• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:32
CEST 15:32
KST 22:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups1WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Borderlands 3 Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1495 users

LotV Balance Update Preview - May 21

Forum Index > Legacy of the Void
547 CommentsPost a Reply
1 2 3 4 5 26 27 28 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-05-21 18:40:27
May 21 2015 17:40 GMT
#1
For this balance update, we focused on the new Terran unit and tightening up in areas where we’ve made previous changes.

A quick note before we get to the changes: We’d like to explore various maps a bit more during the beta, so we wanted to get your thoughts on testing old ones, as well as new Season 3 maps from HotS in order to be able to pinpoint what’s best for Legacy of the Void Season 1. We want Void to support map diversity and are eager to test out various scenarios with the new units and changes.

Now, let’s take a closer look at the changes we’re planning on for the next update.


  • Liberator added to the Starport

    Liberator is an AA splash damage unit that can target a specific ground location to deal high single-target damage to enemy units in that location.

  • Mech air and ground upgrades are split again

    With the updates to the Starport units as well as the Liberator add, we felt the Starport is rounded enough to split into two different upgrades again. This will create more specific choices in unit composition and strategies in Terran matchups. Our hope here is that we see a good variety in the Barracks/Factory/Starport units be used in various matchups and situations.

  • Cleaned up structure subgroup priorities

    We heard your feedback regarding subgroup priorities for structures in SC2. We did a cleanup pass on all three races in this area, so please check it out. After these changes, subgroup priorities will generally be as follows: Production buildings > global upgrade buildings > buildings with one time upgrades.

  • Geyser amount increased to 2000 (to match the ratio of new minerals)

    We’re currently seeing that the last mineral amount tweaks are working out well for the game. Therefore, we cleaned up the Vespene Geyser amounts to be equal to the ratio of the current mineral patches per base.

  • Roach burrow move now requires an upgrade again

    Roach burrow move is another area we’ve cleaned up. We felt the double buff in this area was too much. To remedy this, we decided to keep the speed buff for Burrow move Roaches, and added the Tunneling Claws upgrade back. We feel that the strategic choice this upgrade provides as an investment option on Roaches is cool, thus factoring in to the decision to revert this nerf from the two changes we did in this area.

  • Swarm host doesn’t burrow move

    The new Swarm Host is looking good so far, but we wanted to reduce the number of complexity on this unit by removing its ability to burrow move. Going forward, if Swarm Host needs to be changed, we’ll be looking to make numbers changes, and avoiding adding rule changes that add to the complexity of the unit.

  • Missile turret build requirement changed back to engineering bay

    We felt this change didn’t get used much, and the choice to just build Turrets easily didn’t feel like a good add to the game.


As always none of this is final, so please share your thoughts and feedback so that we can work together towards a better Legacy of the Void. After this patch, we’d like to focus the beta testing efforts on the new Terran unit, and how different strategies and races interact with different unit compositions that utilize the Liberator. After the update goes live, please focus your playtesting and feedback around using or going up against the Liberator. Thank you.

Source

Poll: Addition of the Liberator

Approve (259)
 
62%

Disapprove (94)
 
22%

Neutral/Don't care (67)
 
16%

420 total votes

Your vote: Addition of the Liberator

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Split mech upgrades

Approve (290)
 
63%

Disapprove (156)
 
34%

Neutral/Don't care (12)
 
3%

458 total votes

Your vote: Split mech upgrades

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Structure subgroup priority changes

Neutral/Don't care (181)
 
55%

Approve (136)
 
42%

Disapprove (10)
 
3%

327 total votes

Your vote: Structure subgroup priority changes

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Gas changes

Approve (283)
 
84%

Neutral/Don't care (34)
 
10%

Disapprove (21)
 
6%

338 total votes

Your vote: Gas changes

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Roach burrow move change

Approve (277)
 
75%

Disapprove (67)
 
18%

Neutral/Don't care (25)
 
7%

369 total votes

Your vote: Roach burrow move change

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Swarmhost burrow move removal

Approve (182)
 
52%

Neutral/Don't care (84)
 
24%

Disapprove (82)
 
24%

348 total votes

Your vote: Swarmhost burrow move removal

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Missile Turret change

Disapprove (279)
 
54%

Approve (203)
 
39%

Neutral/Don't care (32)
 
6%

514 total votes

Your vote: Missile Turret change

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: How do you feel about the overall direction of these changes?

Disapprove (166)
 
37%

Approve (148)
 
33%

Strongly Disapprove (52)
 
12%

Neutral/Don't Care (41)
 
9%

Strongly Approve (37)
 
8%

444 total votes

Your vote: How do you feel about the overall direction of these changes?

(Vote): Strongly Approve
(Vote): Approve
(Vote): Neutral/Don't Care
(Vote): Disapprove
(Vote): Strongly Disapprove


Source
Facebook Twitter Reddit
Moderatorshe/her
TL+ Member
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
May 21 2015 17:42 GMT
#2
Liberator sounds like a Protoss unit ~_~.
royalroadweed
Profile Joined April 2013
United States8301 Posts
May 21 2015 17:42 GMT
#3
On May 22 2015 02:40 The_Templar wrote:
Missile turret build requirement changed back to engineering bay


Worst change ever.
"Nerfing Toss can just make them stronger"
Big J
Profile Joined March 2011
Austria16289 Posts
May 21 2015 17:42 GMT
#4
blizzard taking babysteps. Mostly backwards.
MonkeyBot
Profile Joined June 2013
United States125 Posts
May 21 2015 17:45 GMT
#5
Wow! The new Terran unit has its own .com website! I hope no one needs to study up on it while they're on a work computer tho
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2015-05-21 17:48:10
May 21 2015 17:47 GMT
#6
On May 22 2015 02:42 royalroadweed wrote:
Show nested quote +
On May 22 2015 02:40 The_Templar wrote:
Missile turret build requirement changed back to engineering bay


Worst change ever.

Yeah, I dont see any reason for Terran needing an Ebay to make a turret.
Why on earth does Zerg not requires Evos to makes spores, lets revert that aswell then.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2015 17:48 GMT
#7
None of these changes besides the liberator really... do anything. So why is the beta supposed to be so long?
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
May 21 2015 17:49 GMT
#8
On May 22 2015 02:47 Glorfindel! wrote:
Show nested quote +
On May 22 2015 02:42 royalroadweed wrote:
On May 22 2015 02:40 The_Templar wrote:
Missile turret build requirement changed back to engineering bay


Worst change ever.

Yeah, I dont see any reason for Terran needing an Ebay to make a turret.
Why on earth does Zerg not requires Evos to makes spores, lets revert that aswell then.

And bunkers, don't forget about the bunkers!
GreenMash
Profile Joined August 2012
Norway1746 Posts
May 21 2015 17:50 GMT
#9
On May 22 2015 02:48 The_Templar wrote:
None of these changes besides the liberator really... do anything. So why is the beta supposed to be so long?

Are you serious? All of these matter alot tbh
I love hellbats
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2015 17:51 GMT
#10
On May 22 2015 02:50 GreenMash wrote:
Show nested quote +
On May 22 2015 02:48 The_Templar wrote:
None of these changes besides the liberator really... do anything. So why is the beta supposed to be so long?

Are you serious? All of these matter alot tbh

They are notable, but they all feel like small tweaks to me when we were promised quite a bit of experimentation.
Moderatorshe/her
TL+ Member
Tresher
Profile Joined October 2011
Germany404 Posts
May 21 2015 17:51 GMT
#11
Would someone be so kind and would post pics of the Liberator and the stats? Really wanna see how it looks.

Hmmm. Are both Mech upgrades split?They should have kept at least the armor upgrades merged. Turrets on E-Bay might be a pain against Oracles again. Maybe make them 75 minerals like in BW. Hope someone good that plays Mech streams so i can see the new stuff in action.
Extreme Force
Prog455
Profile Joined April 2012
Denmark970 Posts
May 21 2015 17:51 GMT
#12
On May 22 2015 02:48 The_Templar wrote:
None of these changes besides the liberator really... do anything. So why is the beta supposed to be so long?


Does it even matter if the other changes makes a difference or not, when obviosly a new unit in it self is a huge thing
doihy
Profile Joined August 2010
668 Posts
May 21 2015 17:54 GMT
#13
Oh please god no , hope the liberator is not another casted ability to shoot ground.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 21 2015 17:56 GMT
#14
On May 22 2015 02:42 royalroadweed wrote:
Show nested quote +
On May 22 2015 02:40 The_Templar wrote:
Missile turret build requirement changed back to engineering bay


Worst change ever.


Disagree. With how fast minerals are obtained relative to gas you end up with a surplus of minerals and building a missile turret becomes an easy obvious, blind decision rather than something reactive. Free missile turrets narrows down the early game options even more than the 12 worker start already does. We want more options not less.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
b0ub0u
Profile Joined September 2009
Canada445 Posts
May 21 2015 18:00 GMT
#15
Is there a link with a pic for that new unit and its stats?
In the swarm we trust
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
May 21 2015 18:00 GMT
#16
We don't know what the new unit looks like, no.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Big J
Profile Joined March 2011
Austria16289 Posts
May 21 2015 18:01 GMT
#17
On May 22 2015 02:56 DinoMight wrote:
Show nested quote +
On May 22 2015 02:42 royalroadweed wrote:
On May 22 2015 02:40 The_Templar wrote:
Missile turret build requirement changed back to engineering bay


Worst change ever.


Disagree. With how fast minerals are obtained relative to gas you end up with a surplus of minerals and building a missile turret becomes an easy obvious, blind decision rather than something reactive. Free missile turrets narrows down the early game options even more than the 12 worker start already does. We want more options not less.

The guy who is making turrets is still skipping on other stuff relative to a player who isn't. So the decision isn't blind, as it will let you fall behind if you make them without good reason.
UltiBahamut
Profile Joined October 2010
United States102 Posts
May 21 2015 18:02 GMT
#18
Welp, time to see burrow become almost a non existent upgrade again.
"Thats Halo, Dont worry" Huk
Hider
Profile Blog Joined May 2010
Denmark9396 Posts
May 21 2015 18:03 GMT
#19
On May 22 2015 02:48 The_Templar wrote:
None of these changes besides the liberator really... do anything. So why is the beta supposed to be so long?


This is my thinking too. I guess in the future they will change Snipe and PDD and that's kinda it. Still seems so incredibly unambitious.

And I hate the turret reversal. Guess early game will be more coinflippy once again.
91matt
Profile Joined March 2013
United Kingdom147 Posts
May 21 2015 18:04 GMT
#20
why does terran needs more AA honestly, they should remove the thor if they want to bring another AA unit in.
1 2 3 4 5 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #51
WardiTV605
Harstem296
OGKoka 258
Rex154
CranKy Ducklings130
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko321
Harstem 296
OGKoka 258
Rex 154
StarCraft: Brood War
Calm 9261
Bisu 3646
Rain 3550
Sea 2356
EffOrt 783
actioN 681
BeSt 622
Stork 319
Hyun 242
firebathero 234
[ Show more ]
Zeus 197
Hyuk 195
Soulkey 130
Sharp 121
Pusan 121
Rush 104
Mind 92
ggaemo 89
Mong 77
Sea.KH 62
hero 61
PianO 46
JYJ44
Aegong 39
Movie 26
soO 19
Terrorterran 18
yabsab 15
sSak 13
Noble 11
zelot 10
SilentControl 10
Sacsri 10
Bale 8
Shine 5
Hm[arnc] 5
Dota 2
singsing3713
Dendi1303
BananaSlamJamma363
Fuzer 255
Counter-Strike
x6flipin527
byalli272
oskar111
markeloff78
edward11
Super Smash Bros
Westballz27
Other Games
gofns15214
tarik_tv12476
olofmeister957
B2W.Neo780
hiko397
crisheroes388
XaKoH 245
Liquid`VortiX53
QueenE52
Mew2King42
NeuroSwarm40
Organizations
StarCraft 2
IntoTheiNu 13
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1720
• Jankos679
Other Games
• Shiphtur139
Upcoming Events
Monday Night Weeklies
2h 28m
OSC
10h 28m
Sparkling Tuna Cup
20h 28m
Afreeca Starleague
20h 28m
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 10h
LiuLi Cup
1d 21h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.