On May 25 2015 00:26 HallofPain4444 wrote: Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?
Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.
I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.
It's pretty intense. It's like being hit with storm on your mutas, except the storm follows your units and the spell itself tracks to your unit, ensuring it hits. And unlike storm, it stacks, and is casted by another flier, so they can easily manuever to you.
On May 25 2015 00:26 HallofPain4444 wrote: Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?
Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.
I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.
It's pretty intense. It's like being hit with storm on your mutas, except the storm follows your units and the spell itself tracks to your unit, ensuring it hits. And unlike storm, it stacks, and is casted by another flier, so they can easily manuever to you.
You can simply sac the unit that got hit...
Of course, because you know even the best pros could do that in BW. Oh wait...
Also, your units are significantly damaged even if you immediately sack the unit (which I don't even believe makes the cloud go away).
On May 25 2015 00:26 HallofPain4444 wrote: Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?
Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.
I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.
It's pretty intense. It's like being hit with storm on your mutas, except the storm follows your units and the spell itself tracks to your unit, ensuring it hits. And unlike storm, it stacks, and is casted by another flier, so they can easily manuever to you.
You can simply sac the unit that got hit...
No you can't the spell stays for full duration wheter the unit dies or not
On May 25 2015 03:12 Tyrhanius wrote: Zerg use magic box since 2012, with the hold position move to split them, but i guess P/T need to learn this new trick.
That only works on a few situations, like fighting AtG. for example you can't keep vikings magic boxed all the time because when they got in a fight only those in the front will attack, not to mention that flying units in SC2 are some of the most unresponsive things in the game, unlike mutas or phoenixes wich are very fast and easy to manouver. Vikings, voidrays, corruptors, broodlords and other are stupidly slow and unresponsive
Parasitic Bomb is very OP right now, you shouldn't really argue about it if you haven't seen it in action. It does like 90 damage over 7 seconds(which is more than storm but over longer duration), follows your units and it stacks. There is no micro when your stack of units get like 4 or 5 of them.
On May 25 2015 00:26 HallofPain4444 wrote: Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?
Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.
I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.
It's pretty intense. It's like being hit with storm on your mutas, except the storm follows your units and the spell itself tracks to your unit, ensuring it hits. And unlike storm, it stacks, and is casted by another flier, so they can easily manuever to you.
You can simply sac the unit that got hit...
Of course, because you know even the best pros could do that in BW. Oh wait...
Also, your units are significantly damaged even if you immediately sack the unit (which I don't even believe makes the cloud go away).
I apologize. I didn't understand fully how it worked before I said that. I was going off of the initial LOTV videos that Blizzard released. It does look pretty ridiculous, however, I think Zerg does need an answer for mass Protoss air. I like the idea of implementing something to assist with that, but parasitic bomb in its current state is clearly not the answer.
On May 25 2015 00:26 HallofPain4444 wrote: Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?
Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.
I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.
It's pretty intense. It's like being hit with storm on your mutas, except the storm follows your units and the spell itself tracks to your unit, ensuring it hits. And unlike storm, it stacks, and is casted by another flier, so they can easily manuever to you.
You can simply sac the unit that got hit...
Of course, because you know even the best pros could do that in BW. Oh wait...
Also, your units are significantly damaged even if you immediately sack the unit (which I don't even believe makes the cloud go away).
I apologize. I didn't understand fully how it worked before I said that. I was going off of the initial LOTV videos that Blizzard released. It does look pretty ridiculous, however, I think Zerg does need an answer for mass Protoss air. I like the idea of implementing something to assist with that, but parasitic bomb in its current state is clearly not the answer.
I've absolutely had my carrier fleet destroyed by Parasitic bomb... since the damage stacks, you get like 300+ damage over a singel spell. That's enough damage that you can then be picked off by corrupters. Also, you need to release all interceptors ASAP given you're splitting (otherwise move command will send them back to the ship), making them commit.
Toss air feels weaker in LOTV, with the exception the oracle new stasis ability feel really strong.
On May 25 2015 00:26 HallofPain4444 wrote: Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?
Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.
I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.
It's pretty intense. It's like being hit with storm on your mutas, except the storm follows your units and the spell itself tracks to your unit, ensuring it hits. And unlike storm, it stacks, and is casted by another flier, so they can easily manuever to you.
You can simply sac the unit that got hit...
Of course, because you know even the best pros could do that in BW. Oh wait...
Also, your units are significantly damaged even if you immediately sack the unit (which I don't even believe makes the cloud go away).
I apologize. I didn't understand fully how it worked before I said that. I was going off of the initial LOTV videos that Blizzard released. It does look pretty ridiculous, however, I think Zerg does need an answer for mass Protoss air. I like the idea of implementing something to assist with that, but parasitic bomb in its current state is clearly not the answer.
I've absolutely had my carrier fleet destroyed by Parasitic bomb... since the damage stacks, you get like 300+ damage over a singel spell. That's enough damage that you can then be picked off by corrupters. Also, you need to release all interceptors ASAP given you're splitting (otherwise move command will send them back to the ship), making them commit.
Toss air feels weaker in LOTV, with the exception the oracle new stasis ability feel really strong.
Yeah. It looks pretty insane at the moment. From earlier videos, I remember the radius being much smaller, but I think I was just incorrectly recalling. Maybe that is a fix that could be implemented. There are a few things that they could do. Smaller radius, disappears when the target unit dies, doesn't stack, etc.
On May 22 2015 02:40 The_Templar wrote: Missile turret build requirement changed back to engineering bay
Worst change ever.
Why is this the worst change ever? Can you elaborate or give reasoning behind this?
As far as I see, it not only makes the game have a brood war'ish sense, but also require terran players to actually build a EBay (which is used for upgrades for bio units) before making turrets.
On May 22 2015 02:40 The_Templar wrote: Missile turret build requirement changed back to engineering bay
Worst change ever.
Why is this the worst change ever? Can you elaborate or give reasoning behind this?
As far as I see, it not only makes the game have a brood war'ish sense, but also require terran players to actually build a EBay (which is used for upgrades for bio units) before making turrets.
It's not a bad change and I'm really confused as to why so many people think it is.
On May 22 2015 02:40 The_Templar wrote: Missile turret build requirement changed back to engineering bay
Worst change ever.
Why is this the worst change ever? Can you elaborate or give reasoning behind this?
As far as I see, it not only makes the game have a brood war'ish sense, but also require terran players to actually build a EBay (which is used for upgrades for bio units) before making turrets.
It's not a bad change and I'm really confused as to why so many people think it is.
Perhaps because people are tired to do the same opener in TvP since 2 years,reaper expo into drop mine or reaper expo into 3 rax.
And perhaps people want to open mech in TvP (cyclone or drop tank or else) and don't want to spend his mineral into an useless ebay and just land a turret if they suspect proxies.
And perhaps people are tired to lose coin flip game because they guess wrong on their scout.
On May 22 2015 02:40 The_Templar wrote: Missile turret build requirement changed back to engineering bay
Worst change ever.
Why is this the worst change ever? Can you elaborate or give reasoning behind this?
As far as I see, it not only makes the game have a brood war'ish sense, but also require terran players to actually build a EBay (which is used for upgrades for bio units) before making turrets.
It's not a bad change and I'm really confused as to why so many people think it is.
Perhaps because people are tired to do the same opener in TvP since 2 years,reaper expo into drop mine or reaper expo into 3 rax.
And perhaps people want to open mech in TvP (cyclone or drop tank or else) and don't want to spend his mineral into an useless ebay and just land a turret if they suspect proxies.
And perhaps people are tired to lose coin flip game because they guess wrong on their scout.
...
Sounds like you have more of an issue with Protoss openers than with anything else. I suggest you complain about that instead. If you play blind, you deserve to get punished. It's a game of information. Every opener has its weakness. If you would not like it exposed, then scout. As Terran, you have the easiest means to accomplish that.
On May 22 2015 02:40 The_Templar wrote: Missile turret build requirement changed back to engineering bay
Worst change ever.
Why is this the worst change ever? Can you elaborate or give reasoning behind this?
As far as I see, it not only makes the game have a brood war'ish sense, but also require terran players to actually build a EBay (which is used for upgrades for bio units) before making turrets.
It's not a bad change and I'm really confused as to why so many people think it is.
Perhaps because people are tired to do the same opener in TvP since 2 years,reaper expo into drop mine or reaper expo into 3 rax.
And perhaps people want to open mech in TvP (cyclone or drop tank or else) and don't want to spend his mineral into an useless ebay and just land a turret if they suspect proxies.
And perhaps people are tired to lose coin flip game because they guess wrong on their scout.
...
Sounds like you have more of an issue with Protoss openers than with anything else. I suggest you complain about that instead. If you play blind, you deserve to get punished. It's a game of information. Every opener has its weakness. If you would not like it exposed, then scout. As Terran, you have the easiest means to accomplish that.
We have been going about this for ever, stuff that narrows gameplay is bad, its just like he says we've been seeing the same reaper opening into WM drop/3 rax since forever, we are just going to have the same gameplay since always. Should we have a failed to scout 4 pixels of the map? -> GG mechanic, no its fucking awful for game play (for the record I don't like WM neither before you go about it), its the same reason roaches no longer have burrow speed.
Also no, we don't adepts 2 shot reapers, and in the current state of the game its imposible to scan every corner of main+nat.
Its not even a balance issue, in my experience playing you HAVE to get a turret because with the new economy an oracle (or 2 or 3 or more) and DTs hit so fast you can barely scout, this isn't hots and we don't want it to be.
On May 25 2015 09:06 weikor wrote: There are a few spells like parasitic bomb, that shouldnt stack damage. Imagine if psi storm did that.
The method of "Is this unit in storm? If so, deal X damage every Y amount of game ticks" is much safer than having every bomb damage every unit around it. These are spells that will not only be used against lots of units - they're designed to be, even if there are big changes to how units stack and move there has to be sanity checks on damage so that you can't lose half of your army in half a second.
Parasitic bomb looks much more dangerous than storm against air units - and easier to apply too, since the HT is one of the slowest units in the game (stimmed marine outruns it by like, 1.7x) while a Viper is very fast and has wings.
Even if it DID NOT stack, that would still hold true.
On May 22 2015 02:40 The_Templar wrote: Missile turret build requirement changed back to engineering bay
Worst change ever.
Why is this the worst change ever? Can you elaborate or give reasoning behind this?
As far as I see, it not only makes the game have a brood war'ish sense, but also require terran players to actually build a EBay (which is used for upgrades for bio units) before making turrets.
It's not a bad change and I'm really confused as to why so many people think it is.
Perhaps because people are tired to do the same opener in TvP since 2 years,reaper expo into drop mine or reaper expo into 3 rax.
And perhaps people want to open mech in TvP (cyclone or drop tank or else) and don't want to spend his mineral into an useless ebay and just land a turret if they suspect proxies.
And perhaps people are tired to lose coin flip game because they guess wrong on their scout.
...
Sounds like you have more of an issue with Protoss openers than with anything else. I suggest you complain about that instead. If you play blind, you deserve to get punished. It's a game of information. Every opener has its weakness. If you would not like it exposed, then scout. As Terran, you have the easiest means to accomplish that.
I have particulary not many issue with protoss opener, but as everyone says, it's impossible to scout the entire map. And i don't want to play anymore a coin flip game and lose game just because i was not lucky to scout the 4 pixel map where was this proxy oracle.
And i want to open differently than WM or 3 rax
Yes as terran i have many way to scout but i havn't not much time since the new eco. Proxies are land very quickly and until your reaper scout the protoss base and eventually suspect a proxies and begin to scout the entire map, the oracle has begin to kill my entire mineral line even before the first turret is landed.
I'm not playing blinbly as you said, but if a terran suspect a proxy he should be able to land a turret immediatly since this new eco.
On May 22 2015 02:40 The_Templar wrote: Missile turret build requirement changed back to engineering bay
Worst change ever.
Why is this the worst change ever? Can you elaborate or give reasoning behind this?
As far as I see, it not only makes the game have a brood war'ish sense, but also require terran players to actually build a EBay (which is used for upgrades for bio units) before making turrets.
It's not a bad change and I'm really confused as to why so many people think it is.
Perhaps because people are tired to do the same opener in TvP since 2 years,reaper expo into drop mine or reaper expo into 3 rax.
And perhaps people want to open mech in TvP (cyclone or drop tank or else) and don't want to spend his mineral into an useless ebay and just land a turret if they suspect proxies.
And perhaps people are tired to lose coin flip game because they guess wrong on their scout.
...
Sounds like you have more of an issue with Protoss openers than with anything else. I suggest you complain about that instead. If you play blind, you deserve to get punished. It's a game of information. Every opener has its weakness. If you would not like it exposed, then scout. As Terran, you have the easiest means to accomplish that.
I have particulary not much issue with protoss opener, but as everyone says, it's impossible to scout the entire map. And i don't want to play anymore a coin flip game and lose game just because i was not lucky to scout the 4 pixel map where was this proxy oracle.
Then play safe and drop an engy bay.
When as toss I can't scout the Terran ( because he walls, or I scout him last on a 4-players map, or etc.. ), he could be doing a fast 1-base factory mines drop, I need a robo or a forge for detection otherwise I'm taking a risk, right ?
So to be coherent, are you saying it's fine to give toss canons without the forge requirement ? Because the logic would be exactly the same.
On May 25 2015 00:26 HallofPain4444 wrote: Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?
Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.
I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.
It's pretty intense. It's like being hit with storm on your mutas, except the storm follows your units and the spell itself tracks to your unit, ensuring it hits. And unlike storm, it stacks, and is casted by another flier, so they can easily manuever to you.
You can simply sac the unit that got hit...
Of course, because you know even the best pros could do that in BW. Oh wait...
Also, your units are significantly damaged even if you immediately sack the unit (which I don't even believe makes the cloud go away).
I apologize. I didn't understand fully how it worked before I said that. I was going off of the initial LOTV videos that Blizzard released. It does look pretty ridiculous, however, I think Zerg does need an answer for mass Protoss air. I like the idea of implementing something to assist with that, but parasitic bomb in its current state is clearly not the answer.
I've absolutely had my carrier fleet destroyed by Parasitic bomb... since the damage stacks, you get like 300+ damage over a singel spell. That's enough damage that you can then be picked off by corrupters. Also, you need to release all interceptors ASAP given you're splitting (otherwise move command will send them back to the ship), making them commit.
Toss air feels weaker in LOTV, with the exception the oracle new stasis ability feel really strong.
If you have carriers getting killed with parasitic bomb you are doing something terribly wrong. Even amove will prevent it most of the time.
On May 25 2015 00:26 HallofPain4444 wrote: Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?
Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.
I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.
It's pretty intense. It's like being hit with storm on your mutas, except the storm follows your units and the spell itself tracks to your unit, ensuring it hits. And unlike storm, it stacks, and is casted by another flier, so they can easily manuever to you.
You can simply sac the unit that got hit...
Of course, because you know even the best pros could do that in BW. Oh wait...
Also, your units are significantly damaged even if you immediately sack the unit (which I don't even believe makes the cloud go away).
I apologize. I didn't understand fully how it worked before I said that. I was going off of the initial LOTV videos that Blizzard released. It does look pretty ridiculous, however, I think Zerg does need an answer for mass Protoss air. I like the idea of implementing something to assist with that, but parasitic bomb in its current state is clearly not the answer.
I've absolutely had my carrier fleet destroyed by Parasitic bomb... since the damage stacks, you get like 300+ damage over a singel spell. That's enough damage that you can then be picked off by corrupters. Also, you need to release all interceptors ASAP given you're splitting (otherwise move command will send them back to the ship), making them commit.
Toss air feels weaker in LOTV, with the exception the oracle new stasis ability feel really strong.
If you have carriers getting killed with parasitic bomb you are doing something terribly wrong. Even amove will prevent it most of the time.
Of course that he could pre-split them but if you didn't split them before it is too late to split them once you eat 5-6 Parasitic Bombs, they just melt in a matter of secodns. It is even worse that you can use Parasitic Bombs on Interceptors and kill them all, and if they return to the Carriers too soon they will "affect" Carriers with Parasitic Bomb.