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LotV Beta is Live + Patch 1.0 Notes - Page 47

Forum Index > Legacy of the Void
944 CommentsPost a Reply
Prev 1 45 46 47 48 Next All
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2015-04-09 03:18:36
April 09 2015 01:05 GMT
#921
i just watched avilo crush parting after he fell behind in the early game..
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 09 2015 01:38 GMT
#922
Cyclones?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
royalroadweed
Profile Joined April 2013
United States8301 Posts
April 09 2015 01:42 GMT
#923
On April 09 2015 10:38 KrazyTrumpet wrote:
Cyclones?

What else?
"Nerfing Toss can just make them stronger"
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-04-09 02:10:07
April 09 2015 02:05 GMT
#924
Called him, "small boy" to add insult xD
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
friendship
Profile Joined November 2014
32 Posts
Last Edited: 2015-04-09 02:38:06
April 09 2015 02:36 GMT
#925
Maybe we could nerf blink and buff the stalker to resemble a dragoon more, and instead focus the blinking role onto the adept?

And then the Stalker starts overlappping with the Immortal....

Not necessarily. You don't really see immortals massed in the way stalkers are. Stalkers could still retain some of their maneuverability to contend with muta/viking/skytoss but be a general-purpose ranged unit like a not-retarded dragoon, while immortals retain their anti-armor purpose. In any case you'd see a adept-stalker-immortal gradient and all you'd need to do is have the adept and immortal far enough away from the stalker to have making each unit feasible under a given set of circumstances.
On April 08 2015 03:44 Cyro wrote:
I didn't pay particular attention there but i think roaches can just morph right away for 75 gas, a small mineral sink and 15 seconds or so of time

Oh... well in that case we can start with the upgrade just requiring a lair, and go from there.


LOTV transformations:
Ling-- bane; Roach-- ravager; Hydra-- lurker; OL-- overseer; Corruptor-- broodlord
Hellion-- hellbat
MSC-- mothership
2x templar-- archon

If I'm forgetting anything it's early pls don't sue. And I am neglecting unit upgrades like chargelots from zealots or 3/3 marines from marines

What about add an upgrade in twighlight council as an alternative to blink (not a replacement) to gain ability to transform stalkers into 1 of 2 kinds of souped up stalkers for later stages in the game? Something like:
1) short range ground to ground only, heavily armored stalker
2) long range ground to air only, low shields but lots of health stalker

Both incapable of blink once transformed.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 09 2015 03:10 GMT
#926
On April 07 2015 23:14 Cricketer12 wrote:
Hmm...how is ZvT cyclone v ravager? ^^


Cylones > ravagers easy. Of course that's if they can get more than 1 cylone, cyclones can't hold a roach/ravager/ling all in though i'm 99% positive.
When I think of something else, something will go here
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 09 2015 04:50 GMT
#927
--- Nuked ---
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 09 2015 05:18 GMT
#928
On April 09 2015 13:50 Barrin wrote:
Show nested quote +
On April 09 2015 11:36 friendship wrote:
Maybe we could nerf blink and buff the stalker to resemble a dragoon more, and instead focus the blinking role onto the adept?

And then the Stalker starts overlappping with the Immortal....

Not necessarily. You don't really see immortals massed in the way stalkers are. Stalkers could still retain some of their maneuverability to contend with muta/viking/skytoss but be a general-purpose ranged unit like a not-retarded dragoon, while immortals retain their anti-armor purpose. In any case you'd see a adept-stalker-immortal gradient and all you'd need to do is have the adept and immortal far enough away from the stalker to have making each unit feasible under a given set of circumstances.
On April 08 2015 03:44 Cyro wrote:
I didn't pay particular attention there but i think roaches can just morph right away for 75 gas, a small mineral sink and 15 seconds or so of time

Oh... well in that case we can start with the upgrade just requiring a lair, and go from there.


LOTV transformations:
Ling-- bane; Roach-- ravager; Hydra-- lurker; OL-- overseer; Corruptor-- broodlord
Hellion-- hellbat
MSC-- mothership
2x templar-- archon

If I'm forgetting anything it's early pls don't sue. And I am neglecting unit upgrades like chargelots from zealots or 3/3 marines from marines


viking


If you count that as one, I guess the tank counts too.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 09 2015 05:55 GMT
#929
--- Nuked ---
friendship
Profile Joined November 2014
32 Posts
April 09 2015 06:04 GMT
#930
OK so if we are generous and count modes that the unit naturally comes with (forgetting cloaked banshee and ghost, and burrowed zerg units) what we're still seeing is a ton of zerg transformations which on their own help zerg a lot in terms of unit composition and enhancing (on some level, in a given context) the zerg's ability to fight with existing units without spending more larvae.This is really quite a strong feature of the race and a necessary one for zerg.

How many times are we going to hear "He's going to need to get rid of some (or all) of these stalkers..."

With the new ultra armor I'd even go as far as to consider a super lategame transformation/ upgrade for marines (e.g. you know in starship troopers when Rico's assault rifle is switched into shotgun mode?)




Hider
Profile Blog Joined May 2010
Denmark9405 Posts
Last Edited: 2015-04-09 09:58:21
April 09 2015 09:43 GMT
#931
Not necessarily. You don't really see immortals massed in the way stalkers are. Stalkers could still retain some of their maneuverability to contend with muta/viking/skytoss but be a general-purpose ranged unit like a not-retarded dragoon, while immortals retain their anti-armor purpose.


If its going to resemble the Dragoon more --> the Stalker will be better anti-armored --> Overlap more with Immortals. Blizzard intentionally made the Stalker weaker vs armored (than the Dragoon) in order to give the Immortal a role in the game.
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2015-04-09 09:51:57
April 09 2015 09:50 GMT
#932
Stalkers are very weak vs light though, they just have so low DPS. That shows up particularly vs marines and mutalisks, where if you're backed into a corner sentries are far superior fighters to stalkers due to their increased DPS (lol) and abilities.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
April 09 2015 12:26 GMT
#933
Reading all these threads makes me want to get into the BETA, but then I remember that blizzard decided to add even more spells and abilities in the game, making it even more of a clickfest than it already was.

What's wrong with having some more space control units like the Siege Tank instead of spellcasters?
[PkF] Wire
Profile Joined March 2013
France24231 Posts
April 09 2015 12:37 GMT
#934
On April 09 2015 10:05 TT1 wrote:
i just watched avilo crush parting after he fell behind in the early game..

Seriously ? avilo beat PartinG ? Patch needed.

In all seriousness PartinG lost a HotS game to RuFF one day he was trolling on the NA server, and anyway I'm pretty sure the cyclone and TvP in general will be one of the main focuses of the first batch of changes.
Kuchikikun
Profile Joined March 2013
Italy560 Posts
Last Edited: 2015-04-09 12:46:16
April 09 2015 12:45 GMT
#935
On April 09 2015 21:37 [PkF] Wire wrote:
Show nested quote +
On April 09 2015 10:05 TT1 wrote:
i just watched avilo crush parting after he fell behind in the early game..

Seriously ? avilo beat PartinG ? Patch needed.

In all seriousness PartinG lost a HotS game to RuFF one day he was trolling on the NA server, and anyway I'm pretty sure the cyclone and TvP in general will be one of the main focuses of the first batch of changes.


I didn't see Avilo vs PartinG but he lost pretty hard to Goswser yesterday and he wasn't trolling...PvZ is quite inbalanced in this period of the beta.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 09 2015 14:00 GMT
#936
On April 09 2015 18:43 Hider wrote:
Show nested quote +
Not necessarily. You don't really see immortals massed in the way stalkers are. Stalkers could still retain some of their maneuverability to contend with muta/viking/skytoss but be a general-purpose ranged unit like a not-retarded dragoon, while immortals retain their anti-armor purpose.


If its going to resemble the Dragoon more --> the Stalker will be better anti-armored --> Overlap more with Immortals. Blizzard intentionally made the Stalker weaker vs armored (than the Dragoon) in order to give the Immortal a role in the game.

I meant less fragile and more of a core unit that can trade better against roaches or MMM.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
April 09 2015 14:45 GMT
#937
On April 09 2015 21:37 [PkF] Wire wrote:
Show nested quote +
On April 09 2015 10:05 TT1 wrote:
i just watched avilo crush parting after he fell behind in the early game..

Seriously ? avilo beat PartinG ? Patch needed.

In all seriousness PartinG lost a HotS game to RuFF one day he was trolling on the NA server, and anyway I'm pretty sure the cyclone and TvP in general will be one of the main focuses of the first batch of changes.


ZvP seemed more imbalanced than TvP to me

cyclone is getting rekt though. Lock-on range probably, but i expect the conditions like being able to shoot when you have no vision to be removed. It's impossible to leave vs them after dropping. They'll just lock the medivac and it'll die.

Being able to jump into tall grass and break vision would be nice for gameplay
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ohmylanta1003
Profile Joined February 2015
United States128 Posts
April 09 2015 15:00 GMT
#938
On April 09 2015 21:26 maartendq wrote:
Reading all these threads makes me want to get into the BETA, but then I remember that blizzard decided to add even more spells and abilities in the game, making it even more of a clickfest than it already was.

What's wrong with having some more space control units like the Siege Tank instead of spellcasters?


It just rewards people with a better APM and better understanding of the game. You don't have to use the spells, lol.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 09 2015 17:03 GMT
#939
On April 10 2015 00:00 ohmylanta1003 wrote:
Show nested quote +
On April 09 2015 21:26 maartendq wrote:
Reading all these threads makes me want to get into the BETA, but then I remember that blizzard decided to add even more spells and abilities in the game, making it even more of a clickfest than it already was.

What's wrong with having some more space control units like the Siege Tank instead of spellcasters?


It just rewards people with a better APM and better understanding of the game. You don't have to use the spells, lol.

It's the concept they tried to do in HotS, done better.

Take Protoss for instance, where the goal was to weaken the deathball. Tempest was introduced because in theory you'd have to post them a little bit behind the deathball so they could use their full range without being easily picked down. Oracle had different abilities that weren't really conducive to WoL a-moves. Instead what happened was PvZ being oracles used to revelate corruptors, infestors, etc. and spot for Tempests, which where grouped with void rays/mothership for defense. APM still made skytoss a lot more effective for positioning/revelation, but not to the planned extent. And you still had a deathball, it just became a flying one in the lategame.

Now there's a lot more units with a lot more abilities. The thing about Revelation or the green beam whose name I forget is that you can turn them on and pull the Oracle back, or in the latter case do something else like macro at home or micro something else while the Oracle does its own thing. A unit like the Ravager, on the other hand, needs to be actively micro'd, Disruptors need to be manually pulled apart so they don't deal redundant damage, Cyclone needs to move with the target (this will be more prevalent when the unit is balanced better, so I can't make a good argument for this one yet). There's only so many things you can a-move. What this is trying to do is give people with higher APM a much bigger incentive to use that APM.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
April 09 2015 18:07 GMT
#940
Speaking as someone who is very displeased with how blizzard has handled sc2. in general, I don't like the 12 starting workers, but even with that and some balance issues the game looks to be better than it has been in a long term in my point of veiw. I might buy this expansion even.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
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