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the overlord upgrade looks nice
the ghost drone is a "vs ultra change", why dont just buff snipe and add another feature to the ghost?
if they want to change the medivac i would prefer the hots orginal chnage that buffed the healing ratio, make the upgrade require fusion core and be expensive.
no mention to the liberator bug, is it going to stay?
im feeling a little bit dissapointed with this patch
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On June 13 2015 04:07 Topin wrote: the overlord upgrade looks nice
the ghost drone is a "vs ultra change", why dont just buff snipe and add another feature to the ghost?
if they want to change the medivac i would prefer the hots orginal chnage that buffed the healing ratio, make the upgrade require fusion core and be expensive.
no mention to the liberator bug, is it going to stay?
im feeling a little bit dissapointed with this patch
Yeah good point, what about the Liberator bug? They should change it fast or people will get used to it .
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The change that stands out to me the most is the overlord drop change, simply because that change is clearly influenced by the community.
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Dunno about you guys but I'm glad the ghost is getting corruption as a spell.
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Lol a these terran changes, seriously. Terran is faster and stronger than other races units (speedvacs and stim), T can be anywhere and trade favorably with any of the other races if 1) P doesnt have perfect unit mix 2) Z doesn't have tons o banelings... nevermind T still trades favorably or at least even unless T doesn't micro at all.
T speedvacs are so affective its borderline imbalanced, what are we seeing terran players do nowadays? Speedvacs harassing all day everygame, the opponent know what they are going to do? Doesn't matter it cant be blocked because its so flexible, it can always get damage. So whats the answer, buff speedvacs more? What the hell, then please buff the defense of all races. Defense is unbalanced as it is vs speedvacs, if any change is needed its the opposite.
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what is this overlord drop change supposed to do?
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On June 13 2015 04:18 Charoisaur wrote: what is this overlord drop change supposed to do? Instead of researching Ventral Sacs to turn all your Overlords into dropships, you can individually transform Overlords into Drop Overlords. So you can do some drop play without having to pay the entire cost of Ventral Sacs.
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On June 13 2015 04:18 Charoisaur wrote: what is this overlord drop change supposed to do?
Yea I'm a bit confused on this as well, maybe since they said individual it's like, you turn it into Overseer, then additional upgrade/morph time enables Overseers to have cargo? I re read it so if anyone could clarify that would be cool.
Any buffs to the Ghost is totally welcome, decent change on the Ravager and Medivac even though they aren't quite as elegant as I would like, the Parasitic Bomb changes seem not good enough though, I'm a Zerg and it's a bit unfair how OP it is lol
This is the direction the patches should be going, this is probably one of the better patches that has come out so far.
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Make HT viable plox and dont buff medivacs
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I think they should increase the Parasitic Bomb damage or decrase the time it needs to deal the damage, but don't make the damage stack, just like storm. So units can only take damage from a single bomb at a time.
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On June 13 2015 04:28 Musicus wrote: I think they should increase the Parasitic Bomb damage or decrase the time it needs to deal the damage, but don't make the damage stack, just like storm. So units can only take damage from a single bomb at a time.
The stacking has got to be a bug. The exponential damage doesn't make sense.
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I will be honest here... if the only changes were the Ravager and Overlord one (also the Armory, ok, but I want combined Armor Ship and Vehicle Plate at least) I would be happy.
But seeing the other changes it is like "Ugh... they have no idea what they are gonna do or even trying to do"
I don't know, I think I am gona try again Starbow, this is sad man... I still had some hopes before this patch.
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On June 13 2015 04:18 Charoisaur wrote: what is this overlord drop change supposed to do?
I think it will be clearer with more details. For example, if it just costs mineral to convert an overlord to carry and if it is available before lair.
If either of these are the case it makes drops much more available to zerg. I would consider converting just 2-4 ovis and loading them with lings earlier in the game. Interesting plays like that could be available.
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Still no ladder? Guess they'll continue to have no players to test their stupid little changes.
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Instead of increasing ghost speed, just give ghosts stim.
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people still arnt going to play it unless they put a ladder in.
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Ghost Drone will not just be a Ultra counter, it will be really useful against any high priority target like Battlecruisers, Carriers and Colossus.
I hope the Ghost Drone will have lots of HP though and that you have to target them manually in order to shoot them down.
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yes, fLyiNgDroNe ftw!
EDIT: hey i just got in beta!!! perfect timing for me!
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I wonder if the drone can send a target into negative armor or if the floor is 0. Also I wonder if it will effect both Protoss shield and hull armor or only hull.
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Does this mean Ghost spell on a unit with less than 3 armor will take bonus damage to attacks? Ie. if you hit a 0 armor zergling, then it will take +3 damage to every attack? Or does it cancel @ 0/
I'm also thinking about how this works against Immortals and barrier.
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