On April 01 2015 12:31 Alucen-Will- wrote:
Good thing Ultralisks are still insanely expensive
Good thing Ultralisks are still insanely expensive
and slow
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Cricketer12
United States13959 Posts
On April 01 2015 12:31 Alucen-Will- wrote: Show nested quote + On April 01 2015 12:29 Noocta wrote: So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ? Sounds fishy... Good thing Ultralisks are still insanely expensive and slow | ||
FrostedMiniWheats
United States30730 Posts
On April 01 2015 12:31 Noocta wrote: Show nested quote + On April 01 2015 12:31 viasacra89 wrote: On April 01 2015 12:29 Noocta wrote: So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ? Sounds fishy... Cyclone. Booooring... ![]() The new mystery terran unit ofc! | ||
Ramiz1989
12124 Posts
On April 01 2015 12:31 Noocta wrote: Show nested quote + On April 01 2015 12:31 viasacra89 wrote: On April 01 2015 12:29 Noocta wrote: So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ? Sounds fishy... Cyclone. Booooring... ![]() Well, Thors, Widow Mines and Tanks are still there, you can't kill Ultras with just bio anymore. | ||
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Shellshock
United States97274 Posts
On April 01 2015 12:08 SetGuitarsToKill wrote: Show nested quote + On April 01 2015 12:07 Shellshock wrote: nydus change will be interesting. I guess the worm will still die very quickly after spawning but at least you're gonna get a few units out now, meaning a few worker kills if they kill with workers yeah I imagine this is the compromise to get more use out of it. interested to see if that actually happens or if the cost is still too much | ||
Alucen-Will-
United States4054 Posts
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Ramiz1989
12124 Posts
On April 01 2015 12:37 Alucen-Will- wrote: Hm. The cyclone looks really quite terrible watching Bomber's stream against this Toss..It looks like we will see a lot of Tank play and likely Bc's often. Terrible? You can kill enemy(any race) with just 2 of them if he isn't prepared enough, and I don't mean prepared like make units, but units that specifically counters Cyclones. | ||
Alucen-Will-
United States4054 Posts
On April 01 2015 12:39 Ramiz1989 wrote: Show nested quote + On April 01 2015 12:37 Alucen-Will- wrote: Hm. The cyclone looks really quite terrible watching Bomber's stream against this Toss..It looks like we will see a lot of Tank play and likely Bc's often. Terrible? You can kill enemy(any race) with just 2 of them if he isn't prepared enough, and I don't mean prepared like make units, but units that specifically counters Cyclones. He couldn't do anything against plain stalkers | ||
DreamR
United Kingdom168 Posts
the patch notes for LOTV right? lool hots isnt patched for 12 workers etc? | ||
SetGuitarsToKill
Canada28396 Posts
On April 01 2015 12:41 DreamR wrote: random question but........ the patch notes for LOTV right? lool hots isnt patched for 12 workers etc? this is all for LotV Beta only man. HotS is exactly the same | ||
Ramiz1989
12124 Posts
On April 01 2015 12:40 Alucen-Will- wrote: Show nested quote + On April 01 2015 12:39 Ramiz1989 wrote: On April 01 2015 12:37 Alucen-Will- wrote: Hm. The cyclone looks really quite terrible watching Bomber's stream against this Toss..It looks like we will see a lot of Tank play and likely Bc's often. Terrible? You can kill enemy(any race) with just 2 of them if he isn't prepared enough, and I don't mean prepared like make units, but units that specifically counters Cyclones. He couldn't do anything against plain stalkers If you have overwhelming number of Stalkers, yes, they do counter Cyclones because Stalkers are faster than them, but that is only if you have like 6-7 Stalkers against 2 Cyclones. Nathanias got into Huk's base with 2 Cyclones against 2 Stalkers and MSC, killed MSC before Huk even managed to activate Photon overcharge, killed few Stalkers, Huk warp-ined more Stalkers and he killed them too. Then Huk managed to get few Stalkers in the back of the base, and came back with 4 that he had sent to harass Nathanias, and destroyed 2 Cyclones. They are really strong, but you can't just a-click with them or move into Stalkers and hope that you can escape. | ||
Topin
Peru10038 Posts
-no Ignite Afterburners with a seige mode tank | ||
Alucen-Will-
United States4054 Posts
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wUndertUnge
United States1125 Posts
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BronzeKnee
United States5212 Posts
On April 01 2015 12:32 Cricketer12 wrote: Show nested quote + On April 01 2015 12:31 Alucen-Will- wrote: On April 01 2015 12:29 Noocta wrote: So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ? Sounds fishy... Good thing Ultralisks are still insanely expensive and slow Why did they touch Marauders? As a Protoss player I'm perplexed... Blink Stalker all-ins not a problem? We still regularly see them at the highest level. And Colossus 20% less damage? That is the nail in the coffin for them in ZvP basically. They were already risky as hell versus Zerg with Vipers. | ||
Alucen-Will-
United States4054 Posts
On April 01 2015 13:00 BronzeKnee wrote: Show nested quote + On April 01 2015 12:32 Cricketer12 wrote: On April 01 2015 12:31 Alucen-Will- wrote: On April 01 2015 12:29 Noocta wrote: So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ? Sounds fishy... Good thing Ultralisks are still insanely expensive and slow Why did they touch Marauders? As a Protoss player I'm perplexed... Blink Stalker all-ins not a problem? We still regularly see them at the highest level. And Colossus 20% less damage? That is the nail in the coffin for them in ZvP basically. They were already risky as hell versus Zerg with Vipers. I think they want to make mech more viable, particularly against protoss. They also nerfed the colussus and immortal aswell, which I think is a push to change the current stale metagame. | ||
fruity.
England1711 Posts
On April 01 2015 11:36 CannonsNCarriers wrote: The missile turret change. Hell, it's about time. Can I get an AMEN!? Zerg got this tweak ages and ages ago, it used to be a requirement to have an evo chamber first? Then it got moved to spawning pool requirement IIRC. : sits staring at inbox : | ||
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TheEmulator
28078 Posts
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BronzeKnee
United States5212 Posts
On April 01 2015 13:01 Alucen-Will- wrote: Show nested quote + On April 01 2015 13:00 BronzeKnee wrote: On April 01 2015 12:32 Cricketer12 wrote: On April 01 2015 12:31 Alucen-Will- wrote: On April 01 2015 12:29 Noocta wrote: So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ? Sounds fishy... Good thing Ultralisks are still insanely expensive and slow Why did they touch Marauders? As a Protoss player I'm perplexed... Blink Stalker all-ins not a problem? We still regularly see them at the highest level. And Colossus 20% less damage? That is the nail in the coffin for them in ZvP basically. They were already risky as hell versus Zerg with Vipers. I think they want to make mech more viable, particularly against protoss. They also nerfed the colussus and immortal aswell, which I think is a push to change the current stale metagame. You know what is really sad: I told them to nerf Colossus and changed Hardened shield to fix mech... back during the HOTS beta: http://www.teamliquid.net/forum/starcraft-2-hots/378373-how-to-make-mech-and-stargate-play-viable I also told them to increase the attack speed of Tanks, and nerf Hellbats, and we know what happened. The problem is, Bio will continue to be the better choice over Mech, because of Marines. Make Mech units stronger and people will just combine them with unupgraded Marines and 1-1-1 again. Reducing the power of Colossus and Immortals makes Mech better, but it also makes Bio better. | ||
fruity.
England1711 Posts
On April 01 2015 13:00 BronzeKnee wrote: And Colossus 20% less damage? That is the nail in the coffin for them in ZvP basically. They were already risky as hell versus Zerg with Vipers. At the last blizzcon, David Kim stated that they were never really happy with the way colossus were being used in their aoe role, so I am surmising here that the nerf to colossus along with the rolling ball of doom addition is blizz rolling this plan out. | ||
Alucen-Will-
United States4054 Posts
On April 01 2015 13:05 BronzeKnee wrote: Show nested quote + On April 01 2015 13:01 Alucen-Will- wrote: On April 01 2015 13:00 BronzeKnee wrote: On April 01 2015 12:32 Cricketer12 wrote: On April 01 2015 12:31 Alucen-Will- wrote: On April 01 2015 12:29 Noocta wrote: So what does Terran uses to counter Ultralisk now that Ultra have 2 more armors, and Marauders get affected twice as much by armor ? Sounds fishy... Good thing Ultralisks are still insanely expensive and slow Why did they touch Marauders? As a Protoss player I'm perplexed... Blink Stalker all-ins not a problem? We still regularly see them at the highest level. And Colossus 20% less damage? That is the nail in the coffin for them in ZvP basically. They were already risky as hell versus Zerg with Vipers. I think they want to make mech more viable, particularly against protoss. They also nerfed the colussus and immortal aswell, which I think is a push to change the current stale metagame. You know what is really sad: I told them to nerf Colossus and changed Hardened shield to fix mech... back during the HOTS beta: http://www.teamliquid.net/forum/starcraft-2-hots/378373-how-to-make-mech-and-stargate-play-viable I also told them to increase the attack speed of Tanks, and nerf Hellbats, and we know what happened. The problem is, Bio will continue to be the better choice over Mech, because of Marines. Perhaps, the tank is now a much stronger unit overall because of mobility and the reduced strength of its counters. Marines themselves are still relatively fragile units which creates difficulties with the weaker marauders. | ||
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