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LotV Balance Update Preview - May 21 - Page 2

Forum Index > Legacy of the Void
547 CommentsPost a Reply
Prev 1 2 3 4 5 26 27 28 Next All
KiWaNi
Profile Joined June 2014
United States8 Posts
May 21 2015 18:05 GMT
#21
hmm interesting changes may try some of it out today
KiWaNi ™
jotmang-nojem
Profile Joined May 2015
39 Posts
May 21 2015 18:05 GMT
#22
The Liberator, is it like the "Attack Ground" command you could do with Catapults in Warcraft2? Why not add this ability to tanks instead of coming up with a new unit?
swag_bro
Profile Blog Joined July 2014
Japan782 Posts
Last Edited: 2015-05-21 18:07:16
May 21 2015 18:06 GMT
#23
Interesting. I think that this patch is good. But the turret change makes things like DT's, mass mutas and Banshees too easy to kill Terrans with.
They hate us 'cause they ain't us.
UltiBahamut
Profile Joined October 2010
United States102 Posts
May 21 2015 18:07 GMT
#24
On May 22 2015 03:03 Hider wrote:
Show nested quote +
On May 22 2015 02:48 The_Templar wrote:
None of these changes besides the liberator really... do anything. So why is the beta supposed to be so long?


This is my thinking too. I guess in the future they will change Snipe and PDD and that's kinda it. Still seems so incredibly unambitious.

And I hate the turret reversal. Guess early game will be more coinflippy once again.


Yeah personally I feel as though all these changes make the game feel like heart of the swarm again. This is taking a step back in someway in every change except for the liberator.
"Thats Halo, Dont worry" Huk
_Darwin_
Profile Joined August 2010
United States2374 Posts
May 21 2015 18:09 GMT
#25
On May 22 2015 03:05 jotmang-nojem wrote:
The Liberator, is it like the "Attack Ground" command you could do with Catapults in Warcraft2? Why not add this ability to tanks instead of coming up with a new unit?


It's a splash anti-air unit.
I cant stop lactating
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 21 2015 18:10 GMT
#26
1)Ebay--turret + Cyclone not hitting air = huge nerf to mech early game through blind counters and luck based play.

2)Having the Starport as a "strategy" is retarded. The combined upgrades makes sense because we have no fucking reliable anti air on the factory, like the Goliath, but have to use Vikings.

A great start with LOTV ideas, turns more and more in to the same lack of vision we have been accustomed to.
Head Coach Park: "They should buff tanks!"
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 21 2015 18:10 GMT
#27
So what the fuck is the point of a long beta when were just adding units and slowly reverting changes back to HotS. I really really fucking hope we don't have it be like the last expansion when it was just WoL + New units.

Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
May 21 2015 18:10 GMT
#28
The source should totally link to my tl profile
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 21 2015 18:10 GMT
#29

[*]Missile turret build requirement changed back to engineering bay


the only change that made me look forward to lotv is gone
great, now we will see terrans dying to oracles or DTs because they guessed wrong again.
Many of the coolest moments in sc2 happen due to worker harassment
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 21 2015 18:11 GMT
#30
On May 22 2015 03:10 Cricketer12 wrote:
The source should totally link to my tl profile

Shhhh.
Moderatorshe/her
TL+ Member
b0ub0u
Profile Joined September 2009
Canada445 Posts
May 21 2015 18:11 GMT
#31
Liberator kind of like the Valkyrie then from BW
In the swarm we trust
Beelzebub1
Profile Joined May 2015
1004 Posts
May 21 2015 18:11 GMT
#32
These are all pretty "good" changes for the most part but it just seems like an underwhelming patch for an early part of the beta, feels more like a patch that would come out right after the beta just to tighten things up.

No more economy experimentation? No Adept or Disruptor or Cyclone tweaks? No Warp Gate proposals?

Where is the actual.....beta design chances? O__o
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
May 21 2015 18:12 GMT
#33
I don't like this "well we do nothing but here's a unit that can do Thor stuff from the starport" thing
UltiBahamut
Profile Joined October 2010
United States102 Posts
May 21 2015 18:13 GMT
#34
On May 22 2015 03:10 SetGuitarsToKill wrote:
So what the fuck is the point of a long beta when were just adding units and slowly reverting changes back to HotS. I really really fucking hope we don't have it be like the last expansion when it was just WoL + New units.



Sorry this is blizzard we're talking about. At this point i'll be surprised if it isn't just HotS + new units.
"Thats Halo, Dont worry" Huk
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 21 2015 18:13 GMT
#35
On May 22 2015 03:11 Beelzebub1 wrote:
These are all pretty "good" changes for the most part but it just seems like an underwhelming patch for an early part of the beta, feels more like a patch that would come out right after the beta just to tighten things up.

No more economy experimentation? No Adept or Disruptor or Cyclone tweaks? No Warp Gate proposals?

Where is the actual.....beta design chances? O__o

This is Blizzard's idea of "massive design changes" I guess. Minor unit tweets and a new unit. I'm so disappointed right now.

If there is no more warp gate change I will probably not buy LotV, that shit needs to be nerfed into oblivion.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 21 2015 18:15 GMT
#36
I was hoping that the Liberator's anti-ground attack would be a separate immobile transformation mode instead of a spell. I liked the idea of it having a single-target, high-damage, high-cooldown, mid-long range auto-attack that wasn't as effective against cheap units but could zone out high-value targets like Colossi or Ultras or besiege immobile units like Siege Tanks. With the 8-armor Ultras, the Liberator could have theoretically been a cool counter. If it could counter Siege Tanks pretty well in TvT, maybe Blizzard could have room to buff Tanks to help in TvZ and TvP without breaking TvT.
ㅇㅅㅌㅅ
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2015-05-21 18:17:42
May 21 2015 18:17 GMT
#37
I really hope they split the mech ground/air in HotS too. Its silly that they threw in lotv swarm hosts and expected everything to be fine.

In terms of these changes I really wish there was more experimentation being done. I guess once we see the new unit in action we can make a better judgement but this patch just seems underwhelming

It also sounds like the liberators attack (or is it an ability) is a really weak version of the mothership ability planet cracker that never made it past alpha in WoL
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 21 2015 18:17 GMT
#38
On May 22 2015 02:56 DinoMight wrote:
Show nested quote +
On May 22 2015 02:42 royalroadweed wrote:
On May 22 2015 02:40 The_Templar wrote:
Missile turret build requirement changed back to engineering bay


Worst change ever.


Disagree. With how fast minerals are obtained relative to gas you end up with a surplus of minerals and building a missile turret becomes an easy obvious, blind decision rather than something reactive. Free missile turrets narrows down the early game options even more than the 12 worker start already does. We want more options not less.


are you serious? do you know how limiting the threat of proxy oracle is to terran buildorders?
i thought i could do something else in lotv than opening every game reaper expand into either widow mine drop or 3 rax but it seems like DK likes to see terran being pigeonholed into the same two openers every game.
Many of the coolest moments in sc2 happen due to worker harassment
Big J
Profile Joined March 2011
Austria16289 Posts
May 21 2015 18:17 GMT
#39
On May 22 2015 03:13 SetGuitarsToKill wrote:
Show nested quote +
On May 22 2015 03:11 Beelzebub1 wrote:
These are all pretty "good" changes for the most part but it just seems like an underwhelming patch for an early part of the beta, feels more like a patch that would come out right after the beta just to tighten things up.

No more economy experimentation? No Adept or Disruptor or Cyclone tweaks? No Warp Gate proposals?

Where is the actual.....beta design chances? O__o

This is Blizzard's idea of "massive design changes" I guess. Minor unit tweets and a new unit. I'm so disappointed right now.

If there is no more warp gate change I will probably not buy LotV, that shit needs to be nerfed into oblivion.


I think they are right now only trying to patch in the liberator, that's why the changes aren't that massive. Still disappointing. So far we have had a few experiments, half of them reverted + new units. I think there is going to be more stuff, but I doubt there is going to be much meaningful experimentation coming.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 21 2015 18:17 GMT
#40
Since we are in a "long Beta" that has to test radical stuff, when are we going to test other eco. changes? Or slowing down battles? Or anything of significance. Are we already in the phase of polishing?
Head Coach Park: "They should buff tanks!"
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