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Cyro
United Kingdom20274 Posts
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WellCrap
Sweden122 Posts
On May 04 2015 12:53 knOxStarcraft wrote: It's default running on the new 64 bit version right now. In the Bnet client settings you can tick a box that will launch the game on the 32 bit version. This helps with the lag apparently. Do you mean in the Bnet app? I might have missed something D: | ||
DinoMight
United States3725 Posts
On May 04 2015 12:49 knOxStarcraft wrote: I'm actually shocked this many of you don't like the beta. I've only played ~45 games but so far it's way way more fun than hots. It feels harder to keep up for sure, but this is a good thing obviously. What issues are you guys seeing that are game breaking right now? Protoss in general just feels really week. Seems like you have to play better than your opponent to win. PvT bio is extremely strong and if they're good at splitting you basically can't fight it. Colossus is pretty trash honestly. You need to do a TON of harass early game to keep up with them. Cyclones are a bit problematic mid game... but I'm slowly learning how to deal with them. Blink Stalkers and Disruptors seems to do okay, because you can micro against the lock with Blink to keep them close and hit them with Disruptors which move at the same speed (if not slightly faster). Vs Zerg I feel like the economy change is the biggest problem. They saturate their bases much much much faster than you and then can invest everything into denying your third. Giant flocks of Mutas arrive way faster, giving you less time to prepare. Also, the 8 armor Ultralisk is broken. As. Fuck. Your units simply can't damage it. Otherwise the game is pretty fast and intense. I'm enjoying it. Though I do wish it played a TAD slower. Protoss so difficult right now ![]() | ||
FFW_Rude
France10201 Posts
On May 02 2015 19:03 y0su wrote: Custom games> Top played games> Catagory = co-op vs A.I. select map & AI difficulty create 1v2ai I tried to do that but i could only "invite a player". I'll try tonight again. | ||
Garbels
Austria653 Posts
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Magnifico
1958 Posts
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CursOr
United States6335 Posts
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Beelzebub1
1004 Posts
On May 04 2015 12:49 knOxStarcraft wrote: I'm actually shocked this many of you don't like the beta. I've only played ~45 games but so far it's way way more fun than hots. It feels harder to keep up for sure, but this is a good thing obviously. What issues are you guys seeing that are game breaking right now? I've probably played about the same, maybe a few games less then 50 at this point, and I am having a ridiculous amount of fun with the Beta (But I'm Zerg so that's probably not too shocking haha). I'm not so sure anything is game breaking but I do have my issues with some units and their utter lack of interesting counter play, I know interesting is subject to personal bias so I'm just going to stick with the obvious glaring units that I just really don't enjoy playing against or even watching better people play with/against. Disruptors are either rage inducing for the opponent or for their Protoss user, because in all of the games I play against them, I either micro wrong and lose a huge chunk of my army in a spectacular blink of an eye, or it kind of just whiffs and it dies to Hydralisks for almost nothing and I know it's a staggering and frustrating loss gas cost wise. On top of that their synergy with the new Warp Prism is just way over the top. Not fun to play against at all not because it's too strong it's because it forces a super uninteresting yet somehow frantic response and I don't know, it feels lacking design wise, while it takes infinitely more micro and control then the Colossus this unit for sure needs work, the invulnerability thing just doesn't belong in an RTS and it's way too risk/reward to be strategic. And for the other unit offender, Cyclones. This unit when it's played against a speedling style looks super weak and against gasless openers it murders Queens something fierce. I know this unit is hilariously imba vs. Protoss but at least vs. Zerg it's use appears binary, uninteresting, and while I know this sounds petty, the unit just looks ugly as sin. I know I am just senselessly repeating what so many others have said but I'm not so sure about the Cyclone even being the right unit for the Terran arsenal, Factory needed a mobile AA unit and this unit isn't even an AA unit now until the Fusion Core if I'm not mistaken, so obviously it's intended role is drastically changed up from the last patch. It's big, ugly looking and way too slow to micro in an interesting way. The lock on thing kind of makes micro not really "micro" it's more like auto micro for the Terran and some weird run out of vision micro for the opponent. If Blizzard was smart enough to give Zerg the Lurker, and if they really want Terran to have a reliable, meat shield AA factory unit then can we test the Goliath? At least they already have the models for it complete they can just throw some stats on it. | ||
KeksX
Germany3634 Posts
But as a player that absolutely hates passive(not defensive, but passive) play it's way more fun to play than HotS ever was. I can play defensively if I want to and have constant struggles to defend my new bases, or be aggressive and try to deny my opponent's expansion. It feels much more dynamic, much more room to lose AND win. LotV is much less of that "Here comes the big doom push after 10 minutes of nothing!!" but instead more about being active and I enjoy that. I think that the economy could use way more tweaking than it currently has, though. So perhaps DH + LotV could be something fun to try out. | ||
SonOfSparda17
5 Posts
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knOxStarcraft
Canada422 Posts
On May 04 2015 18:30 WellCrap wrote: Do you mean in the Bnet app? I might have missed something D: Yup in the bnet desktop app. Click the icon thing on the top left of the app and click settings from there, then find the lotv beta in the list and the option is there. | ||
deacon.frost
Czech Republic12128 Posts
On May 04 2015 12:53 knOxStarcraft wrote: It's default running on the new 64 bit version right now. In the Bnet client settings you can tick a box that will launch the game on the 32 bit version. This helps with the lag apparently. Cool, so this helped. I hope they will fix it. I love that FPS meter now shows the ping(!!) so now you know who is lagging ![]() ![]() ![]() ![]() Have a nice beta you all, it is not for me :/ | ||
c0ldfusion
United States8293 Posts
On May 01 2015 23:17 Vedeynevin wrote: ![]() Gratz to everyone that did though! Seriously? After not playing for a long time, I was _low_ plat in 1v1 last season (barely on the border) and I got it this weekend. I assume you also play on the US server? | ||
JCoto
Spain574 Posts
On May 04 2015 12:49 knOxStarcraft wrote: I know I am just senselessly repeating what so many others have said but I'm not so sure about the Cyclone even being the right unit for the Terran arsenal, Factory needed a mobile AA unit and this unit isn't even an AA unit now until the Fusion Core if I'm not mistaken, so obviously it's intended role is drastically changed up from the last patch. It's big, ugly looking and way too slow to micro in an interesting way. The lock on thing kind of makes micro not really "micro" it's more like auto micro for the Terran and some weird run out of vision micro for the opponent. If Blizzard was smart enough to give Zerg the Lurker, and if they really want Terran to have a reliable, meat shield AA factory unit then can we test the Goliath? At least they already have the models for it complete they can just throw some stats on it. Why the hell do you want Goliaths, when you have Vikings (that have the same stats but are a bit more expensive) and Marauders? I've never understood that BW nostalgia drama from the Goliath. Vikings have exactly the same or better stats than Goliaths, except ground movement speed, and have the advantage of being able to fly and escape danger, something that they couldn't do in BW. If you dig in a bit in SC2 developement, Vikings are reworked Goliaths. They were originally Goliaths, with almost the same stats. Then they added the flying mode. Then moved to Starport. But stats were kept. Terran doesn't even need a very very strong dedicated AA unit from the factory. Cyclones are very strong and Thors, even if they are a big damn slow piece of junk, can trash mutas very hard if they catch them unmicroed. If you need dedicated or strong AA, you can tech to a higher tech line like Zergs and Protoss are forced to do. Protoss Robo doesn't even have anti-air, and the Factory already has 3 units that can deal damage to air (Mines, Cyclone, Thor) 2 of them with splash. Factory doesn't need to have the full kit. Game progression exists. As a Terran, you are going to have a mass-control air unit from the Starport to solve the muta problem and Viking/Raven can be a pain (since WoL) in the ass to deal with most air armies.... And hell, you have the best basic AA unit in the game (Marine) than can be easily massed to support your mech army, and BTW, the best AA structure in the game too. It's hilarious to hear a Terran complaining about lacking of AA. The only complain i think its quite reasonable is the Muta pain in the ass. The true thing is that Mech has not a very very (with 2 very's) good meatshield unit, since Hellbats have amazing damage but are damn slow and balanced around that, making them less versatile than a more mobile version of them with less splash aoE or damage per shot. But Hellbats are almost as tanky as a Zealot or a Roach, so it's not bad at all. | ||
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goiflin
Canada1218 Posts
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rejectedkiwi
United States8 Posts
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JCoto
Spain574 Posts
On May 05 2015 06:29 goiflin wrote: I managed to get invited, despite not being ranked since mid-2014. Perhaps they're sending them to players outside of the top 20% MMR? Or did they disable MMR decay? They disabled it, but a month ago... possibly is to bring back old players. | ||
cava
United States1035 Posts
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LimeNade
United States2125 Posts
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Beelzebub1
1004 Posts
On May 05 2015 06:04 JCoto wrote: Why the hell do you want Goliaths, when you have Vikings (that have the same stats but are a bit more expensive) and Marauders? I've never understood that BW nostalgia drama from the Goliath. Vikings have exactly the same or better stats than Goliaths, except ground movement speed, and have the advantage of being able to fly and escape danger, something that they couldn't do in BW. If you dig in a bit in SC2 developement, Vikings are reworked Goliaths. They were originally Goliaths, with almost the same stats. Then they added the flying mode. Then moved to Starport. But stats were kept. Terran doesn't even need a very very strong dedicated AA unit from the factory. Cyclones are very strong and Thors, even if they are a big damn slow piece of junk, can trash mutas very hard if they catch them unmicroed. If you need dedicated or strong AA, you can tech to a higher tech line like Zergs and Protoss are forced to do. Protoss Robo doesn't even have anti-air, and the Factory already has 3 units that can deal damage to air (Mines, Cyclone, Thor) 2 of them with splash. Factory doesn't need to have the full kit. Game progression exists. As a Terran, you are going to have a mass-control air unit from the Starport to solve the muta problem and Viking/Raven can be a pain (since WoL) in the ass to deal with most air armies.... And hell, you have the best basic AA unit in the game (Marine) than can be easily massed to support your mech army, and BTW, the best AA structure in the game too. It's hilarious to hear a Terran complaining about lacking of AA. The only complain i think its quite reasonable is the Muta pain in the ass. The true thing is that Mech has not a very very (with 2 very's) good meatshield unit, since Hellbats have amazing damage but are damn slow and balanced around that, making them less versatile than a more mobile version of them with less splash aoE or damage per shot. But Hellbats are almost as tanky as a Zealot or a Roach, so it's not bad at all. I actually did not know that the Viking was just a reworked Goliath. Believe me I am a HUGE supporter of buffing Viking ground mode substantially perhaps to eliminate the need of the Cyclone, some people on various forums have posted lots of awesome ideas. I am a Zerg player (should probably just change my pic) but I just want to see mech and sky Terran be awesome and viable, really wish there could be some Tank buffs down the line so they can hold ground better. | ||
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