• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:24
CET 13:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool39Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group A [Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12514 users

Community Feedback Update - August 21 - Page 5

Forum Index > Legacy of the Void
419 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 19 20 21 Next All
xtorn
Profile Blog Joined December 2013
4060 Posts
August 21 2015 21:35 GMT
#81
Introducing auto-build on units


The community suggested this?

Hoookay
Life - forever the Legend in my heart
[PkF] Wire
Profile Joined March 2013
France24238 Posts
August 21 2015 21:35 GMT
#82
On August 22 2015 06:31 a_flayer wrote:
Show nested quote +
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
August 21 2015 21:39 GMT
#83
On August 22 2015 06:35 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D
LiquidDota Staff@BluemoonGG_
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
August 21 2015 21:39 GMT
#84
I'm already waiting for proxy gateways to become a thing with the current warp-in change


No need to wait, i throw them up all the time now when i get lots of gateways. It's easier than controlling 5 warp prisms around
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
tshi
Profile Joined September 2012
United States2495 Posts
August 21 2015 21:40 GMT
#85
will explore things to find their own solutions rather than immediately jumping to extreme conclusions.


hahahahaha
scrub - inexperienced player with relatively little skill and excessive arrogance
[PkF] Wire
Profile Joined March 2013
France24238 Posts
August 21 2015 21:42 GMT
#86
On August 22 2015 06:39 BluemoonSC wrote:
Show nested quote +
On August 22 2015 06:35 [PkF] Wire wrote:
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D

Warp prism is the most OP thing you can get for 200 minerals in the current build. By far.
IceBerrY
Profile Joined February 2012
Germany220 Posts
August 21 2015 21:44 GMT
#87
On August 22 2015 06:35 xtorn wrote:
Show nested quote +
Introducing auto-build on units


The community suggested this?

Hoookay


The fact that they actually tested it, is kind of sad. Almost as if they have to much time... ohh wait?!
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-08-21 21:48:44
August 21 2015 21:45 GMT
#88
Very nice update, good read. I really enjoy this communication.

Aaaaand I'm glad they think autobuild units sucks lol.
Neosteel Enthusiast
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
August 21 2015 21:49 GMT
#89
On August 22 2015 06:42 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:39 BluemoonSC wrote:
On August 22 2015 06:35 [PkF] Wire wrote:
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D

Warp prism is the most OP thing you can get for 200 minerals in the current build. By far.


and the robo bay is a natural follow up for disruptors too, so its common to see them with speed. glhf leaving your base :D
LiquidDota Staff@BluemoonGG_
andrewlt
Profile Joined August 2009
United States7702 Posts
August 21 2015 21:49 GMT
#90
The ravager change is just dumb. Siege tanks are there to out range everything. The concept itself is just poor.
Naracs_Duc
Profile Joined August 2015
746 Posts
August 21 2015 21:57 GMT
#91
I still don't see how 2 second warp ins are "OP" when it only matters on the first warp in... every warp in after the first warp in when Warp Gate finishes is still limited by unit cooldown. It taking 2 seconds instead of 5 seconds is relatively small.
imre
Profile Blog Joined November 2011
France9263 Posts
August 21 2015 22:00 GMT
#92
On August 22 2015 06:35 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.

To be honest for warp ins stuff you can use a proxy gate but not the in your face one you'll need for a reduced range overcharge.
Zest fanboy.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-08-21 22:31:53
August 21 2015 22:29 GMT
#93
On August 22 2015 06:57 Naracs_Duc wrote:
I still don't see how 2 second warp ins are "OP" when it only matters on the first warp in... every warp in after the first warp in when Warp Gate finishes is still limited by unit cooldown. It taking 2 seconds instead of 5 seconds is relatively small.


You're limited by unit cooldown for HOW MUCH army you can make - but no matter what you make, if it's on the enemy side of the map it'll take about 80% of a marine production cycle longer. No matter if it's 1 production cycle or zealots or 5, delay is the same

also they're unable to defend themselves while warping in for literally 15 real seconds.

2 second warp in is more that you can warp under enemies that are dropping and such in your real base, while in WOL/HOTS they'd just kill your half warped in units and continue killing your base now that you can't warp anything else in. With warp in duration halved for nexus and warpgate pylons, you can blap 10 units out of nowhere before anyone can respond
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Bareleon
Profile Blog Joined May 2011
371 Posts
August 21 2015 22:41 GMT
#94
If the collo gets buffed again I am probably going to quit the game and not watch much lotv anymore. Collo is too boring to watch.

I like the immortal's ability. It softens up the unit's hard counters.
epi
Profile Joined January 2010
Canada115 Posts
August 21 2015 22:45 GMT
#95
On August 22 2015 02:55 SetGuitarsToKill wrote:
We didn’t quite agree with some of the other main arguments in this area. We feel that the consequences of not scouting if the opponent is going for Oracles or a Dark Shrine is just StarCraft II, not a case of Protoss being gimmicky. For example, if I’m going mech and I don’t scout that the opponent is going fast Spire, I could be at a huge disadvantage because my AA isn’t out yet. The same goes for things like proxy cloaked Banshee, Baneling bust, or any strategy any race can do that requires scouting and reacting. Scouting is a critical component of StarCraft II, and we want to increase its importance in Legacy of the Void.


Is anyone else really concerned about this? Scouting is already, in my estimation, way too important in SC2, and I'm not sure how they can increase its importance without turning the game into rock-paper-scissors. It's already bad that scouting in SC2 is limited to direct observation - in other words, you need to actually see the tech building to counter it. You can't just scout their base and see that something is missing, and know that your opponent is Up To Something; there are just too many things they could be doing for that to be enough information. What's worse is that if you miss a scout you're almost always punished by immediately losing the game or taking so much damage that the game is effectively lost.

The times when people don't scout what's coming and still manage to pull themselves out of it are extremely rare and usually the result of one or more lucky guesses. It's just extremely punishing, especially to new players, but also to pros, and it reduces the watchability of SC2 as an eSport because of the large number of non-games that occur when a scout gets missed. And it's not like scouting is easy - tech and structures can be hidden all over the map, and top level Korean pros regularly fail to scout things still despite trying. I'm not saying failure to scout shouldn't cause disadvantage, but I think losing the game is far too large of one. We wouldn't tolerate it if failure to inject or chrono-boost on time caused an instant loss. Instead, when you fail to execute a macro mechanic you get a small disadvantage and repeated failure builds up into a large and eventually game-losing disadvantage. Why should scouting be any different?
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-08-21 22:57:19
August 21 2015 22:56 GMT
#96
On August 22 2015 06:35 xtorn wrote:
Show nested quote +
Introducing auto-build on units


The community suggested this?

Hoookay

Almost all the posts about this were sarcastic in response to the concept of auto inject. Someone in the feedback chain made a mistake.
digmouse
Profile Blog Joined November 2010
China6330 Posts
Last Edited: 2015-08-21 23:23:01
August 21 2015 23:22 GMT
#97
Good feedback all in all, but why in the world did they even consider testing auto building units?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
August 22 2015 00:05 GMT
#98
On August 22 2015 06:42 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:39 BluemoonSC wrote:
On August 22 2015 06:35 [PkF] Wire wrote:
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D

Warp prism is the most OP thing you can get for 200 minerals in the current build. By far.


Tvp atm is completely unplayable. Protoss simply outproduces terran by a wide margin and any type of abuseage of the warp prism leads terran at no chance.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2015-08-22 00:15:15
August 22 2015 00:10 GMT
#99
Pls don't ever buff Colossi back to its current stat in HotS. Protoss don't fucking need 3 AoE units. And for fuck sake Siege tank doesn't need another counter.
usopsama
Profile Joined April 2008
6502 Posts
August 22 2015 00:17 GMT
#100
Buff the siege tank damage already. T_T
Prev 1 2 3 4 5 6 7 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#79
WardiTV326
OGKoka 198
Rex86
IntoTheiNu 14
Liquipedia
Afreeca Starleague
10:00
Ro24 Group A
Sharp vs Scan
Rain vs Mong
Afreeca ASL 9614
StarCastTV_EN234
LiquipediaDiscussion
Replay Cast
09:00
WardiTV Mondays #75
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko333
OGKoka 198
Harstem 168
ProTech127
Rex 86
LamboSC2 44
MindelVK 13
StarCraft: Brood War
Calm 15931
Flash 6202
Bisu 4378
Horang2 2303
Jaedong 1486
BeSt 798
Hyuk 678
Light 419
Stork 340
Pusan 293
[ Show more ]
Zeus 245
Larva 169
Leta 150
Snow 102
Rush 87
PianO 86
Nal_rA 68
Killer 65
ToSsGirL 57
Backho 55
Sea.KH 42
NotJumperer 36
yabsab 24
Hm[arnc] 24
Shinee 23
Bale 19
Terrorterran 18
Icarus 18
GoRush 15
soO 12
Noble 12
Movie 10
IntoTheRainbow 10
zelot 8
ajuk12(nOOB) 7
[sc1f]eonzerg 4
Dota 2
Gorgc3862
Counter-Strike
fl0m2064
olofmeister1558
byalli196
Super Smash Bros
Westballz10
Other Games
singsing1403
B2W.Neo680
XBOCT490
crisheroes304
hiko263
shoxiejesuss240
Sick134
Mew2King69
ArmadaUGS28
Organizations
StarCraft: Brood War
UltimateBattle 245
Dota 2
PGL Dota 2 - Main Stream62
StarCraft: Brood War
lovetv 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Monday Night Weeklies
4h 36m
Sparkling Tuna Cup
21h 36m
Afreeca Starleague
21h 36m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 20h
Afreeca Starleague
1d 21h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 22h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.