LotV Beta is Live + Patch 1.0 Notes - Page 47
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TT1
Canada9984 Posts
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KrazyTrumpet
United States2520 Posts
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royalroadweed
United States8301 Posts
On April 09 2015 10:38 KrazyTrumpet wrote: Cyclones? What else? | ||
FrostedMiniWheats
United States30730 Posts
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friendship
32 Posts
Maybe we could nerf blink and buff the stalker to resemble a dragoon more, and instead focus the blinking role onto the adept? And then the Stalker starts overlappping with the Immortal.... Not necessarily. You don't really see immortals massed in the way stalkers are. Stalkers could still retain some of their maneuverability to contend with muta/viking/skytoss but be a general-purpose ranged unit like a not-retarded dragoon, while immortals retain their anti-armor purpose. In any case you'd see a adept-stalker-immortal gradient and all you'd need to do is have the adept and immortal far enough away from the stalker to have making each unit feasible under a given set of circumstances. On April 08 2015 03:44 Cyro wrote: I didn't pay particular attention there but i think roaches can just morph right away for 75 gas, a small mineral sink and 15 seconds or so of time Oh... well in that case we can start with the upgrade just requiring a lair, and go from there. LOTV transformations: Ling-- bane; Roach-- ravager; Hydra-- lurker; OL-- overseer; Corruptor-- broodlord Hellion-- hellbat MSC-- mothership 2x templar-- archon If I'm forgetting anything it's early pls don't sue. And I am neglecting unit upgrades like chargelots from zealots or 3/3 marines from marines ![]() What about add an upgrade in twighlight council as an alternative to blink (not a replacement) to gain ability to transform stalkers into 1 of 2 kinds of souped up stalkers for later stages in the game? Something like: 1) short range ground to ground only, heavily armored stalker 2) long range ground to air only, low shields but lots of health stalker Both incapable of blink once transformed. | ||
blade55555
United States17423 Posts
On April 07 2015 23:14 Cricketer12 wrote: Hmm...how is ZvT cyclone v ravager? ^^ Cylones > ravagers easy. Of course that's if they can get more than 1 cylone, cyclones can't hold a roach/ravager/ling all in though i'm 99% positive. | ||
Randomaccount#77123
United States5003 Posts
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[UoN]Sentinel
United States11320 Posts
If you count that as one, I guess the tank counts too. | ||
Randomaccount#77123
United States5003 Posts
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friendship
32 Posts
How many times are we going to hear "He's going to need to get rid of some (or all) of these stalkers..." With the new ultra armor I'd even go as far as to consider a super lategame transformation/ upgrade for marines (e.g. you know in starship troopers when Rico's assault rifle is switched into shotgun mode?) | ||
Hider
Denmark9341 Posts
Not necessarily. You don't really see immortals massed in the way stalkers are. Stalkers could still retain some of their maneuverability to contend with muta/viking/skytoss but be a general-purpose ranged unit like a not-retarded dragoon, while immortals retain their anti-armor purpose. If its going to resemble the Dragoon more --> the Stalker will be better anti-armored --> Overlap more with Immortals. Blizzard intentionally made the Stalker weaker vs armored (than the Dragoon) in order to give the Immortal a role in the game. | ||
Cyro
United Kingdom20274 Posts
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maartendq
Belgium3115 Posts
What's wrong with having some more space control units like the Siege Tank instead of spellcasters? | ||
[PkF] Wire
France24192 Posts
On April 09 2015 10:05 TT1 wrote: i just watched avilo crush parting after he fell behind in the early game.. Seriously ? avilo beat PartinG ? Patch needed. In all seriousness PartinG lost a HotS game to RuFF one day he was trolling on the NA server, and anyway I'm pretty sure the cyclone and TvP in general will be one of the main focuses of the first batch of changes. | ||
Kuchikikun
Italy560 Posts
On April 09 2015 21:37 [PkF] Wire wrote: Seriously ? avilo beat PartinG ? Patch needed. In all seriousness PartinG lost a HotS game to RuFF one day he was trolling on the NA server, and anyway I'm pretty sure the cyclone and TvP in general will be one of the main focuses of the first batch of changes. I didn't see Avilo vs PartinG but he lost pretty hard to Goswser yesterday and he wasn't trolling...PvZ is quite inbalanced in this period of the beta. | ||
[UoN]Sentinel
United States11320 Posts
On April 09 2015 18:43 Hider wrote: If its going to resemble the Dragoon more --> the Stalker will be better anti-armored --> Overlap more with Immortals. Blizzard intentionally made the Stalker weaker vs armored (than the Dragoon) in order to give the Immortal a role in the game. I meant less fragile and more of a core unit that can trade better against roaches or MMM. | ||
Cyro
United Kingdom20274 Posts
On April 09 2015 21:37 [PkF] Wire wrote: Seriously ? avilo beat PartinG ? Patch needed. In all seriousness PartinG lost a HotS game to RuFF one day he was trolling on the NA server, and anyway I'm pretty sure the cyclone and TvP in general will be one of the main focuses of the first batch of changes. ZvP seemed more imbalanced than TvP to me cyclone is getting rekt though. Lock-on range probably, but i expect the conditions like being able to shoot when you have no vision to be removed. It's impossible to leave vs them after dropping. They'll just lock the medivac and it'll die. Being able to jump into tall grass and break vision would be nice for gameplay | ||
ohmylanta1003
United States128 Posts
On April 09 2015 21:26 maartendq wrote: Reading all these threads makes me want to get into the BETA, but then I remember that blizzard decided to add even more spells and abilities in the game, making it even more of a clickfest than it already was. What's wrong with having some more space control units like the Siege Tank instead of spellcasters? It just rewards people with a better APM and better understanding of the game. You don't have to use the spells, lol. | ||
[UoN]Sentinel
United States11320 Posts
On April 10 2015 00:00 ohmylanta1003 wrote: It just rewards people with a better APM and better understanding of the game. You don't have to use the spells, lol. It's the concept they tried to do in HotS, done better. Take Protoss for instance, where the goal was to weaken the deathball. Tempest was introduced because in theory you'd have to post them a little bit behind the deathball so they could use their full range without being easily picked down. Oracle had different abilities that weren't really conducive to WoL a-moves. Instead what happened was PvZ being oracles used to revelate corruptors, infestors, etc. and spot for Tempests, which where grouped with void rays/mothership for defense. APM still made skytoss a lot more effective for positioning/revelation, but not to the planned extent. And you still had a deathball, it just became a flying one in the lategame. Now there's a lot more units with a lot more abilities. The thing about Revelation or the green beam whose name I forget is that you can turn them on and pull the Oracle back, or in the latter case do something else like macro at home or micro something else while the Oracle does its own thing. A unit like the Ravager, on the other hand, needs to be actively micro'd, Disruptors need to be manually pulled apart so they don't deal redundant damage, Cyclone needs to move with the target (this will be more prevalent when the unit is balanced better, so I can't make a good argument for this one yet). There's only so many things you can a-move. What this is trying to do is give people with higher APM a much bigger incentive to use that APM. | ||
Jaaaaasper
United States10225 Posts
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