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LotV Balance Update Preview - May 21 - Page 25

Forum Index > Legacy of the Void
547 CommentsPost a Reply
Prev 1 23 24 25 26 27 28 Next All
JCoto
Profile Joined October 2014
Spain574 Posts
May 25 2015 22:43 GMT
#481
On May 26 2015 05:49 nesmah wrote:
Show nested quote +


Put Liberators to harass a mineral line, they kill workers as fast as Oracles but from 15 range.


You will finally get the feeling when a terran lose his mineral line from an oracle.

Enjoy


Oracles don't have 15 range, they have 4.
_indigo_
Profile Joined August 2010
Slovenia171 Posts
May 25 2015 22:50 GMT
#482
It seems that the role of the unit is to force others players to reposition and play around it. I can see a couple of them be one of the best supports in the game but if you change your attack path as the enemy, I can also see them do 0 dmg because of unsieging and sieging again and dying in the meantime.

I have seen it all, and everything is just as senseless as chasing the wind.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 25 2015 23:19 GMT
#483
they 1-shot hydras! :o

So it'll be corruptors and vipers that counter them as zerg I guess? Ah, and the spore wall of course.
_indigo_
Profile Joined August 2010
Slovenia171 Posts
May 25 2015 23:53 GMT
#484
On May 26 2015 08:19 Cascade wrote:
they 1-shot hydras! :o

So it'll be corruptors and vipers that counter them as zerg I guess? Ah, and the spore wall of course.


Or..... move hydras by a few inches to the left.
I have seen it all, and everything is just as senseless as chasing the wind.
Lexender
Profile Joined September 2013
Mexico2656 Posts
May 26 2015 00:05 GMT
#485
This unit... sucks

What the fuck is blizzard thinking, I thought it was going to be OK but the design is fucking awful, just transform and wait for it to kill, siege unit should reward control like in the WoL TvZ where a terran that focused banelings got rewarded for it, this units has 0 micro what so ever, just transform back and forth, once the unit steps out (or doesn't steps in at all) it becomes useless, the damage doesn't really mathers the ground attack is designed awfully.

And the unit itself its not much better, a valkyrie had a lot of maneuverability, this unit can only be 1A into battle. Did they learn't nothing from the viking? Whats with blizzard making air units unresponsive as fuck?
jotmang-nojem
Profile Joined May 2015
39 Posts
May 26 2015 00:23 GMT
#486
On May 26 2015 03:46 crown77 wrote:


new unit


So this is the internal balance tester we've all been hearing about!
dust7
Profile Joined March 2010
199 Posts
May 26 2015 00:42 GMT
#487
On May 26 2015 09:23 jotmang-nojem wrote:So this is the internal balance tester we've all been hearing about!

This is the most cynical and - in a tragic way - funny post I have read on TeamLiquid.
Spect8rCraft
Profile Joined December 2012
649 Posts
May 26 2015 01:15 GMT
#488
The more I contemplate the liberator, the more it sounds like some twisted love child of the widow mine and the tempest: a long-range "siege" unit intended for map control.

The tempest didn't end up being a remarkably good siege unit (except where swarm hosts were concerned) than it did a hard-counter unit, and the widow mine got relegated to timing defense and parade pushes.

Still, can't really tell whether the liberator's redundant or it'll find its own niche. It does sound like something that could outright stomp down ling-bane-muta, though (the way I see it, a large enough cloud of liberators can simply clean house on drone lines while keeping mutas at bay; when the forced engagement comes, they'll just mosey on home to get rid of the mutas while standard bio takes care of the rest).
crown77
Profile Joined February 2011
United States157 Posts
May 26 2015 02:13 GMT
#489
The first thing they need to figure out is what economy they're interested in. Before you can balance an rts game you need to have the economy figured out, its the base of the pyramid. The double harvest DHX should have been the first thing they changed in this patch but they didn't even touch on the economy..... why are they making such specific changes to units and upgrades without all the units and upgrades even being in the game? and what is blizzard's obsession with having hard counters to muta for terran but nothing to deal with voidray or phoenix early on.... it's so odd how blizzard feels obligated to have mech be hard countered by air..... and rather than having an upgrade that lets the cyclone shoot up....... why not have the special ability it's self be researched.... so it doesn't destroy ground at the 2 minute mark.... but die to a mothership at the 6 minute mark. I would really love it if Blizzard would start inviting pros like day9, bunny, nony, catz, etc. to blizzard and stream them playing hundreds of games and talking about what they like and dont like... wouldn't that be a fun way for them to make money and improve the game... they could sponsor it and make it into something that people would watch and give feedback on...
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 26 2015 04:01 GMT
#490
On May 26 2015 11:13 crown77 wrote:
The first thing they need to figure out is what economy they're interested in. Before you can balance an rts game you need to have the economy figured out, its the base of the pyramid. The double harvest DHX should have been the first thing they changed in this patch but they didn't even touch on the economy..... why are they making such specific changes to units and upgrades without all the units and upgrades even being in the game? and what is blizzard's obsession with having hard counters to muta for terran but nothing to deal with voidray or phoenix early on.... it's so odd how blizzard feels obligated to have mech be hard countered by air..... and rather than having an upgrade that lets the cyclone shoot up....... why not have the special ability it's self be researched.... so it doesn't destroy ground at the 2 minute mark.... but die to a mothership at the 6 minute mark. I would really love it if Blizzard would start inviting pros like day9, bunny, nony, catz, etc. to blizzard and stream them playing hundreds of games and talking about what they like and dont like... wouldn't that be a fun way for them to make money and improve the game... they could sponsor it and make it into something that people would watch and give feedback on...


Stop making so much sense. This is Blizzard we're talking about here, not valve.
Kingsky
Profile Blog Joined October 2010
Singapore298 Posts
May 26 2015 05:22 GMT
#491
On May 26 2015 11:13 crown77 wrote:
The first thing they need to figure out is what economy they're interested in. Before you can balance an rts game you need to have the economy figured out, its the base of the pyramid. The double harvest DHX should have been the first thing they changed in this patch but they didn't even touch on the economy..... why are they making such specific changes to units and upgrades without all the units and upgrades even being in the game? and what is blizzard's obsession with having hard counters to muta for terran but nothing to deal with voidray or phoenix early on.... it's so odd how blizzard feels obligated to have mech be hard countered by air..... and rather than having an upgrade that lets the cyclone shoot up....... why not have the special ability it's self be researched.... so it doesn't destroy ground at the 2 minute mark.... but die to a mothership at the 6 minute mark. I would really love it if Blizzard would start inviting pros like day9, bunny, nony, catz, etc. to blizzard and stream them playing hundreds of games and talking about what they like and dont like... wouldn't that be a fun way for them to make money and improve the game... they could sponsor it and make it into something that people would watch and give feedback on...


you make so much sense its actually making me sad
Why do people hate the Colossus? Because the Colossus is like banksters from Wall Street: “too big to fail”. - TheDwF
parkufarku
Profile Blog Joined March 2014
882 Posts
May 26 2015 06:00 GMT
#492
ugh, air siege tank, great. as if terran needed more range control.

why did Terran need a new unit anyway?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 26 2015 07:27 GMT
#493
So if you plant a couple of those things up a ramp and target the ramp... Almost everything that comes up takes 75 damage? And they have AoE anti air too? Might be problematic to balance.

As has been pointed out a couple of times, protoss needed this unit much more. Tempest should be like this so toss has some form of static space control.
Revolutionist fan
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 26 2015 07:47 GMT
#494
so with this and the 11 range BL, the double-digit range club is becoming decreasingly exclusive. I don't feel this direction is helping much with the death-ball problem. :/
Beelzebub1
Profile Joined May 2015
1004 Posts
Last Edited: 2015-05-26 08:12:18
May 26 2015 08:10 GMT
#495
Not only is this unit ugly model wise, but it fills absolutely no niche that a buffed siege tank and Viking couldn't already fill. Except Siege Tanks are awesome and Vikings take good micro to work well, this unit is literally none of that, it will be blatantly OP against lower league players who will flood the forums with rage and utterly useless/hideously boring to watch in the pro scene short of Terrans inventing highly abusive and spectator unfriendly plays with it.

"As has been pointed out a couple of times, protoss needed this unit much more. Tempest should be like this so toss has some form of static space control."

I completely agree, but instead of Protoss getting meaningful design reworks to Gateway units and additional space control, they got the Adept which is still in a kind of weird spot and the Disruptor which is just awful to watch/play against as well, it literally is the epitome of a gimmick unit, when used with your main army it's terrible against anyone with masters + level micro and when it's used with Prism range drop it's hilariously broken (or at the very least hilariously gimmicky).

And why no economy changes? That should have been one of the very first things that Blizzard prioritized, how can anything be balanced when this new economy so blatantly favors Zerg and so blatantly hurts Protoss on a sheer production/expansion level?

This beta is starting to go downhill fast, the more patches come out the more I'm convinced the balance team has no clue what direction they actually want to take the game short of, "everything is going to get to the killing and explosions alot faster guys!"

Stop fine tuning units, that's for the end of the beta and the early post release, where are the design changes?

ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-05-26 09:59:42
May 26 2015 08:15 GMT
#496
I'm sorry but this really feels like an air siege tank :D
It doesn't matter if you kill 1 unit per second or 5 units after 5 seconds, in the end if it has to deploy and does a shit-ton of damage in a zone from long-range, that's a siege tank alright :D

Other than the obvious OPness of the unit, the model and animation are quite cool . I think it could easily be redesigned into a good unit, so there is that. Even just tweaking the numbers on the AG attack could improve it a lot: like shorter range, smaller area, longer deploy time (with visual warning), way longer cool down, less damage etc...
Ramiz1989
Profile Joined July 2012
12124 Posts
May 26 2015 08:48 GMT
#497
On May 26 2015 17:15 ZenithM wrote:
I'm sorry but this really feel like an air siege tank :D
It doesn't matter if you kill 1 unit per second or 5 units after 5 seconds, in the end if it has to deploy and does a shit-ton of damage in a zone from long-range, that's a siege tank alright :D

Other than the obvious OPness of the unit, the model and animation are quite cool . I think it could easily be redesigned into a good unit, so there is that. Even just tweaking the numbers on the AG attack could improve it a lot: like shorter range, smaller area, longer deploy time (with visual warning), way longer cool down, less damage etc...

Model and animation are ok, I would just change ground attack as it almost looks like Photon Overcharge or something else from Protoss. Could be a placeholder though.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
imre
Profile Blog Joined November 2011
France9263 Posts
May 26 2015 09:32 GMT
#498
I wish they would do what they said during the hots beta: delete units. Honnestly we could get rid of the thor/tempest/sh and nobody would be sad with the liberator actually in play now...
Zest fanboy.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2015-05-26 10:37:36
May 26 2015 09:57 GMT
#499
Just gonna put it out there: I think the unit looks fun, has counterplay and its a new concept. However, it does kinda overlap a bit with other units.
ZenithM
Profile Joined February 2011
France15952 Posts
May 26 2015 10:01 GMT
#500
On May 26 2015 17:48 Ramiz1989 wrote:
Show nested quote +
On May 26 2015 17:15 ZenithM wrote:
I'm sorry but this really feel like an air siege tank :D
It doesn't matter if you kill 1 unit per second or 5 units after 5 seconds, in the end if it has to deploy and does a shit-ton of damage in a zone from long-range, that's a siege tank alright :D

Other than the obvious OPness of the unit, the model and animation are quite cool . I think it could easily be redesigned into a good unit, so there is that. Even just tweaking the numbers on the AG attack could improve it a lot: like shorter range, smaller area, longer deploy time (with visual warning), way longer cool down, less damage etc...

Model and animation are ok, I would just change ground attack as it almost looks like Photon Overcharge or something else from Protoss. Could be a placeholder though.

Yeah the projectile doesn't look very Terran indeed.
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