• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:08
CET 22:08
KST 06:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion5Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BSL Season 2025 - Full Overview and Conclusion Fantasy's Q&A video [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1274 users

[Patch 4.18] Sion Reborn General Discussion - Page 113

Forum Index > LoL General
Post a Reply
Prev 1 111 112 113 114 115 157 Next
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 28 2014 16:22 GMT
#2241
On October 29 2014 00:31 Alzadar wrote:
What happens if two Sions charge at each other?

they both stun eachother. similarly hecarim charging into sion gets stunned while sion gets knocked back.
Vaporized
Profile Joined July 2010
United States1471 Posts
October 28 2014 16:36 GMT
#2242
Riot changing the game is one of the main reasons why i play LoL over sc2. Sure, its easy to find flaws in what they do, but ultimately it doesnt matter what we think. They will do what they think is best.

Personally i cant wait to try the new jungle. i main jg and their constant changes to it are sometimes wierd, but always interesting.

If the game stayed the same i would have moved on long ago.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 28 2014 16:40 GMT
#2243
"Elegance" in game design is subjective. There's nothing inherently inelegant about growth on a curve versus a line.

Also, I don't think armchairing these changes is meaningful. I've spent hours testing the PBE jungle and if you asked me for any predictions as to how it will shape the game I'd have to shrug.

You can argue that maybe Riot is changing too much at once, but I'm personally excited by the changes. I like learning, it's a big part of why I enjoy competitive/cooperative games because good ones never run out of things to learn.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-10-28 16:49:56
October 28 2014 16:40 GMT
#2244
It's not about changing, it's about the way it changes. Imagine if Riot made t1 invulnerable till 8 minutes, t2 till 15, t3 till 25. It changes the game, but does it improve it?

Yeah I didn't talk about the jungle changes because these have a much harder impact to measure. The ridiculous stuff about towers, for example, is much easier to assess, and you can also talk about their direction (however things turn out, they want to heavily incite sieging and discourage fighting/dives with what they're doing, and it's pretty obvious) and discuss it, or even disagree with it.

Basically, they're making the game harder for you if you're ahead (see: killing dragon), and give you free stalling/power if you're behind, so you can catch up by playing passively (and they're also making it so these changes are less impactful if you splitpush).
On top of that, while the natural progression of the game is "you go from being able to win fights, to being able to take these fights near/under towers so you can break into enemy territory/high ground", these changes are along the lines of "you get a lead to be able to reach the enemy tower and hit it", which creates less fights and less interaction. You take fights as the means to the tower-killing end, but if Riot wants to hit towers as the means to the same tower-killing end, well, it's pretty unidimensional.

As for the inelegant design, it's subjective and contextual, but since we have existing stuff we can draw comparisons :
- the closer you get to the enemy base, the more resilient towers are and the more damage they do.
- the closer you get to the enemy base, without reaching the nexus quite yet, the more complex effects the towers gain. They have no relation to each other whatsoever so take a guess.

Even to a newbie, the current situation is pretty straight-forward and easy to grasp, and once he learns not to die to towers he can work toward knowing when he can or cannot take them/dive them. In the second case even veterans like us will be confused.
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 28 2014 16:46 GMT
#2245
On October 29 2014 01:40 Seuss wrote:
"Elegance" in game design is subjective. There's nothing inherently inelegant about growth on a curve versus a line.

Also, I don't think armchairing these changes is meaningful. I've spent hours testing the PBE jungle and if you asked me for any predictions as to how it will shape the game I'd have to shrug.

You can argue that maybe Riot is changing too much at once, but I'm personally excited by the changes. I like learning, it's a big part of why I enjoy competitive/cooperative games because good ones never run out of things to learn.


I prefer that they change huge amounts of things right now because once Jan 1 hits they need to have a stable game that they are basically just tuning. The problem that I continually see with these changes is they appear to have conflicting design goals/objectives. That has been, overwhelmingly, the issue with the jungle the past 2 seasons the lack of a focused goal (or just not pursuing a stated goal).
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-10-28 16:59:24
October 28 2014 16:56 GMT
#2246
Na the structure/lane changes pretty much all go toward the same direction. The issue being that they're hamfisting that harder than whatever sandwiches did protect placement on that Hawai 5000 video. Tweaking is fine, but when they make so many different changes all so strong toward the same goal it's not tweaking the game, it's rebuilding the way it's played and dictating it to you over letting players figure it out.

Put more simply, give us better ways of splitpushing, especially to try and break high ground, and also ways to deal with splitpushing, so that it's both easier to use (esp. in soloQ, bringing diversity) while making it more dynamic (makes it better for spectators, and more "okay" to appear in pubs 'cause its less frustrating to deal with now). Don't force us to splitpush or siege/poke everytime by making most changes move exclusively toward that and move pretty far.

The other issue is that while Riot say "we don't even know if all of that will ship through" we know full well that they've made up their mind and basically all of it will. That's how they work and you have to ignore what they say and look at what they actually did in past occurrences, which only serves to make people more distrustful (and thus grumpy) when they see Riot bust out their new enthusiastic ideas.
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-10-28 16:58:37
October 28 2014 16:57 GMT
#2247
The first few weeks of the next Season of LCS will enitrely be which teams fundamentals are the strongest vs which team can adapt the fastest. all the others will struggle dramatically at the start. i expect TSM and C9 to pull ahead early based on their5 fundamentals, then TSM falls behind C9 based on C9's adaptability. an CLG picks up a few weeks in. while curse just slowly improve all split.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 28 2014 17:20 GMT
#2248
I have to agree that whatever the changes may be, they change the game and keep it fresh. This is exactly why Blizzard failed at on WC3, which IMO is a fantastic RTS game and had a lot of potential.

https://twitter.com/SufficientStats
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 28 2014 17:23 GMT
#2249
On October 29 2014 02:20 Sufficiency wrote:
I have to agree that whatever the changes may be, they change the game and keep it fresh. This is exactly why Blizzard failed at on WC3, which IMO is a fantastic RTS game and had a lot of potential.


The real problem was that there were no korean map makers to carry the game like there were in bw.I mean the tournaments in tft had the same maps for the entire lifespan of the game lol.

Remaking the game just makes it easier for new people to jump in because the old stuff is irrelevant.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
October 28 2014 17:27 GMT
#2250
On October 29 2014 02:23 nafta wrote:
Show nested quote +
On October 29 2014 02:20 Sufficiency wrote:
I have to agree that whatever the changes may be, they change the game and keep it fresh. This is exactly why Blizzard failed at on WC3, which IMO is a fantastic RTS game and had a lot of potential.


The real problem was that there were no korean map makers to carry the game like there were in bw.I mean the tournaments in tft had the same maps for the entire lifespan of the game lol.

Remaking the game just makes it easier for new people to jump in because the old stuff is irrelevant.


That had nothing to do with map makers, and everything to do with organisations. There were really good mapmakers around, but the only organisation that reaches out to mapmakers is kespa. And Kespa did not care because wc3 was dead in korea after the map manipulation scandal.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 28 2014 17:30 GMT
#2251
On October 29 2014 01:56 Alaric wrote:
Na the structure/lane changes pretty much all go toward the same direction. The issue being that they're hamfisting that harder than whatever sandwiches did protect placement on that Hawai 5000 video. Tweaking is fine, but when they make so many different changes all so strong toward the same goal it's not tweaking the game, it's rebuilding the way it's played and dictating it to you over letting players figure it out.

Put more simply, give us better ways of splitpushing, especially to try and break high ground, and also ways to deal with splitpushing, so that it's both easier to use (esp. in soloQ, bringing diversity) while making it more dynamic (makes it better for spectators, and more "okay" to appear in pubs 'cause its less frustrating to deal with now). Don't force us to splitpush or siege/poke everytime by making most changes move exclusively toward that and move pretty far.

The other issue is that while Riot say "we don't even know if all of that will ship through" we know full well that they've made up their mind and basically all of it will. That's how they work and you have to ignore what they say and look at what they actually did in past occurrences, which only serves to make people more distrustful (and thus grumpy) when they see Riot bust out their new enthusiastic ideas.


Stacking dragon buffs vs. the other changes is a pretty obvious example of what I am talking about.
Freeeeeeedom
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 28 2014 17:42 GMT
#2252
I think by 2006ish everyone knew which map feature favours which hero/strategy. For example a clamp with Dispell/Purge hurts Archmage, whereas a map with Fountain/shop favours DH and BM.

Everyone knew this, but Blizzard was too chicken to make dramatic changes including completely refresh the map pool instead of swapping maps out one at a time (which does nothing because those new maps will be just filtered out).

I do have to point out that WC3 was on the old model of sell and forget. Blizzard did not want to take risks because it would not make extra money for them. If WC3 was on the F2P model or the subscription model it may have turned out differently for Blizzard.

https://twitter.com/SufficientStats
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 28 2014 17:48 GMT
#2253
IMO, complex game mechanics should be avoided unless truly necessary. e.g. instead of a weird buffet of effects for each different tower, just make towers stronger...
I am the Town Medic.
RouaF
Profile Joined October 2010
France4120 Posts
October 28 2014 18:17 GMT
#2254
what the hell I wanted to sit in masters waiting for the end of the season but you have only 10 days before you decay ?! Will I drop tier if I don't play ?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 28 2014 19:07 GMT
#2255
On October 29 2014 02:48 Alzadar wrote:
IMO, complex game mechanics should be avoided unless truly necessary. e.g. instead of a weird buffet of effects for each different tower, just make towers stronger...


Something that often gets glossed over in arguments about complexity versus simplicity is discoverability. You can have a very thoughtful design for something mechanically, but if the player can't easily discern what they need to know through their interactions and interfaces with that design then there's a problem.

This is where UX concepts become important. To a very large extent the complexity of your solution doesn't matter to a new player as much as how you signal to them what's going on. The current "Towers just get stronger" system has been flawed for ages because Towers looked practically identical, there only visual sign the tower is strong are the arbitrary numbrs you read when you click on one.

This wasn't a huge flaw because the difference in tower strength wasn't so significant as to seriously trip up new players, but it's still something that was and isn't effectively communicated to players. The new system is more complex, but there are clear visual indicators to go along with it.

Discoverability has been on my mind because Civ:BE is loaded with issues in that department. So much of what makes a game newbie friendly isn't its mechanics but how it communicates them to players.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Alaric
Profile Joined November 2009
France45622 Posts
October 28 2014 19:09 GMT
#2256
How do I get wood?
Cant take LMS hipsters serious.
Volband
Profile Joined March 2011
Hungary6034 Posts
October 28 2014 19:09 GMT
#2257
On October 29 2014 03:17 RouaF wrote:
what the hell I wanted to sit in masters waiting for the end of the season but you have only 10 days before you decay ?! Will I drop tier if I don't play ?

Yes. And you better keep your master position, because that and the challenger icons are the only ones which looks nice, the rest is pure shit.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 28 2014 19:43 GMT
#2258
On October 29 2014 04:09 Alaric wrote:
How do I get wood?


Red Card Katarina?
I am the Town Medic.
RouaF
Profile Joined October 2010
France4120 Posts
October 28 2014 19:50 GMT
#2259
meh I played a game and lost :D better than decay I guess. Anyone know what that guy is ? http://euw.op.gg/summoner/userName=jiolpasdmklsamk he played a shitty vayne and flamed like an arse since his mid was taken -_-
MagnusWolf
Profile Joined November 2011
United States483 Posts
October 28 2014 19:54 GMT
#2260
On October 29 2014 04:50 RouaF wrote:
meh I played a game and lost :D better than decay I guess. Anyone know what that guy is ? http://euw.op.gg/summoner/userName=jiolpasdmklsamk he played a shitty vayne and flamed like an arse since his mid was taken -_-


previous summoner name SK watdefox
http://www.twitch.tv/magnuswolf sometimes I stream, sometimes I don't
Prev 1 111 112 113 114 115 157 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Non-Korean Championship - D3
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
ZZZero.O223
LiquipediaDiscussion
AI Arena Tournament
20:00
Swiss - Round 2
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 249
JuggernautJason142
SteadfastSC 116
Nathanias 81
StarCraft: Brood War
Calm 2171
Shuttle 309
ZZZero.O 223
Dewaltoss 117
firebathero 115
NaDa 13
Barracks 11
Dota 2
Pyrionflax214
capcasts97
LuMiX1
Counter-Strike
fl0m3279
FalleN 2872
minikerr15
Other Games
summit1g6804
Grubby3503
FrodaN2518
Liquid`Hasu485
crisheroes376
ToD109
XaKoH 92
KnowMe53
ViBE20
Organizations
Other Games
gamesdonequick2532
EGCTV1108
StarCraft 2
WardiTV971
angryscii 36
Other Games
BasetradeTV29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 66
• HeavenSC 36
• printf 35
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2779
• WagamamaTV460
• lizZardDota251
League of Legends
• Jankos2747
• TFBlade1267
Other Games
• imaqtpie1868
Upcoming Events
All-Star Invitational
5h 52m
MMA vs DongRaeGu
herO vs Solar
Clem vs Reynor
Rogue vs Oliveira
Sparkling Tuna Cup
12h 52m
OSC
14h 52m
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
22h 52m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
22h 52m
Dewalt vs Sziky
Replay Cast
1d 11h
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
The PondCast
3 days
Replay Cast
5 days
[ Show More ]
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.