• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:53
CET 04:53
KST 12:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion1Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BW General Discussion BSL Season 2025 - Full Overview and Conclusion StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1294 users

[Idea] GEM: New LotV economy model - Page 12

Forum Index > Legacy of the Void
Post a Reply
Prev 1 10 11 12 13 14 28 Next All
Penev
Profile Joined October 2012
28512 Posts
June 29 2015 13:16 GMT
#221
One feature of GEM is that it actually takes longer to mine out a base. A nice benefit (imo) to the current LotV model is that when you're being denied to expand by your opponent while he is able to set up a new base it increases the likelihood of being able to do something about it still. In current LotV you die so fast when that happens.

I'm also interested to see late game situations with low mineral bases still being used for little, but still more than nothing, income while also some high yield minerals still being available one might take the risk to expand to.

If things like these are really of any significance however, can only be found out if a lot of, preferably, high level players actually invest time and effort to test the model. I'm not too confident that that will happen and I'm not even talking about GEM in particular here but also current LotV itself. (I'm even inclined to say that the really significant testing can only be done when the game is actually released for real, after several meta chances but you gotta also test things prior to that obv.)
I Protoss winner, could it be?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 29 2015 13:20 GMT
#222
I like the idea but I have not seen any numbers behind this. This need to be compared to LotV current state in how much resources you have at certain minutes and how much you are mining at certain times with same number of workers.

Just on paper it does not look that much different than what LotV already offers.
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2015-06-29 15:45:43
June 29 2015 15:40 GMT
#223
Alright guys I give in. I've made some sciency graphs with limited utility.

Income over-time on one base with 2 workers per patch. For GEM and HotS, this means 16 workers constant. For LotV this means 16 workers and then 8 workers.
+ Show Spoiler +
[image loading]


Income on constant amount of 16 workers. This means that 4 workers will be useless in the LotV curve.
+ Show Spoiler +
[image loading]


Main conclusions, drop in income at the same time (obviously ?) for GEM and LotV. A bit less mean for GEM but you need more workers.
Interesting, a 16 workers Low GEM base yields same income as a saturated Half LotV base.
GEM bases mine out slower then HotS and LotV bases (obviously as well).

Income on 2 or 3 bases as a function of workers
+ Show Spoiler +
[image loading]


Expanding from 2 to 3 bases. I averaged the incentive from going to 2 full to 3 full and 1full+1half to 2full+1half.
+ Show Spoiler +
[image loading]


Expanding from 3 to 4 bases. I averaged the incentive from going to 2 full+1Half to 3 full+1Half and 1full+2half to 2full+2half (two most likely scenarios)
+ Show Spoiler +
[image loading]


Expanding from 2 full bases + half bases to 3 full bases + half bases
+ Show Spoiler +
[image loading]


We can clearly see that GEM encourages players to expand earlier (spread out workers). However when it comes to expanding under saturation (most common scenario) GEM is always in a middle ground between LotV and HotS.
Less incentive to expand under saturation means that we somehow mitigate the feeling that you NEED to expand right now or die that players have been feeling in LotV. Bases running of minerals much slower than LotV also mitigates that feeling.
GEM is the only model out of the three thqt rewards taking 5th and 6th.

I'll do more graphs if that's what you really want, but I really feel as if those graphs don't give anymore information than what you could guess just thinking about the models...
geiko.813 (EU)
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2015-06-29 16:28:06
June 29 2015 16:13 GMT
#224
On June 29 2015 16:04 Geiko wrote:
Ok guys I feel I need to clear some things up because some of you just don't get it.

I'm going to tell you Blizzard's perspective on this, and you're going to have to take my word on it, because once again, it IS the truth.



This is starting to sound like a religious scam.

"...you're going to have to take my word on it, because once again, it IS the truth" and if we don't get on board bad things around going to happen (ie we'll end up with the LOTV economy).

So there you have it: hook, line and sinker. If this doesn't make it into the game, you'll blame the community for not banding together and supporting it. And you know it has a chance to, because.. well... we're gonna have to take your word for it.

In the end you've still provided no evidence that Blizzard is going to listen, and therefore my hunch on the reason why they didn't accept DH is just as valid as yours. And my reason is that they don't like to listen to outside ideas and are invested in the LOTV economy, and therefore this will receive probably even less attention than.
Geiko
Profile Blog Joined June 2010
France1939 Posts
June 29 2015 16:27 GMT
#225
I sent you a PM BronzeKnee.
geiko.813 (EU)
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-06-29 17:32:15
June 29 2015 17:31 GMT
#226
On June 30 2015 01:13 BronzeKnee wrote:
Show nested quote +
On June 29 2015 16:04 Geiko wrote:
Ok guys I feel I need to clear some things up because some of you just don't get it.

I'm going to tell you Blizzard's perspective on this, and you're going to have to take my word on it, because once again, it IS the truth.



This is starting to sound like a religious scam.

"...you're going to have to take my word on it, because once again, it IS the truth" and if we don't get on board bad things around going to happen (ie we'll end up with the LOTV economy).

So there you have it: hook, line and sinker. If this doesn't make it into the game, you'll blame the community for not banding together and supporting it. And you know it has a chance to, because.. well... we're gonna have to take your word for it.

In the end you've still provided no evidence that Blizzard is going to listen, and therefore my hunch on the reason why they didn't accept DH is just as valid as yours. And my reason is that they don't like to listen to outside ideas and are invested in the LOTV economy, and therefore this will receive probably even less attention than.

Claiming things without source/ proof/ statistics is obviously a joke. U are not supposed to take this thread seriously. It's just funny : D
Random is hard work dude...
LDaVinci
Profile Joined May 2014
France130 Posts
June 29 2015 17:42 GMT
#227
the thread is funny but the idea is serious
Those who refuse to become better, already stop being good
Geiko
Profile Blog Joined June 2010
France1939 Posts
June 29 2015 18:40 GMT
#228
No one has yet commented on my awesome graphs. It's almost as if people wanted me to do graphs because "you gotta have graphs for a TL thread on economy" but in fact no one really cares what they show. Who would have thought ?
geiko.813 (EU)
LDaVinci
Profile Joined May 2014
France130 Posts
June 29 2015 18:57 GMT
#229
I've seen them and they're impressive. You're the one true god we were waiting for on TL.
Those who refuse to become better, already stop being good
WhenRaxFly
Profile Joined April 2015
45 Posts
Last Edited: 2015-06-29 19:19:38
June 29 2015 19:19 GMT
#230
Nice idea but it's not really sensible. Let's have a scenario where a player takes 3 bases quickly and distributes their workers evenly over the bases such that all three would mine out at the same time. After you've mined out half of each mineral patch, then your income will reduce to 60%. Build orders have to allow for 100% of mineral income, if your income suddenly drops to 60%, then almost half of the production facilities would become redundant. This model would make it impossible to maintain consistent build orders. Nice try though.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
June 29 2015 19:19 GMT
#231
Unfortunate that two new models got posted within a day of eachother.. I still want to test the Hot Mineral Harvesting model because I think expanding is more rewarded with that model, but this is also very interesting..
TL+ Member
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2015-06-29 20:14:45
June 29 2015 19:38 GMT
#232
On June 30 2015 03:57 LDaVinci wrote:
I've seen them and they're impressive. You're the one true god we were waiting for on TL.


Let's not exaggerate, maybe the Azor Ahai would be a better comparison.

On June 30 2015 04:19 WhenRaxFly wrote:
Nice idea but it's not really sensible. Let's have a scenario where a player takes 3 bases quickly and distributes their workers evenly over the bases such that all three would mine out at the same time. After you've mined out half of each mineral patch, then your income will reduce to 60%. Build orders have to allow for 100% of mineral income, if your income suddenly drops to 60%, then almost half of the production facilities would become redundant. This model would make it impossible to maintain consistent build orders. Nice try though.


My dear WhenRaxFly, There isn't a situation in game where someone takes 3 bases at the same time and mines them out all at once, so the question is not very realistic. Let's pretend that it is (which it's not, but let's pretend it is (it's obviously not)).
In this peculiar situation, my model is still equivalent to LotV with both yielding about 60% income. Not many changes there. With an added bonus in my model that bases last longer.
As I've said, GEM is designed so your economy ramps up to the equivalent 2,6 mining bases, and then goes to 2,2 or 3 depending on whether you are expanding well or not. If you feel like you can expand very fast and capitalize on that, than you'll make production facilities for 3 base equivalent. At worse, when you start to fall behind on your expanding, you'll have 12% useless facilities.
If we factor in real game mechanics, while you are powering on your three base economy, you're probably making tech structures as well, research etc. So in reality with a 3 base economy, you only need 2,6 mining structure.
So all is well in the world .

I hope I have answered your question, and thank you for your interest in GEM.
geiko.813 (EU)
Geiko
Profile Blog Joined June 2010
France1939 Posts
June 29 2015 19:56 GMT
#233
On June 30 2015 02:31 Phaenoman wrote:
Show nested quote +
On June 30 2015 01:13 BronzeKnee wrote:
On June 29 2015 16:04 Geiko wrote:
Ok guys I feel I need to clear some things up because some of you just don't get it.

I'm going to tell you Blizzard's perspective on this, and you're going to have to take my word on it, because once again, it IS the truth.



This is starting to sound like a religious scam.

"...you're going to have to take my word on it, because once again, it IS the truth" and if we don't get on board bad things around going to happen (ie we'll end up with the LOTV economy).

So there you have it: hook, line and sinker. If this doesn't make it into the game, you'll blame the community for not banding together and supporting it. And you know it has a chance to, because.. well... we're gonna have to take your word for it.

In the end you've still provided no evidence that Blizzard is going to listen, and therefore my hunch on the reason why they didn't accept DH is just as valid as yours. And my reason is that they don't like to listen to outside ideas and are invested in the LOTV economy, and therefore this will receive probably even less attention than.

Claiming things without source/ proof/ statistics is obviously a joke. U are not supposed to take this thread seriously. It's just funny : D


Funny is by design.

But you shouldn't be taking it so lightly. GEM is a seriously good idea if you take a couple minutes to think about it.
geiko.813 (EU)
bypLy
Profile Joined June 2013
757 Posts
June 29 2015 21:38 GMT
#234
i read the first sentence and understand what you mean and it makes sense. good job
much better then this dh10 shit.
Phaenoman
Profile Joined February 2013
568 Posts
June 30 2015 00:26 GMT
#235
On June 30 2015 04:56 Geiko wrote:
Show nested quote +
On June 30 2015 02:31 Phaenoman wrote:
On June 30 2015 01:13 BronzeKnee wrote:
On June 29 2015 16:04 Geiko wrote:
Ok guys I feel I need to clear some things up because some of you just don't get it.

I'm going to tell you Blizzard's perspective on this, and you're going to have to take my word on it, because once again, it IS the truth.



This is starting to sound like a religious scam.

"...you're going to have to take my word on it, because once again, it IS the truth" and if we don't get on board bad things around going to happen (ie we'll end up with the LOTV economy).

So there you have it: hook, line and sinker. If this doesn't make it into the game, you'll blame the community for not banding together and supporting it. And you know it has a chance to, because.. well... we're gonna have to take your word for it.

In the end you've still provided no evidence that Blizzard is going to listen, and therefore my hunch on the reason why they didn't accept DH is just as valid as yours. And my reason is that they don't like to listen to outside ideas and are invested in the LOTV economy, and therefore this will receive probably even less attention than.

Claiming things without source/ proof/ statistics is obviously a joke. U are not supposed to take this thread seriously. It's just funny : D


Funny is by design.

But you shouldn't be taking it so lightly. GEM is a seriously good idea if you take a couple minutes to think about it.

Indeed it's an idea. And that's it. Unfortunately. But don't worry. Ur thread is very entertaining tho. I laughed a lot : D
Random is hard work dude...
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
June 30 2015 06:31 GMT
#236
On June 30 2015 02:31 Phaenoman wrote:
Show nested quote +
On June 30 2015 01:13 BronzeKnee wrote:
On June 29 2015 16:04 Geiko wrote:
Ok guys I feel I need to clear some things up because some of you just don't get it.

I'm going to tell you Blizzard's perspective on this, and you're going to have to take my word on it, because once again, it IS the truth.



This is starting to sound like a religious scam.

"...you're going to have to take my word on it, because once again, it IS the truth" and if we don't get on board bad things around going to happen (ie we'll end up with the LOTV economy).

So there you have it: hook, line and sinker. If this doesn't make it into the game, you'll blame the community for not banding together and supporting it. And you know it has a chance to, because.. well... we're gonna have to take your word for it.

In the end you've still provided no evidence that Blizzard is going to listen, and therefore my hunch on the reason why they didn't accept DH is just as valid as yours. And my reason is that they don't like to listen to outside ideas and are invested in the LOTV economy, and therefore this will receive probably even less attention than.

Claiming things without source/ proof/ statistics is obviously a joke. U are not supposed to take this thread seriously. It's just funny : D

The problem is that this "funny thing" is just a way Geiko can get his thing noticed. Saying that "U are not supposed to take this srs" means "you are not supposed to question this system".

Which is exactly what he wants, and where my issue lies. The system is trash, any system that does not address Worker Pairing or income scalability*Nº Workers is trash. I was really hoping you all would be able to discard this crap after seeing some of his posts, but since it is "a funny thread" it just keeps getting bumped and bumped like Buzzfeed articles.

My biggest problem is not really with geiko spewing his bullshit, but with some of the guys at Blizzard eating it up and not going after the big issues that plague the game which have fairly easy fixes when one has access to the hard-coded worker behaviors.

So yeah, I know you all are having a good laugh out of all the stupid things and memes geiko uses, but this whole thing is a huge issue regarding the true knowledge the general public has regarding the way the economy works.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2015-06-30 07:06:49
June 30 2015 07:04 GMT
#237
On June 30 2015 15:31 Uvantak wrote:
Show nested quote +
On June 30 2015 02:31 Phaenoman wrote:
On June 30 2015 01:13 BronzeKnee wrote:
On June 29 2015 16:04 Geiko wrote:
Ok guys I feel I need to clear some things up because some of you just don't get it.

I'm going to tell you Blizzard's perspective on this, and you're going to have to take my word on it, because once again, it IS the truth.



This is starting to sound like a religious scam.

"...you're going to have to take my word on it, because once again, it IS the truth" and if we don't get on board bad things around going to happen (ie we'll end up with the LOTV economy).

So there you have it: hook, line and sinker. If this doesn't make it into the game, you'll blame the community for not banding together and supporting it. And you know it has a chance to, because.. well... we're gonna have to take your word for it.

In the end you've still provided no evidence that Blizzard is going to listen, and therefore my hunch on the reason why they didn't accept DH is just as valid as yours. And my reason is that they don't like to listen to outside ideas and are invested in the LOTV economy, and therefore this will receive probably even less attention than.

Claiming things without source/ proof/ statistics is obviously a joke. U are not supposed to take this thread seriously. It's just funny : D

The problem is that this "funny thing" is just a way Geiko can get his thing noticed. Saying that "U are not supposed to take this srs" means "you are not supposed to question this system".

Which is exactly what he wants, and where my issue lies. The system is trash, any system that does not address Worker Pairing or income scalability*Nº Workers is trash. I was really hoping you all would be able to discard this crap after seeing some of his posts, but since it is "a funny thread" it just keeps getting bumped and bumped like Buzzfeed articles.

My biggest problem is not really with geiko spewing his bullshit, but with some of the guys at Blizzard eating it up and not going after the big issues that plague the game which have fairly easy fixes when one has access to the hard-coded worker behaviors.

So yeah, I know you all are having a good laugh out of all the stupid things and memes geiko uses, but this whole thing is a huge issue regarding the true knowledge the general public has regarding the way the economy works.


Yeah, I've got to hand it to you, I am pretty funny. But that's beside the point.

The system is trash, any system that does not address Worker Pairing or income scalability*Nº Workers is trash.

Regarding this, allow me to show you this splendid excel curve
[image loading]
You might notice that my model has a linearity fall off much earlier than Blizzard's models. This is as close as can get to income scalability without having to affect Worker Pairing. I fully understand that worker pairing mechanism is the more straightforward approach to scalability, but that doesn't mean that GEM cannot reach some of the goals.

Once again, I will repeat that GEM is inferior to DH in the economy that it provides. However it meets a lot more of Blizzard's goals, while providing a better economy than the current LotV model. This is the idea that I am defending. If you are just here to say that DH makes a better economy than GEM, then yes I agree with you. We can shake hands and leave it at that. But economy isn't everything. GEM is incredibly simple and effective. A mod was created for it in half a day and it works perfectly. Everyone understands how it works in 2 minutes. Those are redeeming qualities that make it so GEM has a lot more chances of being considered by Blizzard than DH-like models that have already been rejected by DK.

I hope I have convinced you. Skeptical people like you who are not afraid to ask the right questions are what this community needs. I hope we can set our differences aside and work together for the future of our beloved game. I will thrive to convince every single TLer out there who still has an ounce of doubt in them. Only together can we make this work !
geiko.813 (EU)
frostalgia
Profile Joined March 2011
United States178 Posts
June 30 2015 07:15 GMT
#238
In addition to the changes in this model, I would still like to see mineral patches reduced from 8 to 6 per base. You would need to expand faster but have to stay on bases as long as before, mineral income rate would even out with gas when bases are saturated (efficiently at 12), and you'd get more cap space to decide what to do with in lategame. Couple with a 9 worker/150 mineral start, it provides a lot more interesting decision making all game long.
we are all but shadows in the void
Penev
Profile Joined October 2012
28512 Posts
June 30 2015 10:51 GMT
#239
Ah, the black or white people have entered the discussion:
much better then this dh10 shit

The system is trash, any system that does not address Worker Pairing or income scalability*Nº Workers is trash

They must live in a scary world, I do not envy them.
On June 30 2015 16:15 frostalgia wrote:
In addition to the changes in this model, I would still like to see mineral patches reduced from 8 to 6 per base. You would need to expand faster but have to stay on bases as long as before, mineral income rate would even out with gas when bases are saturated (efficiently at 12), and you'd get more cap space to decide what to do with in lategame. Couple with a 9 worker/150 mineral start, it provides a lot more interesting decision making all game long.

But reducing minerals (patches) leads to this cut throat situation people are already complaining about. I, for one, like GEM more than current LotV because it's less cut throat. But you know what? I respect your opinion.
I Protoss winner, could it be?
Faggatron
Profile Joined April 2011
United Kingdom65 Posts
June 30 2015 12:00 GMT
#240
Hmm those graphs (while lovely) may have revealed a fatal flaw. It's essentially the same as lotv when mining on 1 base with 16 workers, except that GEM lasts longer. So couldnt something very similar be achieved by just adding more minerals to the 1500 patches in the current lotv model. I.e. Make minerals 2100/900 instead of 1500/900 (thats what they are now right??).

The lotv or GEM debate then just boils down to whether half mined out bases should require 16 workers or 8 for optimal saturation.

Ive not thought about this enough yet to have a position as to what I think is best, but I do think we can agree that blizzard are more likely to change 1 number than implement GEM, and that it is simpler, more spectator/noob friendly etc , to have no mineral patches than black ones.
Prev 1 10 11 12 13 14 28 Next All
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 1
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
WardiTV892
PiGStarcraft341
davetesta23
CranKy Ducklings22
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft341
RuFF_SC2 129
NeuroSwarm 112
IndyStarCraft 63
PiLiPiLi 18
StarCraft: Brood War
Britney 16569
actioN 960
Shuttle 691
ZergMaN 169
Larva 109
ToSsGirL 92
JulyZerg 77
910 75
Nal_rA 59
GoRush 42
[ Show more ]
Hm[arnc] 32
Noble 27
Icarus 6
Dota 2
monkeys_forever160
LuMiX1
League of Legends
JimRising 685
C9.Mang0574
Counter-Strike
Foxcn185
Other Games
tarik_tv15505
gofns8363
summit1g7374
KnowMe143
ToD84
ViBE41
minikerr29
Liquid`Ken5
Organizations
Other Games
gamesdonequick2715
StarCraft 2
IntoTheiNu 4
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 84
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 27
• Azhi_Dahaki14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21431
Other Games
• Scarra847
• Shiphtur529
Upcoming Events
uThermal 2v2 Circuit
8h 7m
AI Arena Tournament
16h 7m
BSL 21
16h 7m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
22h 22m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 6h
OSC
1d 8h
BSL 21
1d 16h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.