Introducing auto-build on units
The community suggested this?
Hoookay
Forum Index > Legacy of the Void |
xtorn
4060 Posts
Introducing auto-build on units The community suggested this? Hoookay | ||
[PkF] Wire
France24192 Posts
On August 22 2015 06:31 a_flayer wrote: Show nested quote + On August 22 2015 05:48 [PkF] Wire wrote: On August 22 2015 03:51 sAsImre wrote: On August 22 2015 03:49 IeZaeL wrote: Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy. defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins. Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes. It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse? I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind. | ||
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BluemoonSC
SoCal8908 Posts
On August 22 2015 06:35 [PkF] Wire wrote: Show nested quote + On August 22 2015 06:31 a_flayer wrote: On August 22 2015 05:48 [PkF] Wire wrote: On August 22 2015 03:51 sAsImre wrote: On August 22 2015 03:49 IeZaeL wrote: Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy. defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins. Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes. It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse? I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind. nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit. as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D | ||
Cyro
United Kingdom20282 Posts
I'm already waiting for proxy gateways to become a thing with the current warp-in change No need to wait, i throw them up all the time now when i get lots of gateways. It's easier than controlling 5 warp prisms around ![]() | ||
tshi
United States2495 Posts
will explore things to find their own solutions rather than immediately jumping to extreme conclusions. hahahahaha | ||
[PkF] Wire
France24192 Posts
On August 22 2015 06:39 BluemoonSC wrote: Show nested quote + On August 22 2015 06:35 [PkF] Wire wrote: On August 22 2015 06:31 a_flayer wrote: On August 22 2015 05:48 [PkF] Wire wrote: On August 22 2015 03:51 sAsImre wrote: On August 22 2015 03:49 IeZaeL wrote: Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy. defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins. Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes. It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse? I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind. nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit. as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D Warp prism is the most OP thing you can get for 200 minerals in the current build. By far. | ||
IceBerrY
Germany220 Posts
On August 22 2015 06:35 xtorn wrote: The community suggested this? Hoookay The fact that they actually tested it, is kind of sad. Almost as if they have to much time... ohh wait?! | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
Aaaaand I'm glad they think autobuild units sucks lol. | ||
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BluemoonSC
SoCal8908 Posts
On August 22 2015 06:42 [PkF] Wire wrote: Show nested quote + On August 22 2015 06:39 BluemoonSC wrote: On August 22 2015 06:35 [PkF] Wire wrote: On August 22 2015 06:31 a_flayer wrote: On August 22 2015 05:48 [PkF] Wire wrote: On August 22 2015 03:51 sAsImre wrote: On August 22 2015 03:49 IeZaeL wrote: Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy. defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins. Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes. It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse? I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind. nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit. as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D Warp prism is the most OP thing you can get for 200 minerals in the current build. By far. and the robo bay is a natural follow up for disruptors too, so its common to see them with speed. glhf leaving your base :D | ||
andrewlt
United States7702 Posts
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Naracs_Duc
746 Posts
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imre
France9263 Posts
On August 22 2015 06:35 [PkF] Wire wrote: Show nested quote + On August 22 2015 06:31 a_flayer wrote: On August 22 2015 05:48 [PkF] Wire wrote: On August 22 2015 03:51 sAsImre wrote: On August 22 2015 03:49 IeZaeL wrote: Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy. defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins. Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes. It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse? I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind. To be honest for warp ins stuff you can use a proxy gate but not the in your face one you'll need for a reduced range overcharge. | ||
Cyro
United Kingdom20282 Posts
On August 22 2015 06:57 Naracs_Duc wrote: I still don't see how 2 second warp ins are "OP" when it only matters on the first warp in... every warp in after the first warp in when Warp Gate finishes is still limited by unit cooldown. It taking 2 seconds instead of 5 seconds is relatively small. You're limited by unit cooldown for HOW MUCH army you can make - but no matter what you make, if it's on the enemy side of the map it'll take about 80% of a marine production cycle longer. No matter if it's 1 production cycle or zealots or 5, delay is the same also they're unable to defend themselves while warping in for literally 15 real seconds. 2 second warp in is more that you can warp under enemies that are dropping and such in your real base, while in WOL/HOTS they'd just kill your half warped in units and continue killing your base now that you can't warp anything else in. With warp in duration halved for nexus and warpgate pylons, you can blap 10 units out of nowhere before anyone can respond | ||
Bareleon
371 Posts
I like the immortal's ability. It softens up the unit's hard counters. | ||
epi
Canada115 Posts
On August 22 2015 02:55 SetGuitarsToKill wrote: We didn’t quite agree with some of the other main arguments in this area. We feel that the consequences of not scouting if the opponent is going for Oracles or a Dark Shrine is just StarCraft II, not a case of Protoss being gimmicky. For example, if I’m going mech and I don’t scout that the opponent is going fast Spire, I could be at a huge disadvantage because my AA isn’t out yet. The same goes for things like proxy cloaked Banshee, Baneling bust, or any strategy any race can do that requires scouting and reacting. Scouting is a critical component of StarCraft II, and we want to increase its importance in Legacy of the Void. Is anyone else really concerned about this? Scouting is already, in my estimation, way too important in SC2, and I'm not sure how they can increase its importance without turning the game into rock-paper-scissors. It's already bad that scouting in SC2 is limited to direct observation - in other words, you need to actually see the tech building to counter it. You can't just scout their base and see that something is missing, and know that your opponent is Up To Something; there are just too many things they could be doing for that to be enough information. What's worse is that if you miss a scout you're almost always punished by immediately losing the game or taking so much damage that the game is effectively lost. The times when people don't scout what's coming and still manage to pull themselves out of it are extremely rare and usually the result of one or more lucky guesses. It's just extremely punishing, especially to new players, but also to pros, and it reduces the watchability of SC2 as an eSport because of the large number of non-games that occur when a scout gets missed. And it's not like scouting is easy - tech and structures can be hidden all over the map, and top level Korean pros regularly fail to scout things still despite trying. I'm not saying failure to scout shouldn't cause disadvantage, but I think losing the game is far too large of one. We wouldn't tolerate it if failure to inject or chrono-boost on time caused an instant loss. Instead, when you fail to execute a macro mechanic you get a small disadvantage and repeated failure builds up into a large and eventually game-losing disadvantage. Why should scouting be any different? | ||
TheWinks
United States572 Posts
On August 22 2015 06:35 xtorn wrote: The community suggested this? Hoookay Almost all the posts about this were sarcastic in response to the concept of auto inject. Someone in the feedback chain made a mistake. | ||
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digmouse
China6327 Posts
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Hider
Denmark9362 Posts
On August 22 2015 06:42 [PkF] Wire wrote: Show nested quote + On August 22 2015 06:39 BluemoonSC wrote: On August 22 2015 06:35 [PkF] Wire wrote: On August 22 2015 06:31 a_flayer wrote: On August 22 2015 05:48 [PkF] Wire wrote: On August 22 2015 03:51 sAsImre wrote: On August 22 2015 03:49 IeZaeL wrote: Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy. defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins. Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes. It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse? I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind. nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit. as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D Warp prism is the most OP thing you can get for 200 minerals in the current build. By far. Tvp atm is completely unplayable. Protoss simply outproduces terran by a wide margin and any type of abuseage of the warp prism leads terran at no chance. | ||
Wildmoon
Thailand4189 Posts
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usopsama
6502 Posts
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