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[Patch 5.14] Bilgewater General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 44 45 46 Next All
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-21 21:29:30
July 21 2015 21:29 GMT
#21
On July 22 2015 06:26 nafta wrote:
Show nested quote +
On July 22 2015 06:23 Caiada wrote:
The only things fundamentally different are the passive and ult.

Never understood how insane people get about huds. It made sense in WoW, where there were a billion different things to track. Almost understood it in SC2, at least for spectators. But League? There's really not that much info to pop on a hud. All I give a shit about is if things are in a relatively sensible position and are as far out of the viewing space as possible.

If you're going to go for a damage item on bruiser types at the moment, Liandry's is definitely high on the list. It's terrifically efficient. You could probably go Cinderhulk->Liandry's->Rylai's->full tank.

They change the places of items and champion icons to the other side of the screen.Why do I need to get used to a new hud for no reason other than "cuz we decided you wanted this"?

Some people will like it some won't it is normal but hey I for example prefer the old one with just the added ult timers.


Getting a bunch of crap out of the viewing area and prettying it up seems like a noble enough goal to me.
XDG Mata
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 21 2015 21:30 GMT
#22
We found this story pretty funny, so we're going to tell it. Basically last patch we did update a lot of the Death Recap system so it would play nice with champion damage, but we didn't fix a bug where Death Recap had inverted the priority listing for damage types. In other words, Death Recap was properly calculating the damage you were taking from champion spells, but it was not stack ranking them properly. Instead of displaying the top three highest sources of damage, it was showing you the bottom three.

So… yeah. Fixed

Mama mia, spagotti code is ready.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Amarok
Profile Joined August 2010
Australia2003 Posts
July 21 2015 21:31 GMT
#23
On July 22 2015 06:26 nafta wrote:
Show nested quote +
On July 22 2015 06:23 Caiada wrote:
The only things fundamentally different are the passive and ult.

Never understood how insane people get about huds. It made sense in WoW, where there were a billion different things to track. Almost understood it in SC2, at least for spectators. But League? There's really not that much info to pop on a hud. All I give a shit about is if things are in a relatively sensible position and are as far out of the viewing space as possible.

If you're going to go for a damage item on bruiser types at the moment, Liandry's is definitely high on the list. It's terrifically efficient. You could probably go Cinderhulk->Liandry's->Rylai's->full tank.

They change the places of items and champion icons to the other side of the screen.Why do I need to get used to a new hud for no reason other than "cuz we decided you wanted this"?

Some people will like it some won't it is normal but hey I for example prefer the old one with just the added ult timers.


Same as every other change. Cuz change.
Fighting for peace is like screwing for virginity
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 21 2015 21:34 GMT
#24
On July 22 2015 06:29 Caiada wrote:
Show nested quote +
On July 22 2015 06:26 nafta wrote:
On July 22 2015 06:23 Caiada wrote:
The only things fundamentally different are the passive and ult.

Never understood how insane people get about huds. It made sense in WoW, where there were a billion different things to track. Almost understood it in SC2, at least for spectators. But League? There's really not that much info to pop on a hud. All I give a shit about is if things are in a relatively sensible position and are as far out of the viewing space as possible.

If you're going to go for a damage item on bruiser types at the moment, Liandry's is definitely high on the list. It's terrifically efficient. You could probably go Cinderhulk->Liandry's->Rylai's->full tank.

They change the places of items and champion icons to the other side of the screen.Why do I need to get used to a new hud for no reason other than "cuz we decided you wanted this"?

Some people will like it some won't it is normal but hey I for example prefer the old one with just the added ult timers.


Getting a bunch of crap out of the viewing area and prettying it up seems like a noble enough goal to me.

They are just moving it from taking the sides to taking space in the middle...

If you have problems seeing things in league you need to learn to use a mouse.
Sonnington
Profile Joined December 2012
United States1107 Posts
July 21 2015 21:40 GMT
#25
The Fiora rework has basically ruined her. She used to be a melee AD carry/assassin. Now she's just going to be built like every other AD bruiser. I can't see any reason to not build triforce/bork into full tank. There's definitely no point to building her full AD.

And BTW, Guinsoo was supposed to come back last year and do the Fiora rework. Anyone know what happened to him?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-07-21 21:46:36
July 21 2015 21:42 GMT
#26
On July 22 2015 06:40 Sonnington wrote:
The Fiora rework has basically ruined her. She used to be a melee AD carry/assassin. Now she's just going to be built like every other AD bruiser. I can't see any reason to not build triforce/bork into full tank. There's definitely no point to building her full AD.

And BTW, Guinsoo was supposed to come back last year and do the Fiora rework. Anyone know what happened to him?


She used to be a melee carry, which we've all know doesn't fucking work in League...now she is actually something.

Yeah, she is def triforce tanky now, and its better than her shit state pre-rework.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 21 2015 21:45 GMT
#27
On July 22 2015 06:20 JimmiC wrote:
Seams like another good patch that is gonna shake things up yet again.

Korea hasn't played any games on 5.13 yet, and here is 5.14 :|
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35174 Posts
July 21 2015 21:50 GMT
#28
On July 22 2015 06:45 Ansibled wrote:
Show nested quote +
On July 22 2015 06:20 JimmiC wrote:
Seams like another good patch that is gonna shake things up yet again.

Korea hasn't played any games on 5.13 yet, and here is 5.14 :|

Competitive is always 2 weeks behind.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-21 22:06:32
July 21 2015 21:52 GMT
#29
She'll probably go Triforce->Ghostblade->BotRK. Even then, I'm iffy on BotRK. She's a splitpushing duelist, why's that somehow necessitate going tank? Especially when people were arguing last post that GP should go full damage just because of his E....

People get stuck on generic item choices so fucking often. Itemization in this game isn't that complicated, but Jesus. The moment a melee that doesn't have the word assassin in big bold letters on their kit dies people think they should go full tank for no reason.

Let's say hypothetically that her true damage scales with AD. Now you have no reason to go generic Irelia build.

Edit: PBE update is up. True damage scales with AD. What a surprise.

Also, Qing a target has a 4 sec base CD at max rank. Holy hell. Too bad E looks shittier than I thought.
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
July 21 2015 21:55 GMT
#30
On July 22 2015 06:24 FinestHour wrote:
ah yes nothing gives me more pleasure than some T R U E D A M A G E and some C O U N T E R P L A Y with my rework

You used a complete sentence structure, that's rare iirc. Is that the %max HP part fueling your motivation?

As for the HUD their items' cooldowns buff bar is awkward imo, so having my items in a place where I can easily check them is still important. Moving them to the right is meh. On the other hand, the champion stats are moved even more to the left.

You also have to look at the HUD in a full screen's context. A lot of stuff is crammed in the bottom right corner, as an excuse for the map being a bottom left-top right diagonal overall, so they want these corners freed.
But all they do with that is overcharge the rest of the bottom of the screen!
And you go tell that to top laners, I'm sure they'll love having their vision toward the river and tribrush obscured by all these cool HUD elements compared to before, even with the minimap to check incoming presence.
Cant take LMS hipsters serious.
FinestHour
Profile Joined August 2010
United States18466 Posts
July 21 2015 22:06 GMT
#31
for the record i think the rework was actually good in terms of new abilities and playstyle

but man all that P E R C E N T H E A L T H T R U E D A M A G E
thug life.                                                       MVP/ex-
Amarok
Profile Joined August 2010
Australia2003 Posts
July 21 2015 22:07 GMT
#32
On July 22 2015 06:50 Gahlo wrote:
Show nested quote +
On July 22 2015 06:45 Ansibled wrote:
On July 22 2015 06:20 JimmiC wrote:
Seams like another good patch that is gonna shake things up yet again.

Korea hasn't played any games on 5.13 yet, and here is 5.14 :|

Competitive is always 2 weeks behind.


I think the issue is that there's a patch every two weeks. How can any of these changes be well thought out if the status of the previous patch hasn't even been tested?
Fighting for peace is like screwing for virginity
phyvo
Profile Blog Joined April 2009
United States5635 Posts
July 21 2015 22:18 GMT
#33
Wait, did league sneak back into a 2 week patch release cycle and I didn't even notice?

...I'm kinda ashamed.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 21 2015 22:27 GMT
#34
Right, the coolest champion to play, Fiora... Who was perhaps the only character who could do go to brush at low hp -> triple kill with ravenous hydra lifesteal and ult and resets etc. and who I played almost all the time... Reworked to hell like this.

Her ult is just amazingly garbage. It's worse than most normal skills in the game, let alone other ults.

I honestly think that Fiora's only viable as a support now. She has a lot of CC and damage reduction and an AoE heal. What a "duelist". Way to ruin another champion, Riot.


...And honestly, that new splash art is Urgot level ugly when her last one was one of my favorites. Way to go boys.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
July 21 2015 22:31 GMT
#35
The satire is strong... I hope.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-21 22:32:29
July 21 2015 22:32 GMT
#36
On July 22 2015 07:27 Shikyo wrote:
I honestly think that Fiora's only viable as a support now. She has a lot of CC and damage reduction and an AoE heal. What a "duelist". Way to ruin another champion, Riot.


Uhhhh........
XDG Mata
Kinie
Profile Joined December 2011
United States3106 Posts
July 21 2015 22:40 GMT
#37
The Fiora change seems weird... I sort of wonder if the change to the ult should have been better as LC's ult in Dota 2, where if she duels someone and wins the duel, she gets flat bonus AD, and if she loses the duel, whoever kills her gets flat bonus AD.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 21 2015 22:43 GMT
#38
On July 22 2015 07:40 Kinie wrote:
The Fiora change seems weird... I sort of wonder if the change to the ult should have been better as LC's ult in Dota 2, where if she duels someone and wins the duel, she gets flat bonus AD, and if she loses the duel, whoever kills her gets flat bonus AD.

I was thinking the same.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2015-07-21 22:53:01
July 21 2015 22:45 GMT
#39
The support part is a bit of a joke but I absolutely believe that she'll be a much worse champion assuming the wiki skills are correct, that's such a strange opinion? Lunge dealing less damage and her losing the damage from W without which she already dealt 0 dmg(I even maxed W first vs like Maokai who practically never autos), along with E becoming massively worse and her practically getting no ult...

The only thing I really wanted was her passive applying on when you attack shielded champions. I don't think her strength was such that it needed to be nerfed.

v Well the entire patch isn't out yet at least over here but the Fiora changes are scheduled to be released in 2 weeks apparently.


I'd like to be less negative about GP as well but I really don't feel like he'll enjoy not having the passive bonus damage either. I wonder why Riot is so against passive bonus AD on physical melee champions and then there's Zed.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
July 21 2015 22:48 GMT
#40
The Fiora changes aren't out yet right?
Administrator@TL_Zess
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