|
|
Frankly from a design standpoint I don't mind Tristana: relying on spells and base damage to hit specific timings in lane, then falling off (on equal farm) until her natural scaling (range/AS) allows her to overtake the opposing marksman again. Same with Corki, I found it more interesting before season 4 when his ult and Q would hit hard early on thanks to great base damage, giving him a big midgame powerspike, but then he'd fall off lategame because his ratios are weak and his passive a below-average steroid.
I don't think nerfing his base AS to 0.625 was a good thing in terms of direction (I also don't get the hard-on to put all marksmen at that specific value (Graves, Ezreal because of spells, Jinx because of minigun, they tried to do it when they reworked Sivir but it proved awful with her range+new aa animation, etc.)) since that was a nerf to his lategame in compensation for adding an AD ratio to Q and making R's scale with levels. Another case of smoothing the powercurve, meh.
|
The problem with Taric is that he is an aura bot.
|
On January 08 2015 22:47 Zdrastochye wrote: Even though I really enjoy skillshot champions, I do see a need to keep some point and click in the game. I don't think there's too many flaws with the champions they want to rework, I assume they're mainly reworking them to help them become more viable in some cases (Taric/Poppy) or removing some clunkiness (Trist/Ryze) to help the game feel smoother no matter which champion you're playing.
I approve. I guess I shouldn't jump to conclusions before any details are announced. I just saw that list and noticed that they were all older champs without skillshots and given Riot's recent track record my immediate thought was something like this: Taric: Dazzle becomes a skillshot. Ryze: Rune prison and Spell Flux are now skillshots. Tristana: Buster Shot is now a skillshot. Poppy: Heroic Charge gets the skillshot treatment. But of course that's pure speculation and it might not be that at all. I just hope that's not the route they take.
|
Leveling to 30 is primarily a problem because Riot doesn't auto-boost/unlock level 30 accounts for pro players when they switch realms/go pro. The leveling system itself is an effective MMO-style hook for new players that helps keep them playing while they're still learning everything.
The real problem is that once a new player has hit 30 they're faced with the extremely daunting task of catching up to people who have everything. Even if the new player only wants one in four champions, that's still a crapton of IP to farm or significant money to spend (not to mention runes/rune pages).
|
On January 08 2015 23:55 Seuss wrote: Leveling to 30 is primarily a problem because Riot doesn't auto-boost/unlock level 30 accounts for pro players when they switch realms/go pro. The leveling system itself is an effective MMO-style hook for new players that helps keep them playing while they're still learning everything.
The real problem is that once a new player has hit 30 they're faced with the extremely daunting task of catching up to people who have everything. Even if the new player only wants one in four champions, that's still a crapton of IP to farm or significant money to spend (not to mention runes/rune pages). I thought Riot does provide accounts to pros to use in different regions as needed? Or is that only for really big events, like Worlds? I was under the impression that a player/team could ask for special level 30 accounts on other servers as long as they had a legitimate reason (pwning noobs in a bronze to diamond stream not being a legitimate reason).
|
They do get smurfs, these smurfs have D3 elo so they can't exactly do the Bronze to Diamond thing, it's only if Challenger queues are too high and they can't practise AFAIK.
|
Bearded Elder29903 Posts
|
|
Baa?21243 Posts
The general Chinese netizen sentiment regarding stream viewer numbers is that "The stream sites know the numbers are exaggerated, and so do the viewers, and the sites know the viewers know, and the investors know, but everyone is happy with the understanding and no one feels the need to say it outright."
As to how much they're exaggerated by, there's no real consensus.
|
Netherlands45349 Posts
IIRC(correct me if im wrong) reported numbers are 2-3x inflation, so 1 million would be ~300-500k viewers.
some platforms have more inflation then others.
|
United States47024 Posts
On January 09 2015 02:46 Kipsate wrote: IIRC(correct me if im wrong) reported numbers are 2-3x inflation, so 1 million would be ~300-500k viewers.
some platforms have more inflation then others. ~3x is the number I'm aware of, which is a reasonable estimate when you compare it to the relative popularity of the most popular Western streamers.
|
Just want to say how great it is that liquidlegends streambar has twitch, azubu and chinese sites. Won't use anything else now!
|
United States37500 Posts
On January 09 2015 03:15 AsnSensation wrote: Just want to say how great it is that liquidlegends streambar has twitch, azubu and chinese sites. Won't use anything else now! We're still missing a few CN streaming sites that imported Korean players are using. So expect a few more big name players to show up on the sidebar in a few days (e.g. Imp, Mata, DanDy, etc)
|
On January 08 2015 21:31 Goragoth wrote: I mean I fully understand why skillshots feel better from a design perspective: they are more interactive (can be dodged), they require more skill to use, they are more interesting to spectate (will it land or not?) etc... but yeah, it sure is nice to have some differentiation. I'm still annoyed that they remade Soraka from 0 skillshots to fully half of her abilities being skillshots. It seems that the balance team is leaning towards moving more spells to being skillshots so I guess there's not much to be done about it (as I said I can understand why, and I'm not even sure I'd do it any differently if I was in their position to be honest).
I am totally ok with the Roka change even though I liked her old q. The roka skill shot changes made them all interesting with counter play.
If you changed the way that most point/click operate they could be a lot more interesting and with counter play. For instance more point and clicks could be like caits ult, hitting other champions or minions. Or they could be like nauts which you can outrun. You could make it with a turn radius so that sudden jukes could get you out of it and/or delay impact even if you don't juke backwards.
|
Naut's ult is pretty weak compared to most skills with similar function (be it point'n'click or skillshots) because of that travel time (and casting animation), I wouldn't use it as an example at all. It if didn't have ludicrous range for a point'n'click (825) it'd be unusable for something other than counter-initiation, unless you burnyour Q to get in range somehow.
|
have you considered that point and click is counter play to high mobility such as ezreal or leblanc?
|
If the counterplay is to literally have a garanteed hit, without any influence of what you do, then the problem is on the other side probably.
|
United States47024 Posts
On January 08 2015 23:48 Goragoth wrote: Tristana: Buster Shot is now a skillshot. By design, Buster Shot is more a partial skillshot the way Lee Sin's R is, where even though the primary targeting is point-and-click, the secondary effect makes the targeting direction/timing relevant to maximize its effectiveness.
In theory, this design principle applies to Nautilus' ult also, it's just that the slow projectile makes the pass-through knockup not really practical most of the time. With some tweaking of the spell's basic stats though, you could end up with something like Lion's Impale in DotA, which is "skillshot-like" in that it preserves point-and-click targeting, but allows for many of the upsides of skillshots.
I think approaching point-and-click skills this way is fine. It retains the basics of point-and-click skills while adding an interesting gameplay tradeoff between the reliable single-target effect vs. trying to maximize the overall effect of the ability. It's just that in practice, most of these skills that aren't Lee Sin ult haven't really established that tradeoff very well. Another example might be MF's Q, but that's a generally low-impact spell. If you tied a similar targeting mechanic to MF's Q on a single/2-target disable, it might be a reasonable design.
|
MF's double up is pretty low impact in terms of team fighting and that sort of thing, but you can control a lane with double up's secondary hits early. having abilities fall behind in usefulness as the game goes on is part of having a well designed game imo. no one wants to see the game turn into everyone having all spells be just as effective or only vary in effectiveness due to an item advantage or disadvantage.
|
Man I don't even know who to root for EU LCS anymore. My boys in Fnatic have all gone their seperate ways. Honestly it's a lot like having your parents divorced. Papa Rekkles moved on and found a new family and now he doesn't even call on your birthday. Momma xpeke/soaz got the house (fnatic) and sold it then went rogue in their midlife crisis to reinvent themselves. Now some group of strangers lives in the home you grew up with and you're lost and don't know what to do
|
|
|
|