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LotV Beta is Live + Patch 1.0 Notes - Page 6

Forum Index > Legacy of the Void
944 CommentsPost a Reply
Prev 1 4 5 6 7 8 48 Next All
ChoDing
Profile Joined November 2009
United States740 Posts
April 01 2015 04:11 GMT
#101
Unit “Scan Range”
Increased for ground units from “5” to a unit’s “Weapon Range + 0.5


that seems no fun. so siege tank vs siege tank you dont need viking? ...sight battle has been out there since the beginning...
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 01 2015 04:11 GMT
#102
Got it. Fuck yea
Author of Coda and Eastwatch.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
April 01 2015 04:11 GMT
#103
New swarmhosts are killer strong
Clan: QQGC - wundertunge#1850
TL+ Member
ZenithM
Profile Joined February 2011
France15952 Posts
April 01 2015 04:13 GMT
#104
On April 01 2015 13:11 ChoDing wrote:
Unit “Scan Range”
Increased for ground units from “5” to a unit’s “Weapon Range + 0.5


that seems no fun. so siege tank vs siege tank you dont need viking? ...sight battle has been out there since the beginning...

Unless I'm mistaken, "scan range" is just the area in which a unit auto-acquires its target in A-move mode. It can't pick targets it can't see, though. Vision range is still important.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
April 01 2015 04:16 GMT
#105
I promised myself once the game got to be LoTV I'd go back to playing it since I assumed it would come out around the time I'd graduate college with how blizzard is with updates, but this is wayyyy sooner than I expected. Hope I get an invite to try it out, it seems like blizz is really messing around with the game.
User was warned for too many mimes.
Roadog
Profile Joined May 2012
Canada1670 Posts
April 01 2015 04:16 GMT
#106
On April 01 2015 13:11 ChoDing wrote:
Unit “Scan Range”
Increased for ground units from “5” to a unit’s “Weapon Range + 0.5


that seems no fun. so siege tank vs siege tank you dont need viking? ...sight battle has been out there since the beginning...

On April 01 2015 13:13 ZenithM wrote:
Show nested quote +
On April 01 2015 13:11 ChoDing wrote:
Unit “Scan Range”
Increased for ground units from “5” to a unit’s “Weapon Range + 0.5


that seems no fun. so siege tank vs siege tank you dont need viking? ...sight battle has been out there since the beginning...

Unless I'm mistaken, "scan range" is just the area in which a unit auto-acquires its target in A-move mode. It can't pick targets it can't see, though. Vision range is still important.


Yeah, I'm pretty sure units still can't shoot through Fog of War and you'll still need spotters for Tanks.

The scan range change is mainly for things like a-moving Stalkers to kill mines; the change makes it so Stalkers don't a-move into mine range even though they out-range mines.
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
Cricketer12
Profile Blog Joined May 2012
United States13993 Posts
April 01 2015 04:26 GMT
#107
Missile Turret buff is redic
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 01 2015 04:30 GMT
#108
On April 01 2015 13:26 Cricketer12 wrote:
Missile Turret buff is redic

Flash back to bonjwa status incoming

What I especially like about the LotV beta streams is that they're all mostly playing on the new TLMC maps. It's a nice breath of fresh air after many months of the old map pool.
ㅇㅅㅌㅅ
fruity.
Profile Joined April 2012
England1711 Posts
April 01 2015 04:32 GMT
#109
On April 01 2015 13:26 Cricketer12 wrote:
Missile Turret buff is redic


Why?
Ex Zerg learning Terran. A bold move.
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
April 01 2015 04:32 GMT
#110
Yeah I've seen a couple games of Nates and it's so much more fun to watch people on new maps. Sooo over the old map pool. Also loving the look of Marine/Tank TvZ against Lurkers etc :D
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
April 01 2015 04:35 GMT
#111
Seems like the Ravager + Zerg is very strong so far. Also the Siege tank upgrade is going to change the game a ton.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
April 01 2015 04:36 GMT
#112
On April 01 2015 13:32 fruity. wrote:
Show nested quote +
On April 01 2015 13:26 Cricketer12 wrote:
Missile Turret buff is redic


Why?


Well nothing's conclusive right now since all the timings are completely new, but imagine that instead of going 2 rax engineering bay to be safe in TvP you could just go 3 rax and pressure while getting turrets up.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
April 01 2015 04:40 GMT
#113
I have a feeling Siege Tank Medivac is going to receive a nerf of some sort. Could probably use a delay on Siege Tank firing after being dropped
Incremental change is the Democrat version of Trickle Down economics.
fruity.
Profile Joined April 2012
England1711 Posts
April 01 2015 04:44 GMT
#114
On April 01 2015 13:36 Caihead wrote:
Show nested quote +
On April 01 2015 13:32 fruity. wrote:
On April 01 2015 13:26 Cricketer12 wrote:
Missile Turret buff is redic


Why?


Well nothing's conclusive right now since all the timings are completely new, but imagine that instead of going 2 rax engineering bay to be safe in TvP you could just go 3 rax and pressure while getting turrets up.


I'm thinking it was changed to help us mere mortals. I can't see it overly mattering much to the pro's who'd likely spend their money elsewhere than on static defence, just like they always have.

I've never been comfortable (happy?) With units like the oracle or widow mine that can instantly wipe mineral lines, it's frankly a GG moment (and the higher up the ladders you go the bigger the GG factor).

So I see this change aimed at the 95 odd percent who are not in masters or above.

As you say though, nothing conclusive, nor set in stone. But in theory I like the change.

: sits staring at inbox :
Ex Zerg learning Terran. A bold move.
Lunareste
Profile Joined July 2011
United States3596 Posts
Last Edited: 2015-04-01 04:55:48
April 01 2015 04:55 GMT
#115
watching Bomber vs Minigun, I'm already REALLY loving this. I can't wait to see if they implement the "speed" nerf

edit: wow the colossus range and damage nerf is huge, I LOVE this
KT FlaSh FOREVER
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
April 01 2015 05:02 GMT
#116
Nerf to colossus
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Daumen
Profile Joined July 2011
Germany1073 Posts
April 01 2015 05:11 GMT
#117
Why did they nerf the PDD ? Was it rly that OP?
President of the ReaL Fan Club.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
April 01 2015 05:13 GMT
#118
On April 01 2015 14:11 Daumen wrote:
Why did they nerf the PDD ? Was it rly that OP?


Too strong in Raven+Viking vs Corruptor battles
Liquipedia"Expert"
saddaromma
Profile Joined April 2013
1129 Posts
April 01 2015 05:18 GMT
#119
I find it really boring tbh
alexanderzero
Profile Joined June 2008
United States659 Posts
April 01 2015 05:31 GMT
#120
Right now I can't figure out how protoss is supposed to beat mech. I'm guessing air units (air opener is pretty solid for the early game) but I havent tried the fleet beacon units yet.
I am a tournament organizazer.
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