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On November 12 2015 10:55 Belegorm wrote: Just wondering, as terran, roughly how much production can 1 base support, 2 base, etc.? I've been going bio, so mostly just raxes, but I'm starting to run into this problem where I tend to have some banked and overestimate how many raxes I can actually produce from
Well, the answer to that question is a lot more complicated now that half a base mines out much earlier. What's probably happening is that you're getting your production up, then starting to mine out of patches, so your income decreases, making it feel like you overmade production.
I typically use the same production I would from HotS, but I don't get my three base production until I have my fourth (i.e. I take my fourth off of 5 rax then go up to 8 rax) because by the time that production would finish, I'm usually half mined out in my main and natural anyway so I can't afford to use it.
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I own WoL but not LotV or LotS. Are co-op missions the only thing I can do that's new?
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On November 12 2015 13:12 Mozdk wrote:Show nested quote +On November 11 2015 01:35 Lemartes wrote:Can I do openers like 1 gate FE in PvT? I´m getting owned so hard by reapers  Never really played protoss though so my defense is shit. Most high level players seem to go nexus before core. I do too. Remember it only takes two shots from a pylon to kill a reaper. First pylon cover part of mineral line, and leave room for buildings (block path of reapers and hellions). Second cover the other part. The 3rd pylon at back of nat. And then you can go either ramp or back of nat with the 4th. The 5th has to be front. I like to have two close to ramp. And preferably place your next gateways behind them. So warpins are easier. Dealing with reapers is a lot about mama in this game. And basics. Which means sim city. You could open mama and adept after core is done. Should take care of everything, once you learn to control. I actually don't think terrans will be going for the standard reaper we saw in HOTS against P. It's too easy to kill now. And it doesn't cost much energy. And there are pylons all over, so it's never safe. If it's mass reapers you're having trouble with just keep mama between main and nat, and chrono adepts. Use it's ability to at least screen them. At best catch and kill them.
Great response, thanks man. Protoss is so different to play then terran xD
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How do i win with bio vs Zerg after ultras are out? Marauders dont seem to be enough.
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On November 13 2015 07:38 p4ch1n0 wrote: How do i win with bio vs Zerg after ultras are out? Marauders dont seem to be enough.
Ghosts are used to kill ultras.
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On November 13 2015 07:38 p4ch1n0 wrote: How do i win with bio vs Zerg after ultras are out? Marauders dont seem to be enough. Liberators?
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On November 13 2015 08:00 Mozdk wrote:Show nested quote +On November 13 2015 07:38 p4ch1n0 wrote: How do i win with bio vs Zerg after ultras are out? Marauders dont seem to be enough. Ghosts are used to kill ultras. Do you have any replay or vod of a terran succesfully using ghosts? I want to know how they do it and when they transition.
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Is the music new in the multiplayer? Or is it just the same of HOTS? Thx!
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On November 13 2015 10:38 stichtom wrote: Is the music new in the multiplayer? Or is it just the same of HOTS? Thx!
Hi,
It's new!
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not sure if this is the right place, but, is anyone else losing audio if they tab out at any point?
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Is there any way to change the game speed in the coop missions? Its not on fastest if I play with a noob friend (lower difficulty) which is kinda really painfull :0
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What maps are you guys (Protoss) vetoing?
All the 4 player maps seem broken to me. One with two paths into nats. One with a far away 3rd, and even nat. Then there is Ruins of Seras, which is absolutely broken vs Terran.
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On November 13 2015 23:43 atrox_ wrote: not sure if this is the right place, but, is anyone else losing audio if they tab out at any point?
I haven't had this happen. Probably better to ask in tech support.
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Will LOTV be a more interesting game to watch? (I assume it will be). What aspect of LOTV will make the game "more fun to watch" exactly?
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On November 14 2015 15:21 FusionCutter wrote: Will LOTV be a more interesting game to watch? (I assume it will be). What aspect of LOTV will make the game "more fun to watch" exactly? The idea is to cut down the downtime at the start of the game, and then have increased harassment. Compared to some hots games that could have limited interactions for a fairly long while followed by a single game ending battle. So in general more interactions between the players per minute of game. Which supposedly gives more fun games to watch.
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Are there league demotions in LOTV? I haven't seriously played 1v1 ladder in ages and last time I did you could get demoted after a huge losing streak
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Nah I noticed the same thing. Don't really feel like testing it by recompleting the other two campaigns, so hopefully Blizz fixes that.
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Is it better (as protoss) to only macro off warp gates? It seems like based on the CDs that it would be ideal to have a mix of normal gates and a few warp gates for sneaky drops/rapid base defense.
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is ravager speed affected by the roach speed upgrade?
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