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[Patch 4.17] Soraka/Viktor General Discussion - Page 77

Forum Index > LoL General
Post a Reply
Prev 1 75 76 77 78 Next
Goumindong
Profile Joined February 2013
United States3529 Posts
October 08 2014 20:01 GMT
#1521
On October 09 2014 04:49 Alaric wrote:
Yes, it's the permanent, and stacking, thing, that sounds contrary to their stated "design goals". I mean, in terms of clarity you just have to look at the jungle which will always look complicated and hard to grasp to beginners, even without the buffs (without them I guess you could sum up the jungle by "monsters give gold, so sending someone there instead of sharing a lane gives the team more gold overall, plus since the enemy rarely has vision of him he can ambush them!").

But when dragon benefits (gold and exp) translate into very tangible benefits (more items and levels, which you can directly see), then although it's arguably worse for snowballing (win a dragon fight, be stronger for the next, unless you're facing a strong timing team or get outscaled fast), it's also very clear and intuitive for people.
With a stacking buff, unless it's a stats stick (in which case it's really uninspiring and uninteresting, as I'd rather have the gold to choose cool items to buy that suit me better, for example), then it's a lot less tangible, and while a gold disparity can be made up for (trading dragon for a tower, using a pick comp to get kills/contesting buffs in the jungle to close the gap before the next dragon spawn, etc.), depending on what the buff is it can pretty easily become an issue.


I'll keep that stance: play around the map (tower mechanics, map layout, the stats and location of jungle camps) for your "macro" changes, and use items if you want to affect stats or "micro" changes. Rely on actives and auras for "intangible" benefits over complicated mechanics.
Shape the power timings and different phases of the game around item prices and cost-efficiency, rather than tie it to slot-efficiency to increase the importance of leads and point the game toward late.


Additionally a stacking permanent buff (stat stick or otherwise) has implications for the lategame, where a team that is behind in gold/dragons will never be able to, realistically, over power the team that got more dragons early, due to the stacking permanent buff.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 08 2014 20:07 GMT
#1522
hahaha this game really just loves to spend years going in circles never learning from anything
thug life.                                                       MVP/ex-
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 08 2014 20:11 GMT
#1523
http://eune.leagueoflegends.com/en/news/game-updates/patch/patch-418-notes
New patch, EVERYONE'S BEEN OLAFD
Glorious SEA doto
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 08 2014 20:11 GMT
#1524
I think I need to stay away from GD for the next few months, you guys are depressing.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
RouaF
Profile Joined October 2010
France4120 Posts
October 08 2014 20:14 GMT
#1525
I'm in masters promo. So afraid to play, fail, and lose -30 a game again. WHY DO YOU DO THIS TO ME RIOT ?
cLutZ
Profile Joined November 2010
United States19574 Posts
October 08 2014 20:18 GMT
#1526
"Dragon should be relevant in lategame" with no mention on how you could possibly control vision on Dragon + Baron at the same time.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
October 08 2014 20:25 GMT
#1527
It only took them 4 patches to understand that gimping tank itemisation while buffing IE's item path and users was too big a swing, uh?
So much for 2-3 weeks patch cycles.
Cant take LMS hipsters serious.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 08 2014 20:29 GMT
#1528
On October 09 2014 05:11 Fusilero wrote:
http://eune.leagueoflegends.com/en/news/game-updates/patch/patch-418-notes
New patch, EVERYONE'S BEEN OLAFD

Lies, GP buff arrrrr!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 08 2014 20:32 GMT
#1529
On October 09 2014 05:29 Osmoses wrote:
Show nested quote +
On October 09 2014 05:11 Fusilero wrote:
http://eune.leagueoflegends.com/en/news/game-updates/patch/patch-418-notes
New patch, EVERYONE'S BEEN OLAFD

Lies, GP buff arrrrr!

GP olaf'd by existing even when buffed.
Glorious SEA doto
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 08 2014 20:36 GMT
#1530
Is it fair to say GP was the first champion to get Olaf'd, even before Olaf?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
iCanada
Profile Joined August 2010
Canada10660 Posts
October 08 2014 20:47 GMT
#1531
Wait are they making it so all of gps canon shots hit the entire area of the ult? Holyfuck talk about freelo...
Alaric
Profile Joined November 2009
France45622 Posts
October 08 2014 20:49 GMT
#1532
It aims at keeping the same average damage while removing the extremes, so don't expect to truck people with it I'd say.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35165 Posts
October 08 2014 20:50 GMT
#1533
On October 09 2014 05:36 Osmoses wrote:
Is it fair to say GP was the first champion to get Olaf'd, even before Olaf?

Was Eve before or after?
Goumindong
Profile Joined February 2013
United States3529 Posts
October 08 2014 20:51 GMT
#1534
On October 09 2014 05:50 Gahlo wrote:
Show nested quote +
On October 09 2014 05:36 Osmoses wrote:
Is it fair to say GP was the first champion to get Olaf'd, even before Olaf?

Was Eve before or after?


The first eve nerf? Way before
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-10-08 20:53:24
October 08 2014 20:51 GMT
#1535
wow that demacia cancel when in fog of war bug fix is huge, i had to burn flash few times in one game jsut because somebody entered bush and my ult got cancelled
iCanada
Profile Joined August 2010
Canada10660 Posts
October 08 2014 20:53 GMT
#1536
On October 09 2014 05:49 Alaric wrote:
It aims at keeping the same average damage while removing the extremes, so don't expect to truck people with it I'd say.


Yeah, I read it wrong. Was like "holy Jesus... 3k damage guaranteed whole enemy team..."

I think gps Winrate would go to like 90%'
GettingIt
Profile Joined August 2011
1656 Posts
October 08 2014 21:06 GMT
#1537
Random nerf to Wukong's E because why not
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-10-08 21:10:51
October 08 2014 21:08 GMT
#1538
On October 09 2014 05:49 Alaric wrote:
It aims at keeping the same average damage while removing the extremes, so don't expect to truck people with it I'd say.

Aside from CD buff, the actually ability is a nerf. There's less "clutch"-ness in it. It's not like people actually used it for MA DAMAGES, mostly used for slow field. Clutch lucky extreme hits, were amazing comeback teamfight mechanic though. (which was necessary, since picking GP meant that you were probably losing in the first place).
liftlift > tsm
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 08 2014 21:10 GMT
#1539
On October 09 2014 06:08 wei2coolman wrote:
Show nested quote +
On October 09 2014 05:49 Alaric wrote:
It aims at keeping the same average damage while removing the extremes, so don't expect to truck people with it I'd say.

Aside from CD buff, the actually ability is a nerf. There's less "clutch"-ness in it. It's not like people actually used it for DA DAMAGES, mostly just allowed for clutch lucky multi cannonball hits.


I thought it just gave you global assists.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-10-08 21:18:24
October 08 2014 21:13 GMT
#1540
The mile long bug fix for azir is pretty hilarious.


I am a little sad they got rid of the ult bug that let it deal double damage if you aimed it perfectly.
On October 09 2014 06:10 Numy wrote:
Show nested quote +
On October 09 2014 06:08 wei2coolman wrote:
On October 09 2014 05:49 Alaric wrote:
It aims at keeping the same average damage while removing the extremes, so don't expect to truck people with it I'd say.

Aside from CD buff, the actually ability is a nerf. There's less "clutch"-ness in it. It's not like people actually used it for DA DAMAGES, mostly just allowed for clutch lucky multi cannonball hits.


I thought it just gave you global assists.



It also acted as a spotter for sniper caitlyn if you did it right.

EDIT: hmm the garen bug fix because it screwed QTPIE over a few times on stream. lol
Prev 1 75 76 77 78 Next
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