[Patch 4.21] Rek'Sai General Discussion - Page 114
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onlywonderboy
United States23745 Posts
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Lord Tolkien
United States12083 Posts
On January 08 2015 10:01 onlywonderboy wrote: The current system is incredibly flawed. It was fine when the game first game out but now it just doesn't stack up to the competition (well Dota anyway) and it's far from an enjoyable experience. Basically. It was fine up until like 2011 or 2012, but at this point there's just so much content out there that its untenable not to change it. They're changing the rune system significantly now to make it easier for newbies to acquire T1 runes (really easy whoa) and T2 runes so it should help them out quite well, but eh, rune prices for T3 also need to go down. | ||
Slusher
United States19143 Posts
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onlywonderboy
United States23745 Posts
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Sufficiency
Canada23833 Posts
On January 08 2015 09:58 Lord Tolkien wrote: Then there still needs to be some way to reduce the leveling burden for new players if we're not going to go the easy (and probably incredibly lucrative for Riot, if the size of the LoL black market is of any account) route. Like, increase IP or something, increase exp gain abit more, by like 25-33% (sounds about right). Or gives rewards on level up. Certainly not unlocking everything; buying everything via RP already would probably be thousands of dollars lol, and does open up the P2Win argument. But just buying a level 30 account? Would undercut botting/smurfing at lower levels and probably help new players experience the game on an actual newbie island. Whether or not Riot wants to make leveling easier is their business decision. I tend to think that they got enough good BI people to know that the leveling system is fine, despite bitterness from some veteran players. But again, I want to mention that the prime motivation behind some players to acquire a smurf is to bash noobs at the expense of the general player base. There are absolutely no other reasons behind it whatsoever. Why would Riot wants to support players paying money to get some easy games, at the expense of other players who are legitimately playing ranked? | ||
Slusher
United States19143 Posts
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nafta
Bulgaria18893 Posts
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Lord Tolkien
United States12083 Posts
On January 08 2015 10:05 Slusher wrote: honestly I'm really dissapointed they are redoing runes w/o just dumpstering the tier system I understand why, somewhat. Having extremely cheap T1 runes lets new players mix and match at low cost and experiment with runes. But eh, the biggest issues I think are 1) exp gain is way too damn slow (say ~100 hours, on average, to hit level 30 doesn't sound so bad or daunting), now that people are more familiar with the genre and there are guides everywhere, and 2) IP gain for newbies (IP on levels, reduce T3 rune prices and speed up the champion price reduction schedule). On January 08 2015 10:07 Sufficiency wrote: Whether or not Riot wants to make leveling easier is their business decision. I tend to think that they got enough good BI people to know that the leveling system is fine, despite bitterness from some veteran players. But again, I want to mention that the prime motivation behind some players to acquire a smurf is to bash noobs at the expense of the general player base. There are absolutely no other reasons behind it whatsoever. Why would Riot wants to support players paying money to get some easy games, at the expense of other players who are legitimately playing ranked? They do that already, and buy from the large botting/scripting community to do it. Why not just undercut that entire community all-together by offering an official alternate? Would also allow new players to not face up against smurfs/bots. | ||
Slusher
United States19143 Posts
On January 08 2015 10:07 Sufficiency wrote:]There are absolutely no other reasons behind it whatsoever. #1 by a lot for sure but theme accounts is a legit reason On January 08 2015 10:13 Lord Tolkien wrote: I understand why, somewhat. Having extremely cheap T1 runes lets new players mix and match at low cost and experiment with runes. But eh, the biggest issues I think are 1) exp gain is way too damn slow (say ~100 hours, on average, to hit level 30 doesn't sound so bad or daunting), now that people are more familiar with the genre and there are guides everywhere, and 2) IP gain for newbies (IP on levels, reduce T3 rune prices and speed up the champion price reduction schedule). I have legit recruited( like people who actually stayed and played for a year+) 6 people to this game and I advised all of them no runes till 20, in hindsight all of them felt it was the right choice once they understood the system | ||
Lord Tolkien
United States12083 Posts
On January 08 2015 10:13 Slusher wrote: #1 by a lot for sure but theme accounts is a legit reason I have legit recruited( like people who actually stayed and played for a year+) 6 people to this game and I advised all of them no runes till 20, in hindsight all of them felt it was the right choice once they understood the system Yes. Hence why Riot is doing the thing, by reducing T1 runes down to like 5/15 IP each, and T2 runes down to 35/100IP. | ||
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TheYango
United States47024 Posts
Rune combiner was just the most ill-conceived idea ever. | ||
Lord Tolkien
United States12083 Posts
On January 08 2015 10:18 TheYango wrote: If they want to keep tiered runes, then at least allow them to directly be upgraded without the RNG of the combiner. Rune combiner was just the most ill-conceived idea ever. Agree, or re-sell runes. If I had to take a guess, they're going to see how the T1/T2 changes roll out before considering touching T3 runes. As for Rune Combiner also agree, but at least it was thought of back when they were tremendously small and were putting out their first title. Mistakes were made. So said the PvP.net client. | ||
justiceknight
Singapore5741 Posts
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AlterKot
Poland7525 Posts
On January 08 2015 10:13 nafta wrote: Thanks for showing me the way sufficiency.I never thought about how the real reason the leveling system exists is to not let high rated players just make new accounts to crush noobs.Not like they can just block ranked until you play 500 games or so.Oh wait.... Now they can make a business of selling XP boosts though. Selling "boost that makes your games count twice towards the limit upon which you can play ranked" would arguably cause more backlash. | ||
Sufficiency
Canada23833 Posts
Let's take a look at the leveling system for League of Legends, for example. A lot of people thinks the leveling system is too slow - since it does take an average player close to 200 hours to level up to 30 without any kinds of boosts. I think these people also play Summoners' Rift in a "try-hard" way, possibly playing only ranked games as the only game mode of choice. For these people, having a full roster of champions and runepages is indispensable - because they are such hardcore players they require every single bit of advantage they can get in order to win. While I have no issues with "hardcore gamers", I want to point out that average casual player does not care about these minor advantages as much as a hardcore player does. For many players, they are totally content playing an ARAM without all the contents unlocked - an ARAM is still fun to play. The interests of a veteran, hardcore player does not always match the ones of a casual player. In fact I believe they are usually really far off from each other. | ||
Sufficiency
Canada23833 Posts
On January 08 2015 10:13 nafta wrote: Thanks for showing me the way sufficiency.I never thought about how the real reason the leveling system exists is to not let high rated players just make new accounts to crush noobs.Not like they can just block ranked until you play 500 games or so.Oh wait.... Why else would you want a full level 30 account? | ||
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onlywonderboy
United States23745 Posts
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Sufficiency
Canada23833 Posts
On January 08 2015 10:28 onlywonderboy wrote: Well even though the systems aren't effecting me directly if a friend asked me which MOBA he should start playing I'm probably gonna say Dota 2. There are problems you can't just explain away because of veteran bias. Yes, that's what I thought too. I thought that I could not honestly suggest to someone to spend 200 hours just to barely get a glance of my world - a world of ranked solo queue. The reality is, pre level 30 can be fun too. I don't have any good data to back me here, but ARAMs constitutes a huge portion of low level games - these players play these games because they are fun in itself, without the need of runes, masteries, etc. If you play ranked solo queue 24/7 trying to hit Diamond, it's really hard to understand the perspective of people who are just playing for fun. What we think is important may not be what is important for everyone. | ||
nafta
Bulgaria18893 Posts
On January 08 2015 10:26 Sufficiency wrote: Why else would you want a full level 30 account? Because it is completely useless?Like what is the point?Only thing it does is put new players at a bigger disadvantage for no reason at all.This isn't an mmo where you quest and shit.Also not forcing me to make a new account if I want to play with someone who I just introduced to the game would be nice. People are assholes they are going to make accounts to stomp noobs.What is the difference if they make a new one lvl 1 or a lvl 30 one my brain doesn't even. | ||
GolemMadness
Canada11044 Posts
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