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Well no. Because darius cast time is .75 seconds after you see it. Which is a 750 ping difference and not a 75 ping difference. And games like league have movement prediction (and probably animation speed up) to reduce small advantages
I went from 12 to 60. My ping is literally 5 times higher than it was. Yea things happen a bit delayed, clearly from an academic perspective. But I couldn't really tell. I was just as screwed from a bush ambush as before and I just as able to dodge Annie stuns as I was before
Edit: the average ping increase was less than the animation time of ezreals q. Less than Sonas ult. Less than the average auto attack start animation. In almost all cases the only real problem you can have is with your own combos. I mean theoretically it can mess other things up but the vast majority of players are not playing league at a level where it matters much. No one here is faker.
That being said ping increases get more important the higher your ping already is (until it's so high it doesn't matter). So it's pretty much unequivocally a good thing to trade my +50 ping for someone else's -50.
The only argument to be made is at the highest level of play. But that is such a small population I can't see it mattering much.
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On August 27 2015 01:16 Goumindong wrote: Well no. Because darius cast time is .75 seconds after you see it. Which is a 750 ping difference and not a 75 ping difference. And games like league have movement prediction (and probably animation speed up) to reduce small advantages
I went from 12 to 60. Yea things happen a bit delayed, clearly from an academic perspective. But I couldn't really tell. I was just as screwed from a bush ambush as before and I just as able to dodge Annie stuns as I was before We're talking about Darius E here, not Q.
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On August 27 2015 01:25 Fildun wrote:Show nested quote +On August 27 2015 01:16 Goumindong wrote: Well no. Because darius cast time is .75 seconds after you see it. Which is a 750 ping difference and not a 75 ping difference. And games like league have movement prediction (and probably animation speed up) to reduce small advantages
I went from 12 to 60. Yea things happen a bit delayed, clearly from an academic perspective. But I couldn't really tell. I was just as screwed from a bush ambush as before and I just as able to dodge Annie stuns as I was before We're talking about Darius E here, not Q.
Still 250/320 ping. Darius e used to pull based on what was in range at the start of the cast(air instant) Now it's based on the end of the cast. That was the big difference. That was what people noticed. Not the actual increase or decrease in animation time
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On August 27 2015 01:28 Goumindong wrote:Show nested quote +On August 27 2015 01:25 Fildun wrote:On August 27 2015 01:16 Goumindong wrote: Well no. Because darius cast time is .75 seconds after you see it. Which is a 750 ping difference and not a 75 ping difference. And games like league have movement prediction (and probably animation speed up) to reduce small advantages
I went from 12 to 60. Yea things happen a bit delayed, clearly from an academic perspective. But I couldn't really tell. I was just as screwed from a bush ambush as before and I just as able to dodge Annie stuns as I was before We're talking about Darius E here, not Q. Still 250/320 ping. Darius e used to pull based on what was in range at the start of the cast(air instant) Now it's based on the end of the cast. That was the big difference. That was what people noticed. Not the actual increase or decrease in animation time Maybe you didn't, but I did. I don't really get why you're making all these blanket statements without any source or verification. If it's just your opinion, you can just say that.
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Yeah, I meant the .075s difference on his cast time, not the Q delay. I wouldn't say it's the most noticeable thing in the world, but after playing Darius a lot and paying attention to a few E casts, it's notable. I went from 160 ping to 60 and that's obviously much bigger, but I used to be at 100, and I felt a *very* slight difference between 60 to 100 in quick reactions like spellshielding. Similar minute change.
I'm not even talking about pulling people. This was just testing when the animation started after the patch and before the server move.
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So e is now amazingly more responsive? Because I don't buy it.
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On August 27 2015 01:41 Goumindong wrote: So e is now amazingly more responsive? Because I don't buy it. Are you really taking a philosophically nihilistic stand on darius's e cast time...
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All I said was it's notable. I actually specifically said it wasn't that noticeable, but marginal improvements are still improvements. Marginal is really all the difference between old and new West Coast ping is. So we're basically agreeing.
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On August 27 2015 01:47 killerdog wrote:Show nested quote +On August 27 2015 01:41 Goumindong wrote: So e is now amazingly more responsive? Because I don't buy it. Are you really taking a philosophical nihilistic stand on darius's e cast time... No. I just don't believe that they would notice the difference in play. Everyone I have talked to besides these two have said that darius e feels slower and wonky and "not working right" and no one said anything like "oh yea the animation speed up made it feel a lot more responsive".
I do not believe that they can notice the .075 second speed up on the animation more than they noticed the .325 second reduction in activation time or the net .25 second reduction in activation time after the patch.
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On August 27 2015 01:50 Goumindong wrote:Show nested quote +On August 27 2015 01:47 killerdog wrote:On August 27 2015 01:41 Goumindong wrote: So e is now amazingly more responsive? Because I don't buy it. Are you really taking a philosophical nihilistic stand on darius's e cast time... No. I just don't believe that they would notice the difference in play. Everyone I have talked to besides these two have said that darius e feels slower and wonky and "not working right" and no one said anything like "oh yea the animation speed up made it feel a lot more responsive". I do not believe that they can notice the .075 second speed up on the animation more than they noticed the .325 second reduction in activation time or the net .25 second reduction in activation time after the patch. You physically can't do a bunch of things on over 100 ping (like ali q flashes.) 70ms difference on something makes a HUGE difference.
I have 80ms more playing to na then euw, and I can't do half the plays I normally make over there even after several hours of getting used to it.
Even a 40ms difference in a cast time is super noticeable, 75 is pretty huge.
Your trying to make this some kind of philosophy debate when people have literally just tested it, it feels like trying to explain climate change or evolution to sceptics lol
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Except that I have also tested it with larger relative and absolute ping differences than them and really can't tell the difference. But I am only plat so maybe it really matters to these challenger players. My CS timing is off slightly and that is all I noticed
Edit: and it has nothing to do with philosophy.
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On August 27 2015 02:12 Goumindong wrote: Except that I have also tested it with larger relative and absolute ping differences than them and really can't tell the difference. But I am only plat so maybe it really matters to these challenger players. My CS timing is off slightly and that is all I noticed
Edit: and it has nothing to do with philosophy. I don't notice much of a difference between 30fps and 60fps, but many people will swear on their mother's graves that it's easily noticeable. Just because it doesn't fit the way you interact with reality doesn't mean it doesn't happen for other people.
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I think that because you are still much lower ms than what many people have had, you really aren't getting the full Ping Experience. When you get over 100, CSing is a chore that requires focus (and you lose a lot of trades because of it), and auto kiting in teamfights is just a waste of your time. Also, the higher your ping, the worse off (so called) last mile and packet loss affects you. Because when you are at 20, 40 ms a little lag just makes your connection normal (for us east coast plebs), whereas at 110 ms, lag turns you into a Bronze V Israeli playing on the NA server.
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It's hard to trust what people say though as they'll find any excuse for being bad over just being bad.
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Just because you notice a difference doesn't mean it is the only reason you lose or w/e lol.
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Soo guys uh.. which thread should I use if I wanna ask other scandinavians if they're lagging as fuk right now? I tried pinging inside the country and its perfectly fine but towards france and germany its like 500ms.
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On August 27 2015 03:25 Osmoses wrote: Soo guys uh.. which thread should I use if I wanna ask other scandinavians if they're lagging as fuk right now? I tried pinging inside the country and its perfectly fine but towards france and germany its like 500ms. I dont have any lag issue at all. Playing on EUNE.
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I'm starting to see a bunch of threads about it on the boards now so something's definitely up.
edit: tried it on eune, no problems.
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I don't think anyone is arguing that you make better decisions when you have lower ping. Just the fact your mechanical execution is more reliable due to your reaction time being improved by 10%-30%.
If a champ had his ability buffed by 10%-30% that would be a big buff. Doesn't mean he'd be a good champ though.
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On August 27 2015 02:00 killerdog wrote:Show nested quote +On August 27 2015 01:50 Goumindong wrote:On August 27 2015 01:47 killerdog wrote:On August 27 2015 01:41 Goumindong wrote: So e is now amazingly more responsive? Because I don't buy it. Are you really taking a philosophical nihilistic stand on darius's e cast time... No. I just don't believe that they would notice the difference in play. Everyone I have talked to besides these two have said that darius e feels slower and wonky and "not working right" and no one said anything like "oh yea the animation speed up made it feel a lot more responsive". I do not believe that they can notice the .075 second speed up on the animation more than they noticed the .325 second reduction in activation time or the net .25 second reduction in activation time after the patch. You physically can't do a bunch of things on over 100 ping (like ali q flashes.) 70ms difference on something makes a HUGE difference. I have 80ms more playing to na then euw, and I can't do half the plays I normally make over there even after several hours of getting used to it. Even a 40ms difference in a cast time is super noticeable, 75 is pretty huge. Your trying to make this some kind of philosophy debate when people have literally just tested it, it feels like trying to explain climate change or evolution to sceptics lol Holy shit this post is so much cancer. I'm just gonna address the ali q part because it's easiest to debunk:
http://streamable.com/g072 http://streamable.com/ndg8
Doing combos has nothing to do with lag because whether combo comes out or not depends on only one thing - what was the delay between you using your first and second spell, that is whether you used it too early/late or just in time. And the delay doesn't change depending on ping because all your spells come out after the same server delay, so if you connected your keyboard to 2 pcs and one was playing on NA and one on EUW and you pressed the combo, the exact thing would come out, only on NA after 0.2 delay.
Before League players start buying monitors with sub-20ms lag and never play on wifi I deem complaining about lag a scrub thing to do.
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