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Community Feedback Update - August 21 - Page 2

Forum Index > Legacy of the Void
419 CommentsPost a Reply
Prev 1 2 3 4 5 19 20 21 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-08-21 18:41:40
August 21 2015 18:41 GMT
#21
I liked all these changes until I reached the end.

Introducing auto-build on units


Eeeeeek. No thanks.
Moderatorshe/her
TL+ Member
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 21 2015 18:42 GMT
#22
On August 22 2015 03:41 The_Templar wrote:
I liked all these changes until I reached the end.

Show nested quote +
Introducing auto-build on units


Eeeeeek. No thanks.

You realize they said they're not planning to use that change?

We’ve been discussing and playtesting the following two areas internally, and have decided that both are not fit for beta testing.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
August 21 2015 18:44 GMT
#23
Adepts should also get shield damage when they teleport, this way there is a cost to this OP ability.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
August 21 2015 18:49 GMT
#24
And were we complaining that Carriers were somehow underpowered? I only hope that the Protoss noobs who like to mass carrier are so inept that they cannot use this ability.

Trying Zerg this weekend - without the boring inject mechanism it may be quite interesting.
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 21 2015 18:49 GMT
#25
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.
Author of Coda and Eastwatch.
imre
Profile Blog Joined November 2011
France9263 Posts
August 21 2015 18:51 GMT
#26
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.
Zest fanboy.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 21 2015 18:54 GMT
#27
wtf they actually thought auto-building units was an idea worth testing? and using immortal ability was kinda hard, so they just auto that too? okie dokie, thats what I took from this
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
IceBerrY
Profile Joined February 2012
Germany220 Posts
August 21 2015 18:55 GMT
#28
Please don´t introduce the colossi again. As a former Protoss, this unit is horrible and not fun at all. Just don´t.
As somebody mentioned before, i totally agree that the current design of photon overcharge as well as the
change suggestion is not cool. Yeah Protoss needs something early on to defend properly, but don´t let it be a rightclick ability with little micro. Also i do not like the autodefault cast on immortal. Spells like this feel cluster and not elegant way of dealing with a problem.
Charoisaur
Profile Joined August 2014
Germany16024 Posts
August 21 2015 18:57 GMT
#29
autocast on the immortal spell? auto build units?
damn pls rename the game if you want to dumb it down so much. Don't violate the good reputation of Starcraft!
Many of the coolest moments in sc2 happen due to worker harassment
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
Last Edited: 2015-08-21 18:58:54
August 21 2015 18:57 GMT
#30
I really like the thought of photon overcharge on pylons, that makes it so its a lot more decision making on both sides and photon overcharge isn't totally uncounterable anymore. Maybe early pressure will be viable against P again. I also think there could be cool situations where you can photon overcharge aggresively, could be awesome, could be unbalanced (in which case things could be tweaked) but I absolutely love the idea. I presume no photon overcharge on warp prism? Being able to use in on one when its in "pylon mode" could be interesting but it should definitely not be shooting if the pylon mode gets cancelled.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
DooMDash
Profile Joined May 2010
United States1015 Posts
August 21 2015 18:58 GMT
#31
I think the 13 range Ravager is going to be way too powerful. Even currently they do solid vs mech, and they already have Vipers which are extremely powerful vs all mech to begin with. Hopefully this doesn't make it in.

I like about 50% of what they say, and I hate the other stuff. I hate the macro mechanics removal too... I just don't know if I'll have it in my to keep going.
S1 3500+ Master T. S2 1600+ Master T.
Magnifico
Profile Joined March 2013
1958 Posts
August 21 2015 19:00 GMT
#32
On August 22 2015 03:55 IceBerrY wrote:
Please don´t introduce the colossi again. As a former Protoss, this unit is horrible and not fun at all. Just don´t.
As somebody mentioned before, i totally agree that the current design of photon overcharge as well as the
change suggestion is not cool. Yeah Protoss needs something early on to defend properly, but don´t let it be a rightclick ability with little micro. Also i do not like the autodefault cast on immortal. Spells like this feel cluster and not elegant way of dealing with a problem.


Colossus are a possible solution to fight lurkers without having to go air.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 21 2015 19:01 GMT
#33
On August 22 2015 03:51 sAsImre wrote:
Show nested quote +
On August 22 2015 03:49 IeZaeL wrote:
Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy.


defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins.

Make it on a nexus instead, problem solved.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Charoisaur
Profile Joined August 2014
Germany16024 Posts
August 21 2015 19:01 GMT
#34
Lately DK is going full retard. removing macro mechanics, making everything easier, the terrible and unelegant warpin change, rebuffing the collossus...
I had so much hope for LotV but with every community update I'm getting more and more disappointed.
Why do you design such a phenomenal game like sc2 only to destroy it with its expansion???
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16024 Posts
Last Edited: 2015-08-21 19:16:26
August 21 2015 19:06 GMT
#35
He always says "we listened carefully to your feedback and pls continue giving it" but none of their changes give me the feeling they give any fuck about what the community thinks.
Just huge PR bullshit.

edit: sry for salt; i'm pissed.
Many of the coolest moments in sc2 happen due to worker harassment
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 21 2015 19:09 GMT
#36
On August 22 2015 04:01 Charoisaur wrote:
Lately DK is going full retard. removing macro mechanics, making everything easier, the terrible and unelegant warpin change, rebuffing the collossus...
I had so much hope for LotV but with every community update I'm getting more and more disappointed.
Why do you design such a phenomenal game like sc2 only to destroy it with its expansion???

Thing is the people who loved mechanics and being rewarded for good mechanics and macro all left or just gave up years ago. Today, at least half the posts are hardcore supporting the whole "battles and action everywhere all the time", so they just base the game around that instead. I hate it lol
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Big J
Profile Joined March 2011
Austria16289 Posts
August 21 2015 19:12 GMT
#37
Finally carriers are buffed.
More seriously, I like the update. A lot.

About this:
During beta tests, small groups of players often arrive at conclusions concerning a topic and, even though their assertion may no longer be the case, they just can’t let go. We encourage everyone to be more open minded in actually discussing and testing changes during this beta so that we can work towards having the best possible StarCraft II.

I would like to tell David Kim that I think there is a difference between "being able to deal with something" and something not causing huge problems to begin with while being viable. He keeps on saying how he wants lots of viable openings and strategies in the game, however, it is ok when an opponent's strategy forces you into one and only one specific reaction?! I think that's the root of a lot of complaints. Cool story that I can defend a ling drop or baneling allin when going hellions blindly every game since 2011... but yeah, then I'm going hellions blindly every game and that's it with the various openings.
Charoisaur
Profile Joined August 2014
Germany16024 Posts
August 21 2015 19:14 GMT
#38
On August 22 2015 03:42 [UoN]Sentinel wrote:
Show nested quote +
On August 22 2015 03:41 The_Templar wrote:
I liked all these changes until I reached the end.

Introducing auto-build on units


Eeeeeek. No thanks.

You realize they said they're not planning to use that change?

Show nested quote +
We’ve been discussing and playtesting the following two areas internally, and have decided that both are not fit for beta testing.

the fact they even considered this change shows the direction they want to take sc2 in.
Many of the coolest moments in sc2 happen due to worker harassment
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-08-21 19:16:55
August 21 2015 19:16 GMT
#39
On August 22 2015 04:14 Charoisaur wrote:
Show nested quote +
On August 22 2015 03:42 [UoN]Sentinel wrote:
On August 22 2015 03:41 The_Templar wrote:
I liked all these changes until I reached the end.

Introducing auto-build on units


Eeeeeek. No thanks.

You realize they said they're not planning to use that change?

We’ve been discussing and playtesting the following two areas internally, and have decided that both are not fit for beta testing.

the fact they even considered this change shows the direction they want to take sc2 in.


No it shows they care and try to be creative instead of going backwards forever just because some BW-fans that don't even play the game for the most part like to theorycraft about skill ceilings.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 21 2015 19:19 GMT
#40
On August 22 2015 04:16 Big J wrote:
Show nested quote +
On August 22 2015 04:14 Charoisaur wrote:
On August 22 2015 03:42 [UoN]Sentinel wrote:
On August 22 2015 03:41 The_Templar wrote:
I liked all these changes until I reached the end.

Introducing auto-build on units


Eeeeeek. No thanks.

You realize they said they're not planning to use that change?

We’ve been discussing and playtesting the following two areas internally, and have decided that both are not fit for beta testing.

the fact they even considered this change shows the direction they want to take sc2 in.


No it shows they care and try to be creative instead of going backwards forever just because some BW-fans that don't even play the game for the most part like to theorycraft about skill ceilings.

just to make sure, you do think automated unit building is a horrible idea, right?
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
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