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Community Feedback Update - August 21 - Page 4

Forum Index > Legacy of the Void
419 CommentsPost a Reply
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FaiFai
Profile Joined June 2014
Peru53 Posts
Last Edited: 2015-08-21 20:40:22
August 21 2015 20:21 GMT
#61
The only thing i have to add to that statement :

"we don’t want to jump to conclusions and we don’t know if Zerg is underpowered against mech".

Is what?, what?, zerg expends 4x or 5x times the bank of terran at late game,and not even winning, but they are not sure if zerg is underpowered, unbelieveble.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-08-21 20:26:13
August 21 2015 20:21 GMT
#62
i actually think the HOTS SH price change could end up making nexus snipe builds more viable considering it's very easy for zerg to bank minerals in the midgame and the lower gas/supply investment gives you a lot more room to transition into a strong ground army, kind of like the style where you go spire and only 6-8 mutas to kill probes with a hard hydra followup to defend counterattacks. except you can kill a nexus and the locusts actually add dps against the counter if cooldown comes off in time. not to mention not having to research flying locusts to hit a main or natural exposed by cliffs

could be a big oversight for the zvp matchup
TL+ Member
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2015-08-21 20:24:55
August 21 2015 20:23 GMT
#63
They should make collosi interesting before buffing them. Back to A-move won't be fun.

Carrier needs a lot of changes. Personally I would redesign all air-centric armies, but carrier and BL/something are just broken and not fun. We need more ground AA units or weaker air units when engaged head on.

Ravager is interesting, but they should design mech properly first. The last cyclone patch is a miss.

SH-HotS change - couple of months late and still a wrong unit to change.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
August 21 2015 20:27 GMT
#64
On August 22 2015 03:38 Tiaraju9 wrote:
I don't even know what the word “gimmicky” means.


No one knows.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 21 2015 20:28 GMT
#65
On August 22 2015 05:23 Tuczniak wrote:
They should make collosi interesting before buffing them. Back to A-move won't be fun.

Carrier needs a lot of changes. Personally I would redesign all air-centric armies, but carrier and BL/something are just broken and not fun. We need more ground AA units or weaker air units when engaged head on.

Ravager is interesting, but they should design mech properly first. The last cyclone patch is a miss.

SH-HotS change - couple of months late and still a wrong unit to change.

i wonder if it would be feasible codewise to make thermal lance range come built-in but only trigger when target fired. that could be kind of interesting
TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19372 Posts
August 21 2015 20:31 GMT
#66
If the immortal get an ability and its on autocast and you have no reason what so ever to turn it off, then why make it an ability instead of making it part of the units mechanic itself. That's the way it is in LoTV and I still like the unit. Lots of units that become autocast are never not autocasted. For instance, I've never seen it pointed out that a pro disabled medivac auto cast.
Cause I'm lazy, I personally will never turn autocast of on the queen and it same would happen with the immortal. Autorepair in wol is the only thing I managed otherwise minerals would just evaporate at times lol.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
August 21 2015 20:41 GMT
#67
On August 22 2015 04:49 The_Red_Viper wrote:
Show nested quote +
On August 22 2015 04:44 Hider wrote:
Yeah no thank you, the problem of the photon overcharge is that it requires no execution, this changes NOTHING.


The problem is that it prevents both harass and timing attacks with no counterplay. As a terran player I couldn't care less about how difficult it is for the protoss player to execute something. I just want to be able to attack/harass the opponent in some type of way and Photon Overcharge often prevents that (though you can kinda circumvent it with overpowered harass options too an extent).

Well both. If you actually have to execute your defence with actual unit micro there is potential to outplay the enemy with superior micro.
The photon overcharge doesn't allow this, a platinum photon overcharge defence looks pretty much the same as a gm photon overcharge defence, which is bad.
The rest is just balance which can be adjusted.


Agree, though I do think having a defenders advantage is important as it allows protoss to tech/expand faster and thus opens up for more build order diversity. However, the way it accomplishes this is in a very unhealthy way. With the 2-second defensive warp in + Adepts in LOL, I think Photon Overcharge should be absolutely useless vs small armies and only be useful to beat/hold back a larger army going for a timing attack/all-in.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
August 21 2015 20:44 GMT
#68
I think it's really bizarre to have both Colossus and Disruptors as options.

I once again suggest that the Colossus should be slower. That would differentiate its use from the Disruptor significantly if the Disruptor was the more scrappy, more mobile option.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2015-08-21 20:46:48
August 21 2015 20:45 GMT
#69
On August 22 2015 05:21 FaiFai wrote:
The only thing i have to add to that statement :

"we don’t want to jump to conclusions and we don’t know if Zerg is underpowered against mech".

Is what?, what?, zerg expends 4x or 5x times the bank of terran at late game,and not even winning, but they are not sure if zerg is underpowered, unbelieveble.

You are surprised that the people who let BL/Infestor reign supreme for 9 months is not sure that Mech is too strong against Zerg after a couple of months?? Give it another 7 months and they may come to a conclusion.

I was OK with the disruptor because it replaced a stupid unit (Colossus) but now they get both??
[PkF] Wire
Profile Joined March 2013
France24239 Posts
August 21 2015 20:48 GMT
#70
On August 22 2015 03:51 sAsImre wrote:
Show nested quote +
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.
Haighstrom
Profile Joined March 2011
United Kingdom211 Posts
Last Edited: 2015-08-21 20:51:30
August 21 2015 20:51 GMT
#71
I liked that time when they said they wanted to make the game the best it could be, popularity coming second, then what they did was try as hard as possible to make SC2 into LOL so they can get more players. For the avoidance of doubt, this time is that time.
Sogetsu
Profile Joined July 2011
514 Posts
August 21 2015 20:58 GMT
#72
On August 22 2015 05:51 Haighstrom wrote:
I liked that time when they said they wanted to make the game the best it could be, popularity coming second, then what they did was try as hard as possible to make SC2 into LOL so they can get more players. For the avoidance of doubt, this time is that time.


And still it won't be good lol
For that reason we got Heroes. If I want to play something simil to LoL I play Heroes and that's all, but if I want to play SC2 I need to move to StarBow now or stick to HotS/WoL
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
DonJimbo
Profile Joined July 2015
6 Posts
Last Edited: 2015-08-21 21:14:05
August 21 2015 20:58 GMT
#73
On August 22 2015 05:31 BisuDagger wrote:
If the immortal get an ability and its on autocast and you have no reason what so ever to turn it off, then why make it an ability instead of making it part of the units mechanic itself. That's the way it is in LoTV and I still like the unit. Lots of units that become autocast are never not autocasted. For instance, I've never seen it pointed out that a pro disabled medivac auto cast.
Cause I'm lazy, I personally will never turn autocast of on the queen and it same would happen with the immortal. Autorepair in wol is the only thing I managed otherwise minerals would just evaporate at times lol.


I think it's more a case where there's no reason to ever turn the autocast ability on. It just opens you up to someone baiting out the time-limited shield with a marine/stalker/whatever shot and then retreating for literally 3 seconds until the ability wears off.
TelecoM
Profile Blog Joined January 2010
United States10824 Posts
August 21 2015 21:13 GMT
#74
People are complaining too much without actually practicing on the new patch yet, do you have 100 games played yet in the new patch / removal of macro mechanics? Are you in GM or top GM? If not then stop complaining and keep practicing.
AKA: TelecoM[WHITE] Protoss fighting
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2015-08-21 21:16:39
August 21 2015 21:16 GMT
#75
We agree with your feedback in that the new ability is quite difficult to use for a majority of players, and this ability might only impact the highest-level of players out there. Therefore, we’ve been trying out having the ability auto-cast by default. We’re noticing that this change is allowing Protoss to be able to focus on the more important parts of engagements, while Immortals continue to function at a high efficiency. At the same time, in order to use the ability for maximum efficiency, the highest-level players who have the extra micro to spare should turn this off. Thank you for this suggestion, and we will continue testing this change internally before making the call to have it go out to the beta.


Make it autocast off by default, but autocastable - or just add an option for either way. Having it automatically be one way on every immortal spawn so that you have to change mode every time you finish one on every single immortal will be bad/annoying

On August 22 2015 06:13 GGzerG wrote:
People are complaining too much without actually practicing on the new patch yet, do you have 100 games played yet in the new patch / removal of macro mechanics? Are you in GM or top GM? If not then stop complaining and keep practicing.


"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-08-21 21:23:42
August 21 2015 21:22 GMT
#76
On August 22 2015 06:16 Cyro wrote:
Show nested quote +
We agree with your feedback in that the new ability is quite difficult to use for a majority of players, and this ability might only impact the highest-level of players out there. Therefore, we’ve been trying out having the ability auto-cast by default. We’re noticing that this change is allowing Protoss to be able to focus on the more important parts of engagements, while Immortals continue to function at a high efficiency. At the same time, in order to use the ability for maximum efficiency, the highest-level players who have the extra micro to spare should turn this off. Thank you for this suggestion, and we will continue testing this change internally before making the call to have it go out to the beta.


Make it autocast off by default, but autocastable - or just add an option for either way. Having it automatically be one way on every immortal spawn so that you have to change mode every time you finish one on every single immortal will be bad/annoying

Show nested quote +
On August 22 2015 06:13 GGzerG wrote:
People are complaining too much without actually practicing on the new patch yet, do you have 100 games played yet in the new patch / removal of macro mechanics? Are you in GM or top GM? If not then stop complaining and keep practicing.




I think it would be cool if the autocast wouldn't be possible to turn off and the trigger condition was just the first time the immortal takes damage. Good opponents can try to trigger it pre-engagment and then focus something else until the barrier is gone. Good Protoss can pick it up, micro it back or snipe opponents that try to trigger it pre-engagment.
Weak players simply don't have to deal with it, but the condition might not be the most optimal to begin with.

And adjust the cooldown to be a little more frequent in that scenario.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
August 21 2015 21:23 GMT
#77
Gosh, it's like their internal testing runs on a completely different planet in regards to economy changes. It's so weird that someone so smart can be so blatantly incorrect in all his statements regarding the economy.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Naracs_Duc
Profile Joined August 2015
746 Posts
August 21 2015 21:26 GMT
#78
On August 22 2015 05:27 Darkdwarf wrote:
Show nested quote +
On August 22 2015 03:38 Tiaraju9 wrote:
I don't even know what the word “gimmicky” means.


No one knows.


Gimmicky/Cheesy play means the same thing: Losing in a way that a person feels is unfair. Mostly whiners say it.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
August 21 2015 21:26 GMT
#79
On August 22 2015 06:22 Big J wrote:
Show nested quote +
On August 22 2015 06:16 Cyro wrote:
We agree with your feedback in that the new ability is quite difficult to use for a majority of players, and this ability might only impact the highest-level of players out there. Therefore, we’ve been trying out having the ability auto-cast by default. We’re noticing that this change is allowing Protoss to be able to focus on the more important parts of engagements, while Immortals continue to function at a high efficiency. At the same time, in order to use the ability for maximum efficiency, the highest-level players who have the extra micro to spare should turn this off. Thank you for this suggestion, and we will continue testing this change internally before making the call to have it go out to the beta.


Make it autocast off by default, but autocastable - or just add an option for either way. Having it automatically be one way on every immortal spawn so that you have to change mode every time you finish one on every single immortal will be bad/annoying

On August 22 2015 06:13 GGzerG wrote:
People are complaining too much without actually practicing on the new patch yet, do you have 100 games played yet in the new patch / removal of macro mechanics? Are you in GM or top GM? If not then stop complaining and keep practicing.




I think it would be cool if the autocast wouldn't be possible to turn off and the trigger condition was just the first time the immortal takes damage. Good opponents can try to trigger it pre-engagment and then focus something else until the barrier is gone. Good Protoss can pick it up, micro it back or snipe opponents that try to trigger it pre-engagment.
Weak players simply don't have to deal with it, but the condition might not be the most optimal to begin with.

And adjust the cooldown to be a little more frequent in that scenario.


That would also be cool, but it hurts when the "optimal" way to play is to constantly fight to turn off autocast
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
August 21 2015 21:31 GMT
#80
On August 22 2015 05:48 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
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