[Patch 4.11] Maokai Rework General Discussion - Page 52
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GreggSauce
United States566 Posts
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Steins;Gate
1422 Posts
On July 10 2014 22:10 nafta wrote: I don't think velkoz has potential as a mid laner.No mobility on mid and no instant clear just doesn't work together.He is ok as a support but zyra just outclasses him as a teamfighting damage based support and karma is a better lane bully. Also something that is often overlooked is his model is really fat and it is easier to hit him with skillshots. I agree on the fact that velkoz is a terrible mid due to his lack of mobility, but velkoz support is really strong. There's no other support out there that can out dmg him. And plus, while zyra has better CC, velkoz's isn't that bad. | ||
lilwisper
United States2515 Posts
On July 11 2014 00:22 TheYango wrote: For me, the bothersome thing about it is that all arguments Riot puts out against more bans are purely philosophical. Riot's put far more ridiculous things on PBE that never made it to live, but they've never given more bans/interwoven bans that consideration. All arguments against it have been speculative guesses at what would happen. If they had a live gameplay test of a new banning format, it would be one thing, but the idea's simply never gotten that far. They have the ability to have all these new game modes, this would be the perfect chance to try it out. It wouldn't be hard to code and I am sure it would be quite popular. | ||
Numy
South Africa35471 Posts
On July 11 2014 00:29 Gorsameth wrote: As with so many game companies Riot believes they know better then their players because "reasons" despite other games in the same genre being just fine with the situation being proposed. Its not like they couldn't add a ban and if it really did screw over the system take that ban away again explaining why. Its the benefit of an online only game. You can try stuff like that out. Heck try it out in normal if your afraid you will somehow destroy Ranked, which btw it wont. Well Riot does do changes based on community rage so who knows. | ||
lilwisper
United States2515 Posts
On July 11 2014 01:15 Numy wrote: Well Riot does do changes based on community rage so who knows. In other words you have to get them to group up, and we all know how hard it is for LoL players to group up. ![]() | ||
nafta
Bulgaria18893 Posts
On July 11 2014 00:44 GreggSauce wrote: any syndra mains having a problem with not having enough mana after the nerf to athenes? Athene still the way to go. | ||
IamPryda
United States1186 Posts
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Numy
South Africa35471 Posts
On July 11 2014 01:51 IamPryda wrote: I honestly think riots nerfing/buffing startegy is dumb this whole thing where a champ has to have clear strengths and weakness (eg Lucian PBE) doesn't work. All it does is make a champ no longer played. Champs like chogath,singed, malphite brand could all be viable if they revert previous nerfs. Actually that's not Riot's strategy at all. It's more akin to reducing a champs strengths and buffing their weaknesses so they become more "rounded". | ||
PrinceXizor
United States17713 Posts
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GreggSauce
United States566 Posts
back to my syndra topic i've played 3 games with her going 2 mana charms, to chalice, to the glacial shard, then boots, finishing up athenes, etc, and eventually getting iceborne gauntlet it sounds kind of troll but it is actually really effective. i am near a syndra main and it's really hard to harras while keeping enough mana up to do a Q Q W E R combo | ||
Ryuu314
United States12679 Posts
On July 11 2014 01:54 Numy wrote: Actually that's not Riot's strategy at all. It's more akin to reducing a champs strengths and buffing their weaknesses so they become more "rounded". eh. to be fair, they've been trying to do more of the clear weaknesses/strengths thing as of late. I mean, Kassadin still has the 3 second cd ult and they're pretty damn adamant about not touching that. At the very least, they're not homogenizing champions nearly as much as they did in the past seasons. It's progress, albeit slow. A big reason why it doesn't seem like their nerf/buff strategy is doing anything to promote diversity in picks is cause pick/bans are too binary. In a certain metagame, there will be champions that shine and champions that suck. Ex. If big wombo combo is the most popular team comp, shit like Amumu will be really strong, while stuff like Skarner will appear weak. Then if pick comps become a thing, Skarner gets stronger, while Amumu gets weaker relatively, even with no balance changes. Look at Jax, he's virtually had no real changes to his kit since a relatively minor buff in 4.5, and yet is the top tier pick for top lane due to how the metagame has changed. Sure, teleport being strong is a reason, but it's also due to the top-jungle tag team strategy more or less erasing a lot of early game pressure. The issue becomes that while the metagame evolves to favor certain champions, players have realistically no tools to affect how their opponents draft and plan out their team comp. They can only ban the top 3 most OP for that metagame - maybe a signature champ here and there. If you look at Dota, while the current patch favors specific heroes, teams have much more leeway in picking a wider variety of heroes since 1. it's impossible to deny all a team's signature heroes while also banning out the OPs and 2. being able to ban heroes between picks lets opponents dictate (to a certain extent) what their opponents are allowed to play. | ||
FinestHour
United States18466 Posts
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miicah
Australia2470 Posts
On July 10 2014 17:55 obesechicken13 wrote: This was fixed. I can't find it in the league patch notes on Jayce's wiki but it was in one patch. I can still do it to some slow jumps like Trist's W but Jayce will never be able to waste people's flash with melee E again. Haven't been able to do it in ages. I played Jayce mid the other day vs Lee and he Q'd into me and instantly W back to one of his minions. However I cast my E at some point during his W animation and he was knocked back regardless. | ||
kongoline
6318 Posts
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Ryuu314
United States12679 Posts
On July 11 2014 04:04 kongoline wrote: lol just realized all the meaningless vlad changes riot did recently is because of the new skin, i always thought they are greedy but deep inside hoped maybe im wrong, sad eh. vlad does need some buffs/changes though. He hasn't been relevant since what? season 2? | ||
Numy
South Africa35471 Posts
On July 11 2014 04:08 Ryuu314 wrote: eh. vlad does need some buffs/changes though. He hasn't been relevant since what? season 2? None of the changes will make him relevant though? | ||
Ryuu314
United States12679 Posts
On July 11 2014 04:10 Numy wrote: None of the changes will make him relevant though? 4.7 was a bunch of bug fixes, which were reasonably significant. The pool-Zhonya change is also imo more of a fix than anything, since Vlad's pool was (I think) the only skill in the game that locks you out of using Zhonyas. If you guys are suggesting Riot should just not fix anything or that fixes are only done as cash grabs then I really don't know what to say. | ||
Slusher
United States19143 Posts
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Alaric
France45622 Posts
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kongoline
6318 Posts
On July 11 2014 04:20 Ryuu314 wrote: 4.7 was a bunch of bug fixes, which were reasonably significant. The pool-Zhonya change is also imo more of a fix than anything, since Vlad's pool was (I think) the only skill in the game that locks you out of using Zhonyas. If you guys are suggesting Riot should just not fix anything or that fixes are only done as cash grabs then I really don't know what to say. its not the first time they did random meaningless changes to champion before they released new skin just to nerf it 2 months later | ||
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