It seems that the role of the unit is to force others players to reposition and play around it. I can see a couple of them be one of the best supports in the game but if you change your attack path as the enemy, I can also see them do 0 dmg because of unsieging and sieging again and dying in the meantime.
What the fuck is blizzard thinking, I thought it was going to be OK but the design is fucking awful, just transform and wait for it to kill, siege unit should reward control like in the WoL TvZ where a terran that focused banelings got rewarded for it, this units has 0 micro what so ever, just transform back and forth, once the unit steps out (or doesn't steps in at all) it becomes useless, the damage doesn't really mathers the ground attack is designed awfully.
And the unit itself its not much better, a valkyrie had a lot of maneuverability, this unit can only be 1A into battle. Did they learn't nothing from the viking? Whats with blizzard making air units unresponsive as fuck?
The more I contemplate the liberator, the more it sounds like some twisted love child of the widow mine and the tempest: a long-range "siege" unit intended for map control.
The tempest didn't end up being a remarkably good siege unit (except where swarm hosts were concerned) than it did a hard-counter unit, and the widow mine got relegated to timing defense and parade pushes.
Still, can't really tell whether the liberator's redundant or it'll find its own niche. It does sound like something that could outright stomp down ling-bane-muta, though (the way I see it, a large enough cloud of liberators can simply clean house on drone lines while keeping mutas at bay; when the forced engagement comes, they'll just mosey on home to get rid of the mutas while standard bio takes care of the rest).
The first thing they need to figure out is what economy they're interested in. Before you can balance an rts game you need to have the economy figured out, its the base of the pyramid. The double harvest DHX should have been the first thing they changed in this patch but they didn't even touch on the economy..... why are they making such specific changes to units and upgrades without all the units and upgrades even being in the game? and what is blizzard's obsession with having hard counters to muta for terran but nothing to deal with voidray or phoenix early on.... it's so odd how blizzard feels obligated to have mech be hard countered by air..... and rather than having an upgrade that lets the cyclone shoot up....... why not have the special ability it's self be researched.... so it doesn't destroy ground at the 2 minute mark.... but die to a mothership at the 6 minute mark. I would really love it if Blizzard would start inviting pros like day9, bunny, nony, catz, etc. to blizzard and stream them playing hundreds of games and talking about what they like and dont like... wouldn't that be a fun way for them to make money and improve the game... they could sponsor it and make it into something that people would watch and give feedback on...
On May 26 2015 11:13 crown77 wrote: The first thing they need to figure out is what economy they're interested in. Before you can balance an rts game you need to have the economy figured out, its the base of the pyramid. The double harvest DHX should have been the first thing they changed in this patch but they didn't even touch on the economy..... why are they making such specific changes to units and upgrades without all the units and upgrades even being in the game? and what is blizzard's obsession with having hard counters to muta for terran but nothing to deal with voidray or phoenix early on.... it's so odd how blizzard feels obligated to have mech be hard countered by air..... and rather than having an upgrade that lets the cyclone shoot up....... why not have the special ability it's self be researched.... so it doesn't destroy ground at the 2 minute mark.... but die to a mothership at the 6 minute mark. I would really love it if Blizzard would start inviting pros like day9, bunny, nony, catz, etc. to blizzard and stream them playing hundreds of games and talking about what they like and dont like... wouldn't that be a fun way for them to make money and improve the game... they could sponsor it and make it into something that people would watch and give feedback on...
Stop making so much sense. This is Blizzard we're talking about here, not valve.
On May 26 2015 11:13 crown77 wrote: The first thing they need to figure out is what economy they're interested in. Before you can balance an rts game you need to have the economy figured out, its the base of the pyramid. The double harvest DHX should have been the first thing they changed in this patch but they didn't even touch on the economy..... why are they making such specific changes to units and upgrades without all the units and upgrades even being in the game? and what is blizzard's obsession with having hard counters to muta for terran but nothing to deal with voidray or phoenix early on.... it's so odd how blizzard feels obligated to have mech be hard countered by air..... and rather than having an upgrade that lets the cyclone shoot up....... why not have the special ability it's self be researched.... so it doesn't destroy ground at the 2 minute mark.... but die to a mothership at the 6 minute mark. I would really love it if Blizzard would start inviting pros like day9, bunny, nony, catz, etc. to blizzard and stream them playing hundreds of games and talking about what they like and dont like... wouldn't that be a fun way for them to make money and improve the game... they could sponsor it and make it into something that people would watch and give feedback on...
So if you plant a couple of those things up a ramp and target the ramp... Almost everything that comes up takes 75 damage? And they have AoE anti air too? Might be problematic to balance.
As has been pointed out a couple of times, protoss needed this unit much more. Tempest should be like this so toss has some form of static space control.
so with this and the 11 range BL, the double-digit range club is becoming decreasingly exclusive. I don't feel this direction is helping much with the death-ball problem. :/
Not only is this unit ugly model wise, but it fills absolutely no niche that a buffed siege tank and Viking couldn't already fill. Except Siege Tanks are awesome and Vikings take good micro to work well, this unit is literally none of that, it will be blatantly OP against lower league players who will flood the forums with rage and utterly useless/hideously boring to watch in the pro scene short of Terrans inventing highly abusive and spectator unfriendly plays with it.
"As has been pointed out a couple of times, protoss needed this unit much more. Tempest should be like this so toss has some form of static space control."
I completely agree, but instead of Protoss getting meaningful design reworks to Gateway units and additional space control, they got the Adept which is still in a kind of weird spot and the Disruptor which is just awful to watch/play against as well, it literally is the epitome of a gimmick unit, when used with your main army it's terrible against anyone with masters + level micro and when it's used with Prism range drop it's hilariously broken (or at the very least hilariously gimmicky).
And why no economy changes? That should have been one of the very first things that Blizzard prioritized, how can anything be balanced when this new economy so blatantly favors Zerg and so blatantly hurts Protoss on a sheer production/expansion level?
This beta is starting to go downhill fast, the more patches come out the more I'm convinced the balance team has no clue what direction they actually want to take the game short of, "everything is going to get to the killing and explosions alot faster guys!"
Stop fine tuning units, that's for the end of the beta and the early post release, where are the design changes?
I'm sorry but this really feels like an air siege tank :D It doesn't matter if you kill 1 unit per second or 5 units after 5 seconds, in the end if it has to deploy and does a shit-ton of damage in a zone from long-range, that's a siege tank alright :D
Other than the obvious OPness of the unit, the model and animation are quite cool . I think it could easily be redesigned into a good unit, so there is that. Even just tweaking the numbers on the AG attack could improve it a lot: like shorter range, smaller area, longer deploy time (with visual warning), way longer cool down, less damage etc...
On May 26 2015 17:15 ZenithM wrote: I'm sorry but this really feel like an air siege tank :D It doesn't matter if you kill 1 unit per second or 5 units after 5 seconds, in the end if it has to deploy and does a shit-ton of damage in a zone from long-range, that's a siege tank alright :D
Other than the obvious OPness of the unit, the model and animation are quite cool . I think it could easily be redesigned into a good unit, so there is that. Even just tweaking the numbers on the AG attack could improve it a lot: like shorter range, smaller area, longer deploy time (with visual warning), way longer cool down, less damage etc...
Model and animation are ok, I would just change ground attack as it almost looks like Photon Overcharge or something else from Protoss. Could be a placeholder though.
I wish they would do what they said during the hots beta: delete units. Honnestly we could get rid of the thor/tempest/sh and nobody would be sad with the liberator actually in play now...
On May 26 2015 17:15 ZenithM wrote: I'm sorry but this really feel like an air siege tank :D It doesn't matter if you kill 1 unit per second or 5 units after 5 seconds, in the end if it has to deploy and does a shit-ton of damage in a zone from long-range, that's a siege tank alright :D
Other than the obvious OPness of the unit, the model and animation are quite cool . I think it could easily be redesigned into a good unit, so there is that. Even just tweaking the numbers on the AG attack could improve it a lot: like shorter range, smaller area, longer deploy time (with visual warning), way longer cool down, less damage etc...
Model and animation are ok, I would just change ground attack as it almost looks like Photon Overcharge or something else from Protoss. Could be a placeholder though.
Yeah the projectile doesn't look very Terran indeed.