• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:23
CEST 15:23
KST 22:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in?
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW General Discussion 25 Years Since Brood War Patch 1.08 BW animated web series: seeking contributors FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread PC Games Sales Thread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7400 users

LotV Beta Balance Update — September 3 2015 - Page 2

Forum Index > Legacy of the Void
341 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 03 2015 23:34 GMT
#21
On September 04 2015 08:25 TheWinks wrote:
The automule spams the same patch over and over and over unless it tries to start mining the moment before the old mule dies. This is awful behavior. Optimal macro means having to manually control your mules.

The CCs should do something like prioritize the highest patch or have a secondary mule rally somehow. My dream behavior would be having a mule rally button where you pick a mineral line and then the mule calldown prioritizes the highest patch in that field.

they should just set the mule drop to the CC rally location, problem solved.
vibeo gane,
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 03 2015 23:35 GMT
#22
Can't play until the weekend. I am really interested in how blinding cloud and ravager 13 range change the TvZ matchup with regards to siege tanks.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 03 2015 23:43 GMT
#23
I kinda wish the ravager was at like 12 range instead of 13. So that you have to look for slight weaknesses against siege tanks.

I think this upgrade will also help quite a bit vs. liberator harass, which makes me happy.
Magnifico
Profile Joined March 2013
1958 Posts
September 04 2015 00:04 GMT
#24
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 04 2015 00:08 GMT
#25
On September 04 2015 09:04 Tiaraju9 wrote:
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.

But (the old) inject is time sensitive. As a Terran I was always impressed when someone had the rythm of injects. With CB you set it on something and leave it until you want to change it. This cannot be harder than timing injects.
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
Last Edited: 2015-09-04 00:09:07
September 04 2015 00:08 GMT
#26
I think the auto-mule and auto-chrono implementations are rather quick ones just for testing purposes. Obviously the auto-mule should either cycle through each mineral patch on each cast or follow the rally of the OC, and the auto-chrono should cycle through each Nexus every time you place it on another building.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
WhiteLuminous
Profile Joined July 2015
43 Posts
September 04 2015 00:11 GMT
#27
On September 04 2015 09:08 DeadByDawn wrote:
Show nested quote +
On September 04 2015 09:04 Tiaraju9 wrote:
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.

But (the old) inject is time sensitive. As a Terran I was always impressed when someone had the rythm of injects. With CB you set it on something and leave it until you want to change it. This cannot be harder than timing injects.


I'm not going to say that the new Chrono is harder than Larvae injects, but you do have to remember which nexus is chronoing which structure. I try to chrono my second forge and then my first forge stops chronoing so I have to specifically select my second nexus to chrono my first forge...

This is arguably harder than old Chrono.
parkufarku
Profile Blog Joined March 2014
882 Posts
September 04 2015 00:11 GMT
#28
Calldown: MULE is back.
Ability is set to autocast on nearby minerals.
No energy cost.
Now has a cooldown.
30 range from casting Orbital Command.
Harvest amount decreased to 40 from 45.

40 per trip still sounds incredibly OP. Looks like enough Terrans whined that Chronoboost / Inject got nerfed while T's macro remains relatively unchanged
BamBam
Profile Blog Joined November 2009
745 Posts
September 04 2015 00:19 GMT
#29
On September 04 2015 09:11 parkufarku wrote:
Calldown: MULE is back.
Ability is set to autocast on nearby minerals.
No energy cost.
Now has a cooldown.
30 range from casting Orbital Command.
Harvest amount decreased to 40 from 45.

40 per trip still sounds incredibly OP. Looks like enough Terrans whined that Chronoboost / Inject got nerfed while T's macro remains relatively unchanged


Actually its a buff from HOTS when they only carried 30 minerals;

http://wiki.teamliquid.net/starcraft2/MULE

Cant say that I agree with nerfing zerg's only form of early harass (drop overlords). Hell it just doesnt make any sense that at the beginning of these patches it was all about harassment and skirmishing battles, and now its like they want to go the opposite direction. WHY?!

What probably astounds me the most is the buff to carriers... like they need any help.
"two is way better than twice as one" - artosis
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2015-09-04 00:23:42
September 04 2015 00:21 GMT
#30
On September 04 2015 09:11 parkufarku wrote:
Calldown: MULE is back.
Ability is set to autocast on nearby minerals.
No energy cost.
Now has a cooldown.
30 range from casting Orbital Command.
Harvest amount decreased to 40 from 45.

40 per trip still sounds incredibly OP. Looks like enough Terrans whined that Chronoboost / Inject got nerfed while T's macro remains relatively unchanged

I think that this is balanced around the fact that you can not drop the mule hammer anymore due to the cast range.

Don't forget that the OC costs 150 minerals and you lose two workers whilst it builds which is ~ 90 minerals per minute less permanently.
johnbongham
Profile Joined April 2014
451 Posts
September 04 2015 00:22 GMT
#31
12 range revelation....100 energy scans. wth?
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-09-04 00:23:43
September 04 2015 00:23 GMT
#32
On September 04 2015 09:11 WhiteLuminous wrote:
Show nested quote +
On September 04 2015 09:08 DeadByDawn wrote:
On September 04 2015 09:04 Tiaraju9 wrote:
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.

But (the old) inject is time sensitive. As a Terran I was always impressed when someone had the rythm of injects. With CB you set it on something and leave it until you want to change it. This cannot be harder than timing injects.


I'm not going to say that the new Chrono is harder than Larvae injects, but you do have to remember which nexus is chronoing which structure. I try to chrono my second forge and then my first forge stops chronoing so I have to specifically select my second nexus to chrono my first forge...

This is arguably harder than old Chrono.


On top of all that, now we need to be SUPER careful with our pylon and gateway placement. For each pylon we build, one need to assess if its good to power gateways, to use photon overcharge and to prevent ling runby.

I'm not kidding when I say that Protoss macro in LotV is HARDER than in HotS.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-09-04 00:25:23
September 04 2015 00:23 GMT
#33
On September 04 2015 09:19 Energizer wrote:
Show nested quote +
On September 04 2015 09:11 parkufarku wrote:
Calldown: MULE is back.
Ability is set to autocast on nearby minerals.
No energy cost.
Now has a cooldown.
30 range from casting Orbital Command.
Harvest amount decreased to 40 from 45.

40 per trip still sounds incredibly OP. Looks like enough Terrans whined that Chronoboost / Inject got nerfed while T's macro remains relatively unchanged


Actually its a buff from HOTS when they only carried 30 minerals;

http://wiki.teamliquid.net/starcraft2/MULE

In legacy they make 6 trips.

9 x 30 = 270 <- hots
6 x 45 = 270
6 x 40 = 240 <- live beta

I didn't see it, but apparently they still can die on their last trip on far minerals, making it only 200 minerals.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 04 2015 00:25 GMT
#34
On September 04 2015 09:23 Tiaraju9 wrote:
Show nested quote +
On September 04 2015 09:11 WhiteLuminous wrote:
On September 04 2015 09:08 DeadByDawn wrote:
On September 04 2015 09:04 Tiaraju9 wrote:
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.

But (the old) inject is time sensitive. As a Terran I was always impressed when someone had the rythm of injects. With CB you set it on something and leave it until you want to change it. This cannot be harder than timing injects.


I'm not going to say that the new Chrono is harder than Larvae injects, but you do have to remember which nexus is chronoing which structure. I try to chrono my second forge and then my first forge stops chronoing so I have to specifically select my second nexus to chrono my first forge...

This is arguably harder than old Chrono.


On top of all that, now we need to be SUPER careful with our pylon and gateway placement. For each pylon we build, one need to assess if its good to power gateways, to use photon overcharge and to prevent ling runby.

I'm not kidding when I say that Protoss macro in LotV is HARDER than in HotS.

Tracking what Nexus is chrono boosting what is ridiculous. The game should show one of those lines (like it does for the target of a widow mine) that shows where the Nexus is linked to.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 04 2015 00:27 GMT
#35
On September 04 2015 09:23 TheWinks wrote:
Show nested quote +
On September 04 2015 09:19 Energizer wrote:
On September 04 2015 09:11 parkufarku wrote:
Calldown: MULE is back.
Ability is set to autocast on nearby minerals.
No energy cost.
Now has a cooldown.
30 range from casting Orbital Command.
Harvest amount decreased to 40 from 45.

40 per trip still sounds incredibly OP. Looks like enough Terrans whined that Chronoboost / Inject got nerfed while T's macro remains relatively unchanged


Actually its a buff from HOTS when they only carried 30 minerals;

http://wiki.teamliquid.net/starcraft2/MULE

In legacy they make 6 trips.

9 x 30 = 270 <- hots
6 x 45 = 270
6 x 40 = 240 <- live beta

I didn't see it, but apparently they still can die on their last trip on far minerals, making it only 200 minerals.


Which with the lost of two workers whilst the OC builds means that (per minute) you get about 100 minerals extra. Woohoo OP!
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-09-04 00:29:08
September 04 2015 00:28 GMT
#36
On September 04 2015 09:25 DeadByDawn wrote:
Show nested quote +
On September 04 2015 09:23 Tiaraju9 wrote:
On September 04 2015 09:11 WhiteLuminous wrote:
On September 04 2015 09:08 DeadByDawn wrote:
On September 04 2015 09:04 Tiaraju9 wrote:
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.

But (the old) inject is time sensitive. As a Terran I was always impressed when someone had the rythm of injects. With CB you set it on something and leave it until you want to change it. This cannot be harder than timing injects.


I'm not going to say that the new Chrono is harder than Larvae injects, but you do have to remember which nexus is chronoing which structure. I try to chrono my second forge and then my first forge stops chronoing so I have to specifically select my second nexus to chrono my first forge...

This is arguably harder than old Chrono.


On top of all that, now we need to be SUPER careful with our pylon and gateway placement. For each pylon we build, one need to assess if its good to power gateways, to use photon overcharge and to prevent ling runby.

I'm not kidding when I say that Protoss macro in LotV is HARDER than in HotS.

Tracking what Nexus is chrono boosting what is ridiculous. The game should show one of those lines (like it does for the target of a widow mine) that shows where the Nexus is linked to.


Yep. This new iteration is not elegant at all. I played five games so far.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
September 04 2015 00:29 GMT
#37
"macro mechanics aren't strategic enough"

"so let's automate it!"

srsly
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
johnbongham
Profile Joined April 2014
451 Posts
September 04 2015 00:32 GMT
#38
Does blizz really think these drastic changes are going to reinvigorate the scene? All I see happening is plenty of people refusing to switch expansions and maybe a few new people get into starcraft and we end up with yet another split scene.
LHK
Profile Joined May 2015
204 Posts
September 04 2015 00:35 GMT
#39
If they're worried about tank drops being too strong early, why don't' they revert the Siege Mode research from WoL? It makes the timing more of an investment and hits a fair bit later. Not to mention plenty of people feel mech is too strong and should be slowed down a tad.
-Laura
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 04 2015 00:40 GMT
#40
On September 04 2015 09:35 LHK wrote:
If they're worried about tank drops being too strong early, why don't' they revert the Siege Mode research from WoL? It makes the timing more of an investment and hits a fair bit later. Not to mention plenty of people feel mech is too strong and should be slowed down a tad.

I believe that change was a response to the strength of Protoss all-ins in HotS. I feel that those all-ins are a little stronger now if anything. I cannot see this change ever being reverted. The 0.75 delay should help Zerg deal with this much easier if they have speedlings.
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#11
IntoTheiNu 938
WardiTV687
RotterdaM674
Rex150
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 674
Rex 150
Codebar 52
StarCraft: Brood War
Britney 33866
Calm 11994
Sea 11668
EffOrt 816
Shuttle 732
BeSt 498
Mini 441
Hyuk 390
ggaemo 303
actioN 299
[ Show more ]
Light 284
Snow 232
Soulkey 222
Hyun 182
Rush 169
Last 149
hero 86
Free 57
Mind 54
[sc1f]eonzerg 46
sorry 43
Sharp 42
ToSsGirL 41
JYJ 40
scan(afreeca) 39
Killer 38
sSak 27
Sacsri 24
soO 22
Movie 20
Barracks 20
NaDa 17
zelot 17
IntoTheRainbow 16
GoRush 15
JulyZerg 13
Noble 12
Hm[arnc] 12
Terrorterran 9
Icarus 7
ajuk12(nOOB) 4
Rock 2
Dota 2
Dendi1699
XcaliburYe466
qojqva363
syndereN291
Counter-Strike
zeus458
edward137
kRYSTAL_34
Other Games
singsing2984
Liquid`RaSZi1375
B2W.Neo726
hiko710
Lowko642
DeMusliM322
byalli305
crisheroes298
Pyrionflax183
ArmadaUGS166
amsayoshi44
Organizations
Other Games
BasetradeTV150
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6110
• Jankos3808
• TFBlade552
Upcoming Events
Maestros of the Game
1h 37m
Classic vs Lambo
Clem vs Maru
Replay Cast
10h 37m
The PondCast
20h 37m
Maestros of the Game
1d 1h
Serral vs Rogue
herO vs SHIN
OSC
1d 9h
Replay Cast
1d 10h
Maestros of the Game
2 days
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
4 days
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.