Introducing auto-build on units
Eeeeeek. No thanks.
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The_Templar
your Country52798 Posts
Introducing auto-build on units Eeeeeek. No thanks. | ||
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[UoN]Sentinel
United States11320 Posts
On August 22 2015 03:41 The_Templar wrote: I liked all these changes until I reached the end. Eeeeeek. No thanks. You realize they said they're not planning to use that change? We’ve been discussing and playtesting the following two areas internally, and have decided that both are not fit for beta testing. | ||
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DeadByDawn
United Kingdom476 Posts
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DeadByDawn
United Kingdom476 Posts
Trying Zerg this weekend - without the boring inject mechanism it may be quite interesting. | ||
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IeZaeL
Italy991 Posts
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imre
France9263 Posts
On August 22 2015 03:49 IeZaeL wrote: Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy. defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins. | ||
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Aocowns
Norway6070 Posts
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IceBerrY
Germany220 Posts
As somebody mentioned before, i totally agree that the current design of photon overcharge as well as the change suggestion is not cool. Yeah Protoss needs something early on to defend properly, but don´t let it be a rightclick ability with little micro. Also i do not like the autodefault cast on immortal. Spells like this feel cluster and not elegant way of dealing with a problem. | ||
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Charoisaur
Germany16086 Posts
damn pls rename the game if you want to dumb it down so much. Don't violate the good reputation of Starcraft! | ||
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Shuffleblade
Sweden1903 Posts
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DooMDash
United States1015 Posts
I like about 50% of what they say, and I hate the other stuff. I hate the macro mechanics removal too... I just don't know if I'll have it in my to keep going. | ||
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Magnifico
1958 Posts
On August 22 2015 03:55 IceBerrY wrote: Please don´t introduce the colossi again. As a former Protoss, this unit is horrible and not fun at all. Just don´t. As somebody mentioned before, i totally agree that the current design of photon overcharge as well as the change suggestion is not cool. Yeah Protoss needs something early on to defend properly, but don´t let it be a rightclick ability with little micro. Also i do not like the autodefault cast on immortal. Spells like this feel cluster and not elegant way of dealing with a problem. Colossus are a possible solution to fight lurkers without having to go air. | ||
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[UoN]Sentinel
United States11320 Posts
On August 22 2015 03:51 sAsImre wrote: Show nested quote + On August 22 2015 03:49 IeZaeL wrote: Just throwing out this idea, following the proposed Photon overcharge change : instead of giving the pylon an attack for a limited amount of time , make the energy field of that pylon regenerate shield at a much faster rate ( similar to the burrowed roach regen ) for a short amount of time. That would both synergize pretty well with every protoss unit and change in lotv, give a different kind of defense advantage, and make the shield battery lovers happy. defender advantage which main use is probably gonna be for all ins. Giving an ability on a pylon will just promote more all ins. Make it on a nexus instead, problem solved. | ||
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Charoisaur
Germany16086 Posts
I had so much hope for LotV but with every community update I'm getting more and more disappointed. Why do you design such a phenomenal game like sc2 only to destroy it with its expansion??? | ||
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Charoisaur
Germany16086 Posts
Just huge PR bullshit. edit: sry for salt; i'm pissed. | ||
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Aocowns
Norway6070 Posts
On August 22 2015 04:01 Charoisaur wrote: Lately DK is going full retard. removing macro mechanics, making everything easier, the terrible and unelegant warpin change, rebuffing the collossus... I had so much hope for LotV but with every community update I'm getting more and more disappointed. Why do you design such a phenomenal game like sc2 only to destroy it with its expansion??? Thing is the people who loved mechanics and being rewarded for good mechanics and macro all left or just gave up years ago. Today, at least half the posts are hardcore supporting the whole "battles and action everywhere all the time", so they just base the game around that instead. I hate it lol | ||
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Big J
Austria16289 Posts
![]() More seriously, I like the update. A lot. About this: During beta tests, small groups of players often arrive at conclusions concerning a topic and, even though their assertion may no longer be the case, they just can’t let go. We encourage everyone to be more open minded in actually discussing and testing changes during this beta so that we can work towards having the best possible StarCraft II. I would like to tell David Kim that I think there is a difference between "being able to deal with something" and something not causing huge problems to begin with while being viable. He keeps on saying how he wants lots of viable openings and strategies in the game, however, it is ok when an opponent's strategy forces you into one and only one specific reaction?! I think that's the root of a lot of complaints. Cool story that I can defend a ling drop or baneling allin when going hellions blindly every game since 2011... but yeah, then I'm going hellions blindly every game and that's it with the various openings. | ||
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Charoisaur
Germany16086 Posts
On August 22 2015 03:42 [UoN]Sentinel wrote: Show nested quote + On August 22 2015 03:41 The_Templar wrote: I liked all these changes until I reached the end. Introducing auto-build on units Eeeeeek. No thanks. You realize they said they're not planning to use that change? Show nested quote + We’ve been discussing and playtesting the following two areas internally, and have decided that both are not fit for beta testing. the fact they even considered this change shows the direction they want to take sc2 in. | ||
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Big J
Austria16289 Posts
On August 22 2015 04:14 Charoisaur wrote: Show nested quote + On August 22 2015 03:42 [UoN]Sentinel wrote: On August 22 2015 03:41 The_Templar wrote: I liked all these changes until I reached the end. Introducing auto-build on units Eeeeeek. No thanks. You realize they said they're not planning to use that change? We’ve been discussing and playtesting the following two areas internally, and have decided that both are not fit for beta testing. the fact they even considered this change shows the direction they want to take sc2 in. No it shows they care and try to be creative instead of going backwards forever just because some BW-fans that don't even play the game for the most part like to theorycraft about skill ceilings. | ||
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Aocowns
Norway6070 Posts
On August 22 2015 04:16 Big J wrote: Show nested quote + On August 22 2015 04:14 Charoisaur wrote: On August 22 2015 03:42 [UoN]Sentinel wrote: On August 22 2015 03:41 The_Templar wrote: I liked all these changes until I reached the end. Introducing auto-build on units Eeeeeek. No thanks. You realize they said they're not planning to use that change? We’ve been discussing and playtesting the following two areas internally, and have decided that both are not fit for beta testing. the fact they even considered this change shows the direction they want to take sc2 in. No it shows they care and try to be creative instead of going backwards forever just because some BW-fans that don't even play the game for the most part like to theorycraft about skill ceilings. just to make sure, you do think automated unit building is a horrible idea, right? | ||
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