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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
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Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 10.3: Live on Feb. 5, 2020
Team Fight Tactics Patch 10.3 Live on Feb. 5, 2020
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Our complaining has saved jungle everyone. Good Job!
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im probably not mathing this right because it looks to me first buff gives a total 10 XP less now so you wont get lvl2 after blue or red.
again prob just missed something in there, but after all the complaining, it would be peak 200 years experience if the attempted fix just fucked over junglers more so i choose to believe my own truth.
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They added an extra 10 XP per camp bonus on the monster hunter passive.
As an aside, I wouldn't mind if they hard buffed the XP rate of camps and removed the bonus on the first camp. Idk, I'd prefer to be able to have solo lane power than to be able to hit level 2 instantly. I also think that it's wacky and disengenious how junglers highest XP/min portion of the game is 1:30 thru 2:00. It's pretty telling how much they've needed the jungle when you realize that the monster hunter first camp bonus is literally the same XP as 2 camps.
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Goodbye Akali Welcome Back Victor Top Lane
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Best toplane is Jax vs. Olaf. All other toplanes are for clowns
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Akali and Yuumi are getting hotfix buffs .
can't leave akali in the gutter for even one patch it seems.
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This is the stuff that drives me wild about the riot balance team. Akali is OP for 12 months is bad for 24 hours and gets buffs meanwhile Soraka is OP for 2 weeks and we’re on the fucking case guys don’t worry.
That and they’re stated goal of balancing anything based on iron-silver win rates
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The jungle buffs feel so much better than I thought they would.
I won two games last night where multiple lanes died before I finished my second buff. Would have been sure losses before. The slightly earlier level power spike can't be overstated. It's huge.
On February 08 2020 06:58 Slusher wrote: This is the stuff that drives me wild about the riot balance team. Akali is OP for 12 months is bad for 24 hours and gets buffs meanwhile Soraka is OP for 2 weeks and we’re on the fucking case guys don’t worry.
That and they’re stated goal of balancing anything based on iron-silver win rates
I don't understand the philosophy. I thought they decided that they wanted to balance Champions around being viable in one of the awful elo / normal elo / high elo / pro play segments while not being overbearing in any of them.
But like... Then you have the stuff with Akali. And the one that weirds me out is the buffing of Amumu they keep doing. Idk, he's awful at last plus, but he had an iron winrate of 55%. Then they buffed him this patch, and they have more Amumu buffs coming. He's going to be winning 60% of iron games at this rate. Lol.
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On February 08 2020 07:23 iCanada wrote:The jungle buffs feel so much better than I thought they would. I won two games last night where multiple lanes died before I finished my second buff. Would have been sure losses before. The slightly earlier level power spike can't be overstated. It's huge. Show nested quote +On February 08 2020 06:58 Slusher wrote: This is the stuff that drives me wild about the riot balance team. Akali is OP for 12 months is bad for 24 hours and gets buffs meanwhile Soraka is OP for 2 weeks and we’re on the fucking case guys don’t worry.
That and they’re stated goal of balancing anything based on iron-silver win rates I don't understand the philosophy. I thought they decided that they wanted to balance Champions around being viable in one of the awful elo / normal elo / high elo / pro play segments while not being overbearing in any of them. But like... Then you have the stuff with Akali. And the one that weirds me out is the buffing of Amumu they keep doing. Idk, he's awful at last plus, but he had an iron winrate of 55%. Then they buffed him this patch, and they have more Amumu buffs coming. He's going to be winning 60% of iron games at this rate. Lol. What philosophy? Lol Dont pay any attention to what they are saying balance wise, their primary goals are to make people play as many games as possible without overdoing it and make'em quit and focus on the stuff that sells. The former includes the bullshit ranked matchmaking that makes people grind as much as possible, combining good and bad players based on whatever data, to slow down some of them while allowing others to feel good being carried and it also includes getting rid of shit that make people quit such as soraka top and letting shit that make people play such as akali. People hate akali but they dont quit because of her, however, plenty of people stay for akali and buy her skins, not the same case with soraka where people will make a fucking strike if she stays on a carry role xD. And then the sells are sells, not much I can add here, some champions sell, why do you think riven never felt out of meta ever, but I doubt that I need to explain about skins to this forum:-)
In league real balace and competitive integrity are secondary objectives, I cant say that Riot doesnt work over these, but they are lower in the priority list and are mostly touched when they threaten the primary objectives-> big and active player base and revenue
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I... Ugh.
I had a game today where I took an Inhib at 16 minutes and my mid laner flamed the shit out of me, said to watch LS' cast of LCK yesterday, because I took the inhib too early and lost us the game. What a load of shit. Spoiler alert, we instantly pushed up bottom and took a second inhib, then got a 20 minute baron into insta win off of the other team trying to keep the 3 super minions in their base off their nexu towers, still got a nexus tower for free, then instantly won the game.
Giving up a lane of farm to have a perma 5v4 on the rest of the map is basically a free win. Its also 5 minutes or ten waves of creeps, even if you get none of those creeps and the other team gets all of those creeps, you're theoretically paying 1500 gold to have a 5v4 for 5 minutes, which is huge. And worth it, considering it gives you complete map control the entire time unless you're fucking awful, seeing how you were ahead enough to get an inhibitor by ~15 minutes. The things literally can solo towers and underfed champions before 20 minutes. You're now guaranteed to get the entire enemy jungle, and Drake / Rift, and get mad pushing pressure on other towers. You get one inner towers thats 550, one full jungle clear gets you an extra ~600 gold, but you should have two spawns of Raptros / Golems / Krugs Wolves, meaning you are getting 1000 gold from the jungle and 1550 gold total, which is the same as what you gave up to get the 5v4, and realistically you should be able to get more than that in 5 minutes with a big gold lead unless your team can't siege and the other team has really good wave-clear.
Plus, you have full vision and map control at 20 minutes for baron, or an early drake soul.
Saying that leaving the inhib up is the right play seems like such a snooty psuedo-intellectual missing the forest for the trees mentality. Not to mention, SKT is clearly defending their own inhib tower. Idk,every pro game I can currently recall where one team took an inhib sub-20 minutes they won.
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I think it depends on what waveclear and champs there are on enemy team. If you play vs lux and cait and got a 2 items spike mid/toplaner coming up by him farming the super waves, you might get a spicy game still.. But like you said, 99% of the time taking inhib is probably the right call.
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As always, I think LS is only half right. The gold (and exp) you get from minions pushing safely into your base (as opposed to creep denial and walking to the unsafe lane with little vision) is very real, the losing team loses control of the map but gets to still kill creeps and might even catch up in gold.
But everything LS says only half applies in soloQ, since he effectively ignores the human aspect of the game. Most people play at a level where win lane = win game. I bet half the reason you got the inhib was because the rest of the enemy team left top lane on an island, and tilted when they saw him getting dumpstered. And you pushed bot because people on the enemy team didn't react correctly either, or they had a comp with terrible wave clear, i.e. your team pushed its draft advantages. Because 90% of people play soloQ thinking only about themselves (big brain statement right there), and the other 10% are idiots who tilt when they see their team making poor macro decisions (like your team mate). Outside of Challenger/GM KR which is full of pros, macro is so poor that taking that inhib is probably a good decision, or neutral at best. If you lose after taking that inhib, you probably lost because of some other reason.
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I actually have lost a game for taking bot inhib at 20 min (years ago) and my adc stalled out on one item and became useless. I always looked back on that game as a mistake on how I played it in the following 10 minutes (not forcing mid) but in the most literal sense it is possible to lose that way.
If you listen to LS talk about freezing, he seems to want people to play the old CJ Blaze “One trick warhorse” style. Which when I think about it is really weird that it’s never ever been a thing since the Ozone series, but it does obviously have counterplay if you have the right champions.
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On February 09 2020 01:20 Slusher wrote: I actually have lost a game for taking bot inhib at 20 min (years ago) and my adc stalled out on one item and became useless. I always looked back on that game as a mistake on how I played it in the following 10 minutes (not forcing mid) but in the most literal sense it is possible to lose that way.
If you listen to LS talk about freezing, he seems to want people to play the old CJ Blaze “One trick warhorse” style. Which when I think about it is really weird that it’s never ever been a thing since the Ozone series, but it does obviously have counterplay if you have the right champions. you didnt lose that because you took bot inhib. you lost that because all your teammates are greedy and no one prioritised farm on the adc.
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Does the wit's end work with Garen's E, I mean does it apply the effect?
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On February 09 2020 20:10 M2 wrote: Does the wit's end work with Garen's E, I mean does it apply the effect? No. They (luckily) dropped letting Garen's spin apply on-hit effects.
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I find it hilarious that Riots response to no one wanting to play jungle was to just take like ten random but popular Champions and buff their jungle clear. Lol.
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On February 12 2020 07:07 iCanada wrote: I find it hilarious that Riots response to no one wanting to play jungle was to just take like ten random but popular Champions and buff their jungle clear. Lol. Time for some spicy Zed jungle. This has to be an early April Fools'...
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On February 12 2020 07:07 iCanada wrote: I find it hilarious that Riots response to no one wanting to play jungle was to just take like ten random but popular Champions and buff their jungle clear. Lol.
TBH, I think they should do this more. Every champion should be able to jungle effectively, if not competitively.
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