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On August 05 2014 15:12 JimmiC wrote:Show nested quote +On August 05 2014 15:08 Gahlo wrote:On August 05 2014 15:03 JimmiC wrote:On August 05 2014 14:49 Gahlo wrote:On August 05 2014 14:47 Osmoses wrote: That doesn't actually apply in this instance. How doesn't it? I doubt anybody plays enough soloque games to qualify for law of large numbers. In addition, Law of Large #s doesn't apply anyway. Things like coin flips and dice rolls have set outcomes. Who matchmaking pulls out of a hat of thousands from differing size and valued pools has way too many shifting parts. It's shocking to me how many people believe they are where they are because of "bad luck" and it's only them. Half the people they arguing with calling feeders and shiters are saying the exact same thing as them. Because the two individuals both made different plays they feel are right and don't consider there was another option. Also people see others mistakes way easier then there own. Over and over again players take different smurfs and still all end up in close to the same league. Does there bad luck follow them? Sure if you play 10 games you can have bad luck, but if you play 100? More over multiple seasons? Come on... Nowhere did I say that somebody's position on the ladder is 100% decided by luck. I'm saying that the assumption that there will be an even distribution of ragers, trolls, and afks because of a law of probability that doesn't apply is silly. Then you are either nip picking one small point from my post in order to try to prove it all wrong, or justifying your own negative behavior. http://en.wikipedia.org/wiki/Self_fulfilling_prophecyLook I can look up wikipedia pages too! If we make the assumption that the subject is always clear headed, doesn't rage, and honestly tries their hardest 100% of the time, then we can say that the possibility that matchmaking drops a, for lack of a better term, majorly toxic element on a team is 4:5.
However, that assumes we draw from the same pool of players. Yet people cycle in an out of soloqueue all the time during the day. It assumes the players in the pool to be picked from have static states of "good" players and problem cases, which Riot has refuted in the past after going over tribunal records that the majority of people who end up in tribunal are usually normal players but just have a streak where they might be super emotional or stressed. It also assumes that these negative players will display their negative behavior, but the shit head linked earlier in this thread clearly has decent skill to get to gold and stay above the drop point in MMR to avoid losing season end reward loss, despite his trolling streaks.
Saying it's all gonna balance out because of the 4:5 ratio is a gross oversimplification of the system.
It's nitpicking, by the way, and this was the first time I did it in this discussion.
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Why are you arguing about this?
Blaming your team is just a poor excuse for you being bad. Some days you get a few trolls, some day you get a few free wins, and you shouldn't focus on it. Focus on your own play, or quit the game if it's too much with a few trolls (cause they sure as hell aren't going anywhere).
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The most succint explanation on the subject I've read is that you are playing a game with 9 other people. As long as you don't troll or feed, there are only 4 people on your team that can troll or feed, whereas the enemy team has 5 people. Thus, if you are better than everyone else, the odds are in your favor to advance, over time.
On August 05 2014 15:25 Gahlo wrote:Show nested quote +On August 05 2014 15:12 JimmiC wrote:On August 05 2014 15:08 Gahlo wrote:On August 05 2014 15:03 JimmiC wrote:On August 05 2014 14:49 Gahlo wrote:On August 05 2014 14:47 Osmoses wrote: That doesn't actually apply in this instance. How doesn't it? I doubt anybody plays enough soloque games to qualify for law of large numbers. In addition, Law of Large #s doesn't apply anyway. Things like coin flips and dice rolls have set outcomes. Who matchmaking pulls out of a hat of thousands from differing size and valued pools has way too many shifting parts. It's shocking to me how many people believe they are where they are because of "bad luck" and it's only them. Half the people they arguing with calling feeders and shiters are saying the exact same thing as them. Because the two individuals both made different plays they feel are right and don't consider there was another option. Also people see others mistakes way easier then there own. Over and over again players take different smurfs and still all end up in close to the same league. Does there bad luck follow them? Sure if you play 10 games you can have bad luck, but if you play 100? More over multiple seasons? Come on... Nowhere did I say that somebody's position on the ladder is 100% decided by luck. I'm saying that the assumption that there will be an even distribution of ragers, trolls, and afks because of a law of probability that doesn't apply is silly. Then you are either nip picking one small point from my post in order to try to prove it all wrong, or justifying your own negative behavior. http://en.wikipedia.org/wiki/Self_fulfilling_prophecyLook I can look up wikipedia pages too! If we make the assumption that the subject is always clear headed, doesn't rage, and honestly tries their hardest 100% of the time, then we can say that the possibility that matchmaking drops a, for lack of a better term, majorly toxic element on a team is 4:5. However, that assumes we draw from the same pool of players. Yet people cycle in an out of soloqueue all the time during the day. It assumes the players in the pool to be picked from have static states of "good" players and problem cases, which Riot has refuted in the past after going over tribunal records that the majority of people who end up in tribunal are usually normal players but just have a streak where they might be super emotional or stressed. It also assumes that these negative players will display their negative behavior, but the shit head linked earlier in this thread clearly has decent skill to get to gold and stay above the drop point in MMR to avoid losing season end reward loss, despite his trolling streaks. Saying it's all gonna balance out because of the 4:5 ratio is a gross oversimplification of the system. It's nitpicking, by the way, and this was the first time I did it in this discussion.
edit: didn't see your post, you're implying there are a greater amount of trolls during certain hours of the day? This might be true, but it still doesnt matter because the enemy team has a greater chance of getting them on their team.
edit2: no actually I have no idea what your point is lol, the fact of the matter is simply that the gambler's fallacy doesn't apply here because the odds are in your favor every single game.
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Chinese splash arts have some gems, but they're all kind of the same style (not visually, but thematically and stuff) so unless the champion fits into it, they can easily get worse than the originals, even the old ones. I'm really not a fan (nor do I see the point of the skins themselves actually) or Frostblade or Infiltrator splashes, but Aviator was fine.
As for the "bad luck" discussion, well you can technically be elsewhere not because of you, see both promos where the 5th game was decided while we were decisively ahead, one by a dc at what could have been the last fight that turned it, the other by a guy who was raging at another and decided to throw on purpose and feed until we lost (doesn't take that many deaths 35+ minutes in). Was it not for that, I'd be Plat for literally months already! On the other hand, I could also have played better and shot straight into a 3rd promo series in a row and swept that one 3-0. So that one's on me, in a way (obviously the need to win 2 in a row and then a Bo5 to make up for a single lost game is a big setback on which I had little control, but that's a matter of scope, not whether or not bad luck decides stuff).
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^ Promo matches are generally the exception. they are artificial and can hinder you from reaching where you are supposed to be by MMR pretty regularly. especially if you have the MMR of say a low diamond 1, but you can't get past diamond 2 promos. the difference isn't enough to get you past that hump easily, but you are still in the "wrong" division.
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On August 05 2014 15:08 Gahlo wrote:Show nested quote +On August 05 2014 15:03 JimmiC wrote:On August 05 2014 14:49 Gahlo wrote:On August 05 2014 14:47 Osmoses wrote: That doesn't actually apply in this instance. How doesn't it? I doubt anybody plays enough soloque games to qualify for law of large numbers. In addition, Law of Large #s doesn't apply anyway. Things like coin flips and dice rolls have set outcomes. Who matchmaking pulls out of a hat of thousands from differing size and valued pools has way too many shifting parts. It's shocking to me how many people believe they are where they are because of "bad luck" and it's only them. Half the people they arguing with calling feeders and shiters are saying the exact same thing as them. Because the two individuals both made different plays they feel are right and don't consider there was another option. Also people see others mistakes way easier then there own. Over and over again players take different smurfs and still all end up in close to the same league. Does there bad luck follow them? Sure if you play 10 games you can have bad luck, but if you play 100? More over multiple seasons? Come on... Nowhere did I say that somebody's position on the ladder is 100% decided by luck. I'm saying that the assumption that there will be an even distribution of ragers, trolls, and afks because of a law of probability that doesn't apply is silly. I once decided to start counting the number of afk/rage quitters I had on my team and against my team.
I got to 27 on my team and 6 against my team before I stopped counting ...
Shit happens, you just gotta move on and keep playing.
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I think you can absolutely be in a league that is very far from representing your skill level. Bad luck (as well as good luck) can absolutely determine your rank, even if you play a large amount of games, because that is the definition of bad luck : something bad that has relatively small chances of happening to you actually happens to you.
I don't understand how people can think that it is impossible to be in a league that is not representative of your actual skill because that's the equivalent of thinking that bad (or good) luck doesn't exist. Not that I think I'm a victim of bad luck though.
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From my experience you are only not at your supposed true elo after x (won't say exact number, it does depends on afkers/feeders somewhat) amount of games if you fuck around in rankeds, and play without anything specific in mind. If you juggle all 5 roles with tons of champions, you obviously make your climb harder, even if with a specific role or champion you could be a whole tier ahead. It's not an excuse howewer.
And yes, THEORETICALLY someone could be bronze 5 with 0 wins after 2000 games, because he always gets at least 2 afks in his team. THEORETICALLY someone could be challanger 1 without doing anything, because he's carried all the way. THEORETICALLY I can find a million dollar on the pavement on my way to a restaurant, even though it's not the currency we use, howewer I'm pretty confident that I won't.
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You might however find 1M Forints on your way, and you wouldn't even be too ecstatic about it, given the abysmal worth of those D:
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Frudgey would tell you to never ever give up hope.
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On August 05 2014 16:40 Osmoses wrote:The most succint explanation on the subject I've read is that you are playing a game with 9 other people. As long as you don't troll or feed, there are only 4 people on your team that can troll or feed, whereas the enemy team has 5 people. Thus, if you are better than everyone else, the odds are in your favor to advance, over time. Show nested quote +On August 05 2014 15:25 Gahlo wrote:On August 05 2014 15:12 JimmiC wrote:On August 05 2014 15:08 Gahlo wrote:On August 05 2014 15:03 JimmiC wrote:On August 05 2014 14:49 Gahlo wrote:On August 05 2014 14:47 Osmoses wrote: That doesn't actually apply in this instance. How doesn't it? I doubt anybody plays enough soloque games to qualify for law of large numbers. In addition, Law of Large #s doesn't apply anyway. Things like coin flips and dice rolls have set outcomes. Who matchmaking pulls out of a hat of thousands from differing size and valued pools has way too many shifting parts. It's shocking to me how many people believe they are where they are because of "bad luck" and it's only them. Half the people they arguing with calling feeders and shiters are saying the exact same thing as them. Because the two individuals both made different plays they feel are right and don't consider there was another option. Also people see others mistakes way easier then there own. Over and over again players take different smurfs and still all end up in close to the same league. Does there bad luck follow them? Sure if you play 10 games you can have bad luck, but if you play 100? More over multiple seasons? Come on... Nowhere did I say that somebody's position on the ladder is 100% decided by luck. I'm saying that the assumption that there will be an even distribution of ragers, trolls, and afks because of a law of probability that doesn't apply is silly. Then you are either nip picking one small point from my post in order to try to prove it all wrong, or justifying your own negative behavior. http://en.wikipedia.org/wiki/Self_fulfilling_prophecyLook I can look up wikipedia pages too! If we make the assumption that the subject is always clear headed, doesn't rage, and honestly tries their hardest 100% of the time, then we can say that the possibility that matchmaking drops a, for lack of a better term, majorly toxic element on a team is 4:5. However, that assumes we draw from the same pool of players. Yet people cycle in an out of soloqueue all the time during the day. It assumes the players in the pool to be picked from have static states of "good" players and problem cases, which Riot has refuted in the past after going over tribunal records that the majority of people who end up in tribunal are usually normal players but just have a streak where they might be super emotional or stressed. It also assumes that these negative players will display their negative behavior, but the shit head linked earlier in this thread clearly has decent skill to get to gold and stay above the drop point in MMR to avoid losing season end reward loss, despite his trolling streaks. Saying it's all gonna balance out because of the 4:5 ratio is a gross oversimplification of the system. It's nitpicking, by the way, and this was the first time I did it in this discussion. edit: didn't see your post, you're implying there are a greater amount of trolls during certain hours of the day? This might be true, but it still doesnt matter because the enemy team has a greater chance of getting them on their team. edit2: no actually I have no idea what your point is lol, the fact of the matter is simply that the gambler's fallacy doesn't apply here because the odds are in your favor every single game. I'm saying that, unlike systems like dice rolling or coin flipping, the pool of players that soloq pulls from isn't static. Because of this, I posit that for the Law of Large Numbers to apply, that somebody would need to play more games than they would realistically play in a season to make up for this variance across a large scale. Therefore, assuming that it would even out because of the 4:5 split, doesn't mean it will.
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I'm so confused by solo queue supports right now.
I'm really not good at league, I'm hoping to make Gold 5 before season ends. I was looking into picking up support as main role because that one is basically always available, so I can always get my best role. I don't really mind the support life, have been supporting a good friend of mine in normals for ages (he is ADC and a damn good one at that).
My issues stem from the perception/feeling that I can do nothing on my own in the game. Take Nami for example - if she is with someone, especially autoattack based, she is awesome. Alone, on her own, I better run as fast as I can if see someone.
Naturally in this situation I gravitate to pro/high elo players opinion about certain champions.
So, OddOne said a few weeks ago that Zyra is the best solo queue support. Because she can go Frostqueens, Sightstone into full AP and still do her job.
Gleeb said on stream yesterday that Alistar is the solo queue god support - if you play him right. Because he hard counters Thresh and Morgana, and you play against both almost every game. What irks me is the "if you play him right" part, because isn't that true for everything? I mean, Velkoz was played as support in OGN, I'm you can reach challenger with that too...
Volband (D3 main support) made in this thread a case for Janna god tier support. No need to elaborate further, his posts speak for themselves: Janna Primer, Janna Runes, Masteries, Items, Janna vs Leona, Tristana and general teamfight advice.
I have played a fair bit of Zyra and I really like her. I have some problems with her though. First, she seems to be really really REALLY reliant on careful positioning. I tend to die quite a lot more often with her than with any other champion I have ever played in any position. Second, I can't figure out how to micro the plants. In pro play, the plants always start immediately attacking the enemy - mine start hitting creeps even though the enemy champion is standing right next to them.
I like playing tanky dudes. Bigger margin of error. My worry with Alistar would be not getting any cs with Relic Shield because of dumb ADCs who instaclear waves, and not landing the combo.
Janna is fun though. I played a few games with her and definitely need to figure out how to have lane presence. I get bullied in lane a lot. I love the teamfight presence I have with shields (love the Ardent Censer!) and tornadoes.
My biggest issue is dealing with Morganas. Also, I get nightmares from MoBo Thresh's.
WHAT DO?!
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On August 05 2014 18:55 The_Unseen wrote: You might however find 1M Forints on your way, and you wouldn't even be too ecstatic about it, given the abysmal worth of those D: Tell me about it, I refuse to buy rp until it gets back to at least 300/1 euro worth.
Could be worse, like sweeping the streets full of 1,000,000,000 worth of paper money, like Rip http://en.wikipedia.org/wiki/Hungarian_pengő
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On August 05 2014 19:08 Celial wrote:I'm so confused by solo queue supports right now. I'm really not good at league, I'm hoping to make Gold 5 before season ends. I was looking into picking up support as main role because that one is basically always available, so I can always get my best role. I don't really mind the support life, have been supporting a good friend of mine in normals for ages (he is ADC and a damn good one at that). My issues stem from the perception/feeling that I can do nothing on my own in the game. Take Nami for example - if she is with someone, especially autoattack based, she is awesome. Alone, on her own, I better run as fast as I can if see someone. Naturally in this situation I gravitate to pro/high elo players opinion about certain champions. So, OddOne said a few weeks ago that Zyra is the best solo queue support. Because she can go Frostqueens, Sightstone into full AP and still do her job. Gleeb said on stream yesterday that Alistar is the solo queue god support - if you play him right. Because he hard counters Thresh and Morgana, and you play against both almost every game. What irks me is the "if you play him right" part, because isn't that true for everything? I mean, Velkoz was played as support in OGN, I'm you can reach challenger with that too... Volband (D3 main support) made in this thread a case for Janna god tier support. No need to elaborate further, his posts speak for themselves: Janna Primer, Janna Runes, Masteries, Items, Janna vs Leona, Tristana and general teamfight advice. I have played a fair bit of Zyra and I really like her. I have some problems with her though. First, she seems to be really really REALLY reliant on careful positioning. I tend to die quite a lot more often with her than with any other champion I have ever played in any position. Second, I can't figure out how to micro the plants. In pro play, the plants always start immediately attacking the enemy - mine start hitting creeps even though the enemy champion is standing right next to them. I like playing tanky dudes. Bigger margin of error. My worry with Alistar would be not getting any cs with Relic Shield because of dumb ADCs who instaclear waves, and not landing the combo. Janna is fun though. I played a few games with her and definitely need to figure out how to have lane presence. I get bullied in lane a lot. I love the teamfight presence I have with shields (love the Ardent Censer!) and tornadoes. My biggest issue is dealing with Morganas. Also, I get nightmares from MoBo Thresh's. WHAT DO?! Whenever I see a Morg on the enemy team and I'm support, I pick Karma and shove me Q down their throats.
On August 05 2014 19:09 Volband wrote:Show nested quote +On August 05 2014 18:55 The_Unseen wrote: You might however find 1M Forints on your way, and you wouldn't even be too ecstatic about it, given the abysmal worth of those D: Tell me about it, I refuse to buy rp until it gets back to at least 300/1 euro worth. Could be worse, like sweeping the streets full of 1,000,000,000 worth of paper money, like Rip http://en.wikipedia.org/wiki/Hungarian_pengő Good luck with that. No way Riot is going to cut the cost of RP nearly in half.
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I pick Lulu instead. Then again I pick Lulu into everything and while I improved with her, my playstyle is still not the optimal one and I'm becoming bad wiht everything else, including what I used to play.
Iirc Zyra's plants will target what you attack, not sure if you only need to right-click a champion, or actually start an auto against them for the plants to refocus, though.
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So i've reached what i can only describe as challenger tier for under 30's. 15 minute queue times, play vs mostly level 30's who are diamond 3 or 4 as a level 25 account. its. weird. there is a lot of rage when they find out i'm level 25 and we lost. when we win they don't seem to notice. lol
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On August 05 2014 19:17 PrinceXizor wrote: So i've reached what i can only describe as challenger tier for under 30's. 15 minute queue times, play vs mostly level 30's who are diamond 3 or 4 as a level 25 account. its. weird. there is a lot of rage when they find out i'm level 25 and we lost. when we win they don't seem to notice. lol
Tell them its not your problem that they are so bad that they get paired with leveling accounts.
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On August 05 2014 19:08 Celial wrote:I'm so confused by solo queue supports right now. I'm really not good at league, I'm hoping to make Gold 5 before season ends. I was looking into picking up support as main role because that one is basically always available, so I can always get my best role. I don't really mind the support life, have been supporting a good friend of mine in normals for ages (he is ADC and a damn good one at that). My issues stem from the perception/feeling that I can do nothing on my own in the game. Take Nami for example - if she is with someone, especially autoattack based, she is awesome. Alone, on her own, I better run as fast as I can if see someone. Naturally in this situation I gravitate to pro/high elo players opinion about certain champions. So, OddOne said a few weeks ago that Zyra is the best solo queue support. Because she can go Frostqueens, Sightstone into full AP and still do her job. Gleeb said on stream yesterday that Alistar is the solo queue god support - if you play him right. Because he hard counters Thresh and Morgana, and you play against both almost every game. What irks me is the "if you play him right" part, because isn't that true for everything? I mean, Velkoz was played as support in OGN, I'm you can reach challenger with that too... Volband (D3 main support) made in this thread a case for Janna god tier support. No need to elaborate further, his posts speak for themselves: Janna Primer, Janna Runes, Masteries, Items, Janna vs Leona, Tristana and general teamfight advice. I have played a fair bit of Zyra and I really like her. I have some problems with her though. First, she seems to be really really REALLY reliant on careful positioning. I tend to die quite a lot more often with her than with any other champion I have ever played in any position. Second, I can't figure out how to micro the plants. In pro play, the plants always start immediately attacking the enemy - mine start hitting creeps even though the enemy champion is standing right next to them. I like playing tanky dudes. Bigger margin of error. My worry with Alistar would be not getting any cs with Relic Shield because of dumb ADCs who instaclear waves, and not landing the combo. Janna is fun though. I played a few games with her and definitely need to figure out how to have lane presence. I get bullied in lane a lot. I love the teamfight presence I have with shields (love the Ardent Censer!) and tornadoes. My biggest issue is dealing with Morganas. Also, I get nightmares from MoBo Thresh's. WHAT DO?! Well, I'm just omw to d4 (unless I keep playing new Sona in rankeds, dat 0-3), but sure, I can take it, call me d3! :D
I don't play Zyra support, howewer she does give me the most headache when I play against her, and when I let support up for duo qs, I saw Zyras carrying their ad, one was even legendary, and it was a high plat game. If you are looking for Zyra advices howewer, someone else has to help you.
If you are in über-tryhard mode to get gold 5 asap, I would advise against Janna unless you duo q. because adcs there probably suck, so even if you can correct their mistakes, it's hard to carry.
With Sona out of the picture, I'd say Nami, Zyra, Leona and probably Lulu remains as supports who can 2v1. I don1t know how much can Leona backfire with those adcs, and Annie is probably good too, I wasn't playing league when she was fotm, so my only experience is the very few games I played vs her, and I definetly did not like it, haha. And of course, Blitz-gods can always carry.
But let's just talk about Nami, since you mentioned her. It should not be an excuse for not carrying lane that your adc is bad or not heavily aa-reliant. Start with w, autoattack bitches, when they hit you back w them or yourself, just make sure it will bounce back. Wait for cooldown, repeat. Hit lvl2, take q if you can land it, take e if not (I usually only take q second if I'm vs someone like Leona, or the enemy adc is just bad), keep harassing, until you can all-in one of them, just make sure you don't use ignite as a finisher, you have to ignite them before they can heal. You can be lvl 3 and have 2 points in w and one point in e. It's not really optimal, since q is a great skill, and with e you should not have a problem landing it, but if you do, keep fucking bitches up with w. Just. Make. Sure. It. Bounces. And you win the trade, also, if your adc is a dummy, don't try to e him. There are also cute things, like healing yourself in bounce range and it bounces to them, dealing damage, or use e on yourself after your autoattack missile is on its way, so when it lands, it hits with e. The game will be decided whether you can handle jungle pressure, because after you own them, and they are under their turret with half hp, they will cry for help, and the jungler will come. Ward accordingly, and don't hesitate to fight the 3v2 if you feel you are stronger. Usually the jungler arrives first from river side, so you can 2v1 him, then he either dies or runs away, and their half hp bot lane can't really help. Sure, it's a hypothetical scenario, but I experienced it too many times.
Make sure you heal first with w if needed, or dmg first, if needed. Like, if they jump on your adc, heal him first, the bouncing projectile can kill them too, howewer if you do it the othwer way round, you might kill them, but the bounce comes too late. Also, if you have some spare mana (you should, with running manaregen runes and opting for fast chalice after sigthstone and that knife thingy, buying mana potions), you can heal yourself or your adc, even if it won't bounce. Nami is an amazing support, whether you are winning or losing the lane. May I say she can always... turn the tides? ehehe. EHEHEHEHE. Sorry.
Itemize properly; I know someone who always rages why she is in silver (now gold promo, gl!), and when I check her match history I see her first item on Cait is a BT. Way to fuck yourself over. With Nami, you desperately want manaregen (w is a joke, which should tell you how op that shit is) and cdr. Amazing items are Mikaels, Frozen Heart or even IceQ, but since the active on it sucks, I'd just sell the knife and buy Talisman. The one upside of frostq on Nami is howewer that its active makes landing bubble pretty easy, but you have your e, so yeah. Whatever you like more.
Alistar... I have always considered him an overall better Janna, and after his major buffs, I'm standing by my opinion. I can't play him though, pulled too many hsggs that it's pretty much my troll champ in normals. I never land a combo, and if I do, I usually die.
Thresh is easy to fuck up, especially with Nami. I like when they come to autoattack me with their passive. Yeah, gee, get damaged, heal me back, let me slow you since you are melee, let me land you the easiest bubble of my life, let me ignite you, let me flash w you, thanks for the money, come back asap pls. If he lands his q and he's full hp just go on her adc, if he's killable or went too deep, turn on him. Nami vs Thresh is the practice ground for Nami vs Leona. Morgana is meh, if you can avoid the bindings, you can crush her, black shield is pretty overrated. You can even pick Leona into Morgana, and she will realise that she can't shield two people at once. Also, if you suck with Janna in lane, Morgana should give you a pretty easy time until lvl 6, she just shoots her q 0-24, and with the speed you have, you should be able to dodge them.
So yeah, spam Nami, if you want tanky dudes, go for Leona, and don't forget that Lulu (budget Nami and budget Janna in one) and Annie (budget Zyra) are always good options. Don'T first pick Janna, pick her if you know she will be good, regardless of your adc, ie. vs easily interruptable channels (ww), heavy melees, assassins like Rengo or Kha. So don't pick her vs a team of: Ryze-Elise-Syndra, because your worth will be determined by your teammates, and you don't want that.
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On August 05 2014 19:11 Gahlo wrote:Show nested quote +On August 05 2014 19:08 Celial wrote:I'm so confused by solo queue supports right now. I'm really not good at league, I'm hoping to make Gold 5 before season ends. I was looking into picking up support as main role because that one is basically always available, so I can always get my best role. I don't really mind the support life, have been supporting a good friend of mine in normals for ages (he is ADC and a damn good one at that). My issues stem from the perception/feeling that I can do nothing on my own in the game. Take Nami for example - if she is with someone, especially autoattack based, she is awesome. Alone, on her own, I better run as fast as I can if see someone. Naturally in this situation I gravitate to pro/high elo players opinion about certain champions. So, OddOne said a few weeks ago that Zyra is the best solo queue support. Because she can go Frostqueens, Sightstone into full AP and still do her job. Gleeb said on stream yesterday that Alistar is the solo queue god support - if you play him right. Because he hard counters Thresh and Morgana, and you play against both almost every game. What irks me is the "if you play him right" part, because isn't that true for everything? I mean, Velkoz was played as support in OGN, I'm you can reach challenger with that too... Volband (D3 main support) made in this thread a case for Janna god tier support. No need to elaborate further, his posts speak for themselves: Janna Primer, Janna Runes, Masteries, Items, Janna vs Leona, Tristana and general teamfight advice. I have played a fair bit of Zyra and I really like her. I have some problems with her though. First, she seems to be really really REALLY reliant on careful positioning. I tend to die quite a lot more often with her than with any other champion I have ever played in any position. Second, I can't figure out how to micro the plants. In pro play, the plants always start immediately attacking the enemy - mine start hitting creeps even though the enemy champion is standing right next to them. I like playing tanky dudes. Bigger margin of error. My worry with Alistar would be not getting any cs with Relic Shield because of dumb ADCs who instaclear waves, and not landing the combo. Janna is fun though. I played a few games with her and definitely need to figure out how to have lane presence. I get bullied in lane a lot. I love the teamfight presence I have with shields (love the Ardent Censer!) and tornadoes. My biggest issue is dealing with Morganas. Also, I get nightmares from MoBo Thresh's. WHAT DO?! Whenever I see a Morg on the enemy team and I'm support, I pick Karma and shove me Q down their throats. Show nested quote +On August 05 2014 19:09 Volband wrote:On August 05 2014 18:55 The_Unseen wrote: You might however find 1M Forints on your way, and you wouldn't even be too ecstatic about it, given the abysmal worth of those D: Tell me about it, I refuse to buy rp until it gets back to at least 300/1 euro worth. Could be worse, like sweeping the streets full of 1,000,000,000 worth of paper money, like Rip http://en.wikipedia.org/wiki/Hungarian_pengő Good luck with that. No way Riot is going to cut the cost of RP nearly in half. Mmmm, why half? 1 euro is currently 313 forint, the average used to be ~300. It's not cutting in half.
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On August 05 2014 19:08 Celial wrote:I'm so confused by solo queue supports right now. I'm really not good at league, I'm hoping to make Gold 5 before season ends. I was looking into picking up support as main role because that one is basically always available, so I can always get my best role. I don't really mind the support life, have been supporting a good friend of mine in normals for ages (he is ADC and a damn good one at that). My issues stem from the perception/feeling that I can do nothing on my own in the game. Take Nami for example - if she is with someone, especially autoattack based, she is awesome. Alone, on her own, I better run as fast as I can if see someone. Naturally in this situation I gravitate to pro/high elo players opinion about certain champions. So, OddOne said a few weeks ago that Zyra is the best solo queue support. Because she can go Frostqueens, Sightstone into full AP and still do her job. Gleeb said on stream yesterday that Alistar is the solo queue god support - if you play him right. Because he hard counters Thresh and Morgana, and you play against both almost every game. What irks me is the "if you play him right" part, because isn't that true for everything? I mean, Velkoz was played as support in OGN, I'm you can reach challenger with that too... Volband (D3 main support) made in this thread a case for Janna god tier support. No need to elaborate further, his posts speak for themselves: Janna Primer, Janna Runes, Masteries, Items, Janna vs Leona, Tristana and general teamfight advice. I have played a fair bit of Zyra and I really like her. I have some problems with her though. First, she seems to be really really REALLY reliant on careful positioning. I tend to die quite a lot more often with her than with any other champion I have ever played in any position. Second, I can't figure out how to micro the plants. In pro play, the plants always start immediately attacking the enemy - mine start hitting creeps even though the enemy champion is standing right next to them. I like playing tanky dudes. Bigger margin of error. My worry with Alistar would be not getting any cs with Relic Shield because of dumb ADCs who instaclear waves, and not landing the combo. Janna is fun though. I played a few games with her and definitely need to figure out how to have lane presence. I get bullied in lane a lot. I love the teamfight presence I have with shields (love the Ardent Censer!) and tornadoes. My biggest issue is dealing with Morganas. Also, I get nightmares from MoBo Thresh's. WHAT DO?! Pick Zyra or Karma (or Vel'Koz!) into Morgana if you want to crush lane. Karma virtually 1v2s pre 6. Land one Mantra Q and you have lane dominance. My view on Thresh is that every champ is a skill match up vs him because of the nature of his kit. Pick who you are comfortable with.
On Zyra, plants do attack who you AA. Make sure you queue one up when summoning them to get them to target who you want. Never go ham with her, she is equal slowest and pretty much the squishiest champ in the game. She is definitely all about positioning. You want to harass mostly. You don't usually start fights with Zyra, unless you have a massive lead.
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