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[Patch 5.14] Bilgewater General Discussion - Page 26

Forum Index > LoL General
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sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 28 2015 18:45 GMT
#501
New Karma is just boring, she is a jack of all trades, master of none.

Shield, but worse than Janna.
Haste, but worse than Lulu.
Root, but worse than Morgana.
Thoroughly mediocre poke.

Just very bland.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-28 18:51:43
July 28 2015 18:48 GMT
#502
I like new Karma a lot, but it's the one rework I think they'd have been much better off just balancing the old QWE with the new passive/ult.

Root, but worse than Morgana.
Thoroughly mediocre poke.


Her poke's far and away the best in the situations it's good on. Her ult root is longer than Morg's in exchange for some consistency.

She's a duelist with a little teamfight utility. Nothing 'jack of all trades' about that. It's just that it's boring.
XDG Mata
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 28 2015 18:48 GMT
#503
I just hate that we saw the age of safe long range poke mages come to fruition like 2 months after old Xerath got reworked or people would know how truely OP he was
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19573 Posts
July 28 2015 18:50 GMT
#504
On July 29 2015 03:48 Slusher wrote:
I just hate that we saw the age of safe long range poke mages come to fruition like 2 months after old Xerath got reworked or people would know how truely OP he was


Regi was making Pre-Rework Xerath look good. During his "I really should and want to retire" phase. That champion definitely had a place.
Freeeeeeedom
Caiada
Profile Joined January 2015
United States3052 Posts
July 28 2015 18:52 GMT
#505
I will maintain always and forever that old Xerath was the most boring kit in the entire game for all parties.
XDG Mata
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-07-28 18:54:57
July 28 2015 18:53 GMT
#506
as an old Xerath player I disagree

I mean you are welcome to say he is annoying to play against, I gravitate towards such champions.
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-07-28 19:19:51
July 28 2015 19:13 GMT
#507
i dont see how hes more fun to play against now, hes overall weaker but hes pretty much the same
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
July 28 2015 19:18 GMT
#508
--- Nuked ---
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-07-28 19:22:01
July 28 2015 19:19 GMT
#509
On July 29 2015 01:20 GrandInquisitor wrote:
Show nested quote +
On July 29 2015 01:16 Seuss wrote:
There's "used to" and then there's "I can automatically retrieve the information I want without even thinking about it". The former shouldn't take long, the latter can take a while.

Sure, I can buy that, but reading reddit and this thread, you'd think Riot switched to Wingdings font or something. The only information that I have found difficult to access is enemy summoner names (since I have nameplates off), but obviously that's not a concern for pro games. In fact, the biggest inconvenience is that I keep hitting "c" to check my CDR but then realize it's already visible without me needing to do that.


I think the outcry is more that part of the reasoning giving for not allowing people to change the hud how they want is due to compromising "competitive integrity". They then force the new hud in the professional competitive setting while it's only enabled in "non-competitive" game modes. Juts the normal hypocrisy at work so people find it funny I guess.

As for how long it takes to "get used to" it's as Seuss says. When you are effectively living by playing the game there's a lot of things your body does without you consciously thinking about it. That takes time to settle in which given how there's no hud on ranked and how short there is until he has to play there just isn't enough time. It's even worse as being in a high pressure situation you want to make sure as many variables as possible are "normal" to you as to try remove some of the stress. I can imagine your brain defaulting to the old normal hud while in a super stressful game situation which could cause even more frustration.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 28 2015 19:22 GMT
#510
Xerath was fun, but his design was such that he could never be given competitive numbers without becoming incredibly broken. MR being ineffective against an AP carry with 1300 range is pretty much the definition of a bad idea.

Still, I liked his old kit better. I know he saw some competitive play with the new kit, but it never clicked for me the way the old kit did.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
July 28 2015 19:27 GMT
#511
In light of the HUD skin thing Existor posted, how long until something like the Curse Voice timers comes up that just straight-up layers new stuff into the game to recreate the old HUD? I imagine someone's working on it already, and if riot responds to it at all I'm expecting giggles.
cLutZ
Profile Joined November 2010
United States19573 Posts
July 28 2015 19:33 GMT
#512
I've discovered why I don't like the new HUD (at least this theory fits best) and it putting almost everything in the same place: Driving. It feels almost like they crammed all 3 rear view mirrors right on top of the speedometer. Instead of, Center-Left-Center-Top-Center-Right-Center-Down as an information gathering pattern its always Center-Down(and to the right) with a need to look hard to distinguish.

Basically, you want the UI to form a kind of "viewing window" around the main action, so a slight look in one direction gives you one block of info, while another direction gives you a different set.
Freeeeeeedom
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-28 19:39:00
July 28 2015 19:38 GMT
#513
If we could make a practical rearview mirror that put everything on one mirror, we would. Unfortunately, you know, optics and shit.
XDG Mata
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 28 2015 19:42 GMT
#514
Would we? I don't really know much about the field but just from a purely layman's POV it feels like putting all the information at one point means that there's a lot of information there that I don't want to see that makes it harder to quickly get the information I do want to see. Having key information around the main focus instead of at one singular point means that each piece of information is easier to quickly digest. Our brain could work completely different to this though as I said I have no idea about the field lol.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 28 2015 19:43 GMT
#515
Old Xerath was super fun when you had CDR and maxed his W, you could do a crappy stutter step where you WQ, run back, with movespeed buff WQ, run back, rinse repeat etc.
(╯°□°)╯︵ ┻━┻
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 28 2015 19:44 GMT
#516
It honestly baffles me that there are still people saying it is good/sux w/e instead of just everyone agreeing we need customization.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
July 28 2015 19:50 GMT
#517
--- Nuked ---
cLutZ
Profile Joined November 2010
United States19573 Posts
Last Edited: 2015-07-28 20:02:17
July 28 2015 20:01 GMT
#518
On July 29 2015 04:38 Caiada wrote:
If we could make a practical rearview mirror that put everything on one mirror, we would. Unfortunately, you know, optics and shit.


While I don't think this is true (see, for example, Fitt's Law), I also think that you need to consider the native environment that we live in where things are not concentrated in one spot. Not just in the interface of cars, but also other game UIs like Starcraft (bottom heavy, but spread out on the entire bottom plus top-right), WOW (fully customizable, but defaults to Left-Bottom-Topright), DOTA2 (Bottom, left, top), etc.

You aren't learning a new UI, you are learning new eye movement techniques.
Freeeeeeedom
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 28 2015 20:05 GMT
#519
I wonder how many of the people who find the new HUD fine are experienced WoW raiders, because having a crapton of information in the bottom middle of the screen is par for the course.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-28 20:07:27
July 28 2015 20:05 GMT
#520
On July 29 2015 04:42 Numy wrote:
Would we? I don't really know much about the field but just from a purely layman's POV it feels like putting all the information at one point means that there's a lot of information there that I don't want to see that makes it harder to quickly get the information I do want to see. Having key information around the main focus instead of at one singular point means that each piece of information is easier to quickly digest. Our brain could work completely different to this though as I said I have no idea about the field lol.


The right mirror (or left in right driving cars) is absurdly inefficient. But the mirror *has* to be there to minimize blindspot.

The only benefit I can see to having information all over the screen is the habit of knowing where to look. Oh I wanna see team health bars/info, look left. But the same habit applies to knowing what section of the screen that is, and the landmarks of the screen.

It just seems really overly simplistic to think that we have to be as broad as putting shit all over the screen when the majority of UIs aren't even designed that way anymore and we easily parse individual segments. Every single popular UI for WoW put all the shit in the middle. Procs, in the middle. UI in the middle. DBM notifications in the middle. Google a screenshot. Everybody thought the default one sucked.

HotS puts everything middle bottom (and a big ass character portrait I hate, but #casualgame), and the scoreline top. You know why? Map design. Every single map in HotS is Right-Left.

DotA2 is the way it is pretty much solely because people played All-Stars and WC3 for so long that changing it would go over much worse than Riot's has. Valve cares much more about parity.

SC2 is mostly respectful of Brood War's for the same reason. But take a look at the spectator UI.
XDG Mata
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