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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 9.6: Live on Mar. 20, 2019
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Some gr8 skins coming out this patch but otherwise pretty boring. Will be interesting to see how Kayle shapes up heading into playoffs in competitive. Could shake up the way the whole game is played.
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Vayne is pretty strong in soloQ right now, I agree. I ban Rek because she's hilariously OP, but Vayne snowballs very often due to bad plays, not fun to play against.
Thank god for Rek ult nerf. It's not fun when you're 3/4 health Morg, and Rek hits a Q, resulting in your guaranteed death. Clearing wards is terrifying even when you can see a mile in front of yourself and have flash.
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My biggest issue with Vayne is how she spikes at two items now because Rageblade is such a stupid design.
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I don't know how I'm supposed to feel about those Urgot changes
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FYI the buff to Kayle E means that she can now AoE crit.
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So Kayle is even stronger now? Checking op.gg and leagueofgraphs, she's currently sporting a 53% winrate in top lane for Diamond+, but what I find most unsettling is that for people who have more than 20 games on her, she's on a 57.5% win rate. Considering how new the champion is, that number will probably only be going up as people learn to play her more and more, other champs with higher winrates tend to be low play rate champs.
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I wonder how much Ezreal sucks now.
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On March 20 2019 12:59 chipmonklord17 wrote: I don't know how I'm supposed to feel about those Urgot changes After having tried him they are actually not that bad. He can stack conqueror super fast and with perma pewpewpew uptime he's pretty beastly.
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Urgot is a perfect example of a balance choice from Riot I don't understand. The first time I saw him in pro play I thought, "why not gut this champ and go back to the drawing board?" Guy is boring, why not just replace him with something interesting? I'd rather watch, Rammus mirror matchups.
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Today I decided to do practice tool tests of silly builds. On-hit lucian got higher considerable DPS than the most common standard builds I could find on probuilds..... It's probably true for nearly all ADCs except for Draven, Jhin and Cait?
EDIT: On-hit Corki also has higher DPS and stronger spells than regular build, Cait has similar DPS but weaker spells.
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What is your definition of on hit Lucian?
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On March 22 2019 07:37 DarkCore wrote: What is your definition of on hit Lucian? Botrk, Wits End, Rageblade
If I had taken the time to stack Manamune I'm sure it'd be a quite significant damage increase too.
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Sylas is going to be bullshit until kingslayer gets a 20s flat cd so you get punished for using it early to proc passive and it also needs to not move Sylas, tired of whiff e2 into gapclose with w. Champ just feels like you’re getting unga bunga’d to a loss in every trade because he gets a free sheen level 1.
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Target dummies have 10,000 hitpoints and 100 armour and you're getting more blade of the ruined king procs with rageblade. If you're comparing 3 item Lucian of Botrk/BC/(Zeal Item) with Botrk/Rageblade/WitsEnd then I think it's pretty clear why you get more damage on the target dummies.
Having just Blade of the Ruined King and no other items beats out a 3 item standard crit build in damage quite noticeably. Trying to zero hp the dummy I think crit should win out at some point in the item build though.
I just did some testing and this is what I got trying to do 10,000 damage to the dummy. (I bought zerker books for each). I just used the basic abilities to attack the dummy.
BotRK 539 dps BotRK BC PD 758 dps BotRK Rageblade WitsEnd 958 dps BotRK Rageblade WitsEnd Stormrazor RFC 1337 dps
IE RFC PD 500 dps IE RFC PD ER LW (LDR) 1033 dps IE RFC PD ER Stormrazor 1000 dps
BotRK BC PD RFC IE 1355 dps
It's worth noting that there's some variance in Lucian dps calcuation based on using your skills optimally and crit. If you dash a short distance you do more DPS because it takes less time, I tried to do it as short as possible each time but it's obviously not exactly the same. It seems like way too much effort to go and do it like 5 times and average it though.You could look at damage done in combos like doing auto Q auto W auto E auto but this heavily favours BotRK builds which have a lot more frontloaded DPS because of current hp scaling.
So maybe it's pretty close, but you're never going to be hitting a 10,000 hp target in a real game.
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