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Community Feedback Update - August 21 - Page 5

Forum Index > Legacy of the Void
419 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 19 20 21 Next All
xtorn
Profile Blog Joined December 2013
4067 Posts
August 21 2015 21:35 GMT
#81
Introducing auto-build on units


The community suggested this?

Hoookay
<3 things - Life | Kane | Innovation | Scarlett | Solar | MMA
[PkF] Wire
Profile Joined March 2013
France24239 Posts
August 21 2015 21:35 GMT
#82
On August 22 2015 06:31 a_flayer wrote:
Show nested quote +
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
August 21 2015 21:39 GMT
#83
On August 22 2015 06:35 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D
LiquidDota Staff@BluemoonGG_
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
August 21 2015 21:39 GMT
#84
I'm already waiting for proxy gateways to become a thing with the current warp-in change


No need to wait, i throw them up all the time now when i get lots of gateways. It's easier than controlling 5 warp prisms around
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
tshi
Profile Joined September 2012
United States2495 Posts
August 21 2015 21:40 GMT
#85
will explore things to find their own solutions rather than immediately jumping to extreme conclusions.


hahahahaha
scrub - inexperienced player with relatively little skill and excessive arrogance
[PkF] Wire
Profile Joined March 2013
France24239 Posts
August 21 2015 21:42 GMT
#86
On August 22 2015 06:39 BluemoonSC wrote:
Show nested quote +
On August 22 2015 06:35 [PkF] Wire wrote:
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D

Warp prism is the most OP thing you can get for 200 minerals in the current build. By far.
IceBerrY
Profile Joined February 2012
Germany220 Posts
August 21 2015 21:44 GMT
#87
On August 22 2015 06:35 xtorn wrote:
Show nested quote +
Introducing auto-build on units


The community suggested this?

Hoookay


The fact that they actually tested it, is kind of sad. Almost as if they have to much time... ohh wait?!
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-08-21 21:48:44
August 21 2015 21:45 GMT
#88
Very nice update, good read. I really enjoy this communication.

Aaaaand I'm glad they think autobuild units sucks lol.
Neosteel Enthusiast
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
August 21 2015 21:49 GMT
#89
On August 22 2015 06:42 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:39 BluemoonSC wrote:
On August 22 2015 06:35 [PkF] Wire wrote:
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D

Warp prism is the most OP thing you can get for 200 minerals in the current build. By far.


and the robo bay is a natural follow up for disruptors too, so its common to see them with speed. glhf leaving your base :D
LiquidDota Staff@BluemoonGG_
andrewlt
Profile Joined August 2009
United States7702 Posts
August 21 2015 21:49 GMT
#90
The ravager change is just dumb. Siege tanks are there to out range everything. The concept itself is just poor.
Naracs_Duc
Profile Joined August 2015
746 Posts
August 21 2015 21:57 GMT
#91
I still don't see how 2 second warp ins are "OP" when it only matters on the first warp in... every warp in after the first warp in when Warp Gate finishes is still limited by unit cooldown. It taking 2 seconds instead of 5 seconds is relatively small.
imre
Profile Blog Joined November 2011
France9263 Posts
August 21 2015 22:00 GMT
#92
On August 22 2015 06:35 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.

To be honest for warp ins stuff you can use a proxy gate but not the in your face one you'll need for a reduced range overcharge.
Zest fanboy.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2015-08-21 22:31:53
August 21 2015 22:29 GMT
#93
On August 22 2015 06:57 Naracs_Duc wrote:
I still don't see how 2 second warp ins are "OP" when it only matters on the first warp in... every warp in after the first warp in when Warp Gate finishes is still limited by unit cooldown. It taking 2 seconds instead of 5 seconds is relatively small.


You're limited by unit cooldown for HOW MUCH army you can make - but no matter what you make, if it's on the enemy side of the map it'll take about 80% of a marine production cycle longer. No matter if it's 1 production cycle or zealots or 5, delay is the same

also they're unable to defend themselves while warping in for literally 15 real seconds.

2 second warp in is more that you can warp under enemies that are dropping and such in your real base, while in WOL/HOTS they'd just kill your half warped in units and continue killing your base now that you can't warp anything else in. With warp in duration halved for nexus and warpgate pylons, you can blap 10 units out of nowhere before anyone can respond
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Bareleon
Profile Blog Joined May 2011
371 Posts
August 21 2015 22:41 GMT
#94
If the collo gets buffed again I am probably going to quit the game and not watch much lotv anymore. Collo is too boring to watch.

I like the immortal's ability. It softens up the unit's hard counters.
epi
Profile Joined January 2010
Canada115 Posts
August 21 2015 22:45 GMT
#95
On August 22 2015 02:55 SetGuitarsToKill wrote:
We didn’t quite agree with some of the other main arguments in this area. We feel that the consequences of not scouting if the opponent is going for Oracles or a Dark Shrine is just StarCraft II, not a case of Protoss being gimmicky. For example, if I’m going mech and I don’t scout that the opponent is going fast Spire, I could be at a huge disadvantage because my AA isn’t out yet. The same goes for things like proxy cloaked Banshee, Baneling bust, or any strategy any race can do that requires scouting and reacting. Scouting is a critical component of StarCraft II, and we want to increase its importance in Legacy of the Void.


Is anyone else really concerned about this? Scouting is already, in my estimation, way too important in SC2, and I'm not sure how they can increase its importance without turning the game into rock-paper-scissors. It's already bad that scouting in SC2 is limited to direct observation - in other words, you need to actually see the tech building to counter it. You can't just scout their base and see that something is missing, and know that your opponent is Up To Something; there are just too many things they could be doing for that to be enough information. What's worse is that if you miss a scout you're almost always punished by immediately losing the game or taking so much damage that the game is effectively lost.

The times when people don't scout what's coming and still manage to pull themselves out of it are extremely rare and usually the result of one or more lucky guesses. It's just extremely punishing, especially to new players, but also to pros, and it reduces the watchability of SC2 as an eSport because of the large number of non-games that occur when a scout gets missed. And it's not like scouting is easy - tech and structures can be hidden all over the map, and top level Korean pros regularly fail to scout things still despite trying. I'm not saying failure to scout shouldn't cause disadvantage, but I think losing the game is far too large of one. We wouldn't tolerate it if failure to inject or chrono-boost on time caused an instant loss. Instead, when you fail to execute a macro mechanic you get a small disadvantage and repeated failure builds up into a large and eventually game-losing disadvantage. Why should scouting be any different?
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-08-21 22:57:19
August 21 2015 22:56 GMT
#96
On August 22 2015 06:35 xtorn wrote:
Show nested quote +
Introducing auto-build on units


The community suggested this?

Hoookay

Almost all the posts about this were sarcastic in response to the concept of auto inject. Someone in the feedback chain made a mistake.
digmouse
Profile Blog Joined November 2010
China6333 Posts
Last Edited: 2015-08-21 23:23:01
August 21 2015 23:22 GMT
#97
Good feedback all in all, but why in the world did they even consider testing auto building units?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
August 22 2015 00:05 GMT
#98
On August 22 2015 06:42 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 06:39 BluemoonSC wrote:
On August 22 2015 06:35 [PkF] Wire wrote:
On August 22 2015 06:31 a_flayer wrote:
On August 22 2015 05:48 [PkF] Wire wrote:
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?

I'm already waiting for proxy gateways to become a thing with the current warp-in change... I learnt that every defensive tool can be turned into an offensive tool with a sufficiently twisted mind.


nah, see here's the build. you get a warp prism, ferry the probe in. and get set up in a dark corner of their base, then watch everything go to shit.

as if the 2s warped in zealots with 30 charge dmg weren't enough, lets give them the ability to fall back to an overcharged pylon so you can't retaliate :D

Warp prism is the most OP thing you can get for 200 minerals in the current build. By far.


Tvp atm is completely unplayable. Protoss simply outproduces terran by a wide margin and any type of abuseage of the warp prism leads terran at no chance.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2015-08-22 00:15:15
August 22 2015 00:10 GMT
#99
Pls don't ever buff Colossi back to its current stat in HotS. Protoss don't fucking need 3 AoE units. And for fuck sake Siege tank doesn't need another counter.
usopsama
Profile Joined April 2008
6502 Posts
August 22 2015 00:17 GMT
#100
Buff the siege tank damage already. T_T
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