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[Patch 4.11] Maokai Rework General Discussion - Page 52

Forum Index > LoL General
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Prev 1 50 51 52 53 54 72 Next
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
July 10 2014 15:44 GMT
#1021
any syndra mains having a problem with not having enough mana after the nerf to athenes?
Must not sleep, must warn others
Steins;Gate
Profile Blog Joined August 2012
1422 Posts
July 10 2014 15:54 GMT
#1022
On July 10 2014 22:10 nafta wrote:
I don't think velkoz has potential as a mid laner.No mobility on mid and no instant clear just doesn't work together.He is ok as a support but zyra just outclasses him as a teamfighting damage based support and karma is a better lane bully.

Also something that is often overlooked is his model is really fat and it is easier to hit him with skillshots.


I agree on the fact that velkoz is a terrible mid due to his lack of mobility, but velkoz support is really strong. There's no other support out there that can out dmg him. And plus, while zyra has better CC, velkoz's isn't that bad.
" Perhaps it's impossible to wear an identity without becoming what you pretend to be. "
lilwisper
Profile Joined April 2010
United States2515 Posts
July 10 2014 15:58 GMT
#1023
On July 11 2014 00:22 TheYango wrote:
Show nested quote +
On July 10 2014 15:52 wei2coolman wrote:
On July 10 2014 15:35 Amui wrote:
For anybody who's not watching TI4/checking the dota forum, so far there have been 76 different picks in 36 games. I don't think we've seen 76 picks across NA EU and OGN, which has more than 5x the games played.

Please Riot, tell me more about how a more complex ban phase reduces variety.

Well, you'd have to compare it to 5 upfront bans vs 5 interwoven bans, not 3 upfront bans vs 5 interwoven bans.

Also, it would also help if they'd stop making champions fill the same niche.

For me, the bothersome thing about it is that all arguments Riot puts out against more bans are purely philosophical.

Riot's put far more ridiculous things on PBE that never made it to live, but they've never given more bans/interwoven bans that consideration. All arguments against it have been speculative guesses at what would happen. If they had a live gameplay test of a new banning format, it would be one thing, but the idea's simply never gotten that far.


They have the ability to have all these new game modes, this would be the perfect chance to try it out. It wouldn't be hard to code and I am sure it would be quite popular.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 10 2014 16:15 GMT
#1024
On July 11 2014 00:29 Gorsameth wrote:
As with so many game companies Riot believes they know better then their players because "reasons" despite other games in the same genre being just fine with the situation being proposed.
Its not like they couldn't add a ban and if it really did screw over the system take that ban away again explaining why. Its the benefit of an online only game. You can try stuff like that out. Heck try it out in normal if your afraid you will somehow destroy Ranked, which btw it wont.


Well Riot does do changes based on community rage so who knows.
lilwisper
Profile Joined April 2010
United States2515 Posts
July 10 2014 16:17 GMT
#1025
On July 11 2014 01:15 Numy wrote:
Show nested quote +
On July 11 2014 00:29 Gorsameth wrote:
As with so many game companies Riot believes they know better then their players because "reasons" despite other games in the same genre being just fine with the situation being proposed.
Its not like they couldn't add a ban and if it really did screw over the system take that ban away again explaining why. Its the benefit of an online only game. You can try stuff like that out. Heck try it out in normal if your afraid you will somehow destroy Ranked, which btw it wont.


Well Riot does do changes based on community rage so who knows.



In other words you have to get them to group up, and we all know how hard it is for LoL players to group up.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 10 2014 16:44 GMT
#1026
On July 11 2014 00:44 GreggSauce wrote:
any syndra mains having a problem with not having enough mana after the nerf to athenes?

Athene still the way to go.
IamPryda
Profile Joined April 2011
United States1186 Posts
July 10 2014 16:51 GMT
#1027
I honestly think riots nerfing/buffing startegy is dumb this whole thing where a champ has to have clear strengths and weakness (eg Lucian PBE) doesn't work. All it does is make a champ no longer played. Champs like chogath,singed, malphite brand could all be viable if they revert previous nerfs.
Moar banelings less qq
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 10 2014 16:54 GMT
#1028
On July 11 2014 01:51 IamPryda wrote:
I honestly think riots nerfing/buffing startegy is dumb this whole thing where a champ has to have clear strengths and weakness (eg Lucian PBE) doesn't work. All it does is make a champ no longer played. Champs like chogath,singed, malphite brand could all be viable if they revert previous nerfs.


Actually that's not Riot's strategy at all. It's more akin to reducing a champs strengths and buffing their weaknesses so they become more "rounded".
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 10 2014 17:04 GMT
#1029
Riot strategy is to say one thing and do another. as long as what they say sounds better than what they do it works out.
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
July 10 2014 18:54 GMT
#1030
i think riot should just do the dota approach of mass changing everything at once and see what happens =X.

back to my syndra topic i've played 3 games with her going 2 mana charms, to chalice, to the glacial shard, then boots, finishing up athenes, etc, and eventually getting iceborne gauntlet

it sounds kind of troll but it is actually really effective. i am near a syndra main and it's really hard to harras while keeping enough mana up to do a Q Q W E R combo
Must not sleep, must warn others
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-10 18:56:22
July 10 2014 18:55 GMT
#1031
On July 11 2014 01:54 Numy wrote:
Show nested quote +
On July 11 2014 01:51 IamPryda wrote:
I honestly think riots nerfing/buffing startegy is dumb this whole thing where a champ has to have clear strengths and weakness (eg Lucian PBE) doesn't work. All it does is make a champ no longer played. Champs like chogath,singed, malphite brand could all be viable if they revert previous nerfs.


Actually that's not Riot's strategy at all. It's more akin to reducing a champs strengths and buffing their weaknesses so they become more "rounded".

eh. to be fair, they've been trying to do more of the clear weaknesses/strengths thing as of late. I mean, Kassadin still has the 3 second cd ult and they're pretty damn adamant about not touching that. At the very least, they're not homogenizing champions nearly as much as they did in the past seasons. It's progress, albeit slow.

A big reason why it doesn't seem like their nerf/buff strategy is doing anything to promote diversity in picks is cause pick/bans are too binary. In a certain metagame, there will be champions that shine and champions that suck. Ex. If big wombo combo is the most popular team comp, shit like Amumu will be really strong, while stuff like Skarner will appear weak. Then if pick comps become a thing, Skarner gets stronger, while Amumu gets weaker relatively, even with no balance changes. Look at Jax, he's virtually had no real changes to his kit since a relatively minor buff in 4.5, and yet is the top tier pick for top lane due to how the metagame has changed. Sure, teleport being strong is a reason, but it's also due to the top-jungle tag team strategy more or less erasing a lot of early game pressure.

The issue becomes that while the metagame evolves to favor certain champions, players have realistically no tools to affect how their opponents draft and plan out their team comp. They can only ban the top 3 most OP for that metagame - maybe a signature champ here and there. If you look at Dota, while the current patch favors specific heroes, teams have much more leeway in picking a wider variety of heroes since 1. it's impossible to deny all a team's signature heroes while also banning out the OPs and 2. being able to ban heroes between picks lets opponents dictate (to a certain extent) what their opponents are allowed to play.
FinestHour
Profile Joined August 2010
United States18466 Posts
July 10 2014 18:59 GMT
#1032
based singed always viable pls
thug life.                                                       MVP/ex-
miicah
Profile Joined February 2011
Australia2470 Posts
July 10 2014 19:04 GMT
#1033
On July 10 2014 17:55 obesechicken13 wrote:
Show nested quote +
On July 10 2014 17:27 Alaric wrote:
On July 10 2014 13:14 wei2coolman wrote:
On July 10 2014 13:11 Sufficiency wrote:
His animation was only bad at release.

I played him yesterday. Both his melee and ranged animation in early levels felt really clunky. His spell animation for his q and e in melee also have that clunky feel too.

It's so he can knock you back towards his tower even if you flash on the opposite side of him, for an extra 400 distance knock-back.

This was fixed.

I can't find it in the league patch notes on Jayce's wiki but it was in one patch. I can still do it to some slow jumps like Trist's W but Jayce will never be able to waste people's flash with melee E again. Haven't been able to do it in ages.


I played Jayce mid the other day vs Lee and he Q'd into me and instantly W back to one of his minions. However I cast my E at some point during his W animation and he was knocked back regardless.
@miicah88
kongoline
Profile Joined February 2012
6318 Posts
July 10 2014 19:04 GMT
#1034
lol just realized all the meaningless vlad changes riot did recently is because of the new skin, i always thought they are greedy but deep inside hoped maybe im wrong, sad
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 10 2014 19:08 GMT
#1035
On July 11 2014 04:04 kongoline wrote:
lol just realized all the meaningless vlad changes riot did recently is because of the new skin, i always thought they are greedy but deep inside hoped maybe im wrong, sad

eh. vlad does need some buffs/changes though. He hasn't been relevant since what? season 2?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 10 2014 19:10 GMT
#1036
On July 11 2014 04:08 Ryuu314 wrote:
Show nested quote +
On July 11 2014 04:04 kongoline wrote:
lol just realized all the meaningless vlad changes riot did recently is because of the new skin, i always thought they are greedy but deep inside hoped maybe im wrong, sad

eh. vlad does need some buffs/changes though. He hasn't been relevant since what? season 2?


None of the changes will make him relevant though?
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 10 2014 19:20 GMT
#1037
On July 11 2014 04:10 Numy wrote:
Show nested quote +
On July 11 2014 04:08 Ryuu314 wrote:
On July 11 2014 04:04 kongoline wrote:
lol just realized all the meaningless vlad changes riot did recently is because of the new skin, i always thought they are greedy but deep inside hoped maybe im wrong, sad

eh. vlad does need some buffs/changes though. He hasn't been relevant since what? season 2?


None of the changes will make him relevant though?

4.7 was a bunch of bug fixes, which were reasonably significant. The pool-Zhonya change is also imo more of a fix than anything, since Vlad's pool was (I think) the only skill in the game that locks you out of using Zhonyas.

If you guys are suggesting Riot should just not fix anything or that fixes are only done as cash grabs then I really don't know what to say.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-07-10 19:22:20
July 10 2014 19:21 GMT
#1038
the timing is a bit dubious, but it is a really nice change for him
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
July 10 2014 19:22 GMT
#1039
Apart from using the W speed buff to get into Ignite range, cast it, then move back out of range of the guy you wanna finish off when you have 5 HP yourself, I'm not sure what's actually changed by the last patch.
Cant take LMS hipsters serious.
kongoline
Profile Joined February 2012
6318 Posts
July 10 2014 19:24 GMT
#1040
On July 11 2014 04:20 Ryuu314 wrote:
Show nested quote +
On July 11 2014 04:10 Numy wrote:
On July 11 2014 04:08 Ryuu314 wrote:
On July 11 2014 04:04 kongoline wrote:
lol just realized all the meaningless vlad changes riot did recently is because of the new skin, i always thought they are greedy but deep inside hoped maybe im wrong, sad

eh. vlad does need some buffs/changes though. He hasn't been relevant since what? season 2?


None of the changes will make him relevant though?

4.7 was a bunch of bug fixes, which were reasonably significant. The pool-Zhonya change is also imo more of a fix than anything, since Vlad's pool was (I think) the only skill in the game that locks you out of using Zhonyas.

If you guys are suggesting Riot should just not fix anything or that fixes are only done as cash grabs then I really don't know what to say.

its not the first time they did random meaningless changes to champion before they released new skin just to nerf it 2 months later
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