• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:33
CEST 15:33
KST 22:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo16Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
What kind of tool would you be interested in? StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
STARCRAFT MOVIE - Last Night at the Command center BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
[Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace at Steam NextFest - Last free demo ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9127 users

Community Feedback Update - August 21 - Page 4

Forum Index > Legacy of the Void
419 CommentsPost a Reply
Prev 1 2 3 4 5 6 19 20 21 Next All
FaiFai
Profile Joined June 2014
Peru53 Posts
Last Edited: 2015-08-21 20:40:22
August 21 2015 20:21 GMT
#61
The only thing i have to add to that statement :

"we don’t want to jump to conclusions and we don’t know if Zerg is underpowered against mech".

Is what?, what?, zerg expends 4x or 5x times the bank of terran at late game,and not even winning, but they are not sure if zerg is underpowered, unbelieveble.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-08-21 20:26:13
August 21 2015 20:21 GMT
#62
i actually think the HOTS SH price change could end up making nexus snipe builds more viable considering it's very easy for zerg to bank minerals in the midgame and the lower gas/supply investment gives you a lot more room to transition into a strong ground army, kind of like the style where you go spire and only 6-8 mutas to kill probes with a hard hydra followup to defend counterattacks. except you can kill a nexus and the locusts actually add dps against the counter if cooldown comes off in time. not to mention not having to research flying locusts to hit a main or natural exposed by cliffs

could be a big oversight for the zvp matchup
TL+ Member
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2015-08-21 20:24:55
August 21 2015 20:23 GMT
#63
They should make collosi interesting before buffing them. Back to A-move won't be fun.

Carrier needs a lot of changes. Personally I would redesign all air-centric armies, but carrier and BL/something are just broken and not fun. We need more ground AA units or weaker air units when engaged head on.

Ravager is interesting, but they should design mech properly first. The last cyclone patch is a miss.

SH-HotS change - couple of months late and still a wrong unit to change.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
August 21 2015 20:27 GMT
#64
On August 22 2015 03:38 Tiaraju9 wrote:
I don't even know what the word “gimmicky” means.


No one knows.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 21 2015 20:28 GMT
#65
On August 22 2015 05:23 Tuczniak wrote:
They should make collosi interesting before buffing them. Back to A-move won't be fun.

Carrier needs a lot of changes. Personally I would redesign all air-centric armies, but carrier and BL/something are just broken and not fun. We need more ground AA units or weaker air units when engaged head on.

Ravager is interesting, but they should design mech properly first. The last cyclone patch is a miss.

SH-HotS change - couple of months late and still a wrong unit to change.

i wonder if it would be feasible codewise to make thermal lance range come built-in but only trigger when target fired. that could be kind of interesting
TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19367 Posts
August 21 2015 20:31 GMT
#66
If the immortal get an ability and its on autocast and you have no reason what so ever to turn it off, then why make it an ability instead of making it part of the units mechanic itself. That's the way it is in LoTV and I still like the unit. Lots of units that become autocast are never not autocasted. For instance, I've never seen it pointed out that a pro disabled medivac auto cast.
Cause I'm lazy, I personally will never turn autocast of on the queen and it same would happen with the immortal. Autorepair in wol is the only thing I managed otherwise minerals would just evaporate at times lol.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
August 21 2015 20:41 GMT
#67
On August 22 2015 04:49 The_Red_Viper wrote:
Show nested quote +
On August 22 2015 04:44 Hider wrote:
Yeah no thank you, the problem of the photon overcharge is that it requires no execution, this changes NOTHING.


The problem is that it prevents both harass and timing attacks with no counterplay. As a terran player I couldn't care less about how difficult it is for the protoss player to execute something. I just want to be able to attack/harass the opponent in some type of way and Photon Overcharge often prevents that (though you can kinda circumvent it with overpowered harass options too an extent).

Well both. If you actually have to execute your defence with actual unit micro there is potential to outplay the enemy with superior micro.
The photon overcharge doesn't allow this, a platinum photon overcharge defence looks pretty much the same as a gm photon overcharge defence, which is bad.
The rest is just balance which can be adjusted.


Agree, though I do think having a defenders advantage is important as it allows protoss to tech/expand faster and thus opens up for more build order diversity. However, the way it accomplishes this is in a very unhealthy way. With the 2-second defensive warp in + Adepts in LOL, I think Photon Overcharge should be absolutely useless vs small armies and only be useful to beat/hold back a larger army going for a timing attack/all-in.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
August 21 2015 20:44 GMT
#68
I think it's really bizarre to have both Colossus and Disruptors as options.

I once again suggest that the Colossus should be slower. That would differentiate its use from the Disruptor significantly if the Disruptor was the more scrappy, more mobile option.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2015-08-21 20:46:48
August 21 2015 20:45 GMT
#69
On August 22 2015 05:21 FaiFai wrote:
The only thing i have to add to that statement :

"we don’t want to jump to conclusions and we don’t know if Zerg is underpowered against mech".

Is what?, what?, zerg expends 4x or 5x times the bank of terran at late game,and not even winning, but they are not sure if zerg is underpowered, unbelieveble.

You are surprised that the people who let BL/Infestor reign supreme for 9 months is not sure that Mech is too strong against Zerg after a couple of months?? Give it another 7 months and they may come to a conclusion.

I was OK with the disruptor because it replaced a stupid unit (Colossus) but now they get both??
[PkF] Wire
Profile Joined March 2013
France24239 Posts
August 21 2015 20:48 GMT
#70
On August 22 2015 03:51 sAsImre wrote:
Show nested quote +
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.
Haighstrom
Profile Joined March 2011
United Kingdom208 Posts
Last Edited: 2015-08-21 20:51:30
August 21 2015 20:51 GMT
#71
I liked that time when they said they wanted to make the game the best it could be, popularity coming second, then what they did was try as hard as possible to make SC2 into LOL so they can get more players. For the avoidance of doubt, this time is that time.
Sogetsu
Profile Joined July 2011
514 Posts
August 21 2015 20:58 GMT
#72
On August 22 2015 05:51 Haighstrom wrote:
I liked that time when they said they wanted to make the game the best it could be, popularity coming second, then what they did was try as hard as possible to make SC2 into LOL so they can get more players. For the avoidance of doubt, this time is that time.


And still it won't be good lol
For that reason we got Heroes. If I want to play something simil to LoL I play Heroes and that's all, but if I want to play SC2 I need to move to StarBow now or stick to HotS/WoL
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
DonJimbo
Profile Joined July 2015
6 Posts
Last Edited: 2015-08-21 21:14:05
August 21 2015 20:58 GMT
#73
On August 22 2015 05:31 BisuDagger wrote:
If the immortal get an ability and its on autocast and you have no reason what so ever to turn it off, then why make it an ability instead of making it part of the units mechanic itself. That's the way it is in LoTV and I still like the unit. Lots of units that become autocast are never not autocasted. For instance, I've never seen it pointed out that a pro disabled medivac auto cast.
Cause I'm lazy, I personally will never turn autocast of on the queen and it same would happen with the immortal. Autorepair in wol is the only thing I managed otherwise minerals would just evaporate at times lol.


I think it's more a case where there's no reason to ever turn the autocast ability on. It just opens you up to someone baiting out the time-limited shield with a marine/stalker/whatever shot and then retreating for literally 3 seconds until the ability wears off.
TelecoM
Profile Blog Joined January 2010
United States10751 Posts
August 21 2015 21:13 GMT
#74
People are complaining too much without actually practicing on the new patch yet, do you have 100 games played yet in the new patch / removal of macro mechanics? Are you in GM or top GM? If not then stop complaining and keep practicing.
AKA: TelecoM[WHITE] Protoss fighting
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2015-08-21 21:16:39
August 21 2015 21:16 GMT
#75
We agree with your feedback in that the new ability is quite difficult to use for a majority of players, and this ability might only impact the highest-level of players out there. Therefore, we’ve been trying out having the ability auto-cast by default. We’re noticing that this change is allowing Protoss to be able to focus on the more important parts of engagements, while Immortals continue to function at a high efficiency. At the same time, in order to use the ability for maximum efficiency, the highest-level players who have the extra micro to spare should turn this off. Thank you for this suggestion, and we will continue testing this change internally before making the call to have it go out to the beta.


Make it autocast off by default, but autocastable - or just add an option for either way. Having it automatically be one way on every immortal spawn so that you have to change mode every time you finish one on every single immortal will be bad/annoying

On August 22 2015 06:13 GGzerG wrote:
People are complaining too much without actually practicing on the new patch yet, do you have 100 games played yet in the new patch / removal of macro mechanics? Are you in GM or top GM? If not then stop complaining and keep practicing.


"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-08-21 21:23:42
August 21 2015 21:22 GMT
#76
On August 22 2015 06:16 Cyro wrote:
Show nested quote +
We agree with your feedback in that the new ability is quite difficult to use for a majority of players, and this ability might only impact the highest-level of players out there. Therefore, we’ve been trying out having the ability auto-cast by default. We’re noticing that this change is allowing Protoss to be able to focus on the more important parts of engagements, while Immortals continue to function at a high efficiency. At the same time, in order to use the ability for maximum efficiency, the highest-level players who have the extra micro to spare should turn this off. Thank you for this suggestion, and we will continue testing this change internally before making the call to have it go out to the beta.


Make it autocast off by default, but autocastable - or just add an option for either way. Having it automatically be one way on every immortal spawn so that you have to change mode every time you finish one on every single immortal will be bad/annoying

Show nested quote +
On August 22 2015 06:13 GGzerG wrote:
People are complaining too much without actually practicing on the new patch yet, do you have 100 games played yet in the new patch / removal of macro mechanics? Are you in GM or top GM? If not then stop complaining and keep practicing.




I think it would be cool if the autocast wouldn't be possible to turn off and the trigger condition was just the first time the immortal takes damage. Good opponents can try to trigger it pre-engagment and then focus something else until the barrier is gone. Good Protoss can pick it up, micro it back or snipe opponents that try to trigger it pre-engagment.
Weak players simply don't have to deal with it, but the condition might not be the most optimal to begin with.

And adjust the cooldown to be a little more frequent in that scenario.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
August 21 2015 21:23 GMT
#77
Gosh, it's like their internal testing runs on a completely different planet in regards to economy changes. It's so weird that someone so smart can be so blatantly incorrect in all his statements regarding the economy.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Naracs_Duc
Profile Joined August 2015
746 Posts
August 21 2015 21:26 GMT
#78
On August 22 2015 05:27 Darkdwarf wrote:
Show nested quote +
On August 22 2015 03:38 Tiaraju9 wrote:
I don't even know what the word “gimmicky” means.


No one knows.


Gimmicky/Cheesy play means the same thing: Losing in a way that a person feels is unfair. Mostly whiners say it.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
August 21 2015 21:26 GMT
#79
On August 22 2015 06:22 Big J wrote:
Show nested quote +
On August 22 2015 06:16 Cyro wrote:
We agree with your feedback in that the new ability is quite difficult to use for a majority of players, and this ability might only impact the highest-level of players out there. Therefore, we’ve been trying out having the ability auto-cast by default. We’re noticing that this change is allowing Protoss to be able to focus on the more important parts of engagements, while Immortals continue to function at a high efficiency. At the same time, in order to use the ability for maximum efficiency, the highest-level players who have the extra micro to spare should turn this off. Thank you for this suggestion, and we will continue testing this change internally before making the call to have it go out to the beta.


Make it autocast off by default, but autocastable - or just add an option for either way. Having it automatically be one way on every immortal spawn so that you have to change mode every time you finish one on every single immortal will be bad/annoying

On August 22 2015 06:13 GGzerG wrote:
People are complaining too much without actually practicing on the new patch yet, do you have 100 games played yet in the new patch / removal of macro mechanics? Are you in GM or top GM? If not then stop complaining and keep practicing.




I think it would be cool if the autocast wouldn't be possible to turn off and the trigger condition was just the first time the immortal takes damage. Good opponents can try to trigger it pre-engagment and then focus something else until the barrier is gone. Good Protoss can pick it up, micro it back or snipe opponents that try to trigger it pre-engagment.
Weak players simply don't have to deal with it, but the condition might not be the most optimal to begin with.

And adjust the cooldown to be a little more frequent in that scenario.


That would also be cool, but it hurts when the "optimal" way to play is to constantly fight to turn off autocast
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
August 21 2015 21:31 GMT
#80
On August 22 2015 05:48 [PkF] Wire wrote:
Show nested quote +
On August 22 2015 03:51 sAsImre wrote:
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Exactly. I don't get how they can learn so little from their previous mistakes. Overcharged pylons, whatever the effect is, won't be used in a respectful and defensive way, but in a "in your face" and "fuck you I love Protoss bullshit" way. Don't even consider such changes.


It would be quite easy to require a gateway/nexus powered pylon, wouldn't it? That would probably stop most abuse?
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
Prev 1 2 3 4 5 6 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
GSL
12:00
GSL CK #4 - Day 2
Lambo vs SolarLIVE!
Reynor vs TBD
SHIN 1118
CranKy Ducklings SOOP218
Rex45
LiquipediaDiscussion
WardiTV Spring Champion…
11:00
Playoffs
WardiTV972
TaKeTV 524
TKL 406
IntoTheiNu 305
IndyStarCraft 214
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 1118
TKL 406
IndyStarCraft 214
trigger 71
Rex 45
MindelVK 31
StarCraft: Brood War
Britney 51924
Mini 1258
Horang2 991
Hyuk 910
firebathero 705
EffOrt 541
Soulkey 353
actioN 276
NaDa 181
Pusan 132
[ Show more ]
Last 128
Light 125
Mong 63
Free 49
JulyZerg 48
sorry 35
Liquid`Ret 34
Movie 28
GoRush 21
Sharp 20
yabsab 17
Hm[arnc] 15
Shine 14
HiyA 14
Bale 11
ajuk12(nOOB) 8
Rock 5
Dota 2
Gorgc7338
Counter-Strike
kRYSTAL_34
Heroes of the Storm
Khaldor256
Liquid`Hasu195
Other Games
gofns45101
tarik_tv9858
Grubby2622
singsing1574
B2W.Neo1093
DeMusliM335
Pyrionflax314
Hui .227
Organizations
Dota 2
PGL Dota 2 - Main Stream6999
Other Games
gamesdonequick799
StarCraft: Brood War
UltimateBattle 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• iHatsuTV 13
• Response 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
2h 27m
Hawk vs Julia
Patches Events
3h 27m
BSL22 NKC (BSL vs China)
5h 27m
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
10h 27m
WardiTV Weekly
21h 27m
Monday Night Weeklies
1d 2h
Sparkling Tuna Cup
1d 20h
The PondCast
2 days
Douyu Cup 2020
3 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
4 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
[ Show More ]
Douyu Cup 2020
5 days
Maestros of the Game
5 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6 days
Douyu Cup 2020
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.