[Patch 5.16] League of Legends General Discussion - Page 21
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Please use the gameplay patch discussion thread for discussing item builds, champion kits, and other things related to gameplay. Please use this thread for discussion other things related to the game, such as the number of bans in ranked soloq, ranked teams, and competitive; speculation on game design and champion builds; toxicity in soloq; competitive integrity and sandbox mode; or how 739 is a robot designed to do nothing but Liquibet. We have a few other setups we might consider experimenting with and nothing is set in stone. Feel free to discuss in Website Feedback. | ||
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AlterKot
Poland7525 Posts
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oo_Wonderful_oo
The land of freedom23126 Posts
On August 26 2015 07:35 Caiada wrote: I've always admired Alex's "I can be better than anyone who plays this game" attitude. It's served him well, minus Kayle devourer mid in the CS. It's a lot like the 60fps thing, only the difference between that and 30 is a lot more noticeable. 40 to 60 ping is trivial once you're used to it, and a majority of cases aren't worse than that. Maybe it's just because my ping was so shit before though, lol. It's not like he hadn't played games in CIS for last 10-15 years to care about 20 milliseconds difference. | ||
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101toss
3232 Posts
On August 26 2015 08:50 AlterKot wrote: I wonder what monitors you guys are using, whether you're playing on wifi and perhaps using wireless mouse/keyboard since 0.02second is apparently such a significant difference. people complaining about ping <100 are bad players and are looking for excuses | ||
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Goumindong
United States3529 Posts
On August 26 2015 08:50 AlterKot wrote: I wonder what monitors you guys are using, whether you're playing on wifi and perhaps using wireless mouse/keyboard since 0.02second is apparently such a significant difference. I have a .05 (i think) second Acer. Playing on Wifi(for both the 12 and 60 ping). Wired Mouse/Keyboard(they were interfering with each other and i've got some other EM interference close by so wired was the way to go) On August 26 2015 08:38 JJMC wrote: 12 ping? Damn, I wish I could experience that at least once. It was nice while it lasted. But really not much of a big deal unless you're at the very top of the ranking. I will let you all know if i drop terribly out of plat but i don't see it happening (mechanics were never my advantage anyway). But the server move was a good idea. I could have seen them wanting to stay in LA but Portland is the furthest on the internet you could possibly be from everyone in the nation with the exception of people in WA/OR/Cali and still be in the continental US. Portland is further on the internet from most people than LA is. Its just mind boggling that they went there at all. It would be like putting your server in Miami then routing all the traffic through Chicago and then wondering why no one had a good ping from the west coast. | ||
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cLutZ
United States19574 Posts
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Goumindong
United States3529 Posts
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cLutZ
United States19574 Posts
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Sonnington
United States1107 Posts
http://www.elophant.com/league-of-legends/charts/tier?region=all&period=week In every region it's the same thing. Lower ping = higher rank. You could even look at it this way. The fastest human reaction time is around .2 seconds. Average human reaction time is about .25 seconds. If your ping is increased or decreased by 50 milliseconds that changes your reaction time by 20%-25% which is a quite significant change. In my experience, playing from 110 on EUW, 90 on NA, and 60 on LAN, I can easily feel the difference among the three servers. You have less reaction time. On higher ping servers, in a team fight, you basically have to preemptively know what everyone is going to do and position and use your spells preemptively. There's no time for reaction, you'll never outplay anyone because you're at a vast disadvantage in reaction time. | ||
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krndandaman
Mozambique16569 Posts
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Nos-
Canada12016 Posts
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Sermokala
United States14069 Posts
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krndandaman
Mozambique16569 Posts
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Nos-
Canada12016 Posts
On August 26 2015 13:18 krndandaman wrote: have you tried playing like vayne or lee sin? everything is so smooth. just look at the difference in tumble reaction. I've been playing vayne and the lower ping actually messes me up for csing cause I'm attacking a little faster than I need to LOL. I'll have to try lee. I felt the difference when I was playing Sivir, I can actually spell shield on reflex instead of it being just a little late. Felt good. | ||
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MattBarry
United States4006 Posts
On August 26 2015 10:45 krndandaman wrote: I think qtpie said it best a while ago. ping definitely helps but you won't magically become so much better. a division or 2 difference give or take. like if you're gold 5 going from 100 to 20 ping doesn't make you platinum. it might help you dodge that 1 skill with flash you wouldn't have before, but more often than not that 1 dodge doesn't result in a game win in soloqueue. but over time it might win you a few games out of hundreds. Going even a division matters because playing against better players makes you improve faster. I would never eloboost because it's expensive and stupid, but I bet I'd learn more playing 10 games in Challenger even though I'd get smashed than I would in 100 in Plat where I currently am | ||
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Uldridge
Belgium4992 Posts
Personally, I feel the higher you get in the rankings, the more it's mandatory you start playing predictively, since the skill of the opponents does go up and they will land that cc. So what does that mean exactly? "Timing" of cooldowns, predicting when people are going to flash/initiate/use their cc/skills The reactionary play that you've come to polish, becomes more and more of an instinct you set yourself back into, if you get caught off guard, or if you're put in situations you couldn't otherwise predict. This is why mindgames are such a big thing at the highest level, it's all about predictability. This is also why playing on 120 ping isn't that big of a deal. Yet someone with 80 ms of advantage over you, though, that's massive in terms of reactionary playmaking ability. But that's more for the defender's advantage imo than anything else. | ||
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Numy
South Africa35471 Posts
I mean people forget that the first gen of Korean pros all played on NA server back in the day and were high ranked. High ping(under 300 I'd say maybe 250) isn't as big an obstacle as most people make it out. Packet loss and inconsistent ping are far far worse. However it's far easier for a player with lower ping to be better than a player with higher ping at similar levels of skill as honing the skillset that may fall under "prediction" is far harder to do. | ||
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Gahlo
United States35165 Posts
On August 26 2015 19:48 Uldridge wrote: The thing is, one can play League, or mobas in general, in two different ways towards fighting the opponent, that is: reactionary and predictively. Personally, I feel the higher you get in the rankings, the more it's mandatory you start playing predictively, since the skill of the opponents does go up and they will land that cc. So what does that mean exactly? "Timing" of cooldowns, predicting when people are going to flash/initiate/use their cc/skills The reactionary play that you've come to polish, becomes more and more of an instinct you set yourself back into, if you get caught off guard, or if you're put in situations you couldn't otherwise predict. This is why mindgames are such a big thing at the highest level, it's all about predictability. This is also why playing on 120 ping isn't that big of a deal. Yet someone with 80 ms of advantage over you, though, that's massive in terms of reactionary playmaking ability. But that's more for the defender's advantage imo than anything else. Except the bigger the ping disparity, the larger your predictions have to be. Especially at lower ranks, people often don't make the textbook "correct" play. So in essence you have to mindgame an inconsistent opponent to the point where you're blowing Flashes for spells that haven't even wound up and were never going to happen. But you have to anyway, because if you don't you're fucked because you won't be able to dodge it in some cases. Theres a large functional gap between learning predictive play and the added working around a shitty connection while doing that. | ||
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krndandaman
Mozambique16569 Posts
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nafta
Bulgaria18893 Posts
On August 26 2015 19:48 Uldridge wrote: The thing is, one can play League, or mobas in general, in two different ways towards fighting the opponent, that is: reactionary and predictively. Personally, I feel the higher you get in the rankings, the more it's mandatory you start playing predictively, since the skill of the opponents does go up and they will land that cc. So what does that mean exactly? "Timing" of cooldowns, predicting when people are going to flash/initiate/use their cc/skills The reactionary play that you've come to polish, becomes more and more of an instinct you set yourself back into, if you get caught off guard, or if you're put in situations you couldn't otherwise predict. This is why mindgames are such a big thing at the highest level, it's all about predictability. This is also why playing on 120 ping isn't that big of a deal. Yet someone with 80 ms of advantage over you, though, that's massive in terms of reactionary playmaking ability. But that's more for the defender's advantage imo than anything else. Except predicting isn't guaranteed while reaction is.The main reason shit like madlife type skillshots work is because players dodge with predictions instead of reactions and ping matters for that shit a lot. If you can't tell the difference between 30 and 100 ping you would either have to be a REALLY bad player or your pc has to be shit. | ||
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Caiada
United States3052 Posts
It's got nothing to do with how good you are at the game. It's really just a matter of paying attention. | ||
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