• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:18
CEST 12:18
KST 19:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out5RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL: II Talent Announcement! Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL II: StarCraft 2 Player Announcement 5/8 Protoss AoE skill expression August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion Michaelbg appreciation thread How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4132 users

Community Feedback Update - August 21 - Page 5

Forum Index > Legacy of the Void
419 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 19 20 21 Next All
xtorn
Profile Blog Joined December 2013
4066 Posts
August 21 2015 21:35 GMT
#81
Introducing auto-build on units


The community suggested this?

Hoookay
<3 things - Life | Kane | Innovation | Scarlett | Solar | MMA
[PkF] Wire
Profile Joined March 2013
France24239 Posts
August 21 2015 21:35 GMT
#82
On August 22 2015 06:31 a_flayer wrote:
Show nested quote +
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
August 21 2015 21:39 GMT
#83
On August 22 2015 06:35 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D
LiquidDota Staff@BluemoonGG_
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
August 21 2015 21:39 GMT
#84
I'm already waiting for proxy gateways to become a thing with the current warp-in change


No need to wait, i throw them up all the time now when i get lots of gateways. It's easier than controlling 5 warp prisms around
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
tshi
Profile Joined September 2012
United States2495 Posts
August 21 2015 21:40 GMT
#85
will explore things to find their own solutions rather than immediately jumping to extreme conclusions.


hahahahaha
scrub - inexperienced player with relatively little skill and excessive arrogance
[PkF] Wire
Profile Joined March 2013
France24239 Posts
August 21 2015 21:42 GMT
#86
On August 22 2015 06:39 BluemoonSC wrote:
Show nested quote +
On August 22 2015 06:35 [PkF] Wire wrote:
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D

Warp prism is the most OP thing you can get for 200 minerals in the current build. By far.
IceBerrY
Profile Joined February 2012
Germany220 Posts
August 21 2015 21:44 GMT
#87
On August 22 2015 06:35 xtorn wrote:
Show nested quote +
Introducing auto-build on units


The community suggested this?

Hoookay


The fact that they actually tested it, is kind of sad. Almost as if they have to much time... ohh wait?!
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-08-21 21:48:44
August 21 2015 21:45 GMT
#88
Very nice update, good read. I really enjoy this communication.

Aaaaand I'm glad they think autobuild units sucks lol.
Neosteel Enthusiast
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
August 21 2015 21:49 GMT
#89
On August 22 2015 06:42 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:39 BluemoonSC wrote:
On August 22 2015 06:35 [PkF] Wire wrote:
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D

Warp prism is the most OP thing you can get for 200 minerals in the current build. By far.


and the robo bay is a natural follow up for disruptors too, so its common to see them with speed. glhf leaving your base :D
LiquidDota Staff@BluemoonGG_
andrewlt
Profile Joined August 2009
United States7702 Posts
August 21 2015 21:49 GMT
#90
The ravager change is just dumb. Siege tanks are there to out range everything. The concept itself is just poor.
Naracs_Duc
Profile Joined August 2015
746 Posts
August 21 2015 21:57 GMT
#91
I still don't see how 2 second warp ins are "OP" when it only matters on the first warp in... every warp in after the first warp in when Warp Gate finishes is still limited by unit cooldown. It taking 2 seconds instead of 5 seconds is relatively small.
imre
Profile Blog Joined November 2011
France9263 Posts
August 21 2015 22:00 GMT
#92
On August 22 2015 06:35 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.

To be honest for warp ins stuff you can use a proxy gate but not the in your face one you'll need for a reduced range overcharge.
Zest fanboy.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2015-08-21 22:31:53
August 21 2015 22:29 GMT
#93
On August 22 2015 06:57 Naracs_Duc wrote:
I still don't see how 2 second warp ins are "OP" when it only matters on the first warp in... every warp in after the first warp in when Warp Gate finishes is still limited by unit cooldown. It taking 2 seconds instead of 5 seconds is relatively small.


You're limited by unit cooldown for HOW MUCH army you can make - but no matter what you make, if it's on the enemy side of the map it'll take about 80% of a marine production cycle longer. No matter if it's 1 production cycle or zealots or 5, delay is the same

also they're unable to defend themselves while warping in for literally 15 real seconds.

2 second warp in is more that you can warp under enemies that are dropping and such in your real base, while in WOL/HOTS they'd just kill your half warped in units and continue killing your base now that you can't warp anything else in. With warp in duration halved for nexus and warpgate pylons, you can blap 10 units out of nowhere before anyone can respond
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Bareleon
Profile Blog Joined May 2011
371 Posts
August 21 2015 22:41 GMT
#94
If the collo gets buffed again I am probably going to quit the game and not watch much lotv anymore. Collo is too boring to watch.

I like the immortal's ability. It softens up the unit's hard counters.
epi
Profile Joined January 2010
Canada115 Posts
August 21 2015 22:45 GMT
#95
On August 22 2015 02:55 SetGuitarsToKill wrote:
We didn’t quite agree with some of the other main arguments in this area. We feel that the consequences of not scouting if the opponent is going for Oracles or a Dark Shrine is just StarCraft II, not a case of Protoss being gimmicky. For example, if I’m going mech and I don’t scout that the opponent is going fast Spire, I could be at a huge disadvantage because my AA isn’t out yet. The same goes for things like proxy cloaked Banshee, Baneling bust, or any strategy any race can do that requires scouting and reacting. Scouting is a critical component of StarCraft II, and we want to increase its importance in Legacy of the Void.


Is anyone else really concerned about this? Scouting is already, in my estimation, way too important in SC2, and I'm not sure how they can increase its importance without turning the game into rock-paper-scissors. It's already bad that scouting in SC2 is limited to direct observation - in other words, you need to actually see the tech building to counter it. You can't just scout their base and see that something is missing, and know that your opponent is Up To Something; there are just too many things they could be doing for that to be enough information. What's worse is that if you miss a scout you're almost always punished by immediately losing the game or taking so much damage that the game is effectively lost.

The times when people don't scout what's coming and still manage to pull themselves out of it are extremely rare and usually the result of one or more lucky guesses. It's just extremely punishing, especially to new players, but also to pros, and it reduces the watchability of SC2 as an eSport because of the large number of non-games that occur when a scout gets missed. And it's not like scouting is easy - tech and structures can be hidden all over the map, and top level Korean pros regularly fail to scout things still despite trying. I'm not saying failure to scout shouldn't cause disadvantage, but I think losing the game is far too large of one. We wouldn't tolerate it if failure to inject or chrono-boost on time caused an instant loss. Instead, when you fail to execute a macro mechanic you get a small disadvantage and repeated failure builds up into a large and eventually game-losing disadvantage. Why should scouting be any different?
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-08-21 22:57:19
August 21 2015 22:56 GMT
#96
On August 22 2015 06:35 xtorn wrote:
Show nested quote +
Introducing auto-build on units


The community suggested this?

Hoookay

Almost all the posts about this were sarcastic in response to the concept of auto inject. Someone in the feedback chain made a mistake.
digmouse
Profile Blog Joined November 2010
China6331 Posts
Last Edited: 2015-08-21 23:23:01
August 21 2015 23:22 GMT
#97
Good feedback all in all, but why in the world did they even consider testing auto building units?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
August 22 2015 00:05 GMT
#98
On August 22 2015 06:42 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:39 BluemoonSC wrote:
On August 22 2015 06:35 [PkF] Wire wrote:
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D

Warp prism is the most OP thing you can get for 200 minerals in the current build. By far.


Tvp atm is completely unplayable. Protoss simply outproduces terran by a wide margin and any type of abuseage of the warp prism leads terran at no chance.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2015-08-22 00:15:15
August 22 2015 00:10 GMT
#99
Pls don't ever buff Colossi back to its current stat in HotS. Protoss don't fucking need 3 AoE units. And for fuck sake Siege tank doesn't need another counter.
usopsama
Profile Joined April 2008
6502 Posts
August 22 2015 00:17 GMT
#100
Buff the siege tank damage already. T_T
Prev 1 2 3 4 5 6 7 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 18
CranKy Ducklings105
LiquipediaDiscussion
PiGosaur Cup
00:00
#94
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko135
StarCraft: Brood War
Shuttle 4383
Bisu 1053
firebathero 688
Hyuk 397
Soulkey 294
Mini 227
actioN 189
Larva 162
Killer 137
Sexy 119
[ Show more ]
EffOrt 109
Rush 99
Light 78
Barracks 46
Pusan 46
Stork 43
Last 35
ZerO 31
hero 29
Hm[arnc] 28
Sharp 28
sSak 20
Free 17
Terrorterran 16
yabsab 15
NotJumperer 12
JulyZerg 12
sorry 8
Dota 2
Fuzer 125
League of Legends
JimRising 354
Counter-Strike
fl0m2348
olofmeister1176
byalli844
shoxiejesuss764
Super Smash Bros
Mew2King163
Other Games
ToD130
Sick128
DeMusliM108
crisheroes81
ZerO(Twitch)4
Organizations
Other Games
gamesdonequick538
BasetradeTV52
StarCraft: Brood War
lovetv 14
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 78
• LUISG 23
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2273
League of Legends
• Jankos1036
Other Games
• WagamamaTV278
Upcoming Events
Kung Fu Cup
42m
Replay Cast
13h 42m
The PondCast
23h 42m
OSC
1d 2h
Replay Cast
1d 13h
Escore
1d 23h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
4 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
5 days
The Patches Monday
5 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.