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Please use the gameplay patch discussion thread for discussing item builds, champion kits, and other things related to gameplay. Please use this thread for discussion other things related to the game, such as the number of bans in ranked soloq, ranked teams, and competitive; speculation on game design and champion builds; toxicity in soloq; competitive integrity and sandbox mode; or how 739 is a robot designed to do nothing but Liquibet. We have a few other setups we might consider experimenting with and nothing is set in stone. Feel free to discuss in Website Feedback. |
On August 24 2015 09:11 obesechicken13 wrote: I think Gunblade adds more damage to Morde's Q than Triforce. While the stats on Triforce are great, Gunblade provides sustain and I can't get over the fact it gives mana. (I'd probably build guinsoo's before triforce :p).
Gunblade's higher stats definitely adds a lot more damage to Q (roughly 170 more damage), but that's not exactly a meaningful comparison. Trinity force has its proc which will occur multiple times over the course of a fight alongside some movement speed, health, and the odd crit. Gunblade has its active/slow, higher stats that translate to more damage on more than just Q, and incredible sustain (Q's bonus damage is considered single target for vamp).
Which is better probably depends more on what the rest of your build is going to look like. If it's mostly tanky and little AP/AD then Trinity Force is probably better. If you're going tanky/AP then Gunblade is probably better. Whether or not Gunblade should be a first item versus sitting on Revolver is another interesting question.
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Alright I haven't played in a while but I'm pretty interested after watching LCS stuff.
I heard a bit about the recent patches, how are Skarner and Gangplank doing nowadays? I used to play them both quite a bit and am curious about the changes. I saw GP in an LCS game or two, is he good or just niche?
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On August 25 2015 00:55 Requizen wrote: Alright I haven't played in a while but I'm pretty interested after watching LCS stuff.
I heard a bit about the recent patches, how are Skarner and Gangplank doing nowadays? I used to play them both quite a bit and am curious about the changes. I saw GP in an LCS game or two, is he good or just niche?
skarner is permaban on this patch, highest winrate hes broken,
gangplank is very strong and being nerfed next patch, he gets banned occasionally
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On August 25 2015 00:58 VayneAuthority wrote:Show nested quote +On August 25 2015 00:55 Requizen wrote: Alright I haven't played in a while but I'm pretty interested after watching LCS stuff.
I heard a bit about the recent patches, how are Skarner and Gangplank doing nowadays? I used to play them both quite a bit and am curious about the changes. I saw GP in an LCS game or two, is he good or just niche? skarner is permaban on this patch, highest winrate hes broken, gangplank is very strong and being nerfed next patch, he gets banned occasionally
Shit I'll have to switch to something more hipster to fuel my smugness.
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GP is slightly overtuned, quite high priority pick. Winrate was low at first but is now higher than pre-rework.
Skarner is currently totally fuckin broken, but is being hotfixed today/tomorrow. Those changes (check the red tracker for full info) will probably leave him in a decent spot, probably still strong.
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I see people talking about GP nerfs here and on the boards but I can't find the source, where are you getting this?
TBH even though I main him and I think he's loads of fun his barrels really do too much damage atm, they're just sick.
edit: nm found it, 45% seems pretty reasonable to me.
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I haven't bothered to play a game since 5.16 dropped, what about Skarner makes him completely OP and getting hotfixed/nerfed tomorrow (during the server switch I assume)?
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On August 25 2015 02:43 Kinie wrote: I haven't bothered to play a game since 5.16 dropped, what about Skarner makes him completely OP and getting hotfixed/nerfed tomorrow (during the server switch I assume)? Basically, stats are good.
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His shield scales off health on a low cd making him incredibly tanky with new items.
He has a stun on E which is easy to hit with chilling smite. He's now an effective gank champion when ult is on cd.
He clears the jungle very easy.
It all adds up to give him a lot of power.
Oh yeah he still has skarner ult.
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He's basically this speed demon that's unkillable and does a billion damage. He also has fountains of invincibility around the map
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Skarner currently does it all. If he were ranged he'd be the perfect champion.
Also I hate Kalista.
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On August 25 2015 04:48 Kaethis wrote: Skarner currently does it all. If he were ranged he'd be the perfect champion.
Also I hate Kalista.
you'll love next patch. I hate her too but she's getting straight up gutted or at least only playable by very high skilled with those current changes.
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On August 25 2015 05:50 VayneAuthority wrote:Show nested quote +On August 25 2015 04:48 Kaethis wrote: Skarner currently does it all. If he were ranged he'd be the perfect champion.
Also I hate Kalista. you'll love next patch. I hate her too but she's getting straight up gutted or at least only playable by very high skilled with those current changes. Still pro viable?
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She should be viable but without being able to bully lane THAT easily she might stop being #1 p/b ad.Good on riot for nerfing the real problematic abilities.The 90% ad shit was a stupid nerf.Her w/r are the problematic abilities.
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while the R and W are stupid the real problem with her will always be that passive. She's essentially immune to both skillshots and melee champs without an instant gapcloser (look at my icon), at least, without being CC'd or flashed on. She gets ahead a centimetre and you're completely helpless against her.
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She also doesn't do any damage.If she stops getting so fed in lane you will realize that.
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Why would she? With that mobility the balance point would be like 70% ezreal for pro play.
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I kind of wish Kalista was even more polarizing,as in had lower range but was even more of a pest against champions she can kite endlessly. I guess a more defensive version of Quinn?
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On August 25 2015 06:42 Shikyo wrote: I kind of wish Kalista was even more polarizing,as in had lower range but was even more of a pest against champions she can kite endlessly. I guess a more defensive version of Quinn? Instead I think she went the opposite way with her kiting getting worse. There were nerfs to how far she could jump back and whether she could jump when throwing Q.
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been far too long from when I played jax and he never was bad anyway. That mana buff looks pretty good for early game on a 3 pot flask start.
Edit:Jax Counter Strike (E) mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90
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