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LotV Beta is Live + Patch 1.0 Notes - Page 5

Forum Index > Legacy of the Void
944 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 46 47 48 Next All
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
April 01 2015 03:32 GMT
#81
On April 01 2015 12:31 Alucen-Will- wrote:
Show nested quote +
On April 01 2015 12:29 Noocta wrote:
So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ?
Sounds fishy...


Good thing Ultralisks are still insanely expensive

and slow
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-04-01 03:33:16
April 01 2015 03:32 GMT
#82
On April 01 2015 12:31 Noocta wrote:
Show nested quote +
On April 01 2015 12:31 viasacra89 wrote:
On April 01 2015 12:29 Noocta wrote:
So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ?
Sounds fishy...


Cyclone.


Booooring...


The new mystery terran unit ofc!
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 03:34 GMT
#83
On April 01 2015 12:31 Noocta wrote:
Show nested quote +
On April 01 2015 12:31 viasacra89 wrote:
On April 01 2015 12:29 Noocta wrote:
So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ?
Sounds fishy...


Cyclone.


Booooring...

Well, Thors, Widow Mines and Tanks are still there, you can't kill Ultras with just bio anymore.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 01 2015 03:34 GMT
#84
On April 01 2015 12:08 SetGuitarsToKill wrote:
Show nested quote +
On April 01 2015 12:07 Shellshock wrote:
nydus change will be interesting. I guess the worm will still die very quickly after spawning

but at least you're gonna get a few units out now, meaning a few worker kills if they kill with workers

yeah I imagine this is the compromise to get more use out of it. interested to see if that actually happens or if the cost is still too much
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
April 01 2015 03:37 GMT
#85
Hm. The cyclone looks really quite terrible watching Bomber's stream against this Toss..It looks like we will see a lot of Tank play and likely Bc's often.
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 03:39 GMT
#86
On April 01 2015 12:37 Alucen-Will- wrote:
Hm. The cyclone looks really quite terrible watching Bomber's stream against this Toss..It looks like we will see a lot of Tank play and likely Bc's often.

Terrible? You can kill enemy(any race) with just 2 of them if he isn't prepared enough, and I don't mean prepared like make units, but units that specifically counters Cyclones.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
April 01 2015 03:40 GMT
#87
On April 01 2015 12:39 Ramiz1989 wrote:
Show nested quote +
On April 01 2015 12:37 Alucen-Will- wrote:
Hm. The cyclone looks really quite terrible watching Bomber's stream against this Toss..It looks like we will see a lot of Tank play and likely Bc's often.

Terrible? You can kill enemy(any race) with just 2 of them if he isn't prepared enough, and I don't mean prepared like make units, but units that specifically counters Cyclones.


He couldn't do anything against plain stalkers
DreamR
Profile Blog Joined December 2012
United Kingdom168 Posts
April 01 2015 03:41 GMT
#88
random question but........

the patch notes for LOTV right? lool
hots isnt patched for 12 workers etc?
This game saved me from ending it.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 01 2015 03:42 GMT
#89
On April 01 2015 12:41 DreamR wrote:
random question but........

the patch notes for LOTV right? lool
hots isnt patched for 12 workers etc?

this is all for LotV Beta only man. HotS is exactly the same
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 03:45 GMT
#90
On April 01 2015 12:40 Alucen-Will- wrote:
Show nested quote +
On April 01 2015 12:39 Ramiz1989 wrote:
On April 01 2015 12:37 Alucen-Will- wrote:
Hm. The cyclone looks really quite terrible watching Bomber's stream against this Toss..It looks like we will see a lot of Tank play and likely Bc's often.

Terrible? You can kill enemy(any race) with just 2 of them if he isn't prepared enough, and I don't mean prepared like make units, but units that specifically counters Cyclones.


He couldn't do anything against plain stalkers

If you have overwhelming number of Stalkers, yes, they do counter Cyclones because Stalkers are faster than them, but that is only if you have like 6-7 Stalkers against 2 Cyclones.

Nathanias got into Huk's base with 2 Cyclones against 2 Stalkers and MSC, killed MSC before Huk even managed to activate Photon overcharge, killed few Stalkers, Huk warp-ined more Stalkers and he killed them too. Then Huk managed to get few Stalkers in the back of the base, and came back with 4 that he had sent to harass Nathanias, and destroyed 2 Cyclones.

They are really strong, but you can't just a-click with them or move into Stalkers and hope that you can escape.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Topin
Profile Blog Joined December 2010
Peru10121 Posts
April 01 2015 03:47 GMT
#91
i can see a future patch about the seige tank drop:
-no Ignite Afterburners with a seige mode tank

i would define my style between a mix of ByuN, Maru and MKP
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
April 01 2015 03:49 GMT
#92
I can't wait to see TvT: Siege tank drops + medivac boost!
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
April 01 2015 03:57 GMT
#93
Does anyone know why some maps have 1500 min patches at all patches, while other maps have the 750/1500 split? Nathanias' stream showed one map that had all patches at 1500, and a poster on B.net forums said a lot of the maps still have the regular patch distribution
Clan: QQGC - wundertunge#1850
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5224 Posts
April 01 2015 04:00 GMT
#94
On April 01 2015 12:32 Cricketer12 wrote:
Show nested quote +
On April 01 2015 12:31 Alucen-Will- wrote:
On April 01 2015 12:29 Noocta wrote:
So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ?
Sounds fishy...


Good thing Ultralisks are still insanely expensive

and slow


Why did they touch Marauders? As a Protoss player I'm perplexed... Blink Stalker all-ins not a problem? We still regularly see them at the highest level.

And Colossus 20% less damage? That is the nail in the coffin for them in ZvP basically. They were already risky as hell versus Zerg with Vipers.
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
April 01 2015 04:01 GMT
#95
On April 01 2015 13:00 BronzeKnee wrote:
Show nested quote +
On April 01 2015 12:32 Cricketer12 wrote:
On April 01 2015 12:31 Alucen-Will- wrote:
On April 01 2015 12:29 Noocta wrote:
So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ?
Sounds fishy...


Good thing Ultralisks are still insanely expensive

and slow


Why did they touch Marauders? As a Protoss player I'm perplexed... Blink Stalker all-ins not a problem? We still regularly see them at the highest level.

And Colossus 20% less damage? That is the nail in the coffin for them in ZvP basically. They were already risky as hell versus Zerg with Vipers.



I think they want to make mech more viable, particularly against protoss. They also nerfed the colussus and immortal aswell, which I think is a push to change the current stale metagame.
fruity.
Profile Joined April 2012
England1711 Posts
April 01 2015 04:03 GMT
#96
On April 01 2015 11:36 CannonsNCarriers wrote:
The missile turret change. Hell, it's about time.


Can I get an AMEN!?

Zerg got this tweak ages and ages ago, it used to be a requirement to have an evo chamber first? Then it got moved to spawning pool requirement IIRC.

: sits staring at inbox :
Ex Zerg learning Terran. A bold move.
TheEmulator
Profile Blog Joined July 2010
28100 Posts
April 01 2015 04:03 GMT
#97
Nice, I'm in this is going to be sick.
Administrator
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2015-04-01 04:07:35
April 01 2015 04:05 GMT
#98
On April 01 2015 13:01 Alucen-Will- wrote:
Show nested quote +
On April 01 2015 13:00 BronzeKnee wrote:
On April 01 2015 12:32 Cricketer12 wrote:
On April 01 2015 12:31 Alucen-Will- wrote:
On April 01 2015 12:29 Noocta wrote:
So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ?
Sounds fishy...


Good thing Ultralisks are still insanely expensive

and slow


Why did they touch Marauders? As a Protoss player I'm perplexed... Blink Stalker all-ins not a problem? We still regularly see them at the highest level.

And Colossus 20% less damage? That is the nail in the coffin for them in ZvP basically. They were already risky as hell versus Zerg with Vipers.



I think they want to make mech more viable, particularly against protoss. They also nerfed the colussus and immortal aswell, which I think is a push to change the current stale metagame.


You know what is really sad:

I told them to nerf Colossus and changed Hardened shield to fix mech... back during the HOTS beta:

http://www.teamliquid.net/forum/starcraft-2-hots/378373-how-to-make-mech-and-stargate-play-viable

I also told them to increase the attack speed of Tanks, and nerf Hellbats, and we know what happened.

The problem is, Bio will continue to be the better choice over Mech, because of Marines. Make Mech units stronger and people will just combine them with unupgraded Marines and 1-1-1 again. Reducing the power of Colossus and Immortals makes Mech better, but it also makes Bio better.
fruity.
Profile Joined April 2012
England1711 Posts
April 01 2015 04:06 GMT
#99
On April 01 2015 13:00 BronzeKnee wrote:
And Colossus 20% less damage? That is the nail in the coffin for them in ZvP basically. They were already risky as hell versus Zerg with Vipers.


At the last blizzcon, David Kim stated that they were never really happy with the way colossus were being used in their aoe role, so I am surmising here that the nerf to colossus along with the rolling ball of doom addition is blizz rolling this plan out.


Ex Zerg learning Terran. A bold move.
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
April 01 2015 04:07 GMT
#100
On April 01 2015 13:05 BronzeKnee wrote:
Show nested quote +
On April 01 2015 13:01 Alucen-Will- wrote:
On April 01 2015 13:00 BronzeKnee wrote:
On April 01 2015 12:32 Cricketer12 wrote:
On April 01 2015 12:31 Alucen-Will- wrote:
On April 01 2015 12:29 Noocta wrote:
So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ?
Sounds fishy...


Good thing Ultralisks are still insanely expensive

and slow


Why did they touch Marauders? As a Protoss player I'm perplexed... Blink Stalker all-ins not a problem? We still regularly see them at the highest level.

And Colossus 20% less damage? That is the nail in the coffin for them in ZvP basically. They were already risky as hell versus Zerg with Vipers.



I think they want to make mech more viable, particularly against protoss. They also nerfed the colussus and immortal aswell, which I think is a push to change the current stale metagame.


You know what is really sad:

I told them to nerf Colossus and changed Hardened shield to fix mech... back during the HOTS beta:

http://www.teamliquid.net/forum/starcraft-2-hots/378373-how-to-make-mech-and-stargate-play-viable

I also told them to increase the attack speed of Tanks, and nerf Hellbats, and we know what happened.

The problem is, Bio will continue to be the better choice over Mech, because of Marines.


Perhaps, the tank is now a much stronger unit overall because of mobility and the reduced strength of its counters. Marines themselves are still relatively fragile units which creates difficulties with the weaker marauders.
Prev 1 2 3 4 5 6 7 46 47 48 Next All
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