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LotV Balance Update Preview - May 21

Forum Index > Legacy of the Void
547 CommentsPost a Reply
1 2 3 4 5 26 27 28 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-05-21 18:40:27
May 21 2015 17:40 GMT
#1
For this balance update, we focused on the new Terran unit and tightening up in areas where we’ve made previous changes.

A quick note before we get to the changes: We’d like to explore various maps a bit more during the beta, so we wanted to get your thoughts on testing old ones, as well as new Season 3 maps from HotS in order to be able to pinpoint what’s best for Legacy of the Void Season 1. We want Void to support map diversity and are eager to test out various scenarios with the new units and changes.

Now, let’s take a closer look at the changes we’re planning on for the next update.


  • Liberator added to the Starport

    Liberator is an AA splash damage unit that can target a specific ground location to deal high single-target damage to enemy units in that location.

  • Mech air and ground upgrades are split again

    With the updates to the Starport units as well as the Liberator add, we felt the Starport is rounded enough to split into two different upgrades again. This will create more specific choices in unit composition and strategies in Terran matchups. Our hope here is that we see a good variety in the Barracks/Factory/Starport units be used in various matchups and situations.

  • Cleaned up structure subgroup priorities

    We heard your feedback regarding subgroup priorities for structures in SC2. We did a cleanup pass on all three races in this area, so please check it out. After these changes, subgroup priorities will generally be as follows: Production buildings > global upgrade buildings > buildings with one time upgrades.

  • Geyser amount increased to 2000 (to match the ratio of new minerals)

    We’re currently seeing that the last mineral amount tweaks are working out well for the game. Therefore, we cleaned up the Vespene Geyser amounts to be equal to the ratio of the current mineral patches per base.

  • Roach burrow move now requires an upgrade again

    Roach burrow move is another area we’ve cleaned up. We felt the double buff in this area was too much. To remedy this, we decided to keep the speed buff for Burrow move Roaches, and added the Tunneling Claws upgrade back. We feel that the strategic choice this upgrade provides as an investment option on Roaches is cool, thus factoring in to the decision to revert this nerf from the two changes we did in this area.

  • Swarm host doesn’t burrow move

    The new Swarm Host is looking good so far, but we wanted to reduce the number of complexity on this unit by removing its ability to burrow move. Going forward, if Swarm Host needs to be changed, we’ll be looking to make numbers changes, and avoiding adding rule changes that add to the complexity of the unit.

  • Missile turret build requirement changed back to engineering bay

    We felt this change didn’t get used much, and the choice to just build Turrets easily didn’t feel like a good add to the game.


As always none of this is final, so please share your thoughts and feedback so that we can work together towards a better Legacy of the Void. After this patch, we’d like to focus the beta testing efforts on the new Terran unit, and how different strategies and races interact with different unit compositions that utilize the Liberator. After the update goes live, please focus your playtesting and feedback around using or going up against the Liberator. Thank you.

Source

Poll: Addition of the Liberator

Approve (259)
 
62%

Disapprove (94)
 
22%

Neutral/Don't care (67)
 
16%

420 total votes

Your vote: Addition of the Liberator

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Split mech upgrades

Approve (290)
 
63%

Disapprove (156)
 
34%

Neutral/Don't care (12)
 
3%

458 total votes

Your vote: Split mech upgrades

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Structure subgroup priority changes

Neutral/Don't care (181)
 
55%

Approve (136)
 
42%

Disapprove (10)
 
3%

327 total votes

Your vote: Structure subgroup priority changes

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Gas changes

Approve (283)
 
84%

Neutral/Don't care (34)
 
10%

Disapprove (21)
 
6%

338 total votes

Your vote: Gas changes

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Roach burrow move change

Approve (277)
 
75%

Disapprove (67)
 
18%

Neutral/Don't care (25)
 
7%

369 total votes

Your vote: Roach burrow move change

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Swarmhost burrow move removal

Approve (182)
 
52%

Neutral/Don't care (84)
 
24%

Disapprove (82)
 
24%

348 total votes

Your vote: Swarmhost burrow move removal

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: Missile Turret change

Disapprove (279)
 
54%

Approve (203)
 
39%

Neutral/Don't care (32)
 
6%

514 total votes

Your vote: Missile Turret change

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral/Don't care


Poll: How do you feel about the overall direction of these changes?

Disapprove (166)
 
37%

Approve (148)
 
33%

Strongly Disapprove (52)
 
12%

Neutral/Don't Care (41)
 
9%

Strongly Approve (37)
 
8%

444 total votes

Your vote: How do you feel about the overall direction of these changes?

(Vote): Strongly Approve
(Vote): Approve
(Vote): Neutral/Don't Care
(Vote): Disapprove
(Vote): Strongly Disapprove


Source
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Moderatorshe/her
TL+ Member
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
May 21 2015 17:42 GMT
#2
Liberator sounds like a Protoss unit ~_~.
royalroadweed
Profile Joined April 2013
United States8301 Posts
May 21 2015 17:42 GMT
#3
On May 22 2015 02:40 The_Templar wrote:
Missile turret build requirement changed back to engineering bay


Worst change ever.
"Nerfing Toss can just make them stronger"
Big J
Profile Joined March 2011
Austria16289 Posts
May 21 2015 17:42 GMT
#4
blizzard taking babysteps. Mostly backwards.
MonkeyBot
Profile Joined June 2013
United States125 Posts
May 21 2015 17:45 GMT
#5
Wow! The new Terran unit has its own .com website! I hope no one needs to study up on it while they're on a work computer tho
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2015-05-21 17:48:10
May 21 2015 17:47 GMT
#6
On May 22 2015 02:42 royalroadweed wrote:
Show nested quote +
On May 22 2015 02:40 The_Templar wrote:
Missile turret build requirement changed back to engineering bay


Worst change ever.

Yeah, I dont see any reason for Terran needing an Ebay to make a turret.
Why on earth does Zerg not requires Evos to makes spores, lets revert that aswell then.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2015 17:48 GMT
#7
None of these changes besides the liberator really... do anything. So why is the beta supposed to be so long?
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
May 21 2015 17:49 GMT
#8
On May 22 2015 02:47 Glorfindel! wrote:
Show nested quote +
On May 22 2015 02:42 royalroadweed wrote:
On May 22 2015 02:40 The_Templar wrote:
Missile turret build requirement changed back to engineering bay


Worst change ever.

Yeah, I dont see any reason for Terran needing an Ebay to make a turret.
Why on earth does Zerg not requires Evos to makes spores, lets revert that aswell then.

And bunkers, don't forget about the bunkers!
GreenMash
Profile Joined August 2012
Norway1746 Posts
May 21 2015 17:50 GMT
#9
On May 22 2015 02:48 The_Templar wrote:
None of these changes besides the liberator really... do anything. So why is the beta supposed to be so long?

Are you serious? All of these matter alot tbh
I love hellbats
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2015 17:51 GMT
#10
On May 22 2015 02:50 GreenMash wrote:
Show nested quote +
On May 22 2015 02:48 The_Templar wrote:
None of these changes besides the liberator really... do anything. So why is the beta supposed to be so long?

Are you serious? All of these matter alot tbh

They are notable, but they all feel like small tweaks to me when we were promised quite a bit of experimentation.
Moderatorshe/her
TL+ Member
Tresher
Profile Joined October 2011
Germany404 Posts
May 21 2015 17:51 GMT
#11
Would someone be so kind and would post pics of the Liberator and the stats? Really wanna see how it looks.

Hmmm. Are both Mech upgrades split?They should have kept at least the armor upgrades merged. Turrets on E-Bay might be a pain against Oracles again. Maybe make them 75 minerals like in BW. Hope someone good that plays Mech streams so i can see the new stuff in action.
Extreme Force
Prog455
Profile Joined April 2012
Denmark970 Posts
May 21 2015 17:51 GMT
#12
On May 22 2015 02:48 The_Templar wrote:
None of these changes besides the liberator really... do anything. So why is the beta supposed to be so long?


Does it even matter if the other changes makes a difference or not, when obviosly a new unit in it self is a huge thing
doihy
Profile Joined August 2010
668 Posts
May 21 2015 17:54 GMT
#13
Oh please god no , hope the liberator is not another casted ability to shoot ground.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 21 2015 17:56 GMT
#14
On May 22 2015 02:42 royalroadweed wrote:
Show nested quote +
On May 22 2015 02:40 The_Templar wrote:
Missile turret build requirement changed back to engineering bay


Worst change ever.


Disagree. With how fast minerals are obtained relative to gas you end up with a surplus of minerals and building a missile turret becomes an easy obvious, blind decision rather than something reactive. Free missile turrets narrows down the early game options even more than the 12 worker start already does. We want more options not less.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
b0ub0u
Profile Joined September 2009
Canada445 Posts
May 21 2015 18:00 GMT
#15
Is there a link with a pic for that new unit and its stats?
In the swarm we trust
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
May 21 2015 18:00 GMT
#16
We don't know what the new unit looks like, no.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Big J
Profile Joined March 2011
Austria16289 Posts
May 21 2015 18:01 GMT
#17
On May 22 2015 02:56 DinoMight wrote:
Show nested quote +
On May 22 2015 02:42 royalroadweed wrote:
On May 22 2015 02:40 The_Templar wrote:
Missile turret build requirement changed back to engineering bay


Worst change ever.


Disagree. With how fast minerals are obtained relative to gas you end up with a surplus of minerals and building a missile turret becomes an easy obvious, blind decision rather than something reactive. Free missile turrets narrows down the early game options even more than the 12 worker start already does. We want more options not less.

The guy who is making turrets is still skipping on other stuff relative to a player who isn't. So the decision isn't blind, as it will let you fall behind if you make them without good reason.
UltiBahamut
Profile Joined October 2010
United States102 Posts
May 21 2015 18:02 GMT
#18
Welp, time to see burrow become almost a non existent upgrade again.
"Thats Halo, Dont worry" Huk
Hider
Profile Blog Joined May 2010
Denmark9422 Posts
May 21 2015 18:03 GMT
#19
On May 22 2015 02:48 The_Templar wrote:
None of these changes besides the liberator really... do anything. So why is the beta supposed to be so long?


This is my thinking too. I guess in the future they will change Snipe and PDD and that's kinda it. Still seems so incredibly unambitious.

And I hate the turret reversal. Guess early game will be more coinflippy once again.
91matt
Profile Joined March 2013
United Kingdom147 Posts
May 21 2015 18:04 GMT
#20
why does terran needs more AA honestly, they should remove the thor if they want to bring another AA unit in.
1 2 3 4 5 26 27 28 Next All
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