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LOTV Beta: Balance Update Preview June 9 - Page 2

Forum Index > Legacy of the Void
297 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
Charoisaur
Profile Joined August 2014
Germany16062 Posts
June 12 2015 18:33 GMT
#21
every time i think I can't be more disappointed with LotV blizzard surprises me again with their incompetence.
Many of the coolest moments in sc2 happen due to worker harassment
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
June 12 2015 18:33 GMT
#22
There's no disurptor poll.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Tuczniak
Profile Joined September 2010
1561 Posts
June 12 2015 18:34 GMT
#23
Not the best changes, but at least some changes.
Dota_Lust
Profile Joined May 2015
14 Posts
June 12 2015 18:34 GMT
#24
The new ghost ability competes with snipe in a bad way. Both are single target. Both you need to spam on multiple units. But I am pretty sure snipe is more damage against anything that isn't an ultralisk.

If they didn't nerf marauders to be bad versus ultras, we wouldn't need this silly spam ability on top of snipe.

I think they should change snipe and delete this ability. Make it like Rise of Nations snipe: 10 range, 2 second cast, more damage, more energy, and give it a cooldown. Or maybe have it cause an armor debuff too and just trash the silly armor reducing drone.

Also, how is this armor debuff ability not just Corrupter Corruption warmed over?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-06-12 18:35:43
June 12 2015 18:34 GMT
#25
I like the direction of the changes.

Still would like to see some slowdown to how fast we need to expand though. It's a little too fast. But without removing the advantage of taking an extra base. Maybe reduce mineral patches to 7 from 8 and keep their full mineral value there but increase the rate at which they're collected slightly to compensate.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Charoisaur
Profile Joined August 2014
Germany16062 Posts
June 12 2015 18:37 GMT
#26
Still no economy changes? why have a beta when they don't listen to community feedback?
Many of the coolest moments in sc2 happen due to worker harassment
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-06-12 18:38:47
June 12 2015 18:37 GMT
#27
My one comment on the ghost drone is that in a big army situation if you have anything that shoots up wouldn't that drone die instantly? Or would it be like a PDD where it has the lowest attack priority. Either way I feel like it would just get targeted down instantly.

Can we just remove the ridiculous armor buff on the Ultra and maybe just give it +1 armor? 8 seems a bit much especially when combined with the Marauder nerf.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Scarlett`
Profile Joined April 2011
Korea (South)2395 Posts
June 12 2015 18:38 GMT
#28
that alt key thing will be a big deal for zerg in 1v1 o.o//
Progamer
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
June 12 2015 18:38 GMT
#29
On June 13 2015 03:34 Dota_Lust wrote:
The new ghost ability competes with snipe in a bad way. Both are single target. Both you need to spam on multiple units. But I am pretty sure snipe is more damage against anything that isn't an ultralisk.

If they didn't nerf marauders to be bad versus ultras, we wouldn't need this silly spam ability on top of snipe.

I think they should change snipe and delete this ability. Make it like Rise of Nations snipe: 10 range, 2 second cast, more damage, more energy, and give it a cooldown. Or maybe have it cause an armor debuff too and just trash the silly armor reducing drone.

Also, how is this armor debuff ability not just Corrupter Corruption warmed over?


Previously they talked about replacing Snipe, and I think that this is the replacement.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
June 12 2015 18:41 GMT
#30
On June 13 2015 03:38 Acer.Scarlett` wrote:
that alt key thing will be a big deal for zerg in 1v1 o.o//

isn't that only for archon mode?
Many of the coolest moments in sc2 happen due to worker harassment
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 12 2015 18:43 GMT
#31
On June 13 2015 03:38 Acer.Scarlett` wrote:
that alt key thing will be a big deal for zerg in 1v1 o.o//


Is it going to be a 1v1 thing? I've never played archon mode so I don't know if there are things exclusive to it but I hope its in both.

Unrelated I really like most of the changes. Except the medivac one. I don't see why the medivac needs buffing in the first place. If they did need a buff I was just thinking about something like a cleanse type ability where for a certain amount of energy the medivac would cleanse a unit of an ability. Like you could cleanse away parasitic bomb or the seeker missile target or this new ghost drone from a unit, or maybe fungal/blinding cloud. If balanced right it would give a tradeoff to healing your bio and allow countermicro for different abilities in the heat of battle. Idk its just a thing I was thinking about, still not sure how it would effect TvP. I still don't think they need a buff at all
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 12 2015 18:46 GMT
#32
Blizzard is finally going in the right direction. I like every single change except the Medivac Unload Delay reduction. As a Terran player I think drops are already too good, no reason to make them even stronger.

And please for the love of everything that is good remove the Nydus Worm being invulnerable while building. It is so broken it is absurd. A slight increase in base armour or hit points would have been a much better change.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-06-12 18:47:49
June 12 2015 18:47 GMT
#33
Mostly good changes. I'm especially interested in the implications of overlord drops being changed. Medivacs don't need a buff though, especially in the area of their most annoying roll. Ghost ability is kind of meh too, it seems like it'll only be used against Ultras, and we'll still never really see Ghosts much.

Still waiting on economy experimentation though, I hope they haven't decided to settle for what they have now.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 12 2015 18:48 GMT
#34
I dont want to see every unit get more and more abilites that were created exclusively to counter a specific unit/ability. This is not a moba. Give us units that are multifunctional and fun with the less amount of spamming abilites possible please!
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 12 2015 18:48 GMT
#35
On June 13 2015 03:33 DinoMight wrote:
There's no disurptor poll.

Fixed that for you.
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 12 2015 18:50 GMT
#36
On June 13 2015 03:48 IeZaeL wrote:
I dont want to see every unit get more and more abilites that were created exclusively to counter a specific unit/ability. This is not a moba. Give us units that are multifunctional and fun with the less amount of spamming abilites possible please!

We all know Blizzard isn't nearly competent enough to make units like that.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
June 12 2015 18:50 GMT
#37
I'm kind of okay with Disruptor not being that great in PvP. I don't want every matchup to be more of a disruptor fest than it already is.

Also +55 to shields means it hurts my own units more lol which i dont want.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ShambhalaWar
Profile Joined August 2013
United States930 Posts
June 12 2015 18:52 GMT
#38
While I think these are all nice tweaks, I voted "approve" to almost all, but still not what I was hoping for.

I think the overlord change could really open up many more diverse options for gameplay. I also like that muta could be more viable in zvz.

I have no idea why someone thought medvacs needed a buff? Seriously... They are in every mu and composition as terran. If you are playing terran (mech or bio now) you have medvacs and you are dropping units for harass, and there is no problem with the harass. 90% + of the time the harass is very effective and always somewhat effective. It is maybe the most versatile unit in the game. Making a medvac able to pick up sieged tanks, imo was a buff. The unit is FINE (Great even)... nothing needs to happen to it.

My disappointment comes in regard to the economy. Ever since the 12 worker start we haven't really heard anything about it (as far as I know). I get that maybe it's not the best choice to update eco during every patch, and I'm happy with testing it for long periods before changes.

* But how about a blog or write up? I mean I would be a lot happier if someone was at least telling me how the testing was going. "Hey guys in this blog we are going to discuss economy and how the changes are affecting the meta," instead it feels like nothing is happening with it. It almost feels like the changes are made and issue is closed.

The only time the eco is mentioned in the post is in regard to a worker count number. I use that number to see how many workers I have mining, the suggested number has been ignored since it was first implemented. I have always been confused why anything other than 16 (optimal) was recommended. It probably just confused new players.

JulDraGoN
Profile Blog Joined September 2004
Sweden370 Posts
June 12 2015 18:53 GMT
#39
It is hard to comment before you get to see the changes in action.
I like the ghost speed increase, makes them more versatile I guess. The drone sounds rather strange, it needs to be very hard to kill for it to make any difference at all or have a long range.
I rather them do something with snipe, so it is somewhere in between what it was with the nerf and before it.

The overlord drop is kind of cool, I like it. Maybe we'll see some more fancy baneling bomb drops.

Archon mode to remove units from your team mates hotkeys is also pretty cool I guess.

I mean nobody wants to admit they eat 9 cans of ravioli, but I did and I'm ashamed of myself. The first can doesn't count and then you get to the second, and the third. The fourth and fifth I think I burnt with the blow torch and I just kept eating.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-06-12 18:59:40
June 12 2015 18:56 GMT
#40
So no change that will really improve the game at all, although the overlord drop and ghost stuff is cool. Sadly nothing about changing damage points, air unit collision, tracking turrets etc. that would fundamentally improve the game all around. It also seems like they are already content with the current economy .

I mean all these balance changes seem good, but that's what they are, balance changes... and I couldn't care less about balance changes. I want fundamental changes that will improve the quality of the game.
Maru and Serral are probably top 5.
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