Haven't been following beta updates..
Standard build orders etc??
Thanks
Forum Index > Legacy of the Void |
lim1017
Canada1278 Posts
Haven't been following beta updates.. Standard build orders etc?? Thanks | ||
halomonian
Brazil255 Posts
On November 11 2015 00:19 lim1017 wrote: Is there a master list of changes from hots to lotv?? Please refer to this Standard build orders etc?? Thanks AFAIK there will be some time until the game is figured out. Enjoy the randomness! | ||
Lemartes
Austria57 Posts
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Mozdk
Denmark6989 Posts
Is it the same now just with 16? Does the 17th worker do nothing extra? I saw Rotti going 18/16 every game. | ||
ColterTV
Argentina163 Posts
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FinestHour
United States18466 Posts
went to shakuras first and its hard as fuck on brutal without immortals, can i somehow switch to korhal first via the archives | ||
Cascade
Australia5405 Posts
On November 11 2015 01:54 Mozdk wrote: It used to be 16 workers and every worker was equally efficient (well not actually, as the closest minerals were mined faster). And you could add up to 24. The 25th worker did nothing. Is it the same now just with 16? Does the 17th worker do nothing extra? I saw Rotti going 18/16 every game. This is the same. Mining itself isn't touched, only difference is that some patches have less minerals. Which part of the community is very upset about. ![]() | ||
[PkF] Wire
France24192 Posts
Are you having a lot of fun too ? ![]() | ||
Mozdk
Denmark6989 Posts
On November 11 2015 09:45 [PkF] Wire wrote: Just bought the game. Are you having a lot of fun too ? ![]() No. I am frustrated as fuck because I don't know what everthing does. And I don't know timings. And I don't know how to be safe against everything. I can do a few funky things, but random acts of aggression can lose me any game I play. | ||
[PkF] Wire
France24192 Posts
On November 11 2015 09:53 Mozdk wrote: Show nested quote + On November 11 2015 09:45 [PkF] Wire wrote: Just bought the game. Are you having a lot of fun too ? ![]() No. I am frustrated as fuck because I don't know what everthing does. And I don't know timings. And I don't know how to be safe against everything. I can do a few funky things, but random acts of aggression can lose me any game I play. Ha ha ofc it's frustrating to be lost. I'm playing only unranked atm to play a bit more lightly. Protoss doesn't have such a lot of new stuff anyway. And I think being safe vs everything is just impossible atm. Just try to scout diligently, deal with the unavoidable bo losses and adjust your openings to be safe vs the timings you identify. | ||
Mozdk
Denmark6989 Posts
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Ansibled
United Kingdom9872 Posts
On November 11 2015 22:48 Mozdk wrote: What exactly happened to warpins? They are slower, but are they faster close to nexus or gateway? I don't really get it. If you warp in from a Warp Prism or Pylon near a Nexus/Warpgate then it takes 5 seconds, otherwise it takes 16. I think. | ||
Mozdk
Denmark6989 Posts
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HugoBallzak
700 Posts
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PinoKotsBeer
Netherlands1385 Posts
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[PkF] Wire
France24192 Posts
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Belegorm
United States330 Posts
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Daloze
8 Posts
I've a question about zerg and more particulary about group control. So basically, when I group my army in 1 and then later on I add new units/eggs, there's already other units out going to the base of my opponent for exemple, is when I press back on that group control when i'm look in my base for example, It'll go on my eggs and not on my units that is in my opponent base for example or near it, so it's quite frustating and I lose precious time/macro cause of this. Is there anyway to adjust it? TL;DR : How to lock my camera on my units in my control group that are already out outside of the map instead off eggs ? | ||
Mozdk
Denmark6989 Posts
On November 11 2015 01:35 Lemartes wrote: Can I do openers like 1 gate FE in PvT? I´m getting owned so hard by reapers ![]() Most high level players seem to go nexus before core. I do too. Remember it only takes two shots from a pylon to kill a reaper. First pylon cover part of mineral line, and leave room for buildings (block path of reapers and hellions). Second cover the other part. The 3rd pylon at back of nat. And then you can go either ramp or back of nat with the 4th. The 5th has to be front. I like to have two close to ramp. And preferably place your next gateways behind them. So warpins are easier. Dealing with reapers is a lot about mama in this game. And basics. Which means sim city. You could open mama and adept after core is done. Should take care of everything, once you learn to control. I actually don't think terrans will be going for the standard reaper we saw in HOTS against P. It's too easy to kill now. And it doesn't cost much energy. And there are pylons all over, so it's never safe. If it's mass reapers you're having trouble with just keep mama between main and nat, and chrono adepts. Use it's ability to at least screen them. At best catch and kill them. | ||
Pursuit_
United States1330 Posts
On November 11 2015 01:35 Lemartes wrote: Can I do openers like 1 gate FE in PvT? I´m getting owned so hard by reapers ![]() Position your pylons in such a way that a reaper is within 7 range when it jump up a cliff. Photon overcharge kills them in 2 shots (in other words, basically garaunteed) for only 25 energy, so it's worth it. Also adepts 3 shot them and the shade moves faster than a reaper. | ||
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