Shield, but worse than Janna.
Haste, but worse than Lulu.
Root, but worse than Morgana.
Thoroughly mediocre poke.
Just very bland.
Forum Index > LoL General |
sob3k
United States7572 Posts
Shield, but worse than Janna. Haste, but worse than Lulu. Root, but worse than Morgana. Thoroughly mediocre poke. Just very bland. | ||
Caiada
United States3052 Posts
Root, but worse than Morgana. Thoroughly mediocre poke. Her poke's far and away the best in the situations it's good on. Her ult root is longer than Morg's in exchange for some consistency. She's a duelist with a little teamfight utility. Nothing 'jack of all trades' about that. It's just that it's boring. | ||
Slusher
United States19143 Posts
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cLutZ
United States19573 Posts
On July 29 2015 03:48 Slusher wrote: I just hate that we saw the age of safe long range poke mages come to fruition like 2 months after old Xerath got reworked or people would know how truely OP he was Regi was making Pre-Rework Xerath look good. During his "I really should and want to retire" phase. That champion definitely had a place. | ||
Caiada
United States3052 Posts
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Slusher
United States19143 Posts
I mean you are welcome to say he is annoying to play against, I gravitate towards such champions. | ||
kongoline
6318 Posts
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krndandaman
Mozambique16569 Posts
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Numy
South Africa35471 Posts
On July 29 2015 01:20 GrandInquisitor wrote: Show nested quote + On July 29 2015 01:16 Seuss wrote: There's "used to" and then there's "I can automatically retrieve the information I want without even thinking about it". The former shouldn't take long, the latter can take a while. Sure, I can buy that, but reading reddit and this thread, you'd think Riot switched to Wingdings font or something. The only information that I have found difficult to access is enemy summoner names (since I have nameplates off), but obviously that's not a concern for pro games. In fact, the biggest inconvenience is that I keep hitting "c" to check my CDR but then realize it's already visible without me needing to do that. I think the outcry is more that part of the reasoning giving for not allowing people to change the hud how they want is due to compromising "competitive integrity". They then force the new hud in the professional competitive setting while it's only enabled in "non-competitive" game modes. Juts the normal hypocrisy at work so people find it funny I guess. As for how long it takes to "get used to" it's as Seuss says. When you are effectively living by playing the game there's a lot of things your body does without you consciously thinking about it. That takes time to settle in which given how there's no hud on ranked and how short there is until he has to play there just isn't enough time. It's even worse as being in a high pressure situation you want to make sure as many variables as possible are "normal" to you as to try remove some of the stress. I can imagine your brain defaulting to the old normal hud while in a super stressful game situation which could cause even more frustration. | ||
Seuss
United States10536 Posts
Still, I liked his old kit better. I know he saw some competitive play with the new kit, but it never clicked for me the way the old kit did. | ||
TheHumanSensation
Canada1210 Posts
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cLutZ
United States19573 Posts
Basically, you want the UI to form a kind of "viewing window" around the main action, so a slight look in one direction gives you one block of info, while another direction gives you a different set. | ||
Caiada
United States3052 Posts
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Numy
South Africa35471 Posts
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ticklishmusic
United States15977 Posts
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nafta
Bulgaria18893 Posts
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krndandaman
Mozambique16569 Posts
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cLutZ
United States19573 Posts
On July 29 2015 04:38 Caiada wrote: If we could make a practical rearview mirror that put everything on one mirror, we would. Unfortunately, you know, optics and shit. While I don't think this is true (see, for example, Fitt's Law), I also think that you need to consider the native environment that we live in where things are not concentrated in one spot. Not just in the interface of cars, but also other game UIs like Starcraft (bottom heavy, but spread out on the entire bottom plus top-right), WOW (fully customizable, but defaults to Left-Bottom-Topright), DOTA2 (Bottom, left, top), etc. You aren't learning a new UI, you are learning new eye movement techniques. | ||
Seuss
United States10536 Posts
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Caiada
United States3052 Posts
On July 29 2015 04:42 Numy wrote: Would we? I don't really know much about the field but just from a purely layman's POV it feels like putting all the information at one point means that there's a lot of information there that I don't want to see that makes it harder to quickly get the information I do want to see. Having key information around the main focus instead of at one singular point means that each piece of information is easier to quickly digest. Our brain could work completely different to this though as I said I have no idea about the field lol. The right mirror (or left in right driving cars) is absurdly inefficient. But the mirror *has* to be there to minimize blindspot. The only benefit I can see to having information all over the screen is the habit of knowing where to look. Oh I wanna see team health bars/info, look left. But the same habit applies to knowing what section of the screen that is, and the landmarks of the screen. It just seems really overly simplistic to think that we have to be as broad as putting shit all over the screen when the majority of UIs aren't even designed that way anymore and we easily parse individual segments. Every single popular UI for WoW put all the shit in the middle. Procs, in the middle. UI in the middle. DBM notifications in the middle. Google a screenshot. Everybody thought the default one sucked. HotS puts everything middle bottom (and a big ass character portrait I hate, but #casualgame), and the scoreline top. You know why? Map design. Every single map in HotS is Right-Left. DotA2 is the way it is pretty much solely because people played All-Stars and WC3 for so long that changing it would go over much worse than Riot's has. Valve cares much more about parity. SC2 is mostly respectful of Brood War's for the same reason. But take a look at the spectator UI. | ||
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