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LOTV Beta: Balance Update Preview June 9 - Page 5

Forum Index > Legacy of the Void
297 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 13 14 15 Next All
BruMeister
Profile Joined February 2012
United States90 Posts
June 12 2015 22:31 GMT
#81
I thought complaints were that the Disruptor is already too strong?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
June 12 2015 22:34 GMT
#82
On June 13 2015 07:14 ZenithM wrote:
Man, I was so looking forward to the classic "Approve all the changes, Disapprove overall". You disappoint me greatly, Teamliquid.

Archon mode will definitely be cool as fuck.

Will you ever be able to get over the results of that poll or will you keep mentioning it incessantly? The poll outcome was perfectly reasonable as you know very well.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2015-06-12 22:46:21
June 12 2015 22:45 GMT
#83
On June 13 2015 07:31 BruMeister wrote:
I thought complaints were that the Disruptor is already too strong?


Yes but it was only complaints from TvP and ZvP players; they eared those complaints and realized it was not fair so they buffed the disruptor in PvP.
[PkF] Wire
Profile Joined March 2013
France24203 Posts
Last Edited: 2015-06-12 22:58:55
June 12 2015 22:50 GMT
#84
Nothing relevant is happening, as usual. I'm very disappointed.

I don't understand the disruptor change at all by the way.
Flow-
Profile Joined February 2011
United States3 Posts
Last Edited: 2015-06-12 23:25:25
June 12 2015 23:22 GMT
#85
I think the spore crawler change is a good start to open up ZvZ options. But melee compositions are still shunned because of the upgrade issue:

Here is the read:

Creating a better ZvZ for LOTV
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
June 12 2015 23:24 GMT
#86
I'm just gonna sum up my feelings in a letter entitled,

Dear Blizzard:
+ Show Spoiler +
Thanks!
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
nubHunter
Profile Joined July 2014
Spain44 Posts
Last Edited: 2015-06-12 23:26:54
June 12 2015 23:26 GMT
#87
activision is forcing them to launch the game quickly, so now they say they wanna make big changes after launch, not before.

rofl
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2015-06-12 23:38:40
June 12 2015 23:27 GMT
#88
The ghost ability... is really stupid. The only unit and matchup that could possibly be affected is the ultralisk and late game bio TvZ. The ability is a single target, limited duration spell that can easily be countered by having some AA units in the army to destroy the drone. Plus I am not really sure whether the apm necessary to achieve a bit of armor loss is worth the lost opportunities in kiting and splitting your units, which is absolute essential in this match up. The liberator seem like a much better alternative to deal against ultralisks at the moment.

Here is my suggestion for the ghost's new ability:
Radiation round
75 energy
Range 10
Hits a single target. Target, if biological, takes 250 damage over 30 seconds and deals same dps to any biological units with 1.5 radius.
[url]http://i.imgur.com/lw2yN.jpg[/url]
ZenithM
Profile Joined February 2011
France15952 Posts
June 12 2015 23:32 GMT
#89
On June 13 2015 07:34 Grumbels wrote:
Show nested quote +
On June 13 2015 07:14 ZenithM wrote:
Man, I was so looking forward to the classic "Approve all the changes, Disapprove overall". You disappoint me greatly, Teamliquid.

Archon mode will definitely be cool as fuck.

Will you ever be able to get over the results of that poll or will you keep mentioning it incessantly? The poll outcome was perfectly reasonable as you know very well.

Do I? I did not agree with the last poll, nor do I think the results were reasonable. But you're right, I will cease my incessant posting (that was like, what, my second post?) on the topic.
Lunareste
Profile Joined July 2011
United States3596 Posts
June 13 2015 00:29 GMT
#90
Personally I just disagree with Ghosts moving quicker. Units that move at the same speed create 1-A deathballs, even if it's bio.
KT FlaSh FOREVER
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
June 13 2015 00:29 GMT
#91
I wish I had the APM to use the new Ghost buff - but it takes all my efforts to split my army and kite in TvZ. The Medivac change is welcome - bio looks really bad in LotV whenever I have watched - in fact nowadays I only see Terran mech.
whetherbye
Profile Joined May 2015
6 Posts
June 13 2015 00:38 GMT
#92
On June 13 2015 05:15 JCoto wrote:
Show nested quote +
On June 13 2015 05:06 whetherbye wrote:
Disruptor Damage Increased from 145 to 145 +55 Shields


Does the +55 only damage shields, or does that mean, any unit that has shields regardless whether it is currently at 100 shields or 0 shields, will be hurt by 55, that is, it will affect shields first and the remaining will effect HP?


I suppose it will be done as widow mine damage.

Damage in widow mines acts this way: shield damage and then normal damage. It's like two separate effects happening at the same time, but the first one only damages the shield healthbar.

It means that damage effect will drain 55 SP (shield points) from the unit that recieves the damage, damaging only shields down to 0 in the most efficient case, and then apply 145 of normal damage, damaging the total health of the unit.

Just an example: if a Colossus is damaged with only 37 shields remaining (200/37), it will recieve 55 damage onto the shield healthbar without affecting, getting shields down to zero (200/0), and then would recieve 145 damage (55/0). In that case, the Colossus only recieved a total of 183 damage because there weren't more than 55 shieldpoints.

A full health Colossus (200/150) would take first 55 damage to shields (200/95) and then 145 damage (150/0).


Makes sense. Thanks.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
June 13 2015 00:57 GMT
#93
On June 13 2015 08:27 Loccstana wrote:
The ghost ability... is really stupid. The only unit and matchup that could possibly be affected is the ultralisk and late game bio TvZ. The ability is a single target, limited duration spell that can easily be countered by having some AA units in the army to destroy the drone. Plus I am not really sure whether the apm necessary to achieve a bit of armor loss is worth the lost opportunities in kiting and splitting your units, which is absolute essential in this match up. The liberator seem like a much better alternative to deal against ultralisks at the moment.

Here is my suggestion for the ghost's new ability:
Radiation round
75 energy
Range 10
Hits a single target. Target, if biological, takes 250 damage over 30 seconds and deals same dps to any biological units with 1.5 radius.

I wonder if that would be a buff to terran or zerg in late game tvz :O
BisuDagger
Profile Blog Joined October 2009
Bisutopia19246 Posts
June 13 2015 01:14 GMT
#94
I really wish the ghosts current abilities were either made useful or taken away. Memories of Snipe versus feedback in WoL are the best. And MVP vs July on metropolis snipe was also awesome. If anything this new ability should go on the raven. Thats a midgame unit that could be a staple of mech and bio.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
NyxNax
Profile Joined March 2014
United States227 Posts
Last Edited: 2015-06-13 01:27:07
June 13 2015 01:18 GMT
#95
On June 13 2015 08:27 Loccstana wrote:
The ghost ability... is really stupid. The only unit and matchup that could possibly be affected is the ultralisk and late game bio TvZ. The ability is a single target, limited duration spell that can easily be countered by having some AA units in the army to destroy the drone. Plus I am not really sure whether the apm necessary to achieve a bit of armor loss is worth the lost opportunities in kiting and splitting your units, which is absolute essential in this match up. The liberator seem like a much better alternative to deal against ultralisks at the moment.

Here is my suggestion for the ghost's new ability:
Radiation round
75 energy
Range 10
Hits a single target. Target, if biological, takes 250 damage over 30 seconds and deals same dps to any biological units with 1.5 radius.


lolol, that would be the end game for TvZ. 12 ghosts = win the game. You could hit every single zerg roach/hydra/ultra/muta etc and then just run away before they even hit 1 ghost.

But I do think the current ghost drone is too weak. I could see it being useful against just ultralisks/ling, which does happen. But lots of times there are hydras or more likely mutas and guessin the drone just dies instantly, and if theres banes then Id think moving your army is more useful than trying to fire a drone off and get hit by banes. Pros can probably pull this off, but without seeing this drone this is all just speculation. I liked someone elses idea where it was indestructible, set time limit, -2 armor. And adding onto that, instead of having to directly target a unit, it should have a blanket area where it will target a unit in that area, if the unit dies it will move onto another in the area and die after said time-limit. This way its actually more useful and less micro intensive
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-06-13 02:10:32
June 13 2015 02:04 GMT
#96
On June 13 2015 09:29 DeadByDawn wrote:
I wish I had the APM to use the new Ghost buff - but it takes all my efforts to split my army and kite in TvZ. The Medivac change is welcome - bio looks really bad in LotV whenever I have watched - in fact nowadays I only see Terran mech.


Medivac change is already the worst rated change so far. Doomdrops are already very very strong and static defense does almost nothing, so basically it's the desperate move of pusing MMM to an Imba state justified by "lack of good lategame". This was alrrady tested in HotS beta just like healing buffs, both rapidly discarded. Now just think:

Free speed button in HotS

Free ability to pick up sieged tanks in LotV.

And now double unload speed? I think that honestly medivac functionality is really, really strong. The only upgrade I think it could be relatively reasonable would be a Mech-healing mode or ability and in a very restricted way.

If bio feels weak, buffing an already strong aspect of it (dropping) it's not the way to go unless buildings become far more resistant, since they evaporate to drops already. I think that if bio feels weak,( something that it's a lie from what we can see in LotV tournaments) what they shoul do is really reworking Reapers and Ghosts to have flexible roles and functions, and provide better transitionig points towards mid-lategame tech like other races do .

MMM is damn strong but lacks of good lategame or units complementing them better. The siege tank - medivac pickup is a very huge buff of BioTank. Hellbats being bio was another buff. Widow mines already work well with MMM. Please, MMM does't need buffs at all. It needs progression.
Spect8rCraft
Profile Joined December 2012
649 Posts
June 13 2015 04:09 GMT
#97
I guess the weakening of the marauder and these buffs to the ghost is their attempt to streamline bio into a more stable early-mid-late transition. Not quite sure if it'll pan out the way they want it, but it'll be an interesting sight nevertheless.
ETisME
Profile Blog Joined April 2011
12414 Posts
June 13 2015 04:39 GMT
#98
They need to stop the medivac buff and start thinking to nerf them.
Terran needs to get punished by being out of positioned like any other race.
PvT is a disaster right now
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Plecto
Profile Joined July 2012
Norway30 Posts
June 13 2015 04:42 GMT
#99
This is the first really good patch in lotv in my opinion. The previous patch was a dissaster, this one is not only interressting, but shows that blizzard is actually reading some of the community's suggestions. I think all the changes are really good in theory, now lets see how they work out. Lotv will still be broken as hell though with ultralisks..... tvz bio vs ling bling muta in hots is by far the most fun matchup to play and watch. And Bio needs some help vs zerg right now.
You have been punished
Nezgar
Profile Joined December 2012
Germany534 Posts
June 13 2015 04:58 GMT
#100
Not sure what the deal with buffing ghosts and speedvacs is... If anything I's say the speedvacs need a proper nerf to bring them in line with other units, they already completely dominate the game as-is. Like... they are good in every single situation and the matchups revolve around other races struggling to deflect speedvac drops to the point where Protoss sits in their base for like half an hour until they are safe enough to start moving their army onto the map - and even then top-tier Protoss players die to drops all over the place. It is the single most frustrating thing to play against and watch. Buffing the drop capabilities of the Medivac? I don't even...

And I have no idea why ghosts need a movement speed increase.
As for the new ability: Combine that with snipe, no need for more situational spells.

And I don't get their overall idea... "Nerf the Marauder against heavy armor targets" "Sir, now terran bio has no answer for heavy armor targets anymore" "then give an ability to the ghost that only works against heavy armor targets or something, I don't care!". Why? To promote using ghosts in bio armies against ultras?

At this point it really feels like they are blindly throwing darts and posting all their hits in order to see if the community likes any of those. And every few updates they randomly stumble upon an interesting unit interaction.
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