• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:17
CET 12:17
KST 20:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Brando London Jacket | Discussion on Style, Fit & Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1384 users

LotV Balance Update Preview - May 21 - Page 21

Forum Index > Legacy of the Void
547 CommentsPost a Reply
Prev 1 19 20 21 22 23 28 Next All
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-05-24 08:47:20
May 24 2015 08:44 GMT
#401
The anti-ground on the liberator seems pretty nuts number-wise, but I like the mechanic :D
I'd like them to rework it so that the liberator has more of a support role for ground (AA is fine). Maybe a single target stun in area instead of dealing damage?
I'm also fine with the model. Better than the cyclone at least, looks like a crossover between a scout and a valkyrie :D

And I agree that the huge ranges need to stop.
HallofPain4444
Profile Joined April 2015
Japan71 Posts
May 24 2015 09:35 GMT
#402
Terran units need to be a little OP and more cost effective than the other races, especially Zerg. Cuz Zerg has Hatcheries which produces army units, which is the most OP building ever. How bout make Zerg units come out from say Hydra den or Roach warren instead of Hatches that would make the game balanced LOL.

Just imagine that when you are stuck with 7rax 1fac 1starport and your opponent Zerg goes Ultra switch WTF are u gonna do? Build fac from scratch? that ain't gonna work. Terran is commited to 1 tech tree, 1 TECH TREE ONLY there ain't no way in hell you can transition outta that. That's why there are multiple units with the same purpose, so stop complaining.
My daily life : sleep, eat, masterbate, repeat
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-05-24 11:46:16
May 24 2015 10:17 GMT
#403
On May 24 2015 18:35 HallofPain4444 wrote:
Terran units need to be a little OP and more cost effective than the other races, especially Zerg. Cuz Zerg has Hatcheries which produces army units, which is the most OP building ever. How bout make Zerg units come out from say Hydra den or Roach warren instead of Hatches that would make the game balanced LOL.

Just imagine that when you are stuck with 7rax 1fac 1starport and your opponent Zerg goes Ultra switch WTF are u gonna do? Build fac from scratch? that ain't gonna work. Terran is commited to 1 tech tree, 1 TECH TREE ONLY there ain't no way in hell you can transition outta that. That's why there are multiple units with the same purpose, so stop complaining.


Pure bias.

First, Terran is not even forced to commit to 1 tech tree. Common TvZ/P matches are Bio into some Mech support. Mech works very well in TvT and TvZ. BioTank is the rule in TvT and involves both Bio and Mech. GumiHo and some Proleague players are even trying approaches to BioMech in TvP.

Styles are playable, strong and viable. There is no 1 tech tree committement, specially with new units being designed to be played with Bio. Maybe you are not having a good prespective. Most Terrans say that Terran only has 2 styles: Bio and Mech. Which is false.

The only thing you've correctly pointed out is that transitioning out of that is a pain. Most of the strong units you would use in a Mech compo are very limited in production, tied to tech lab and with long build times, compared to the productive strength of Reactored buildings.

The fact that production strength is lower and tech switches harder doesn't even mean, not at all, that Terran needs 75DPS 15 range air unit. Because do you know what happens when you have OP units? Deathballs.


Maybe we have to rethink the macromechanics for Terran and review the productive strength for Factory/Rax. Or nerf ultras. Not to have a unit that has a mechanic which is 70% Tempest 30% siege tank and has 8 times the power of a Tempest.

By the way, Bio is probably the most cost-efficient composition in-game at and quite broken.
Consider tech, and structural cost.

Don't claim "we need OP units" simply because you can't have anticipation on tech switches or the productive strenght is restricted, which is a deep problem of Terran Mech. Adding more asimetry doesn't help anything and doesn't solve the problem that in fact, you can't have a good production, resulting in inviability of styles and difficulties to combine Bio and Mech.

And by the way, Mech is crushing Zerg cost-wise, Bio crushes Zerg cost-wise but it's fairly balanced.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 24 2015 10:54 GMT
#404
On May 24 2015 19:17 JCoto wrote:
Show nested quote +
On May 24 2015 18:35 HallofPain4444 wrote:
Terran units need to be a little OP and more cost effective than the other races, especially Zerg. Cuz Zerg has Hatcheries which produces army units, which is the most OP building ever. How bout make Zerg units come out from say Hydra den or Roach warren instead of Hatches that would make the game balanced LOL.

Just imagine that when you are stuck with 7rax 1fac 1starport and your opponent Zerg goes Ultra switch WTF are u gonna do? Build fac from scratch? that ain't gonna work. Terran is commited to 1 tech tree, 1 TECH TREE ONLY there ain't no way in hell you can transition outta that. That's why there are multiple units with the same purpose, so stop complaining.


Pure bias.

First, Terran is not even forced to commit to 1 tech tree. Common TvZ/P matches are Bio into some Mech support. Mech works very well in TvT and TvZ. BioTank is the rule in TvT and involves both Bio and Mech. GumiHo and some Proleague players are even trying approaches to BioMech in TvP.

Styles are playable, strong and viable. There is no 1 tech tree committement, specially with new units being designed to be played with Bio. Maybe you are not having a good prespective. Most Terrans say that Terran only has 2 styles: Bio and Mech. Which is false.

The only thing you've correctly pointed out is that transitioning out of that is a pain. Most of the strong units you would use in a Mech compo are very limited in production, tied to tech lab and with long build times, compared to the productive strength of Reactored buildings.

The fact that production strength is lower and tech switches harder doesn't even mean, not at all, that Terran needs 75DPS 15 range air unit. Because do you know what happens when you have OP units? Deathballs.


Maybe we have to rethink the macromechanics for Terran and review the productive strength for Factory/Rax. Or nerf ultras. Not to have a unit that has a mechanic which is 70% Tempest 30% siege tank and has 8 times the power of a Tempest.

By the way, Bio is the most cost-efficient composition in-game and quite broken.


Don't claim "we need OP units" simply because you can't have anticipation on tech switches or the productive strenght is restricted, which is a deep problem of Terran Mech. Adding more asimetry doesn't help anything and doesn't solve the problem that in fact, you can't have a good production, resulting in inviability of styles and difficulties to combine Bio and Mech.

And by the way, Mech is crushing Zerg cost-wise, Bio crushes Zerg cost-wise but it's fairly balanced.


I love it when people discredit other opinions because of supposed bias and then make their own statements which are equally biased.
Many of the coolest moments in sc2 happen due to worker harassment
HallofPain4444
Profile Joined April 2015
Japan71 Posts
May 24 2015 11:28 GMT
#405
Please give me one, just one tech switch build that doesn't involve some kind of mind game. Tech transitions are not doable, hell no undoable. If you tech switch and win it only means that you would've won the game 5min earllier if you stuck with your original tech tree.
My daily life : sleep, eat, masterbate, repeat
Leviance
Profile Joined November 2009
Germany4079 Posts
May 24 2015 11:36 GMT
#406
They don't change bunker build time? I am disappoint
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-05-24 11:44:17
May 24 2015 11:41 GMT
#407
On May 24 2015 19:54 Charoisaur wrote:
Show nested quote +
On May 24 2015 19:17 JCoto wrote:
On May 24 2015 18:35 HallofPain4444 wrote:
Terran units need to be a little OP and more cost effective than the other races, especially Zerg. Cuz Zerg has Hatcheries which produces army units, which is the most OP building ever. How bout make Zerg units come out from say Hydra den or Roach warren instead of Hatches that would make the game balanced LOL.

Just imagine that when you are stuck with 7rax 1fac 1starport and your opponent Zerg goes Ultra switch WTF are u gonna do? Build fac from scratch? that ain't gonna work. Terran is commited to 1 tech tree, 1 TECH TREE ONLY there ain't no way in hell you can transition outta that. That's why there are multiple units with the same purpose, so stop complaining.


Pure bias.

First, Terran is not even forced to commit to 1 tech tree. Common TvZ/P matches are Bio into some Mech support. Mech works very well in TvT and TvZ. BioTank is the rule in TvT and involves both Bio and Mech. GumiHo and some Proleague players are even trying approaches to BioMech in TvP.

Styles are playable, strong and viable. There is no 1 tech tree committement, specially with new units being designed to be played with Bio. Maybe you are not having a good prespective. Most Terrans say that Terran only has 2 styles: Bio and Mech. Which is false.

The only thing you've correctly pointed out is that transitioning out of that is a pain. Most of the strong units you would use in a Mech compo are very limited in production, tied to tech lab and with long build times, compared to the productive strength of Reactored buildings.

The fact that production strength is lower and tech switches harder doesn't even mean, not at all, that Terran needs 75DPS 15 range air unit. Because do you know what happens when you have OP units? Deathballs.


Maybe we have to rethink the macromechanics for Terran and review the productive strength for Factory/Rax. Or nerf ultras. Not to have a unit that has a mechanic which is 70% Tempest 30% siege tank and has 8 times the power of a Tempest.

By the way, Bio is the most cost-efficient composition in-game and quite broken.


Don't claim "we need OP units" simply because you can't have anticipation on tech switches or the productive strenght is restricted, which is a deep problem of Terran Mech. Adding more asimetry doesn't help anything and doesn't solve the problem that in fact, you can't have a good production, resulting in inviability of styles and difficulties to combine Bio and Mech.

And by the way, Mech is crushing Zerg cost-wise, Bio crushes Zerg cost-wise but it's fairly balanced.


I love it when people discredit other opinions because of supposed bias and then make their own statements which are equally biased.


Name any non-splash composition that is better than bio, or more efficient supply and cost-wise, at the same tech level and structural cost.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 24 2015 12:34 GMT
#408
On May 24 2015 20:41 JCoto wrote:
Show nested quote +
On May 24 2015 19:54 Charoisaur wrote:
On May 24 2015 19:17 JCoto wrote:
On May 24 2015 18:35 HallofPain4444 wrote:
Terran units need to be a little OP and more cost effective than the other races, especially Zerg. Cuz Zerg has Hatcheries which produces army units, which is the most OP building ever. How bout make Zerg units come out from say Hydra den or Roach warren instead of Hatches that would make the game balanced LOL.

Just imagine that when you are stuck with 7rax 1fac 1starport and your opponent Zerg goes Ultra switch WTF are u gonna do? Build fac from scratch? that ain't gonna work. Terran is commited to 1 tech tree, 1 TECH TREE ONLY there ain't no way in hell you can transition outta that. That's why there are multiple units with the same purpose, so stop complaining.


Pure bias.

First, Terran is not even forced to commit to 1 tech tree. Common TvZ/P matches are Bio into some Mech support. Mech works very well in TvT and TvZ. BioTank is the rule in TvT and involves both Bio and Mech. GumiHo and some Proleague players are even trying approaches to BioMech in TvP.

Styles are playable, strong and viable. There is no 1 tech tree committement, specially with new units being designed to be played with Bio. Maybe you are not having a good prespective. Most Terrans say that Terran only has 2 styles: Bio and Mech. Which is false.

The only thing you've correctly pointed out is that transitioning out of that is a pain. Most of the strong units you would use in a Mech compo are very limited in production, tied to tech lab and with long build times, compared to the productive strength of Reactored buildings.

The fact that production strength is lower and tech switches harder doesn't even mean, not at all, that Terran needs 75DPS 15 range air unit. Because do you know what happens when you have OP units? Deathballs.


Maybe we have to rethink the macromechanics for Terran and review the productive strength for Factory/Rax. Or nerf ultras. Not to have a unit that has a mechanic which is 70% Tempest 30% siege tank and has 8 times the power of a Tempest.

By the way, Bio is the most cost-efficient composition in-game and quite broken.


Don't claim "we need OP units" simply because you can't have anticipation on tech switches or the productive strenght is restricted, which is a deep problem of Terran Mech. Adding more asimetry doesn't help anything and doesn't solve the problem that in fact, you can't have a good production, resulting in inviability of styles and difficulties to combine Bio and Mech.

And by the way, Mech is crushing Zerg cost-wise, Bio crushes Zerg cost-wise but it's fairly balanced.


I love it when people discredit other opinions because of supposed bias and then make their own statements which are equally biased.


Name any non-splash composition that is better than bio, or more efficient supply and cost-wise, at the same tech level and structural cost.

who said anything about non-splash? your statement was that bio is the most cost efficient composition in the game, not that it's the best non-splash composition.
Many of the coolest moments in sc2 happen due to worker harassment
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 24 2015 13:28 GMT
#409
Btw, at which page did this thread go from complaining about not enough design changes on the patch
On May 22 2015 10:57 Spect8rCraft wrote:
I feel like the biggest problem with these updates is that a lot of them are balance updates (as the title implies, obviously), when they really should be design updates; they should finagle with the roles of units directly and more often at this stage of development, and leave the fine-tuning of balancing later down the road, if the beta is really going to be as long as they imply. Change up some old units, give some TLC to neglected units, take the opportunity to fine-tune staple units, etc. They took a big first step with the economy change and the rush of changes in the beta debut, but they seemed to have shrunk back significantly since.
to complaining about how bad the new design in the patch is
On May 23 2015 19:25 Ramiz1989 wrote:
@JCoto
I know and agree with everything but it is just a Blizzard policy to release something idiotic and imbalanced to be tested and then nerf it to the ground later(Ravagers also comes to mind). The thing is, even with like 5 Nerfs that it should get, upping the supply and cost, reducing damage for AtG, reducing movement speed and maybe health, it is still stupidly designed unit.

People complain about these long ranged units that are almost risk-free, like Swarm Hosts and Tempests, and then they add something like this to Terran as well.


Got to feel a bit sorry for whoever at Blizzard is doing community management.
StalkerFang
Profile Joined August 2013
Australia68 Posts
May 24 2015 13:52 GMT
#410
On May 24 2015 20:41 JCoto wrote:
Show nested quote +
On May 24 2015 19:54 Charoisaur wrote:
On May 24 2015 19:17 JCoto wrote:
On May 24 2015 18:35 HallofPain4444 wrote:
Terran units need to be a little OP and more cost effective than the other races, especially Zerg. Cuz Zerg has Hatcheries which produces army units, which is the most OP building ever. How bout make Zerg units come out from say Hydra den or Roach warren instead of Hatches that would make the game balanced LOL.

Just imagine that when you are stuck with 7rax 1fac 1starport and your opponent Zerg goes Ultra switch WTF are u gonna do? Build fac from scratch? that ain't gonna work. Terran is commited to 1 tech tree, 1 TECH TREE ONLY there ain't no way in hell you can transition outta that. That's why there are multiple units with the same purpose, so stop complaining.


Pure bias.

First, Terran is not even forced to commit to 1 tech tree. Common TvZ/P matches are Bio into some Mech support. Mech works very well in TvT and TvZ. BioTank is the rule in TvT and involves both Bio and Mech. GumiHo and some Proleague players are even trying approaches to BioMech in TvP.

Styles are playable, strong and viable. There is no 1 tech tree committement, specially with new units being designed to be played with Bio. Maybe you are not having a good prespective. Most Terrans say that Terran only has 2 styles: Bio and Mech. Which is false.

The only thing you've correctly pointed out is that transitioning out of that is a pain. Most of the strong units you would use in a Mech compo are very limited in production, tied to tech lab and with long build times, compared to the productive strength of Reactored buildings.

The fact that production strength is lower and tech switches harder doesn't even mean, not at all, that Terran needs 75DPS 15 range air unit. Because do you know what happens when you have OP units? Deathballs.


Maybe we have to rethink the macromechanics for Terran and review the productive strength for Factory/Rax. Or nerf ultras. Not to have a unit that has a mechanic which is 70% Tempest 30% siege tank and has 8 times the power of a Tempest.

By the way, Bio is the most cost-efficient composition in-game and quite broken.


Don't claim "we need OP units" simply because you can't have anticipation on tech switches or the productive strenght is restricted, which is a deep problem of Terran Mech. Adding more asimetry doesn't help anything and doesn't solve the problem that in fact, you can't have a good production, resulting in inviability of styles and difficulties to combine Bio and Mech.

And by the way, Mech is crushing Zerg cost-wise, Bio crushes Zerg cost-wise but it's fairly balanced.


I love it when people discredit other opinions because of supposed bias and then make their own statements which are equally biased.


Name any non-splash composition that is better than bio, or more efficient supply and cost-wise, at the same tech level and structural cost.


Oh yeah?!? Well first you name any unit starting with the letter Z which has more DPS than a zergling!!!1! /s

Bio is not 'broken' just because it happens to be the most powerful composition in the mid game at a specific tech level.
Former member of the Anti-Traction League
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2015-05-24 13:55:06
May 24 2015 13:54 GMT
#411
If Blizzard doesn't fix the broken matchmaking system, all is pointless. Team games are predetermined either from loading screen or a few minutes into the game... just becaus I'm 1vs1 masters, I have to play 1vs2 in 2vs2 plat. It doesn't matter if I'm more efficient than one of enemies' army. Eventually quantity > quality. I'm sure casual players also experience this, so how is it fun?
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 24 2015 13:58 GMT
#412
On May 24 2015 22:52 StalkerFang wrote:
Oh yeah?!? Well first you name any unit starting with the letter Z which has more DPS than a zergling!!!1! /s

Zealot.
TurboMaN
Profile Joined October 2005
Germany925 Posts
May 24 2015 14:04 GMT
#413
On May 24 2015 19:17 JCoto wrote:
Show nested quote +
On May 24 2015 18:35 HallofPain4444 wrote:
Terran units need to be a little OP and more cost effective than the other races, especially Zerg. Cuz Zerg has Hatcheries which produces army units, which is the most OP building ever. How bout make Zerg units come out from say Hydra den or Roach warren instead of Hatches that would make the game balanced LOL.

Just imagine that when you are stuck with 7rax 1fac 1starport and your opponent Zerg goes Ultra switch WTF are u gonna do? Build fac from scratch? that ain't gonna work. Terran is commited to 1 tech tree, 1 TECH TREE ONLY there ain't no way in hell you can transition outta that. That's why there are multiple units with the same purpose, so stop complaining.


Pure bias. [...]
By the way, Bio is probably the most cost-efficient composition in-game at and quite broken.[...]


Hahaha :D And where are your facts to underline that your argument is not completely biased?
I would say 99% of all posts on TL are biased. There are only a few people who make academic research on specific areas of SC2. Even those might be biased unless the authors are not playing SC2 or play random.

Tyrhanius
Profile Joined April 2011
France947 Posts
May 24 2015 14:58 GMT
#414
On May 24 2015 18:35 HallofPain4444 wrote:
Terran units need to be a little OP and more cost effective than the other races, especially Zerg. Cuz Zerg has Hatcheries which produces army units, which is the most OP building ever. How bout make Zerg units come out from say Hydra den or Roach warren instead of Hatches that would make the game balanced LOL.

Just imagine that when you are stuck with 7rax 1fac 1starport and your opponent Zerg goes Ultra switch WTF are u gonna do? Build fac from scratch? that ain't gonna work. Terran is commited to 1 tech tree, 1 TECH TREE ONLY there ain't no way in hell you can transition outta that. That's why there are multiple units with the same purpose, so stop complaining.

Don't forget hatchs need queens. A standard Zerg macro vs zerg is 4 expansions + 1 macro hatch, and the queen.
So 5 queens (same price than 5 rax), and 1 macro hatch (same than 2 rax), so same price than 7 rax, + 10 supply + injecting 5 times each 40s.

Also hatchs way weaker (no repair/no shield regeneration) than other expansion while in fact not really cost effective : 50 for sacrified drone, + the lost of mining time, and add the lower supply from a hatchery, so you have to count the cost of supply.
HallofPain4444
Profile Joined April 2015
Japan71 Posts
May 24 2015 15:26 GMT
#415
Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?

Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.
My daily life : sleep, eat, masterbate, repeat
RaFox17
Profile Joined May 2013
Finland4581 Posts
May 24 2015 15:32 GMT
#416
On May 25 2015 00:26 HallofPain4444 wrote:
Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?

Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.

I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.
HallofPain4444
Profile Joined April 2015
Japan71 Posts
May 24 2015 15:59 GMT
#417
On May 25 2015 00:32 RaFox17 wrote:
Show nested quote +
On May 25 2015 00:26 HallofPain4444 wrote:
Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?

Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.

I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.



Micro against seeker missles? yes maybe. Against parasitic bomb? good luck kid.
My daily life : sleep, eat, masterbate, repeat
RaFox17
Profile Joined May 2013
Finland4581 Posts
May 24 2015 15:59 GMT
#418
On May 25 2015 00:59 HallofPain4444 wrote:
Show nested quote +
On May 25 2015 00:32 RaFox17 wrote:
On May 25 2015 00:26 HallofPain4444 wrote:
Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?

Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.

I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.



Micro against seeker missles? yes maybe. Against parasitic bomb? good luck kid.

Why is it impossible junior?
HallofPain4444
Profile Joined April 2015
Japan71 Posts
May 24 2015 16:04 GMT
#419
Cuz seeker missle takes like forever to detonate, while parasitic bomb is instant damage.
My daily life : sleep, eat, masterbate, repeat
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 24 2015 16:30 GMT
#420
On May 25 2015 00:32 RaFox17 wrote:
Show nested quote +
On May 25 2015 00:26 HallofPain4444 wrote:
Bio-Mech hybrid builds just don't work at high level. Gone are the days when 1-1-1 was viable. Bio and Mech have terrible terrible synergy. Now that there's a new unit in the Air force maybe Bio-Medivac into Air transition works?

Well second thought as long as the super OP parasitic bomb still exists I don't see any air compostion would be viable lol. Not just Terran, Protoss and Zerg as well just can't commit to air cuz one parasitic bomb and it's GG.

I have once or twice heard about his thing called micro where you don´t stack all of your units and you might get punished if you fail at it. If parasitic bomb is OP i´m sure it will be nerfed to a more reasonable state.


It's pretty intense. It's like being hit with storm on your mutas, except the storm follows your units and the spell itself tracks to your unit, ensuring it hits. And unlike storm, it stacks, and is casted by another flier, so they can easily manuever to you.
Prev 1 19 20 21 22 23 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 87
Creator 32
SC2Nice 12
StarCraft: Brood War
Britney 56667
Sea 12201
Horang2 1196
firebathero 776
actioN 314
Mini 268
Larva 240
JulyZerg 197
EffOrt 197
PianO 159
[ Show more ]
Rush 143
ZerO 137
Light 97
Killer 93
Snow 90
Sharp 89
ggaemo 68
hero 49
Barracks 45
Yoon 43
Mind 37
ToSsGirL 32
NaDa 29
ajuk12(nOOB) 23
sorry 22
soO 21
Movie 17
Noble 15
scan(afreeca) 14
Terrorterran 8
Icarus 6
Dota 2
XcaliburYe258
NeuroSwarm65
febbydoto4
League of Legends
JimRising 403
C9.Mang0381
Counter-Strike
olofmeister2277
shoxiejesuss988
byalli485
x6flipin348
Other Games
summit1g8706
ceh9467
Happy364
Fuzer 342
Mew2King126
Trikslyr23
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick642
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Light_VIP 60
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 52
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3835
Upcoming Events
WardiTV Invitational
1d
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 21h
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.