On May 22 2015 02:42 ZAiNs wrote:
Liberator sounds like a Protoss unit ~_~.
Liberator sounds like a Protoss unit ~_~.
sounds more like a Valkyrie to me :p
Forum Index > Legacy of the Void |
Kazahk
United States385 Posts
On May 22 2015 02:42 ZAiNs wrote: Liberator sounds like a Protoss unit ~_~. sounds more like a Valkyrie to me :p | ||
BaronVonOwn
299 Posts
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Charoisaur
Germany15867 Posts
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royalroadweed
United States8301 Posts
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ejozl
Denmark3327 Posts
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Mistakes
United States1102 Posts
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Pseudorandom
United States120 Posts
LotV looks more and more like I wont be buying it every balance patch. | ||
Cheeseling
Ukraine132 Posts
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Foxxan
Sweden3427 Posts
•Missile turret build requirement changed back to engineering bay -------------------------------------------------------------------------------- We felt this change didn’t get used much, and the choice to just build Turrets easily didn’t feel like a good add to the game. And why exactly didnt it feel like a good add? Telling us "didnt feel like a good add" says to little. | ||
Hider
Denmark9341 Posts
On May 22 2015 03:21 BaronVonOwn wrote: So what distinguishes this liberator unit from vikings or thors? Vikings were supposed to have a raiding capability with their transformation but they are too slow so it isn't used. Is this basically a do-over? Terran is starting to feel like Total Annihilation where you have a billion different unit types with tons of overlap. Viking better vs units in lower numbers and units that are armored. But yeh, they could easily have fulfilled the role of the Liberator by tweaking the Viking and the Thor properly. And why exactly didnt it feel like a good add? Telling us "didnt feel like a good add" says to little. When someone talks and acts like a duck all the fucking time, he probably is a duck. Thus, there is no reason to believe that David Kim is this oversmart analytical guy who has a tons of well-thoughtout reasons for each change. SH borrowed movie was an interesting idea in the hit and run style. You could back out fast or stealthy or play risky with a SH hit squad. I don't know what was too complex about them. So SH burrow is too complicated, but what about all of the active abilities, e.g. on the Immortal. How on earth isn't that an unncesariy overomplication? | ||
Pseudorandom
United States120 Posts
On May 22 2015 03:24 ejozl wrote: We have less changes this time around, because they spent their time designing the new unit. Patience ppl... People keep saying patience, this is supposed to be a long, etc. When do we start caring? When they have a release date so nothing big will even happen? Myself, I'm going to be expressing my discontent and disappointment until they start doing some of the big changes they talked about instead of reverting everything they changed. Yes they were designing a new unit, but they've been doing that for quite a long time as they should've been with every other part of the beta. | ||
ejozl
Denmark3327 Posts
Good times. | ||
tili
United States1332 Posts
I'm sure they have a HUGE list of potential changes to make (I mean, it is their job), but they can't make them all at once or they'd never be able to make a judgement about any. | ||
Lexender
Mexico2623 Posts
On May 22 2015 03:21 royalroadweed wrote: I just hope that with the turret change reverted TvT openers won't become nearly exclusively banshee and anti-banshee openings again. If we take into consideration cyclones don't shoot air now, I hardly doubt it. I feel like the turret change was really bad, a turret didn't completely shut down aggression, a good player would still get kills with their banshee, oracle, burrow roaches, DT, etc. Now however it doesn't matter, if banshee or an oracle gets in your mineral line its just gg, like in HotS. I don't know about the new unit and spliting upgrades, I guess it needs to be tested to see if its for the better. However this pretty fucking bad for mech, AA was always mech biggest weakness, now if they wan't to keep the upgrades split they NEED to put the AA cyclone attack back by default, they should change cyclones in others ways instead of this stupid hardcounter that air has over cyclones. Also I agree with other no big changes at all, seems like Blizzard was just bluffing and we are just going to end with WoL 3.0 Last, make LotV maps the community knows how to do this, don't use HotS maps, they are not made for LotV play, that much is obvious. | ||
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The_Templar
your Country52797 Posts
Poll: How do you feel about the overall direction of these changes? Disapprove (166) Approve (148) Strongly Disapprove (52) Neutral/Don't Care (41) Strongly Approve (37) 444 total votes Your vote: How do you feel about the overall direction of these changes? (Vote): Strongly Approve | ||
RoomOfMush
1296 Posts
3 pages of people complaining or calling blizzard incompetent. This community sure aint happy. | ||
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The_Templar
your Country52797 Posts
On May 22 2015 03:42 RoomOfMush wrote: Wow. 3 pages of people complaining or calling blizzard incompetent. This community sure aint happy. Which is really weird since most of the polls seem to indicate general approval of these changes. | ||
Topin
Peru10038 Posts
On May 22 2015 03:17 Big J wrote: Show nested quote + On May 22 2015 03:13 SetGuitarsToKill wrote: On May 22 2015 03:11 Beelzebub1 wrote: These are all pretty "good" changes for the most part but it just seems like an underwhelming patch for an early part of the beta, feels more like a patch that would come out right after the beta just to tighten things up. No more economy experimentation? No Adept or Disruptor or Cyclone tweaks? No Warp Gate proposals? Where is the actual.....beta design chances? O__o This is Blizzard's idea of "massive design changes" I guess. Minor unit tweets and a new unit. I'm so disappointed right now. If there is no more warp gate change I will probably not buy LotV, that shit needs to be nerfed into oblivion. I think they are right now only trying to patch in the liberator, that's why the changes aren't that massive. Still disappointing. So far we have had a few experiments, half of them reverted + new units. I think there is going to be more stuff, but I doubt there is going to be much meaningful experimentation coming. i agree that right now blizz just want to finish the adition of new units for lotv and i really hope more experimentation comes after this. for the time being lets just see how the liberator perform in the game and what rol will end up having | ||
KingofdaHipHop
United States25602 Posts
On May 22 2015 03:42 The_Templar wrote: Show nested quote + On May 22 2015 03:42 RoomOfMush wrote: Wow. 3 pages of people complaining or calling blizzard incompetent. This community sure aint happy. Which is really weird since most of the polls seem to indicate general approval of these changes. this is what we call the vocal minority | ||
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Zealously
East Gorteau22261 Posts
On May 22 2015 03:42 The_Templar wrote: Show nested quote + On May 22 2015 03:42 RoomOfMush wrote: Wow. 3 pages of people complaining or calling blizzard incompetent. This community sure aint happy. Which is really weird since most of the polls seem to indicate general approval of these changes. The changes themselves can be good or at the very least not bad without the general direction of changes being that great. Making changes to X, Y and Z units could still be negative because the changes are incremental or too small to make a real impact, even if the individual changes aren't bad. | ||
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