LOTV Beta: Balance Update Preview June 9 - Page 5
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BruMeister
United States90 Posts
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Grumbels
Netherlands7028 Posts
On June 13 2015 07:14 ZenithM wrote: Man, I was so looking forward to the classic "Approve all the changes, Disapprove overall". You disappoint me greatly, Teamliquid. Archon mode will definitely be cool as fuck. Will you ever be able to get over the results of that poll or will you keep mentioning it incessantly? The poll outcome was perfectly reasonable as you know very well. | ||
The_Masked_Shrimp
425 Posts
On June 13 2015 07:31 BruMeister wrote: I thought complaints were that the Disruptor is already too strong? Yes but it was only complaints from TvP and ZvP players; they eared those complaints and realized it was not fair so they buffed the disruptor in PvP. | ||
[PkF] Wire
France24192 Posts
I don't understand the disruptor change at all by the way. | ||
Flow-
United States3 Posts
Here is the read: Creating a better ZvZ for LOTV | ||
mishimaBeef
Canada2259 Posts
Dear Blizzard: + Show Spoiler + Thanks! ![]() | ||
nubHunter
Spain44 Posts
rofl | ||
Loccstana
United States833 Posts
Here is my suggestion for the ghost's new ability: Radiation round 75 energy Range 10 Hits a single target. Target, if biological, takes 250 damage over 30 seconds and deals same dps to any biological units with 1.5 radius. | ||
ZenithM
France15952 Posts
On June 13 2015 07:34 Grumbels wrote: Will you ever be able to get over the results of that poll or will you keep mentioning it incessantly? The poll outcome was perfectly reasonable as you know very well. Do I? I did not agree with the last poll, nor do I think the results were reasonable. But you're right, I will cease my incessant posting (that was like, what, my second post?) on the topic. | ||
Lunareste
United States3596 Posts
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DeadByDawn
United Kingdom476 Posts
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whetherbye
6 Posts
On June 13 2015 05:15 JCoto wrote: I suppose it will be done as widow mine damage. Damage in widow mines acts this way: shield damage and then normal damage. It's like two separate effects happening at the same time, but the first one only damages the shield healthbar. It means that damage effect will drain 55 SP (shield points) from the unit that recieves the damage, damaging only shields down to 0 in the most efficient case, and then apply 145 of normal damage, damaging the total health of the unit. Just an example: if a Colossus is damaged with only 37 shields remaining (200/37), it will recieve 55 damage onto the shield healthbar without affecting, getting shields down to zero (200/0), and then would recieve 145 damage (55/0). In that case, the Colossus only recieved a total of 183 damage because there weren't more than 55 shieldpoints. A full health Colossus (200/150) would take first 55 damage to shields (200/95) and then 145 damage (150/0). Makes sense. Thanks. | ||
bo1b
Australia12814 Posts
On June 13 2015 08:27 Loccstana wrote: The ghost ability... is really stupid. The only unit and matchup that could possibly be affected is the ultralisk and late game bio TvZ. The ability is a single target, limited duration spell that can easily be countered by having some AA units in the army to destroy the drone. Plus I am not really sure whether the apm necessary to achieve a bit of armor loss is worth the lost opportunities in kiting and splitting your units, which is absolute essential in this match up. The liberator seem like a much better alternative to deal against ultralisks at the moment. Here is my suggestion for the ghost's new ability: Radiation round 75 energy Range 10 Hits a single target. Target, if biological, takes 250 damage over 30 seconds and deals same dps to any biological units with 1.5 radius. I wonder if that would be a buff to terran or zerg in late game tvz :O | ||
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BisuDagger
Bisutopia19152 Posts
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NyxNax
United States227 Posts
On June 13 2015 08:27 Loccstana wrote: The ghost ability... is really stupid. The only unit and matchup that could possibly be affected is the ultralisk and late game bio TvZ. The ability is a single target, limited duration spell that can easily be countered by having some AA units in the army to destroy the drone. Plus I am not really sure whether the apm necessary to achieve a bit of armor loss is worth the lost opportunities in kiting and splitting your units, which is absolute essential in this match up. The liberator seem like a much better alternative to deal against ultralisks at the moment. Here is my suggestion for the ghost's new ability: Radiation round 75 energy Range 10 Hits a single target. Target, if biological, takes 250 damage over 30 seconds and deals same dps to any biological units with 1.5 radius. lolol, that would be the end game for TvZ. 12 ghosts = win the game. You could hit every single zerg roach/hydra/ultra/muta etc and then just run away before they even hit 1 ghost. But I do think the current ghost drone is too weak. I could see it being useful against just ultralisks/ling, which does happen. But lots of times there are hydras or more likely mutas and guessin the drone just dies instantly, and if theres banes then Id think moving your army is more useful than trying to fire a drone off and get hit by banes. Pros can probably pull this off, but without seeing this drone this is all just speculation. I liked someone elses idea where it was indestructible, set time limit, -2 armor. And adding onto that, instead of having to directly target a unit, it should have a blanket area where it will target a unit in that area, if the unit dies it will move onto another in the area and die after said time-limit. This way its actually more useful and less micro intensive | ||
JCoto
Spain574 Posts
On June 13 2015 09:29 DeadByDawn wrote: I wish I had the APM to use the new Ghost buff - but it takes all my efforts to split my army and kite in TvZ. The Medivac change is welcome - bio looks really bad in LotV whenever I have watched - in fact nowadays I only see Terran mech. Medivac change is already the worst rated change so far. Doomdrops are already very very strong and static defense does almost nothing, so basically it's the desperate move of pusing MMM to an Imba state justified by "lack of good lategame". This was alrrady tested in HotS beta just like healing buffs, both rapidly discarded. Now just think: Free speed button in HotS Free ability to pick up sieged tanks in LotV. And now double unload speed? I think that honestly medivac functionality is really, really strong. The only upgrade I think it could be relatively reasonable would be a Mech-healing mode or ability and in a very restricted way. If bio feels weak, buffing an already strong aspect of it (dropping) it's not the way to go unless buildings become far more resistant, since they evaporate to drops already. I think that if bio feels weak,( something that it's a lie from what we can see in LotV tournaments) what they shoul do is really reworking Reapers and Ghosts to have flexible roles and functions, and provide better transitionig points towards mid-lategame tech like other races do . MMM is damn strong but lacks of good lategame or units complementing them better. The siege tank - medivac pickup is a very huge buff of BioTank. Hellbats being bio was another buff. Widow mines already work well with MMM. Please, MMM does't need buffs at all. It needs progression. | ||
Spect8rCraft
649 Posts
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ETisME
12276 Posts
Terran needs to get punished by being out of positioned like any other race. PvT is a disaster right now | ||
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Plecto
Norway30 Posts
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Nezgar
Germany526 Posts
And I have no idea why ghosts need a movement speed increase. As for the new ability: Combine that with snipe, no need for more situational spells. And I don't get their overall idea... "Nerf the Marauder against heavy armor targets" "Sir, now terran bio has no answer for heavy armor targets anymore" "then give an ability to the ghost that only works against heavy armor targets or something, I don't care!". Why? To promote using ghosts in bio armies against ultras? At this point it really feels like they are blindly throwing darts and posting all their hits in order to see if the community likes any of those. And every few updates they randomly stumble upon an interesting unit interaction. | ||
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