[Patch 4.20] Blaze It ◯0o。(ー。ー)y~~ - Pag…
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Alaric
France45622 Posts
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chalice
United States1945 Posts
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Gahlo
United States35118 Posts
On November 21 2014 23:31 AsmodeusXI wrote: Setup pls. Need favorite champion to fit my best role. AS/AR/MR&CDR/AP, 21/9/0 AP mid masteries modified slightly for jungling in defensive but she could probably do without it. WQW skill order. Her shield is absolutely bonkers in S5 jungle but doing more damage than her Q and with the orb refresh absorbing almost 100 damage, which is now a crucial factor. On November 21 2014 23:48 Seuss wrote: Don't have a video. What route are you taking and what skill order? I've tried Krugs>Razors>Red>Rest and always die to Gromp as last camp. I've tried Grom>Blue>Red>Rest and died to Razors as 5th camp. Skilling bot WEQ and WQE. Should I be doubling up on W at 3? On November 21 2014 23:58 PrinceXizor wrote: because 2 smites are better than one. I was unaware taking smite on Nunu disabled his Q. | ||
TyrantPotato
Australia1541 Posts
But holy fuck is this champ broken. 1v3'd whilst down items solely because they couldn't catch me. Kept a minion E'd so i could just rend near indefinitely and just a matter of clicking around in a circle. | ||
Alaric
France45622 Posts
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phyvo
United States5635 Posts
On November 21 2014 13:46 TheYango wrote: It's essentially the same mechanic as the % bonus XP for each level you're behind a jungle camp, just adapted to account for farm junglers being above-average level. If you had no complaints about that at the beginning of S3, there's no reason to hate this now. Well, I did have complaints. That was kinda the entire point of my comment. >.> I don't mind anti-snowball and catch-up mechanics but the S3 catchup jungle XP was my least favorite mechanic of the game because it had zero visual cues and would easily be something you'd never figure out unless you read a wiki. Now Riot said in S5 they wanted to make things more visible and, in this case, all they did was flip the thing onto the leader while still leaving him with no visual indication whatsoever. So yeah, I have a reason for the hate. | ||
Seuss
United States10536 Posts
On November 22 2014 00:15 Gahlo wrote: I've tried Krugs>Razors>Red>Rest and always die to Gromp as last camp. I've tried Grom>Blue>Red>Rest and died to Razors as 5th camp. Skilling bot WEQ and WQE. Should I be doubling up on W at 3? Always take Q second, it increases survivability and hits hard. Don't Q into camps; you don't get the regeneration from Machete until you've been attacked. Also make sure you don't overlap Krug stuns with Q. Doubling up on W is more mana-efficient (which is relevant if you start Krugs) and does almost identical damage to E. Just remember to take full advantage of W's auto-reset. I don't like your Frog route. Skip Blue, take Wolves instead. Let me know how that works for you. If it doesn't I'll take another swing at it when I get home this evening. | ||
Alaric
France45622 Posts
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Seuss
United States10536 Posts
I tend to double up on W for mana efficiency, but E third should be fine if you can manage your mana. | ||
PrinceXizor
United States17713 Posts
On November 22 2014 00:15 Gahlo wrote: I was unaware taking smite on Nunu disabled his Q. I don't even think YOU know what you are talking about. | ||
overt
United States9006 Posts
On November 22 2014 00:16 TyrantPotato wrote: Kalista works 100000% times better with supports like braums/leo/ali over thresh. At least at scrub elo since most threshs just whiff hooks. But holy fuck is this champ broken. 1v3'd whilst down items solely because they couldn't catch me. Kept a minion E'd so i could just rend near indefinitely and just a matter of clicking around in a circle. I actually don't really like Leona that much with Kalista. Would much rather run Braum/Ali or even Morgana. Your laning isn't great so supports that keep you safe but also want to be in the middle of team fights work well. The problem with Leona is you don't really have the burst to kill anyone so Leona will jump in and often times your burst isn't as high as the opposing ADCs so it tends to back fire. At least that's been my experience with Leona. I tend to like Leona with shit like Corki/Graves/Lucian since those three can actually burst people down. Kalista is strong but if you're 1v3ing with less items and winning your opponents are just bad (or they have zero hard CC or slows). | ||
Frolossus
United States4779 Posts
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sob3k
United States7572 Posts
Smiting the Gromp grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds. How crazy is it for a blue side melee top laner in a tough melee vs ranged MU to take smite and smite gromp constantly for the thornmail type antiharass? Gromp respawns every 100s so thats 90% uptime. -plus it assists your jungler clear which can be tough now (as long as they arent the type to smite gromp themselves) -allows top to secure crab consistently solo (so a free partial ward)+gold/exp -helps farm under tower -helps secure drag and baron -possibility of counterjungle ?maybe even grab a new jungle item if they are strong enough? Skirmishers saber PASSIVE - CHALLENGING SMITE Smite can be cast on enemy champions, marking them for 6 seconds. While marked, you deal 18-69 bonus true damage to them on hit, have vision of them, and reduce their damage to you by 20%. sounds pretty brutal strong in lane situationally, and of course open up even more counterjungle options of course the price you pay is no TP etc... just the gift of the toadstool seems like it could really add up sometimes. dunno, how crazy is it? I'm in adventuring in Cambodia and have no idea how strong anything is. | ||
PrinceXizor
United States17713 Posts
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NovaTheFeared
United States7212 Posts
On November 22 2014 02:00 sob3k wrote: so Smiting the Gromp grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds. How crazy is it for a blue side melee top laner in a tough melee vs ranged MU to take smite and smite gromp constantly for the thornmail type antiharass? Gromp respawns every 100s so thats 90% uptime. -plus it assists your jungler clear which can be tough now (as long as they arent the type to smite gromp themselves) -allows top to secure crab consistently solo (so a free partial ward)+gold/exp -helps farm under tower -helps secure drag and baron -possibility of counterjungle ?maybe even grab a new jungle item if they are strong enough? sounds pretty brutal strong in lane situationally, and of course open up even more counterjungle options of course the price you pay is no TP etc... just the gift of the toadstool seems like it could really add up sometimes. dunno, how crazy is it? I'm in adventuring in Cambodia and have no idea how strong anything is. Someone did exactly this to me when I was playing Jayce top he was playing Nunu top on blue side and started the game with the Gromp. He was untouchable for the first few levels. | ||
Gahlo
United States35118 Posts
On November 22 2014 01:07 PrinceXizor wrote: I don't even think YOU know what you are talking about. You're talking about putting a champion in a vastly inferior position in the current state of the burgeoning jungle meta as if placing him there suddenly gives you more smites as opposed to putting him in a place where he can make better use of his natural abilities. So no, it is you who not doesn't understand what is being discussed. | ||
PrinceXizor
United States17713 Posts
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chalice
United States1945 Posts
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NovaTheFeared
United States7212 Posts
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Gahlo
United States35118 Posts
On November 22 2014 03:14 chalice wrote: do you guys think it's better on shyvana to finish devourer at ~8:45 with no boots or ~10min with boots? obviously you want to start stacking it ASAP, but even with W the lack of movespeed is pretty noticeable and you basically don't ever need to back once you finish devourer so it might be a really long time with no boots before your next back. Can Shyv clear far enough with a leash where she can pick up jungle blade + boots? Because if so, that's when I'd say to pick em up. | ||
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