• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:54
CET 17:54
KST 01:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0218LiuLi Cup: 2025 Grand Finals (Feb 10-16)25Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1915 users

LotV Beta Balance Update — September 3 2015 - Page 2

Forum Index > Legacy of the Void
341 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 03 2015 23:34 GMT
#21
On September 04 2015 08:25 TheWinks wrote:
The automule spams the same patch over and over and over unless it tries to start mining the moment before the old mule dies. This is awful behavior. Optimal macro means having to manually control your mules.

The CCs should do something like prioritize the highest patch or have a secondary mule rally somehow. My dream behavior would be having a mule rally button where you pick a mineral line and then the mule calldown prioritizes the highest patch in that field.

they should just set the mule drop to the CC rally location, problem solved.
vibeo gane,
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 03 2015 23:35 GMT
#22
Can't play until the weekend. I am really interested in how blinding cloud and ravager 13 range change the TvZ matchup with regards to siege tanks.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 03 2015 23:43 GMT
#23
I kinda wish the ravager was at like 12 range instead of 13. So that you have to look for slight weaknesses against siege tanks.

I think this upgrade will also help quite a bit vs. liberator harass, which makes me happy.
Magnifico
Profile Joined March 2013
1958 Posts
September 04 2015 00:04 GMT
#24
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 04 2015 00:08 GMT
#25
On September 04 2015 09:04 Tiaraju9 wrote:
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.

But (the old) inject is time sensitive. As a Terran I was always impressed when someone had the rythm of injects. With CB you set it on something and leave it until you want to change it. This cannot be harder than timing injects.
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
Last Edited: 2015-09-04 00:09:07
September 04 2015 00:08 GMT
#26
I think the auto-mule and auto-chrono implementations are rather quick ones just for testing purposes. Obviously the auto-mule should either cycle through each mineral patch on each cast or follow the rally of the OC, and the auto-chrono should cycle through each Nexus every time you place it on another building.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
WhiteLuminous
Profile Joined July 2015
43 Posts
September 04 2015 00:11 GMT
#27
On September 04 2015 09:08 DeadByDawn wrote:
Show nested quote +
On September 04 2015 09:04 Tiaraju9 wrote:
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.

But (the old) inject is time sensitive. As a Terran I was always impressed when someone had the rythm of injects. With CB you set it on something and leave it until you want to change it. This cannot be harder than timing injects.


I'm not going to say that the new Chrono is harder than Larvae injects, but you do have to remember which nexus is chronoing which structure. I try to chrono my second forge and then my first forge stops chronoing so I have to specifically select my second nexus to chrono my first forge...

This is arguably harder than old Chrono.
parkufarku
Profile Blog Joined March 2014
882 Posts
September 04 2015 00:11 GMT
#28
Calldown: MULE is back.
Ability is set to autocast on nearby minerals.
No energy cost.
Now has a cooldown.
30 range from casting Orbital Command.
Harvest amount decreased to 40 from 45.

40 per trip still sounds incredibly OP. Looks like enough Terrans whined that Chronoboost / Inject got nerfed while T's macro remains relatively unchanged
BamBam
Profile Blog Joined November 2009
745 Posts
September 04 2015 00:19 GMT
#29
On September 04 2015 09:11 parkufarku wrote:
Calldown: MULE is back.
Ability is set to autocast on nearby minerals.
No energy cost.
Now has a cooldown.
30 range from casting Orbital Command.
Harvest amount decreased to 40 from 45.

40 per trip still sounds incredibly OP. Looks like enough Terrans whined that Chronoboost / Inject got nerfed while T's macro remains relatively unchanged


Actually its a buff from HOTS when they only carried 30 minerals;

http://wiki.teamliquid.net/starcraft2/MULE

Cant say that I agree with nerfing zerg's only form of early harass (drop overlords). Hell it just doesnt make any sense that at the beginning of these patches it was all about harassment and skirmishing battles, and now its like they want to go the opposite direction. WHY?!

What probably astounds me the most is the buff to carriers... like they need any help.
"two is way better than twice as one" - artosis
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2015-09-04 00:23:42
September 04 2015 00:21 GMT
#30
On September 04 2015 09:11 parkufarku wrote:
Calldown: MULE is back.
Ability is set to autocast on nearby minerals.
No energy cost.
Now has a cooldown.
30 range from casting Orbital Command.
Harvest amount decreased to 40 from 45.

40 per trip still sounds incredibly OP. Looks like enough Terrans whined that Chronoboost / Inject got nerfed while T's macro remains relatively unchanged

I think that this is balanced around the fact that you can not drop the mule hammer anymore due to the cast range.

Don't forget that the OC costs 150 minerals and you lose two workers whilst it builds which is ~ 90 minerals per minute less permanently.
johnbongham
Profile Joined April 2014
451 Posts
September 04 2015 00:22 GMT
#31
12 range revelation....100 energy scans. wth?
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-09-04 00:23:43
September 04 2015 00:23 GMT
#32
On September 04 2015 09:11 WhiteLuminous wrote:
Show nested quote +
On September 04 2015 09:08 DeadByDawn wrote:
On September 04 2015 09:04 Tiaraju9 wrote:
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.

But (the old) inject is time sensitive. As a Terran I was always impressed when someone had the rythm of injects. With CB you set it on something and leave it until you want to change it. This cannot be harder than timing injects.


I'm not going to say that the new Chrono is harder than Larvae injects, but you do have to remember which nexus is chronoing which structure. I try to chrono my second forge and then my first forge stops chronoing so I have to specifically select my second nexus to chrono my first forge...

This is arguably harder than old Chrono.


On top of all that, now we need to be SUPER careful with our pylon and gateway placement. For each pylon we build, one need to assess if its good to power gateways, to use photon overcharge and to prevent ling runby.

I'm not kidding when I say that Protoss macro in LotV is HARDER than in HotS.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-09-04 00:25:23
September 04 2015 00:23 GMT
#33
On September 04 2015 09:19 Energizer wrote:
Show nested quote +
On September 04 2015 09:11 parkufarku wrote:
Calldown: MULE is back.
Ability is set to autocast on nearby minerals.
No energy cost.
Now has a cooldown.
30 range from casting Orbital Command.
Harvest amount decreased to 40 from 45.

40 per trip still sounds incredibly OP. Looks like enough Terrans whined that Chronoboost / Inject got nerfed while T's macro remains relatively unchanged


Actually its a buff from HOTS when they only carried 30 minerals;

http://wiki.teamliquid.net/starcraft2/MULE

In legacy they make 6 trips.

9 x 30 = 270 <- hots
6 x 45 = 270
6 x 40 = 240 <- live beta

I didn't see it, but apparently they still can die on their last trip on far minerals, making it only 200 minerals.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 04 2015 00:25 GMT
#34
On September 04 2015 09:23 Tiaraju9 wrote:
Show nested quote +
On September 04 2015 09:11 WhiteLuminous wrote:
On September 04 2015 09:08 DeadByDawn wrote:
On September 04 2015 09:04 Tiaraju9 wrote:
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.

But (the old) inject is time sensitive. As a Terran I was always impressed when someone had the rythm of injects. With CB you set it on something and leave it until you want to change it. This cannot be harder than timing injects.


I'm not going to say that the new Chrono is harder than Larvae injects, but you do have to remember which nexus is chronoing which structure. I try to chrono my second forge and then my first forge stops chronoing so I have to specifically select my second nexus to chrono my first forge...

This is arguably harder than old Chrono.


On top of all that, now we need to be SUPER careful with our pylon and gateway placement. For each pylon we build, one need to assess if its good to power gateways, to use photon overcharge and to prevent ling runby.

I'm not kidding when I say that Protoss macro in LotV is HARDER than in HotS.

Tracking what Nexus is chrono boosting what is ridiculous. The game should show one of those lines (like it does for the target of a widow mine) that shows where the Nexus is linked to.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 04 2015 00:27 GMT
#35
On September 04 2015 09:23 TheWinks wrote:
Show nested quote +
On September 04 2015 09:19 Energizer wrote:
On September 04 2015 09:11 parkufarku wrote:
Calldown: MULE is back.
Ability is set to autocast on nearby minerals.
No energy cost.
Now has a cooldown.
30 range from casting Orbital Command.
Harvest amount decreased to 40 from 45.

40 per trip still sounds incredibly OP. Looks like enough Terrans whined that Chronoboost / Inject got nerfed while T's macro remains relatively unchanged


Actually its a buff from HOTS when they only carried 30 minerals;

http://wiki.teamliquid.net/starcraft2/MULE

In legacy they make 6 trips.

9 x 30 = 270 <- hots
6 x 45 = 270
6 x 40 = 240 <- live beta

I didn't see it, but apparently they still can die on their last trip on far minerals, making it only 200 minerals.


Which with the lost of two workers whilst the OC builds means that (per minute) you get about 100 minerals extra. Woohoo OP!
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-09-04 00:29:08
September 04 2015 00:28 GMT
#36
On September 04 2015 09:25 DeadByDawn wrote:
Show nested quote +
On September 04 2015 09:23 Tiaraju9 wrote:
On September 04 2015 09:11 WhiteLuminous wrote:
On September 04 2015 09:08 DeadByDawn wrote:
On September 04 2015 09:04 Tiaraju9 wrote:
The new chronoboost is a nightmare to use. You have to individually select the nexus if you want to put that nexus's chronoboost in some place. Imagine doing that with three nexus.

It's harder than inject.

But (the old) inject is time sensitive. As a Terran I was always impressed when someone had the rythm of injects. With CB you set it on something and leave it until you want to change it. This cannot be harder than timing injects.


I'm not going to say that the new Chrono is harder than Larvae injects, but you do have to remember which nexus is chronoing which structure. I try to chrono my second forge and then my first forge stops chronoing so I have to specifically select my second nexus to chrono my first forge...

This is arguably harder than old Chrono.


On top of all that, now we need to be SUPER careful with our pylon and gateway placement. For each pylon we build, one need to assess if its good to power gateways, to use photon overcharge and to prevent ling runby.

I'm not kidding when I say that Protoss macro in LotV is HARDER than in HotS.

Tracking what Nexus is chrono boosting what is ridiculous. The game should show one of those lines (like it does for the target of a widow mine) that shows where the Nexus is linked to.


Yep. This new iteration is not elegant at all. I played five games so far.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
September 04 2015 00:29 GMT
#37
"macro mechanics aren't strategic enough"

"so let's automate it!"

srsly
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
johnbongham
Profile Joined April 2014
451 Posts
September 04 2015 00:32 GMT
#38
Does blizz really think these drastic changes are going to reinvigorate the scene? All I see happening is plenty of people refusing to switch expansions and maybe a few new people get into starcraft and we end up with yet another split scene.
LHK
Profile Joined May 2015
204 Posts
September 04 2015 00:35 GMT
#39
If they're worried about tank drops being too strong early, why don't' they revert the Siege Mode research from WoL? It makes the timing more of an investment and hits a fair bit later. Not to mention plenty of people feel mech is too strong and should be slowed down a tad.
-Laura
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 04 2015 00:40 GMT
#40
On September 04 2015 09:35 LHK wrote:
If they're worried about tank drops being too strong early, why don't' they revert the Siege Mode research from WoL? It makes the timing more of an investment and hits a fair bit later. Not to mention plenty of people feel mech is too strong and should be slowed down a tad.

I believe that change was a response to the strength of Protoss all-ins in HotS. I feel that those all-ins are a little stronger now if anything. I cannot see this change ever being reverted. The 0.75 delay should help Zerg deal with this much easier if they have speedlings.
Prev 1 2 3 4 5 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 568
BRAT_OK 39
StarCraft: Brood War
Britney 41147
Calm 2362
Hyuk 861
Flash 814
Jaedong 799
firebathero 491
Soulkey 148
Rush 101
Hm[arnc] 46
Movie 35
[ Show more ]
Aegong 33
soO 32
Shinee 32
Rock 31
HiyA 26
Free 23
IntoTheRainbow 19
910 19
yabsab 18
Shine 10
JulyZerg 10
ivOry 5
Dota 2
Gorgc8148
Fuzer 193
febbydoto9
Counter-Strike
fl0m5121
shoxiejesuss3289
byalli629
Super Smash Bros
Mew2King80
Heroes of the Storm
Khaldor704
Liquid`Hasu464
Trikslyr74
MindelVK47
Other Games
gofns17190
FrodaN2112
Grubby1582
Mlord640
crisheroes470
Hui .162
KnowMe141
Organizations
Counter-Strike
PGL42216
Other Games
EGCTV1210
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 82
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix16
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Shiphtur260
Upcoming Events
PSISTORM Gaming Misc
1m
RSL Revival
1h 6m
AI Arena Tournament
3h 6m
Replay Cast
7h 6m
Sparkling Tuna Cup
17h 6m
LiuLi Cup
18h 6m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
1d 1h
Replay Cast
1d 7h
Replay Cast
1d 16h
Wardi Open
1d 19h
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Escore Tournament S1: W8
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.