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LotV Balance Update Preview - May 21 - Page 24

Forum Index > Legacy of the Void
547 CommentsPost a Reply
Prev 1 22 23 24 25 26 28 Next All
IceBerrY
Profile Joined February 2012
Germany220 Posts
May 25 2015 20:00 GMT
#461
Okay, this unit looks ugly as hell.
nesmah
Profile Joined October 2012
France26 Posts
May 25 2015 20:05 GMT
#462
Notice that it don't attack structure.
dust7
Profile Joined March 2010
199 Posts
May 25 2015 20:05 GMT
#463
On May 26 2015 04:28 JCoto wrote:
Show nested quote +
On May 26 2015 03:46 crown77 wrote:


new unit


Why would anyone build siege tanks again? 2 shot kills, shooting as fast as Marauders.

If you need splash and for some reason don't want to use widow mines I guess.
Blizzard hates the tank since WoL Alpha.
_indigo_
Profile Joined August 2010
Slovenia171 Posts
May 25 2015 20:35 GMT
#464
It's easy to get overzealous when reading about a unit with stats like that, but you need to consider it doesn't have smart fire, which means it's trash against masses of units, just like tempest. With high damage like that, every 3 shots are overkill and it's possible that 10 of these always shoot at one target at once.

You also need to siege it, mark a specific location (can't chase units around the base or map) and upgrade it.
I have seen it all, and everything is just as senseless as chasing the wind.
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-05-25 20:45:23
May 25 2015 20:44 GMT
#465
On May 26 2015 05:35 _indigo_ wrote:
It's easy to get overzealous when reading about a unit with stats like that, but you need to consider it doesn't have smart fire, which means it's trash against masses of units, just like tempest. With high damage like that, every 3 shots are overkill and it's possible that 10 of these always shoot at one target at once.

You also need to siege it, mark a specific location (can't chase units around the base or map) and upgrade it.


Tempest:

300/200/4, Fleet beacon tech.

30 damage per voley+14 vsmassive.
2.35 CD real time (LOTV)


Liberator

150/150/2

85+15vs light damage per volley
1.14 CD

Liberator is at least 6 times stronger than a tempest and very accessible in tech, and much more masseable since it's 2 supply. I exchange Tempest for liberator any day you want my fella.

We are always complaining that battles are too fast, "terrible terrible damage", "crazy DPS", "hardcountering" and we are just about to add a unit with the highest DPS in the game with 15 range. Also, with that attack CD, the overkill is going to be much less noticeable than Tempest's.

Put Liberators to harass a mineral line, they kill workers as fast as Oracles but from 15 range.
nesmah
Profile Joined October 2012
France26 Posts
Last Edited: 2015-05-25 20:49:48
May 25 2015 20:49 GMT
#466


Put Liberators to harass a mineral line, they kill workers as fast as Oracles but from 15 range.


You will finally get the feeling when a terran lose his mineral line from an oracle.

Enjoy
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 25 2015 20:50 GMT
#467
In their "siege mode" they remind me of that thing in avengers 2 that shoots down Iron Man's Hulk Buster armor
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 25 2015 20:51 GMT
#468
Actually looks pretty cool, not sure how much we needed an Air siege tank, but hey.

I wish protoss had gotten something like this instead of the disruptor, feels like a little more stable unit to control space.
_indigo_
Profile Joined August 2010
Slovenia171 Posts
May 25 2015 20:53 GMT
#469
"Harass the mineral line" - when, buddy? At 20 minutes? You realize you need a techlabed starport with 200/200 upgrade and then fly the thing there and siege it?

Who builds techlab starports vs Protoss and survives without medivacs anyway? Maybe meta will change a lot but there Liberator is much more scary for other purposes then to harass mineral lines lol. Also, it's funny because you can just like, you know, walk out of the circle where they shoot.
I have seen it all, and everything is just as senseless as chasing the wind.
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 25 2015 20:57 GMT
#470
I actually think its fine that it does high damage. Its more of a Space control unit, imho its a fairly small circle that seems pretty easy to move out of.

Fits well with the Mech theme, and should let you set up nice sieged positions.
This might be the best unit to synergise with tanks too, tanks will protect them from ground like hydra or stalker (which these will be weak against), while the Liberator protects the tanks from air, and has a secondary use to protect flanks.

Just look at the video again, and ask yourself how much a good player would really have lost there.
redviper
Profile Joined May 2010
Pakistan2333 Posts
Last Edited: 2015-05-25 21:03:51
May 25 2015 20:59 GMT
#471
That video was strange. Was it me or were all of the liberators shooting at any units in the red circle of any liberator. It seemed buggy to me more than OP.

edit: It seems the video maker also noticed it. Doesn't seem like it should be shooting into any of the red circles, should only be shooting into its own red circle only. If that happens it doesn't seem that insane of a unit (particularly if both sides can see the red circle).
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-05-25 21:17:32
May 25 2015 21:09 GMT
#472
On May 26 2015 05:53 _indigo_ wrote:
"Harass the mineral line" - when, buddy? At 20 minutes? You realize you need a techlabed starport with 200/200 upgrade and then fly the thing there and siege it?

Who builds techlab starports vs Protoss and survives without medivacs anyway? Maybe meta will change a lot but there Liberator is much more scary for other purposes then to harass mineral lines lol. Also, it's funny because you can just like, you know, walk out of the circle where they shoot.


It's not the harass, but the hyper damage efficiency of it, cheap cost, and Zoning potential.

Calculate more or less 30 seconds later than a Banshee opener. Even 1 minute after it.


Standard Cloak Banshee opener:

1/1/1 opener with tech lab

150/100 + 100/100 (Cloak upgrade) = 250/200

extra banshee 150/100 = 400/300


Liberator + Siege:

1/1/1 opener with tech lab

150/150 + 200/200 (siege upgrade)= 350/350

Scrap the second banshee and go, Liberator has the DPS of 3 banshes and counters mutas.

The circle has the size of almost a mineral line, so it's 1 unit without counterplay denying mining completely.
Maybe it is not that strong in TvP, but in TvT and TvZ is going to be hard to swallow.

And even with increased costs, it's going to be a very strong followup of Banshee/Hellion/Reaper pressure, since the most obvious and strong response from Zerg, Mutalisks, are countered by Liberators. And if the Zerg brings Corruptors in, you just kill them on ground.

We are always complaining that "1 mistake, GG" and "too fast DPS" and bring in a 15 range oracle?
nesmah
Profile Joined October 2012
France26 Posts
May 25 2015 21:17 GMT
#473
You forgot the armory requirement for the upgrade. that change all the thing.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2015-05-25 21:26:21
May 25 2015 21:17 GMT
#474
The liberator is based on the valkyrie, but the thor is already based on the valkyrie. Keeping to Blizzard tradition, the anti-air units are given an ability to have limited use against ground, but the liberator's instance of this mechanic is rather similar to the siege tank.

In my opinion this is just ridiculous. We have units like the colossus, tempest, swarm host, mothership and thor in the game that Blizzard has effectively replaced and which have no meaningful role anymore. They just serve to take up space. The same is true to a lesser extent for some other units. The point of expansions is to make Blizzard money to improve the game, not simply to add more clutter in order to sell the expansion by highlighting new stuff.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-05-25 21:21:34
May 25 2015 21:19 GMT
#475
On May 26 2015 06:17 nesmah wrote:
You forgot the armory requirement for the upgrade. that change all the thing.


Maybe as an opener it would not work, but as a Banshee followup, it will work for sure.

That doesn't change the fact that has the strongest DPS in all the game at 15 range.
nesmah
Profile Joined October 2012
France26 Posts
May 25 2015 21:24 GMT
#476
On May 26 2015 06:19 JCoto wrote:
Show nested quote +
On May 26 2015 06:17 nesmah wrote:
You forgot the armory requirement for the upgrade. that change all the thing.


Maybe as an opener it would not work, but as a Banshee followup, it will work for sure.

That doesn't change the fact that has the strongest DPS in all the game at 15 range.



And ?

All is about timing in this game. If the unit is ready when blink stalker are ready (for exemple) i don't see the point at being the strongest unit in the game.
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-05-25 21:35:45
May 25 2015 21:34 GMT
#477
On May 26 2015 06:24 nesmah wrote:
Show nested quote +
On May 26 2015 06:19 JCoto wrote:
On May 26 2015 06:17 nesmah wrote:
You forgot the armory requirement for the upgrade. that change all the thing.


Maybe as an opener it would not work, but as a Banshee followup, it will work for sure.

That doesn't change the fact that has the strongest DPS in all the game at 15 range.



And ?

All is about timing in this game. If the unit is ready when blink stalker are ready (for exemple) i don't see the point at being the strongest unit in the game.


That is not completely true.

Past a certain mark of time, timings are much weaker and units shine by themselves when massed enough and well positioned and microed, that's the complete point of Mech in TvZ. Having 75 DPS per 2 supply is going to be quite noticeable when you have 10 of that units. 750 DPS is the same DPS than 50 Tempests.
Spect8rCraft
Profile Joined December 2012
649 Posts
May 25 2015 21:40 GMT
#478
From that video alone, I'm just hoping that the unit will function properly before we even consider balance implications.
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
May 25 2015 22:19 GMT
#479
On May 26 2015 05:49 nesmah wrote:
Show nested quote +


Put Liberators to harass a mineral line, they kill workers as fast as Oracles but from 15 range.


You will finally get the feeling when a terran lose his mineral line from an oracle.

Enjoy


Every race falls victim to the 1-worker-per-second loss of oracles.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2015-05-25 22:48:33
May 25 2015 22:37 GMT
#480
the liberator should be the Terran tempest, cost and supply wise.

the way it works... I don't see blizzard wanting it to be massable, their reasoning will probably be something like... "liberators in siege mode takes too much space on screen with their targeted area effect"
badog
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