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[Patch 5.14] Bilgewater General Discussion - Page 44

Forum Index > LoL General
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Caiada
Profile Joined January 2015
United States3052 Posts
August 04 2015 18:08 GMT
#861
If you're a Nid in competitive and are in a comp where you're the one buying Aegis, your draft is shit.
XDG Mata
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 04 2015 18:08 GMT
#862
http://na.leagueoflegends.com/en/page/gameplay-update-juggernauts
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Caiada
Profile Joined January 2015
United States3052 Posts
August 04 2015 18:13 GMT
#863
While under the effects of Bloodrage, Darius deals greatly increased physical damage and applies max Hemorrhage stacks to all enemies he hits.


Sweet Jesus.

That Garen stuff's kinda strange. A bit finicky.

What even the fuck is that Skarner stuff.

We’re trying Mordekaiser out as a duo lane juggernaut, intended to step up in lieu of a regular marksmen pick.


Uh.

Secondly, even if he’s playing in lane with a support, he’ll earn full experience from any minion he’s able to last hit (support will get their usual half share of xp).


Uh.

What.
XDG Mata
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-08-04 18:17:29
August 04 2015 18:14 GMT
#864
They just trying to destroy Morde. Just fucking release new champs instead.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 04 2015 18:18 GMT
#865
I'm glad they release these small reworks right before worlds : )

'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
August 04 2015 18:18 GMT
#866
On August 05 2015 03:08 Caiada wrote:
If you're a Nid in competitive and are in a comp where you're the one buying Aegis, your draft is shit.


[image loading]


Weixiao 2012, #neverforget
TranslatorBaa!
Gahlo
Profile Joined February 2010
United States35174 Posts
August 04 2015 18:21 GMT
#867
I think the Garen and Darius ones are pretty solid. The Morde one is fucking awesome and metal as hell. The Skarner one seems kind of odd to me and I'll need to see it in practice.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 04 2015 18:22 GMT
#868
Did the skarner thing give vision? It looked like it gave vision.
Freeeeeeedom
Caiada
Profile Joined January 2015
United States3052 Posts
August 04 2015 18:22 GMT
#869
On August 05 2015 03:18 Ansibled wrote:
I'm glad they release these small reworks right before worlds : )



If any of these 4 champs see play, surprised would be an understatement.
XDG Mata
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 04 2015 18:27 GMT
#870
Every game of League should feel meaningfully different based on the champions in it


That is such marketing BS. If they should feel different they wouldn't make the design pigeonholed to the current setup.
Ethelis
Profile Blog Joined September 2008
United States2400 Posts
August 04 2015 18:27 GMT
#871
On August 05 2015 03:22 Caiada wrote:
Show nested quote +
On August 05 2015 03:18 Ansibled wrote:
I'm glad they release these small reworks right before worlds : )



If any of these 4 champs see play, surprised would be an understatement.


The Darius one seems like the most bonkers one and even then I don't think we'll see him in worlds.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Caiada
Profile Joined January 2015
United States3052 Posts
August 04 2015 18:30 GMT
#872
On August 05 2015 03:27 Numy wrote:
Show nested quote +
Every game of League should feel meaningfully different based on the champions in it


That is such marketing BS. If they should feel different they wouldn't make the design pigeonholed to the current setup.


Because it's not different in the one way you want it to be, it's not different at all?
XDG Mata
Goumindong
Profile Joined February 2013
United States3529 Posts
August 04 2015 18:31 GMT
#873
Well these are only one aspect of the rework. And they're all kind of dumb. The idea of a melee tank carry is dumb [because think of what that means to balance if these champions can actually be strong in a 5v5 team fight lategame]. The best one is probably Darius[he seems to lose his slow/speed up which is a lot of his lane dominance, but it also means that you have an incentive to peel in team fights which how he should be played]

Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-08-04 18:40:54
August 04 2015 18:39 GMT
#874
On August 05 2015 03:30 Caiada wrote:
Show nested quote +
On August 05 2015 03:27 Numy wrote:
Every game of League should feel meaningfully different based on the champions in it


That is such marketing BS. If they should feel different they wouldn't make the design pigeonholed to the current setup.


Because it's not different in the one way you want it to be, it's not different at all?


No. I think you misunderstand here. If they were truly trying to make the game feel distinctly different based on what champions were in it they wouldn't design for homogenous curves, wouldn't make objects such a strong focus and wouldn't design specifically for the current setup. They want the game to feel similar but have micro level differences in how you interact. That's an entirely different statement to what they saying in that post. When it comes to macro level gameplay they obviously want it to be the same across otherwise their design decisions for the last 3 years are all against this.

If they want a melee carry to be a thing I wonder if they thinking about making some kind of BKB.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-08-04 18:53:10
August 04 2015 18:41 GMT
#875
On August 05 2015 02:23 Goumindong wrote:
Show nested quote +
On August 05 2015 01:51 zer0das wrote:
That Thornmail change. Didn't they just buff vamp on BT and BotRK like two patches ago because they felt Thornmail was oppressive? Gonna be a lot worse with that.


Yea. It looks like it entirely neuters full physical comps. You buy thornmail with 400 armor and now ever auto attack does .15[unmodified attack damage] + 75 damage. Break even point is 500 damage/attack. [or Bonus armor/.15], so about 200 damage with just thornmail and rune/mastery armor. [more damage/attack means a nerf to thornmail, less means a buff]

Yeah let me just get 400 armor. I was of the opinion that Thornmail kept ADC in a delicate balance. There's no breakeven point since there are 2 variables. The target's physical damage per auto, and your armor/bonus armor.


Relevant to the juggernaut changes:

@1:34.

And yeah, I'm interested by the remakes to the champs. Just from my first impression I don't like Garen's because it doesn't really give you a choice. You're basically hoping their tank/support doesn't get the latest kill. Or you're hoping their ADC gets a kill soon, otherwise right after these patch changes you're going to see nerfs to Garen's damage on non-villain targets so it'll be harder for Garen to kill the targets he wants to if they're not villains. Or what if you're about to initiate on a Villain but then suddenly just before you hit them someone else gets a kill on the other side of the map and becomes the new villain.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Goumindong
Profile Joined February 2013
United States3529 Posts
August 04 2015 19:00 GMT
#876
On August 05 2015 03:41 obesechicken13 wrote:
Yeah let me just get 400 armor. I was of the opinion that Thornmail kept ADC in a delicate balance.


Its not too uncommon. Unless you need to itemize for MR that seems like a pretty standard lategame amount of armor for a tank with 3 defensive items.

Average armor for a bruiser/tank is around 90 Base at level 18. 9 From yellows, 13 from Quints. 5 +3/enemy from Masteries. +10% bonus from masteries. Plus any particular ability or passive that might increase your armor

So with just thrornmail you have have ~228+3.3/enemy [so about 231 to 244 armor]. Add Ninja Tabi [252 <->271]. Add Randuins [324<->348]. Add Sunfire Cape [384<->398] . Add Frozen Heart at 90 armor [483 <-> 497]

So a 3 defensive + boots gets to pretty close to 400 armor for a tank. 4 defensive+boots is around 500 armor.


ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 04 2015 19:03 GMT
#877
oh man, time to call up my duo and tell him to learn morde. this gon b gud
(╯°□°)╯︵ ┻━┻
phyvo
Profile Blog Joined April 2009
United States5635 Posts
August 04 2015 19:03 GMT
#878
On August 05 2015 03:21 Gahlo wrote:
I think the Garen and Darius ones are pretty solid. The Morde one is fucking awesome and metal as hell. The Skarner one seems kind of odd to me and I'll need to see it in practice.


Agreed. I have to say in general though that all these reworks of older champs are reminding me a *lot* of the world of warcraft talent tree/class remakes. I'm thinking LoL is going the same way and in another 5 years there won't be champ or item untouched. So... enjoy what you're playing now before it's reworked!
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2015-08-04 19:07:13
August 04 2015 19:06 GMT
#879
On August 05 2015 04:03 phyvo wrote:
Show nested quote +
On August 05 2015 03:21 Gahlo wrote:
I think the Garen and Darius ones are pretty solid. The Morde one is fucking awesome and metal as hell. The Skarner one seems kind of odd to me and I'll need to see it in practice.


Agreed. I have to say in general though that all these reworks of older champs are reminding me a *lot* of the world of warcraft talent tree/class remakes. I'm thinking LoL is going the same way and in another 5 years there won't be champ or item untouched. So... enjoy what you're playing now before it's reworked!

i think some of the original 40 are in good states, its just an issue of whether or not riot wants to fundamentally change how the game works by doing shit like removing all targeted CCs
Caiada
Profile Joined January 2015
United States3052 Posts
August 04 2015 19:13 GMT
#880
On August 05 2015 03:39 Numy wrote:
Show nested quote +
On August 05 2015 03:30 Caiada wrote:
On August 05 2015 03:27 Numy wrote:
Every game of League should feel meaningfully different based on the champions in it


That is such marketing BS. If they should feel different they wouldn't make the design pigeonholed to the current setup.


Because it's not different in the one way you want it to be, it's not different at all?


No. I think you misunderstand here. If they were truly trying to make the game feel distinctly different based on what champions were in it they wouldn't design for homogenous curves, wouldn't make objects such a strong focus and wouldn't design specifically for the current setup. They want the game to feel similar but have micro level differences in how you interact. That's an entirely different statement to what they saying in that post. When it comes to macro level gameplay they obviously want it to be the same across otherwise their design decisions for the last 3 years are all against this.

If they want a melee carry to be a thing I wonder if they thinking about making some kind of BKB.


"Meaningfully different" implies literally nothing about the macro game and it feels *incredibly* cheap to generalize the statement as such. Power curves and lane setups are really not as large of a design space as some want to think.
XDG Mata
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