 seconds, had less HP, and were included in a race with completely different supporting units, synergies and potential compositions leading to a different set of overall strategic drawbacks. But you know.
"Show me your teeth."
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2015-09-04 02:29:34
September 04 2015 02:21 GMT
#82
I'm not sure what the point of free MULEs is. The only interesting thing about that thing was having to balance it with scans.

EDIT: I don't even care about automating them, but if they don't compete with scans then there's just no point at all to MULEs being in the game.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Lexender
Profile Joined September 2013
Mexico2650 Posts
September 04 2015 02:28 GMT
#83
On September 04 2015 11:18 SmileZerg wrote:
Show nested quote +
On September 04 2015 10:52 DooMDash wrote:
On September 04 2015 07:25 Big J wrote:
[*] Ravager
  • New Upgrade: Increases the corrosive bile range to 13 from 9.
  • Costs 100/100.
  • Requires a Lair.


For a more in-depth explanation of these changes, read David Kim’s Community Update.


I can't believe anyone is okay with this. It's like a siege tank with no draw backs

Sure, if Siege Tanks did significantly less splash, had a slower firing rate, had to be manually targeted for every shot, gave the opponent a warning marker for where they were going to fire for 3 seconds, had less HP, and were included in a race with completely different supporting units, synergies and potential compositions leading to a different set of overall strategic drawbacks. But you know.


Altough your point makes sense, having a mobile unit have more range than an immobile unit is not really ok, ravagers where already good vs tanks, now they are way too good, and on top of that they also nerfed tank drops, I wonder why blizzard thinks they are so broken they require a double nerf.
SmileZerg
Profile Joined March 2012
United States543 Posts
September 04 2015 02:33 GMT
#84
On September 04 2015 11:28 Lexender wrote:
Show nested quote +
On September 04 2015 11:18 SmileZerg wrote:
On September 04 2015 10:52 DooMDash wrote:
On September 04 2015 07:25 Big J wrote:
[*] Ravager
  • New Upgrade: Increases the corrosive bile range to 13 from 9.
  • Costs 100/100.
  • Requires a Lair.


For a more in-depth explanation of these changes, read David Kim’s Community Update.


I can't believe anyone is okay with this. It's like a siege tank with no draw backs

Sure, if Siege Tanks did significantly less splash, had a slower firing rate, had to be manually targeted for every shot, gave the opponent a warning marker for where they were going to fire for 3 seconds, had less HP, and were included in a race with completely different supporting units, synergies and potential compositions leading to a different set of overall strategic drawbacks. But you know.


Altough your point makes sense, having a mobile unit have more range than an immobile unit is not really ok, ravagers where already good vs tanks, now they are way too good, and on top of that they also nerfed tank drops, I wonder why blizzard thinks they are so broken they require a double nerf.

Last I was aware Siege Tanks also have 13 range, no?

Either way, I'm not saying that I think the new range upgrade is or isn't balanced, I just wanted to address the hyperbole of saying it was like a tank with NO drawbacks, which is very much not the case. Maybe it will turn out to be too powerful, in which case it can be reverted - the beta exists to test these things out after all.
"Show me your teeth."
Spinoza
Profile Joined October 2010
667 Posts
Last Edited: 2015-09-04 02:39:56
September 04 2015 02:37 GMT
#85
On September 04 2015 11:28 Lexender wrote:
Show nested quote +
On September 04 2015 11:18 SmileZerg wrote:
On September 04 2015 10:52 DooMDash wrote:
On September 04 2015 07:25 Big J wrote:
[*] Ravager
  • New Upgrade: Increases the corrosive bile range to 13 from 9.
  • Costs 100/100.
  • Requires a Lair.


For a more in-depth explanation of these changes, read David Kim’s Community Update.


I can't believe anyone is okay with this. It's like a siege tank with no draw backs

Sure, if Siege Tanks did significantly less splash, had a slower firing rate, had to be manually targeted for every shot, gave the opponent a warning marker for where they were going to fire for 3 seconds, had less HP, and were included in a race with completely different supporting units, synergies and potential compositions leading to a different set of overall strategic drawbacks. But you know.


Altough your point makes sense, having a mobile unit have more range than an immobile unit is not really ok, ravagers where already good vs tanks, now they are way too good, and on top of that they also nerfed tank drops, I wonder why blizzard thinks they are so broken they require a double nerf.



Please don't overanalyze Blizzards reasons for doing this. They are just turning the knobs of the game to watch us like ants scrambling for cover. There is no thinking, there is just doing. And boy are they doing.

This is FUBAR.

FanTaSy | Flash | Movie | Leta | Stork | Map:Destination[BW]
playnice
Profile Joined October 2011
Malaysia299 Posts
September 04 2015 02:43 GMT
#86
On September 04 2015 11:21 Fanatic-Templar wrote:
I'm not sure what the point of free MULEs is. The only interesting thing about that thing was having to balance it with scans.

EDIT: I don't even care about automating them, but if they don't compete with scans then there's just no point at all to MULEs being in the game.

It's a respond to the "community" who depended on MULE mineral income rate for years. Without MULEs they are too "slow" or consistently "poor". It's mostly a change to please a group of vocal people who wants to play a certain way.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
September 04 2015 02:47 GMT
#87
On September 04 2015 11:43 playnice wrote:
Show nested quote +
On September 04 2015 11:21 Fanatic-Templar wrote:
I'm not sure what the point of free MULEs is. The only interesting thing about that thing was having to balance it with scans.

EDIT: I don't even care about automating them, but if they don't compete with scans then there's just no point at all to MULEs being in the game.

It's a respond to the "community" who depended on MULE mineral income rate for years. Without MULEs they are too "slow" or consistently "poor". It's mostly a change to please a group of vocal people who wants to play a certain way.


I'm actually fine with MULEs coming back. I'm even fine with auto-casting MULEs if that's the direction they want to go. I just don't understand why they made it non-competitive with scans.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Spinoza
Profile Joined October 2010
667 Posts
September 04 2015 02:50 GMT
#88
On September 04 2015 11:47 Fanatic-Templar wrote:
Show nested quote +
On September 04 2015 11:43 playnice wrote:
On September 04 2015 11:21 Fanatic-Templar wrote:
I'm not sure what the point of free MULEs is. The only interesting thing about that thing was having to balance it with scans.

EDIT: I don't even care about automating them, but if they don't compete with scans then there's just no point at all to MULEs being in the game.

It's a respond to the "community" who depended on MULE mineral income rate for years. Without MULEs they are too "slow" or consistently "poor". It's mostly a change to please a group of vocal people who wants to play a certain way.


I'm actually fine with MULEs coming back. I'm even fine with auto-casting MULEs if that's the direction they want to go. I just don't understand why they made it non-competitive with scans.


Very good point.
FanTaSy | Flash | Movie | Leta | Stork | Map:Destination[BW]
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
September 04 2015 02:51 GMT
#89
Blizzard proves again that they will never change things in meaningful ways and design the game properly that way.
Band aid fix after band aid fix ..
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
September 04 2015 02:52 GMT
#90
Now the game is wayyyy faster than it was in the previous patch, before removing the "Macro Booasters", now re adding the "Macro Boosters" with automation is uh... just bad.
AKA: TelecoM[WHITE] Protoss fighting
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-09-04 02:59:46
September 04 2015 02:55 GMT
#91
I actually love that recently users who quote Battle.net posts are putting the official link at the BEGINNING of the OP (instead of the traditional "Source" at the very end of a usually long post). I prefer to read these things first-hand, thx Big J!

On topic, I really don't know what to make of these changes anymore. I thought I knew where Blizzard was going with their expansion pack, now I'm not sure :D. I still wonder why they touched macro mechanics when essentially no one was complaining about them. They're attempting some super drastic changes (which is good), but not really in areas where people actually care, I feel, so that's weird.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
September 04 2015 02:56 GMT
#92
finally creep recedes faster!

Curious to try to new mechanics.
playnice
Profile Joined October 2011
Malaysia299 Posts
September 04 2015 02:57 GMT
#93
On September 04 2015 11:47 Fanatic-Templar wrote:
Show nested quote +
On September 04 2015 11:43 playnice wrote:
On September 04 2015 11:21 Fanatic-Templar wrote:
I'm not sure what the point of free MULEs is. The only interesting thing about that thing was having to balance it with scans.

EDIT: I don't even care about automating them, but if they don't compete with scans then there's just no point at all to MULEs being in the game.

It's a respond to the "community" who depended on MULE mineral income rate for years. Without MULEs they are too "slow" or consistently "poor". It's mostly a change to please a group of vocal people who wants to play a certain way.


I'm actually fine with MULEs coming back. I'm even fine with auto-casting MULEs if that's the direction they want to go. I just don't understand why they made it non-competitive with scans.

Because the goal is not to add an interesting mechanic into the game. It is there as a crutch that is deemed necessary due to the responds given on the last patch and the reintroduction of Chronoboost. Having it compete with other scans or depot drop would make it a really lame crutch.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-09-04 03:10:16
September 04 2015 03:07 GMT
#94
To people wondering what's the difference between the auto-MULE and "just" hard-coding a faster harvesting rate or re-adjusting unit costs for Terran (they're essentially the same):

I wondered about that myself. As it stands, auto-mule is a really bland mechanic, no doubt about that: there is no action (because automatic) nor choice (because on cooldown instead of sharing the energy pool of scans) involved. The only thing that makes it remotely interesting for the game is that the opponent can target it instead of SCVs when harassing, and I actually wonder if it is worthwhile to do that or not.

It's kind of the same for zerg, they could have decided to spawn more larvae per hatch, but instead they went for a macro boost that we can kill more easily when harassing. The queen is a little better because it serves other purposes (while the MULE really just boosts your economy).

Auto-chrono is actually the only really nicely implemented one in my opinion. It removes the mechanical requirement (which was their goal), yet preserves all the potential for choice for the user. I just wish they had found something else for Zerg and Terran.
mel0n
Profile Joined February 2015
Australia13 Posts
Last Edited: 2015-09-04 03:22:45
September 04 2015 03:18 GMT
#95
On September 04 2015 10:45 Charoisaur wrote:

unless you want to allin or you have enough workers.


Are they not decisions? This whole "next thing you know they'll automate everything!" argument can go in the trash where it belongs. It's so ignorant and unintelligent and doesn't deserve to be entertained. It's a cry-baby argument that anyone can just spit out and feel good about themselves and I see it every time macro mechanics changes are brought up. I'm personally not happy with how they are changing the game as far as macro mechanics go but at least I'm not so dense and pessimistic to spew this stupid argument that just seems to be regurgitated by anyone without any actual criticism of the changes. Stop posting this argument and come back with something of substance please. The most automated thing in StarCraft right now is this ignorant point of view because it's posted day after day and thread after thread.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
Last Edited: 2015-09-04 03:27:23
September 04 2015 03:23 GMT
#96
Everything makes sense, but I don't think the ovi drop change was really needed. I mean really... I don't think I have ever seen anyone on stream even abuse early drops.

I do think I agree with some of the auto cast stuff for toss and terran. Just a nice clean answer to the eco probs they apparently had.

Originally I took issue with the auto cast, but this seems like a pretty good fix imo.

Also, 25 energy seems low for that overcharge...
Lexender
Profile Joined September 2013
Mexico2650 Posts
September 04 2015 03:24 GMT
#97
I only have to say, pylon PO is stupid.

Thats all, thanks for your attention.
Isarios
Profile Joined March 2014
United States153 Posts
September 04 2015 03:32 GMT
#98
I think LOTV should be delayed another year to try more stuff and rethink about what exactly the game should be.
I'm happy that Blizzard is trying new things. But I want this game to be great, not good.
Blahhh
TheWinks
Profile Joined July 2011
United States572 Posts
September 04 2015 03:36 GMT
#99
On September 04 2015 11:21 Fanatic-Templar wrote:
I'm not sure what the point of free MULEs is. The only interesting thing about that thing was having to balance it with scans.

EDIT: I don't even care about automating them, but if they don't compete with scans then there's just no point at all to MULEs being in the game.

It's because they've balanced terran assuming a super saturated mineral income, bio especially. Given the choice to go through and painfully rebalance the entire race without it or to reinstitute it and make that job far, far easier, they've opted for the latter.
johnbongham
Profile Joined April 2014
451 Posts
September 04 2015 03:43 GMT
#100
Zerg needs to make a queen to use a macro mechanic. Terran needs to make an orbital. Protoss needs to make what? Terran needs to wait 50 seconds after OC completion to use a scan. Also need an ebay to make a turret. Zerg needs spawning pool to make spore. Protoss can just open stargate or robo and have detection. What? All races start with 12 workers. Zerg needs to use workers to make buildings as do terran. Protoss needs a single probe to start warping in structures anywhere on the entire map that can also immediately go back to mining as the structure warps in. what? oracle with 13 range revelation? How can that even be countered? I already believe revelation lasts way too long and has way too big a radius in hots. Now its going to be even better? Nerfing medivac tank drops? Why? its already one of the most time consuming micro intensive things a terran has to do with a pretty high skill ceiling. You literally need to babysit it nonstop. Starting to think that blizzard forgot why things like mule, inject, and chronoboost were even in the game in the first place. I guess this expansion will be good if you still have a hardon for protoss bullcrap after 5 years. As if coll ht deathballs wern't already overkill, add the disrupter to the mix and auto supershield immortals and both bio and mech will be next to useless in tvp. Lets not forget mass carrier late game armies with interceptors that pretty much kill any army or structure in a single instant. Vikings manage to get 2 maybe 3 shots off if their lucky before disappearing forever. It'd be nice if the raven was still an option but the PPD is a joke now and the seeker missle was already super easy to micro against. Don't even need to talk about the ridiculous build time and high gas cost for a unit that barely does anything anymore.
Prev 1 2 3 4 5 6 7 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
OSC
21:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft255
Nina 128
StarCraft: Brood War
Movie 940
Icarus 12
League of Legends
JimRising 737
Counter-Strike
Stewie2K723
Super Smash Bros
hungrybox601
Heroes of the Storm
Khaldor130
Other Games
summit1g9648
ViBE208
XaKoH 179
NeuroSwarm142
RuFF_SC272
Organizations
Other Games
BasetradeTV16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH282
• practicex 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 43
• Diggity11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
BSL Open LAN 2025 - War…
2h 52m
RSL Revival
4h 52m
Classic vs TBD
WardiTV Invitational
5h 52m
Online Event
10h 52m
Afreeca Starleague
1d 4h
Barracks vs Mini
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.