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[Patch 5.9] Ashe Rework General Discussion - Page 24

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gg ez discussion will not be continued in GD following this post
Kinie
Profile Joined December 2011
United States3106 Posts
May 19 2015 00:27 GMT
#461
Not to mention that there's so many ways to escape/ignore/cleanse soft CC like Ashe has (which is what she is supposed to be able to use to kite and keep herself alive) that the moment someone gets onto her she's probably dead unless she gets peel from the jungler/support.
las91
Profile Blog Joined May 2011
United States5080 Posts
May 19 2015 00:28 GMT
#462
yea solo queue players really have no clue how/why/when to peel vs. when to dive the enemy adc, it's pretty rough to try and force that pick right now I think
In Inca we trust
Gahlo
Profile Joined February 2010
United States35174 Posts
May 19 2015 00:35 GMT
#463
I was in a game today where the Nasus had crazy farm and my team was mindful enough to bait out his ult and just kite around until it was over, which was the only way we could win fights. Really further highlighted how badly soloq goes because people can't put aside egos sometimes.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 19 2015 01:23 GMT
#464
On May 19 2015 09:23 las91 wrote:
I think the problem with Ashe is people really have no fucking clue how to play a champion with no escape or movement reset ability (ie jinx passive). Ashe does fine in lane because you can play her pretty similarly to Jinx in lane but in teamfights she just does not function like any other adc in the game right now.

In other words, mobility creep on everything else has led everyone to be bad about their positioning during teamfights and are punished much more easily on a champion like Ashe throughout the mid-late game.


I don't think "mobility creep" is an issue here Kog, MF and Varus have been played in highlevel matches quite regularly at certain times. Jinx' mobility buff is strong but not exactly to dodge initiation.

On May 19 2015 09:27 Kinie wrote:
Not to mention that there's so many ways to escape/ignore/cleanse soft CC like Ashe has (which is what she is supposed to be able to use to kite and keep herself alive) that the moment someone gets onto her she's probably dead unless she gets peel from the jungler/support.


The vast majority of champions and builds don't directly deal with the perma slow of Ashe. Also her arrow is an initiation tool and not a kiting tool "to keep her alive". It is most effective at semi-long range where you get the additional CC duration and with your allies near enough to follow up or just as a follow up initiation for other CC. Forcing opponents to itemize against Arrow is a good thing and not a bad one since it cuts into scaling / other utility.

The reason Ashe was picked less and less was mainly because of the abundant adc options which have a stronger laneing phase. The sole exception to this might be Kog who has a similarly weak laneing but scales so well that teams tend to pick around him. With her laneing, scaling and mana consumption being better now I can see her picked up more often again.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 19 2015 01:25 GMT
#465
Varus and Kog have insanely strong long range poke. Kog has the added benefit of insane range. JuggerAshe could work too as well though, also Kog's "weak" lane is a myth. He maybe loses out on like 10 cs in lane, but the second he gets triforce he outduels most adc's.
liftlift > tsm
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 19 2015 05:12 GMT
#466
Welp, Jungle Karma doesn't really work. Alas.

Probably for the best.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2015-05-19 05:23:19
May 19 2015 05:21 GMT
#467
On May 19 2015 10:23 clickrush wrote:
Show nested quote +
On May 19 2015 09:23 las91 wrote:
I think the problem with Ashe is people really have no fucking clue how to play a champion with no escape or movement reset ability (ie jinx passive). Ashe does fine in lane because you can play her pretty similarly to Jinx in lane but in teamfights she just does not function like any other adc in the game right now.

In other words, mobility creep on everything else has led everyone to be bad about their positioning during teamfights and are punished much more easily on a champion like Ashe throughout the mid-late game.


I don't think "mobility creep" is an issue here Kog, MF and Varus have been played in highlevel matches quite regularly at certain times. Jinx' mobility buff is strong but not exactly to dodge initiation.

Show nested quote +
On May 19 2015 09:27 Kinie wrote:
Not to mention that there's so many ways to escape/ignore/cleanse soft CC like Ashe has (which is what she is supposed to be able to use to kite and keep herself alive) that the moment someone gets onto her she's probably dead unless she gets peel from the jungler/support.


The vast majority of champions and builds don't directly deal with the perma slow of Ashe. Also her arrow is an initiation tool and not a kiting tool "to keep her alive". It is most effective at semi-long range where you get the additional CC duration and with your allies near enough to follow up or just as a follow up initiation for other CC. Forcing opponents to itemize against Arrow is a good thing and not a bad one since it cuts into scaling / other utility.

The reason Ashe was picked less and less was mainly because of the abundant adc options which have a stronger laneing phase. The sole exception to this might be Kog who has a similarly weak laneing but scales so well that teams tend to pick around him. With her laneing, scaling and mana consumption being better now I can see her picked up more often again.


I also think she has a lot more damage now than she did before.

The Q steroid is huuuuge.

Protip; skip LW on Ashe. Get Black Cleaver. She stacks it nigh instantly with Q-auto's, and you get 400 HP plus 20% CDR.

Only thing to note is you also have to wait 700 gold for your armor shred power spike, and you do less damage during the buildup. Only time I'd get LW over BC on Ashe is it I really needed to get armor pen for a big win or lose fight.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-05-19 05:44:05
May 19 2015 05:42 GMT
#468
On May 14 2015 20:27 Ansibled wrote:
SBENU flair soontm

bump

Champions Schedule is out too btw

http://program.interest.me/ongamenet/lolchamps/24/Board/View?b_seq=26
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-05-19 05:52:26
May 19 2015 05:51 GMT
#469
Losing 5%+ armor pen while spending 700 gold more seems like a bad trade for usually-unnecessary health and 20% CDR. LW and a Vamp scepter is 10 more AD, 5% more armor pen, and similar amounts of health in extended fights in a best case scenario for Cleaver and also gets you on your way to BT.

I don't like new BC on anybody but as a supplement to bruisers or a sole damage item on certain tanks. Maybe niche use on certain ADCs if you're really concerned some assassin is going to kill you.
XDG Mata
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-05-19 07:22:52
May 19 2015 07:22 GMT
#470
On May 19 2015 14:51 Caiada wrote:
Losing 5%+ armor pen while spending 700 gold more seems like a bad trade for usually-unnecessary health and 20% CDR. LW and a Vamp scepter is 10 more AD, 5% more armor pen, and similar amounts of health in extended fights in a best case scenario for Cleaver and also gets you on your way to BT.

I don't like new BC on anybody but as a supplement to bruisers or a sole damage item on certain tanks. Maybe niche use on certain ADCs if you're really concerned some assassin is going to kill you.

Don't count it out imo. BC+BT shield is a significant amount of increased beef, not to mention the huge chunk of MR from QSS is going to make you pretty tanky against magic damage. Pretty much, if the 400 hp is a breakpoint difference between you being dead and you being somewhat alive, then it's better to go BC over LW.
liftlift > tsm
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2015-05-19 08:17:03
May 19 2015 08:16 GMT
#471
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/xwOObpq2-live-gameplay-qa-issue-1-feat-feralpony-smashgizmo

Tiny amount of interesting stuff in these 3 questions that were answered. Riot said they aim to balance for Plat and above and aren't really interested in applying tiny buffs to underused but otherwise fine champs to get them some exposure because it's too risky. I find that last point a bit sad.

Gahlo
Profile Joined February 2010
United States35174 Posts
May 19 2015 08:26 GMT
#472
On May 19 2015 14:42 Ansibled wrote:
Show nested quote +
On May 14 2015 20:27 Ansibled wrote:
SBENU flair soontm

bump

Champions Schedule is out too btw

http://program.interest.me/ongamenet/lolchamps/24/Board/View?b_seq=26

Ugh. This is why I dislike 10 team League. Either you get LPLitis of way too many games or you get single round robin.

On May 19 2015 14:21 iCanada wrote:
Show nested quote +
On May 19 2015 10:23 clickrush wrote:
On May 19 2015 09:23 las91 wrote:
I think the problem with Ashe is people really have no fucking clue how to play a champion with no escape or movement reset ability (ie jinx passive). Ashe does fine in lane because you can play her pretty similarly to Jinx in lane but in teamfights she just does not function like any other adc in the game right now.

In other words, mobility creep on everything else has led everyone to be bad about their positioning during teamfights and are punished much more easily on a champion like Ashe throughout the mid-late game.


I don't think "mobility creep" is an issue here Kog, MF and Varus have been played in highlevel matches quite regularly at certain times. Jinx' mobility buff is strong but not exactly to dodge initiation.

On May 19 2015 09:27 Kinie wrote:
Not to mention that there's so many ways to escape/ignore/cleanse soft CC like Ashe has (which is what she is supposed to be able to use to kite and keep herself alive) that the moment someone gets onto her she's probably dead unless she gets peel from the jungler/support.


The vast majority of champions and builds don't directly deal with the perma slow of Ashe. Also her arrow is an initiation tool and not a kiting tool "to keep her alive". It is most effective at semi-long range where you get the additional CC duration and with your allies near enough to follow up or just as a follow up initiation for other CC. Forcing opponents to itemize against Arrow is a good thing and not a bad one since it cuts into scaling / other utility.

The reason Ashe was picked less and less was mainly because of the abundant adc options which have a stronger laneing phase. The sole exception to this might be Kog who has a similarly weak laneing but scales so well that teams tend to pick around him. With her laneing, scaling and mana consumption being better now I can see her picked up more often again.


I also think she has a lot more damage now than she did before.

The Q steroid is huuuuge.

Protip; skip LW on Ashe. Get Black Cleaver. She stacks it nigh instantly with Q-auto's, and you get 400 HP plus 20% CDR.

Only thing to note is you also have to wait 700 gold for your armor shred power spike, and you do less damage during the buildup. Only time I'd get LW over BC on Ashe is it I really needed to get armor pen for a big win or lose fight.

We did this song and dance before with MF when the first version came out when she would try to auto stack it on people with her ult, but now the buildpath is even more anti-carry friendly. I guess it's alright is you've got solid damage in other positions to take advantage of Volley poke, but in most comps you're just putting tooo much effort into utility.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-05-19 11:58:51
May 19 2015 11:58 GMT
#473
There is a slight difference in that Volley + Focus will stack it all the way in one go, versus standing still and hoping people will sit in your ult.

However, I don't see Ashe getting BC outside of a double AD comp.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
a1 Sovereign
Profile Joined January 2015
Bulgaria67 Posts
May 19 2015 12:22 GMT
#474
Double AD, or even triple AD, does happen fairly regularly is soloq though.
ItsFunToLose
Profile Joined December 2010
United States776 Posts
May 19 2015 12:59 GMT
#475
On May 19 2015 21:22 a1 Sovereign wrote:
Double AD, or even triple AD, does happen fairly regularly is soloq though.


plz, i've seen 5 ad comps not build LW or BC until 4th or even 5th item. gotta follow dat mobafire guide to the T.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
May 19 2015 13:01 GMT
#476
--- Nuked ---
las91
Profile Blog Joined May 2011
United States5080 Posts
May 19 2015 13:17 GMT
#477
On May 19 2015 22:01 krndandaman wrote:
tips for guys raising little smurfs: play twisted treeline

you get pretty much the same exp for shorter games.

I get same exp for a 20 min surrender in summoners rift as 15 min surrender in twisted treeline.
also the MMR works a bit differently because my normals MMR puts me against plat/diamond but on twisted treeline i'm still against actual noobies for some reason even after 40 games.

dunno if this is common knowledge but it was news to me


tt normal games or bot games? I had heard about the bot games being same exp (with that limit on how many you can play within a certain amount of time)
In Inca we trust
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
May 19 2015 13:39 GMT
#478
On May 19 2015 22:01 krndandaman wrote:
tips for guys raising little smurfs: play twisted treeline

you get pretty much the same exp for shorter games.

I get same exp for a 20 min surrender in summoners rift as 15 min surrender in twisted treeline.
also the MMR works a bit differently because my normals MMR puts me against plat/diamond but on twisted treeline i'm still against actual noobies for some reason even after 40 games.

dunno if this is common knowledge but it was news to me

But but but.... The only thing making leveling a smurf bearable is having fun with other smurfs about how hilarious it is to play without runes and no masteries.
It's Elo not ELO - Every statiscian playing League
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
May 19 2015 13:56 GMT
#479
--- Nuked ---
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
May 19 2015 14:53 GMT
#480
how does ash new passive work? i hit the same target 2nd time and it crits forever?
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