LOTV Beta: Balance Update Preview June 9 - Page 2
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Charoisaur
Germany15866 Posts
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DinoMight
United States3725 Posts
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Tuczniak
1561 Posts
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Dota_Lust
14 Posts
If they didn't nerf marauders to be bad versus ultras, we wouldn't need this silly spam ability on top of snipe. I think they should change snipe and delete this ability. Make it like Rise of Nations snipe: 10 range, 2 second cast, more damage, more energy, and give it a cooldown. Or maybe have it cause an armor debuff too and just trash the silly armor reducing drone. Also, how is this armor debuff ability not just Corrupter Corruption warmed over? | ||
DinoMight
United States3725 Posts
Still would like to see some slowdown to how fast we need to expand though. It's a little too fast. But without removing the advantage of taking an extra base. Maybe reduce mineral patches to 7 from 8 and keep their full mineral value there but increase the rate at which they're collected slightly to compensate. | ||
Charoisaur
Germany15866 Posts
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DinoMight
United States3725 Posts
Can we just remove the ridiculous armor buff on the Ultra and maybe just give it +1 armor? 8 seems a bit much especially when combined with the Marauder nerf. | ||
Scarlett`
China2371 Posts
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Hider
Denmark9341 Posts
On June 13 2015 03:34 Dota_Lust wrote: The new ghost ability competes with snipe in a bad way. Both are single target. Both you need to spam on multiple units. But I am pretty sure snipe is more damage against anything that isn't an ultralisk. If they didn't nerf marauders to be bad versus ultras, we wouldn't need this silly spam ability on top of snipe. I think they should change snipe and delete this ability. Make it like Rise of Nations snipe: 10 range, 2 second cast, more damage, more energy, and give it a cooldown. Or maybe have it cause an armor debuff too and just trash the silly armor reducing drone. Also, how is this armor debuff ability not just Corrupter Corruption warmed over? Previously they talked about replacing Snipe, and I think that this is the replacement. | ||
Charoisaur
Germany15866 Posts
On June 13 2015 03:38 Acer.Scarlett` wrote: that alt key thing will be a big deal for zerg in 1v1 o.o// isn't that only for archon mode? | ||
chipmonklord17
United States11944 Posts
On June 13 2015 03:38 Acer.Scarlett` wrote: that alt key thing will be a big deal for zerg in 1v1 o.o// Is it going to be a 1v1 thing? I've never played archon mode so I don't know if there are things exclusive to it but I hope its in both. Unrelated I really like most of the changes. Except the medivac one. I don't see why the medivac needs buffing in the first place. If they did need a buff I was just thinking about something like a cleanse type ability where for a certain amount of energy the medivac would cleanse a unit of an ability. Like you could cleanse away parasitic bomb or the seeker missile target or this new ghost drone from a unit, or maybe fungal/blinding cloud. If balanced right it would give a tradeoff to healing your bio and allow countermicro for different abilities in the heat of battle. Idk its just a thing I was thinking about, still not sure how it would effect TvP. I still don't think they need a buff at all | ||
MockHamill
Sweden1798 Posts
And please for the love of everything that is good remove the Nydus Worm being invulnerable while building. It is so broken it is absurd. A slight increase in base armour or hit points would have been a much better change. | ||
SetGuitarsToKill
Canada28396 Posts
Still waiting on economy experimentation though, I hope they haven't decided to settle for what they have now. | ||
IeZaeL
Italy991 Posts
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The_Templar
your Country52797 Posts
On June 13 2015 03:33 DinoMight wrote: There's no disurptor poll. Fixed that for you. | ||
SetGuitarsToKill
Canada28396 Posts
On June 13 2015 03:48 IeZaeL wrote: I dont want to see every unit get more and more abilites that were created exclusively to counter a specific unit/ability. This is not a moba. Give us units that are multifunctional and fun with the less amount of spamming abilites possible please! We all know Blizzard isn't nearly competent enough to make units like that. | ||
DinoMight
United States3725 Posts
Also +55 to shields means it hurts my own units more lol which i dont want. | ||
ShambhalaWar
United States930 Posts
I think the overlord change could really open up many more diverse options for gameplay. I also like that muta could be more viable in zvz. I have no idea why someone thought medvacs needed a buff? Seriously... They are in every mu and composition as terran. If you are playing terran (mech or bio now) you have medvacs and you are dropping units for harass, and there is no problem with the harass. 90% + of the time the harass is very effective and always somewhat effective. It is maybe the most versatile unit in the game. Making a medvac able to pick up sieged tanks, imo was a buff. The unit is FINE (Great even)... nothing needs to happen to it. My disappointment comes in regard to the economy. Ever since the 12 worker start we haven't really heard anything about it (as far as I know). I get that maybe it's not the best choice to update eco during every patch, and I'm happy with testing it for long periods before changes. * But how about a blog or write up? I mean I would be a lot happier if someone was at least telling me how the testing was going. "Hey guys in this blog we are going to discuss economy and how the changes are affecting the meta," instead it feels like nothing is happening with it. It almost feels like the changes are made and issue is closed. The only time the eco is mentioned in the post is in regard to a worker count number. I use that number to see how many workers I have mining, the suggested number has been ignored since it was first implemented. I have always been confused why anything other than 16 (optimal) was recommended. It probably just confused new players. | ||
JulDraGoN
Sweden370 Posts
I like the ghost speed increase, makes them more versatile I guess. The drone sounds rather strange, it needs to be very hard to kill for it to make any difference at all or have a long range. I rather them do something with snipe, so it is somewhere in between what it was with the nerf and before it. The overlord drop is kind of cool, I like it. Maybe we'll see some more fancy baneling bomb drops. Archon mode to remove units from your team mates hotkeys is also pretty cool I guess. | ||
Musicus
Germany23570 Posts
![]() I mean all these balance changes seem good, but that's what they are, balance changes... and I couldn't care less about balance changes. I want fundamental changes that will improve the quality of the game. | ||
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