• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:28
CEST 19:28
KST 02:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced25BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services What tournaments are world championships?
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 782 users

TLO's thoughts: The LotV ultralisk

Forum Index > Legacy of the Void
158 CommentsPost a Reply
1 2 3 4 5 6 7 8 Next All
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
Last Edited: 2015-06-24 14:52:53
June 23 2015 23:09 GMT
#1

Ultralisk in Review

by TLO




Hello everyone! In the light of the latest discussion about the new armor reducing ghost ability I'd like to share my opinion on the topic. In my opinion, Blizzard is trying to find a counter intuitive solution to a problem they unnecessarily created themselves. First I'd like to compare the old and new ultralisk with and without the armor reducing drone; I'll be using a maxed upgrade scenario for both the marine and the marauder


The Stats:


Marine vs Ultra:
HotS: 500hp / 3 damage = 167 hits
LotV: 500hp / 1 damage = 500 hits
Lotv + Drone 500hp / 4 damage = 125 hits
Not having a drone available will reduce the efficiency of a marine to 25%


Marauder vs Ultra:
HotS: 500hp / 20 damage = 25 hits
LotV: 500hp / 10 damage = 50 hits
Lotv + Drone: 500hp / 16 damage = 32 hits
Not having a drone available will the reduce efficiency of a marauder to 62.5%


Game Design:
It strikes me as poor design that whether a fight will be won or lost by Terran will mostly depend on having an armor reducing drone. The major deciding factors should be micro, positioning, and lastly composition. Composition however, shouldn't be all or nothing based on a single ability tailored towards a single unit. There's not any smart decisions to be made, it's just getting a ghost in time or not. It's incredibly frustrating and anti-fun having to deal with an almost indestructible unit because you missed your window. It's too severe a punishment that in my opinion feels like another chore added to the game that you need to take care off; instead of rewarding good play, you get punished for poor play.

Lastly, the scenario in which Terran does have the drone doesn't look very different from HotS. (Marine: 167 to 125/Marauder: 25 to 23). I suppose it adds another timing window, but that's not what StarCraft II needs in my opinion, especially not one that makes you feel completely helpless in case you miss it as Terran.

Narration:
The new ghost ability introduces a new but also unique concept into the game. Armor reduction doesn't exist yet and will most likely be limited to this niche scenario. The game is already happening at lightning speed and it's difficult for casters to tell viewers about all the details that decide a fight. The anti-armor drone adds another, unnecessary complexity to fights. Positioning and army control is usually far more obvious than an ability that changes one of the most ''hidden'' stats of a unit.

Counter suggestion:
I'm purely ball parking here but I want to show a rough idea of where I think the ultralisk should be going in LotV. I believe we're trying to achieve a more dynamic game that is trying to move away from deathball a-moving towards smaller skirmishes and multiple battlefields, so here's my idea:

      The 2/3 Ultralisk

  • HP: 500 -> 335

  • Attack: 35(+3) -> 25(+3)

  • Armor: 1+3+2 = 6

  • Minerals: 300 -> 200

  • Gas: 200 -> 125

  • Supply: 6 -> 4

  • Decrease size to 2/3

  • Reduce creep modifier from 1,3 -> 1,15

  • Improve off creep speed by 5% from 2,9531 to 3,1

  • New On creep speed from: 3,83903 -> 3,396065

  • Decrease damage point from 0.3332 to 0.167



Ultralisks tend to over-perform on creep and do poorly off creep, so I'd like to address this issue by making them slower on and faster off creep. Decreasing the damage point for ultralisks would also be beneficial to make them more reactive and micro friendly.

I don't believe the new LotV ultralisk is a very fun unit. So instead I'd like to see Blizzard try out a smaller version of the ultralisk. It's slightly faster off creep and slower on creep than before. This might allow Zerg to use ultralisks in several locations and in combination with zergling hit-squads to give late game harass some more punch while making ultralisks less frustrating to control. It could provide the ultralisk with the buff it deserves while not improving it in direct confrontation in which it excels already.


Sidenote:
As for the Ghost, just a random thought. How about instead the drone, give them a 100 or 125 energy blinding grenade that can temporarily disable a detector. Cause you know, we haven't seen enough Nukes since I switched to Zerg.
Thanks for reading!


Regards,

Dario

Writer: TLO
Editor: Jer99, The_Templar, Whitewing, SC2John, NovemberstOrm
Facebook Twitter Reddit
Team Liquidalea iacta est
Espers
Profile Joined August 2009
United Kingdom606 Posts
June 23 2015 23:12 GMT
#2
agreed. a cheaper, faster, less bulky ultralisk is the way to go.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
June 23 2015 23:14 GMT
#3
I have long, long wanted an ultralisk with those stats.

Thanks for the writeup, TLO's assessment of the new ghost ability feels spot on. Just feels like a bandaid fix.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Hider
Profile Blog Joined May 2010
Denmark9377 Posts
Last Edited: 2015-06-24 15:23:52
June 23 2015 23:16 GMT
#4
I agree with the analysis (as most others do), but I am not sure you really need that many other changes (like changing HP). I think all it needs is higher off creep movement speed and lower model size (from its HOTS state).
Athenau
Profile Joined March 2015
569 Posts
Last Edited: 2015-06-23 23:20:48
June 23 2015 23:19 GMT
#5
Hmm, where are those Marauder numbers coming from?

LotV Marauder with +3 upgrades = 2x(5+5+3 - 8) = 10 damage, not 16.

For what it's worth, I agree with the overall analysis.
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
June 23 2015 23:38 GMT
#6
With the decreased size, I'm assuming that also means you want to get rid of the massive tag? Or leave it because it should still be able to crush force fields?
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2015-06-23 23:42:00
June 23 2015 23:40 GMT
#7
It feels weird to disagree with TLO, but I'd much rather see the emphasis continue to be placed on making the Ultralisk an extremely beefy, yet somewhat unwieldy unit, and one that performs significantly better if you can engage in open terrain, rather than chokes. The Ghost ability is way too specific in this instance, yes. But it could be altered to become a positional tool in itself and add much to the game.

Change the effect from reducing armor by 3 to just giving a flat buff to all attacks hitting the targeted unit by 3, and it can gain use against units such as Hellbats, Archons, Queens, and Mutalisks, which are all units that could conceivably be involved in engagements before their armor reaches 3. Protoss units in general have a tendency of engaging during the Ghost phase of TvP before their shields have reached 3 armor. Increase the duration to about 30 seconds, and the drone would also need some more HP in order to survive long enough to make a difference in a long, back and forth fight. At this point in time, you've created something resembling an offensive PDD, in that it helps you DPS down high priority targets within a certain area. Yes, this slightly treads on the toes of the Liberator, but it's a bit quicker and used as part of a different sort of composition, one that requires additional units to make the most of the opportunities the drone provides.

Needless to say, it should not be out of the question to test out a 7 armor Ultralisk, since the 8 armor Ultralisk is proving to cause some extremely hard-counter oriented fights.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Charoisaur
Profile Joined August 2014
Germany15955 Posts
June 23 2015 23:42 GMT
#8
So he basically just said what everyone one else is also saying.
Many of the coolest moments in sc2 happen due to worker harassment
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-23 23:47:57
June 23 2015 23:45 GMT
#9
I honestly dont like TLO idea and i disagree with him, mainly because the new ultra that has better micro would still be shut down by marauders and marines just like HotS. Ultras melt so fast.

Also why would anyone use this new Ultralisk with those stats instead of using Lurkers ?

I like the ghost ability its very good against Immortals and Ultras, also for once it forces the Terran to finally get a tier 3 bio unit instead of spamming MMM against Ultralisks.

Ultralisk/Corrupters/Ling/Bling vs Liberator/Ghost/Marine/Medivac is a fun balanced match.

If i were to give Ultralisk something its the tower ability, also fix his derpy pathing and increase its speed off creep and make it slower on creep.



"The Fractured but Whole"
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-06-23 23:50:32
June 23 2015 23:50 GMT
#10
On June 24 2015 08:40 Pontius Pirate wrote:
It feels weird to disagree with TLO, but I'd much rather see the emphasis continue to be placed on making the Ultralisk an extremely beefy, yet somewhat unwieldy unit, and one that performs significantly better if you can engage in open terrain, rather than chokes.

This is already true of the HotS ultra. Why does it need to be stronger and beefier?
Charoisaur
Profile Joined August 2014
Germany15955 Posts
June 23 2015 23:52 GMT
#11
On June 24 2015 08:45 ZergLingShepherd1 wrote:
I honestly dont like TLO idea and i disagree with him, mainly because the new ultra that has better micro would still be shut down by marauders and marines just like HotS. Ultras melt so fast.

Also why would anyone use this new Ultralisk with those stats instead of using Lurkers ?

I like the ghost ability its very good against Immortals and Ultras, also for once it forces the Terran to finally get a tier 3 bio unit instead of spamming MMM against Ultralisks.

Ultralisk/Corrupters/Ling/Bling vs Liberator/Ghost/Marine/Medivac is a fun balanced match.

If i were to give Ultralisk something its the tower ability, also fix his derpy pathing and increase its speed off creep and make it slower on creep.


pls we both know this argument is bullshit.
In current tvz it's marine marauder medivac mine thor vs ling bane muta ultra (infestor). Please count how many tier 1, tier 2 and tier 3 units both races use and then speak again.
Many of the coolest moments in sc2 happen due to worker harassment
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2015-06-24 00:02:34
June 23 2015 23:54 GMT
#12
On June 24 2015 08:50 TheWinks wrote:
Show nested quote +
On June 24 2015 08:40 Pontius Pirate wrote:
It feels weird to disagree with TLO, but I'd much rather see the emphasis continue to be placed on making the Ultralisk an extremely beefy, yet somewhat unwieldy unit, and one that performs significantly better if you can engage in open terrain, rather than chokes.

This is already true of the HotS ultra. Why does it need to be stronger and beefier?

Because it doesn't function properly in said role with its HotS stats, particularly against Terran bio, because Marauders tear through them too fast. Whereas in LotV, Marauders do a more reasonable amount to them, but Marines do so little that they're almost worthless. I strongly agree with their philosophy behind the change, I just think that the current numbers and counterplay need more work.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-06-23 23:57:17
June 23 2015 23:57 GMT
#13
On June 24 2015 08:54 Pontius Pirate wrote:
Show nested quote +
On June 24 2015 08:50 TheWinks wrote:
On June 24 2015 08:40 Pontius Pirate wrote:
It feels weird to disagree with TLO, but I'd much rather see the emphasis continue to be placed on making the Ultralisk an extremely beefy, yet somewhat unwieldy unit, and one that performs significantly better if you can engage in open terrain, rather than chokes.

This is already true of the HotS ultra. Why does it need to be stronger and beefier?

Because it doesn't function properly in said role with its HotS stats, particularly against Terran bio, because Marauders tear through them too fast. Whereas in LotV, Marauders do a more reasonable amount to them, but Marines do so little that they're almost worthless. I strong agree with their philosophy behind the change, I just think that the current numbers and counterplay need more work.

Do HotS ultras add to the power of the zerg army? I'd argue yes, it's a net power increase. That's why you see them built. I don't think buffing them for the sake of buffing them is a good idea unless you're going to restructure the lategame on both sides. With the nerfed marauder they were already significantly stronger in Legacy to the point where it might have been a balance problem with 6 armor instead of 8!
Charoisaur
Profile Joined August 2014
Germany15955 Posts
June 24 2015 00:00 GMT
#14
On June 24 2015 08:54 Pontius Pirate wrote:
Show nested quote +
On June 24 2015 08:50 TheWinks wrote:
On June 24 2015 08:40 Pontius Pirate wrote:
It feels weird to disagree with TLO, but I'd much rather see the emphasis continue to be placed on making the Ultralisk an extremely beefy, yet somewhat unwieldy unit, and one that performs significantly better if you can engage in open terrain, rather than chokes.

This is already true of the HotS ultra. Why does it need to be stronger and beefier?

Because it doesn't function properly in said role with its HotS stats, particularly against Terran bio, because Marauders tear through them too fast. Whereas in LotV, Marauders do a more reasonable amount to them, but Marines do so little that they're almost worthless. I strong agree with their philosophy behind the change, I just think that the current numbers and counterplay need more work.

That's not true. ultras often look bad in tvz because they are such a huge investment that most players who tech to them to early can't afford much support for them and alone they die to marauders.
If a zerg manages to stabilize on hive and 3/3 with ultras and infestors + a big ling bane army it becomes extremely hard to win for terran. Buff ultras any more and zvt lategame will be a freewin.
Many of the coolest moments in sc2 happen due to worker harassment
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-06-24 00:05:09
June 24 2015 00:03 GMT
#15
Keep these coming, it's always nice to hear pro perspective on LotV. Thank you TLO.

I like the idea, but just about anything sounds better than lazily giving the ultralisk 8 armor. Personally, I'd like to see them revert the ultralisk to its HotS form but give it some sort of new passive ability to compensate rather than just adjust the stats.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Charoisaur
Profile Joined August 2014
Germany15955 Posts
June 24 2015 00:05 GMT
#16
On June 24 2015 09:03 FrostedMiniWheats wrote:
Keep these coming, it's always nice to hear pro perspective on LotV. Thank you TLO.

I like the idea, but just about anything sounds better than lazily giving the ultralisk 8 armor. Personally, I'd like to see them revert the ultralisk to its HotS form but give it some sort of new passive effect to compensate.

passive effect? why not an active ability? Maybe something like a spell you have to activate and then your ultras do 10% more damage for 5 seconds. I should work for blizzard!
Many of the coolest moments in sc2 happen due to worker harassment
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 24 2015 00:08 GMT
#17
Thanks for posting. I agree that the ghost ability feels forced and artificial. LIke, they made this change to the ultra for who knows what reasons, then they realise the change is too powerful, so they introduce a new ability that literally reverts the buff they gave the ultra. I mean... Just revert both changes at that point, and everyone will be happy? However, I don't quite see the point of your counter proposal either. :/

So the purpose of the 2/3 ultra is to make it smaller so that it will be easier to fit them in for harass? But at the same time they do less damage, so they won't do more damage per surface area. I don't understand how decreasing all values is supposed achieves less deathballs and more harass. Do you mean that it'll be easier for the ultra to reach the terran bases because they are smaller, but in larger numbers?

Be aware that decreasing the creep bonus reduced the defenders advantage for both sides (harder for zerg to defend with slower ultras on creep, harder to defend for terran with faster ultras off creep), making the matchup more volatile. I can see how faster off creep makes it easier to harass, but as a melee unit, it also makes it much stronger in a straight up fight.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-24 00:09:38
June 24 2015 00:08 GMT
#18
On June 24 2015 08:52 Charoisaur wrote:
Show nested quote +
On June 24 2015 08:45 ZergLingShepherd1 wrote:
I honestly dont like TLO idea and i disagree with him, mainly because the new ultra that has better micro would still be shut down by marauders and marines just like HotS. Ultras melt so fast.

Also why would anyone use this new Ultralisk with those stats instead of using Lurkers ?

I like the ghost ability its very good against Immortals and Ultras, also for once it forces the Terran to finally get a tier 3 bio unit instead of spamming MMM against Ultralisks.

Ultralisk/Corrupters/Ling/Bling vs Liberator/Ghost/Marine/Medivac is a fun balanced match.

If i were to give Ultralisk something its the tower ability, also fix his derpy pathing and increase its speed off creep and make it slower on creep.


pls we both know this argument is bullshit.
In current tvz it's marine marauder medivac mine thor vs ling bane muta ultra (infestor). Please count how many tier 1, tier 2 and tier 3 units both races use and then speak again.


Its not BS, not all matches are like that.

Ultralisk/Corrupters/Ling/Bling vs Liberator/Ghost/Marine/Medivac is a real thing, play more in the beta if you didnt got to see that or watch more tournaments.

Also most openers are medivacs/tanks and zerg forced into 2 base muta, and some people are still going turtle mech and then change into mass cyclone/hellions/vikings cuz its very hard to deal with that in late game.
"The Fractured but Whole"
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
June 24 2015 00:11 GMT
#19
On June 24 2015 09:03 FrostedMiniWheats wrote:
Keep these coming, it's always nice to hear pro perspective on LotV. Thank you TLO.

I like the idea, but just about anything sounds better than lazily giving the ultralisk 8 armor. Personally, I'd like to see them revert the ultralisk to its HotS form but give it some sort of new passive ability to compensate rather than just adjust the stats.

What was the one that never went into a live build, but made them step over Zerglings and Banelings and block all splash damage to those units that they walked over? Was that "monarch plating"?
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-06-24 00:17:09
June 24 2015 00:13 GMT
#20
On June 24 2015 09:05 Charoisaur wrote:
Show nested quote +
On June 24 2015 09:03 FrostedMiniWheats wrote:
Keep these coming, it's always nice to hear pro perspective on LotV. Thank you TLO.

I like the idea, but just about anything sounds better than lazily giving the ultralisk 8 armor. Personally, I'd like to see them revert the ultralisk to its HotS form but give it some sort of new passive effect to compensate.

passive effect? why not an active ability? Maybe something like a spell you have to activate and then your ultras do 10% more damage for 5 seconds. I should work for blizzard!


There was burrow charge, it was fun and good to use but Terran with Protoss complained and it got removed.
So yeah you guys dont like things no matter what mostly.
"The Fractured but Whole"
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
14:00
Bracket Day 2 - Final
LiquipediaDiscussion
FEL
09:00
Cracow 2025
Clem vs Reynor
RotterdaM2671
ComeBackTV 2011
IndyStarCraft 699
WardiTV449
CranKy Ducklings215
3DClanTV 149
Rex142
EnkiAlexander 47
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2671
IndyStarCraft 679
Rex 139
Vindicta 11
StarCraft: Brood War
Britney 35002
Barracks 1060
Larva 908
Nal_rA 782
BeSt 434
Shine 393
firebathero 280
Soulkey 143
Hyun 75
sSak 38
[ Show more ]
yabsab 25
Free 22
Terrorterran 17
IntoTheRainbow 7
Dota 2
Gorgc7470
qojqva3892
420jenkins407
Counter-Strike
fl0m3691
Heroes of the Storm
Khaldor597
Liquid`Hasu422
Other Games
B2W.Neo398
Hui .211
KnowMe133
QueenE86
Organizations
Other Games
gamesdonequick1814
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 46
• HeavenSC 34
• Adnapsc2 9
• iHatsuTV 9
• Legendk 8
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Nemesis2376
• WagamamaTV728
League of Legends
• Jankos2028
Other Games
• imaqtpie316
Upcoming Events
BSL20 Non-Korean Champi…
32m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Wardi Open
17h 32m
Sparkling Tuna Cup
1d 16h
WardiTV European League
1d 22h
Online Event
2 days
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.