[Patch 5.14] Bilgewater General Discussion - Page 44
Forum Index > LoL General |
Caiada
United States3052 Posts
| ||
Ansibled
United Kingdom9872 Posts
| ||
Caiada
United States3052 Posts
While under the effects of Bloodrage, Darius deals greatly increased physical damage and applies max Hemorrhage stacks to all enemies he hits. Sweet Jesus. That Garen stuff's kinda strange. A bit finicky. What even the fuck is that Skarner stuff. We’re trying Mordekaiser out as a duo lane juggernaut, intended to step up in lieu of a regular marksmen pick. Uh. Secondly, even if he’s playing in lane with a support, he’ll earn full experience from any minion he’s able to last hit (support will get their usual half share of xp). Uh. What. | ||
Numy
South Africa35471 Posts
| ||
Ansibled
United Kingdom9872 Posts
| ||
![]()
Carnivorous Sheep
Baa?21242 Posts
On August 05 2015 03:08 Caiada wrote: If you're a Nid in competitive and are in a comp where you're the one buying Aegis, your draft is shit. ![]() Weixiao 2012, #neverforget | ||
Gahlo
United States35118 Posts
| ||
cLutZ
United States19573 Posts
| ||
Caiada
United States3052 Posts
On August 05 2015 03:18 Ansibled wrote: I'm glad they release these small reworks right before worlds : ) If any of these 4 champs see play, surprised would be an understatement. | ||
Numy
South Africa35471 Posts
Every game of League should feel meaningfully different based on the champions in it That is such marketing BS. If they should feel different they wouldn't make the design pigeonholed to the current setup. | ||
Ethelis
United States2396 Posts
On August 05 2015 03:22 Caiada wrote: If any of these 4 champs see play, surprised would be an understatement. The Darius one seems like the most bonkers one and even then I don't think we'll see him in worlds. | ||
Caiada
United States3052 Posts
On August 05 2015 03:27 Numy wrote: That is such marketing BS. If they should feel different they wouldn't make the design pigeonholed to the current setup. Because it's not different in the one way you want it to be, it's not different at all? | ||
Goumindong
United States3529 Posts
| ||
Numy
South Africa35471 Posts
On August 05 2015 03:30 Caiada wrote: Because it's not different in the one way you want it to be, it's not different at all? No. I think you misunderstand here. If they were truly trying to make the game feel distinctly different based on what champions were in it they wouldn't design for homogenous curves, wouldn't make objects such a strong focus and wouldn't design specifically for the current setup. They want the game to feel similar but have micro level differences in how you interact. That's an entirely different statement to what they saying in that post. When it comes to macro level gameplay they obviously want it to be the same across otherwise their design decisions for the last 3 years are all against this. If they want a melee carry to be a thing I wonder if they thinking about making some kind of BKB. | ||
obesechicken13
United States10467 Posts
On August 05 2015 02:23 Goumindong wrote: Yea. It looks like it entirely neuters full physical comps. You buy thornmail with 400 armor and now ever auto attack does .15[unmodified attack damage] + 75 damage. Break even point is 500 damage/attack. [or Bonus armor/.15], so about 200 damage with just thornmail and rune/mastery armor. [more damage/attack means a nerf to thornmail, less means a buff] Yeah let me just get 400 armor. I was of the opinion that Thornmail kept ADC in a delicate balance. There's no breakeven point since there are 2 variables. The target's physical damage per auto, and your armor/bonus armor. Relevant to the juggernaut changes: @1:34. And yeah, I'm interested by the remakes to the champs. Just from my first impression I don't like Garen's because it doesn't really give you a choice. You're basically hoping their tank/support doesn't get the latest kill. Or you're hoping their ADC gets a kill soon, otherwise right after these patch changes you're going to see nerfs to Garen's damage on non-villain targets so it'll be harder for Garen to kill the targets he wants to if they're not villains. Or what if you're about to initiate on a Villain but then suddenly just before you hit them someone else gets a kill on the other side of the map and becomes the new villain. | ||
Goumindong
United States3529 Posts
On August 05 2015 03:41 obesechicken13 wrote: Yeah let me just get 400 armor. I was of the opinion that Thornmail kept ADC in a delicate balance. Its not too uncommon. Unless you need to itemize for MR that seems like a pretty standard lategame amount of armor for a tank with 3 defensive items. Average armor for a bruiser/tank is around 90 Base at level 18. 9 From yellows, 13 from Quints. 5 +3/enemy from Masteries. +10% bonus from masteries. Plus any particular ability or passive that might increase your armor So with just thrornmail you have have ~228+3.3/enemy [so about 231 to 244 armor]. Add Ninja Tabi [252 <->271]. Add Randuins [324<->348]. Add Sunfire Cape [384<->398] . Add Frozen Heart at 90 armor [483 <-> 497] So a 3 defensive + boots gets to pretty close to 400 armor for a tank. 4 defensive+boots is around 500 armor. | ||
ticklishmusic
United States15977 Posts
| ||
phyvo
United States5635 Posts
On August 05 2015 03:21 Gahlo wrote: I think the Garen and Darius ones are pretty solid. The Morde one is fucking awesome and metal as hell. The Skarner one seems kind of odd to me and I'll need to see it in practice. Agreed. I have to say in general though that all these reworks of older champs are reminding me a *lot* of the world of warcraft talent tree/class remakes. I'm thinking LoL is going the same way and in another 5 years there won't be champ or item untouched. So... enjoy what you're playing now before it's reworked! | ||
Frolossus
United States4779 Posts
On August 05 2015 04:03 phyvo wrote: Agreed. I have to say in general though that all these reworks of older champs are reminding me a *lot* of the world of warcraft talent tree/class remakes. I'm thinking LoL is going the same way and in another 5 years there won't be champ or item untouched. So... enjoy what you're playing now before it's reworked! i think some of the original 40 are in good states, its just an issue of whether or not riot wants to fundamentally change how the game works by doing shit like removing all targeted CCs | ||
Caiada
United States3052 Posts
On August 05 2015 03:39 Numy wrote: No. I think you misunderstand here. If they were truly trying to make the game feel distinctly different based on what champions were in it they wouldn't design for homogenous curves, wouldn't make objects such a strong focus and wouldn't design specifically for the current setup. They want the game to feel similar but have micro level differences in how you interact. That's an entirely different statement to what they saying in that post. When it comes to macro level gameplay they obviously want it to be the same across otherwise their design decisions for the last 3 years are all against this. If they want a melee carry to be a thing I wonder if they thinking about making some kind of BKB. "Meaningfully different" implies literally nothing about the macro game and it feels *incredibly* cheap to generalize the statement as such. Power curves and lane setups are really not as large of a design space as some want to think. | ||
| ||