On July 07 2014 11:09 Dusty wrote:
aghhh +0 at 99lp
im too nervous for my challenger promos hold me ;-;
aghhh +0 at 99lp
im too nervous for my challenger promos hold me ;-;
I thought if you won at 99 lp you automatically get one win in your promos?
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GhandiEAGLE
United States20754 Posts
On July 07 2014 11:09 Dusty wrote: aghhh +0 at 99lp im too nervous for my challenger promos hold me ;-; I thought if you won at 99 lp you automatically get one win in your promos? | ||
Dusty
United States3359 Posts
On July 07 2014 11:19 GhandiEAGLE wrote: Show nested quote + On July 07 2014 11:09 Dusty wrote: aghhh +0 at 99lp im too nervous for my challenger promos hold me ;-; I thought if you won at 99 lp you automatically get one win in your promos? ive heard horror stories of people getting 6 +0 in a row at 99lp, I think it might have been PL actually | ||
MooMooMugi
United States10531 Posts
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Sufficiency
Canada23833 Posts
On July 07 2014 12:06 MooMooMugi wrote: IIRC if you have 99LP you have to keep winning till you reach the MMR of the the lower challenger plays before you can hit your promos MMR of the lowest challenger not in safety period. | ||
Gahlo
United States35091 Posts
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Sufficiency
Canada23833 Posts
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PrinceXizor
United States17713 Posts
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ticklishmusic
United States15977 Posts
On July 07 2014 04:05 iCanada wrote: God damn sejuani is good. Why did people stop playing Tanky junglers? More importantly why did I stop playing Tanks... Man I am good at playing tanks. lol. Nothing quite like showing up at the 10 minute mark with 100 armor and 2500 health and tanking 15 turret shots. Everyone used to the Squshy jungles. I having fun. On July 03 2014 02:03 ticklishmusic wrote: Sejuani might make a comeback too with new Golem Called it ![]() But on a more realistic note, damage across the board has been getting nerfed over and over again, so tankiness is now better than it was before. | ||
Scip
Czech Republic11293 Posts
On July 07 2014 12:06 MooMooMugi wrote: IIRC if you have 99LP you have to keep winning till you reach the MMR of the the lower challenger players before you can hit your promos You can get 100LP and still not get promos, not sure what the rules on going from 99LP -> 100LP are. | ||
Fakkz
Australia12 Posts
On July 07 2014 14:12 PrinceXizor wrote: Does riot have an official stance on mute function? do they have a reason for pings being muteproof? /ignore mutes pings | ||
PrinceXizor
United States17713 Posts
On July 07 2014 14:49 Fakkz wrote: Show nested quote + On July 07 2014 14:12 PrinceXizor wrote: Does riot have an official stance on mute function? do they have a reason for pings being muteproof? /ignore mutes pings why does the button and the chat command have different results. seems like an oversight. | ||
Fakkz
Australia12 Posts
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wei2coolman
United States60033 Posts
On July 07 2014 15:04 PrinceXizor wrote: Show nested quote + On July 07 2014 14:49 Fakkz wrote: On July 07 2014 14:12 PrinceXizor wrote: Does riot have an official stance on mute function? do they have a reason for pings being muteproof? /ignore mutes pings why does the button and the chat command have different results. seems like an oversight. mute is different than ignore. | ||
JazzVortical
Australia1825 Posts
Grail plus RoA is nice for the combination of CDR, Regen and overall mana pool. From what I've watched, this option seems like the go. RoA plus Tear gives you a tonne of mana and AP, but no CDR. Seraph's active is pretty nice though. Grail plus Tear means you have to itemise HP/defense elsewhere (maybe Rylai's and Liandry's?), but you've got plenty of mana. | ||
wei2coolman
United States60033 Posts
On July 07 2014 15:42 JazzVortical wrote: Anyone here play much Anivia or know what the best combination of mana items is for her? Or is it conditional and best to judge on a game by game basis? Seems like you need two mana items for her. Grail plus RoA is nice for the combination of CDR, Regen and overall mana pool. From what I've watched, this option seems like the go. RoA plus Tear gives you a tonne of mana and AP, but no CDR. Seraph's active is pretty nice though. Grail plus Tear means you have to itemise HP/defense elsewhere (maybe Rylai's and Liandry's?), but you've got plenty of mana. If you can avoid using your ulti to farm, Grail alone should be enough. | ||
OhTwoMise
United States164 Posts
Not every ability or champion needs to have a brute-force counterplay option. Sometimes you're forced into crappy situations where you have to play into their strengths, yes, but this generally means you already screwed up a bunch on the way there. I think this sentiment is partially the nature of solo queue being the premiere game mode (which is baffling to me) in a 5-man interdependent team game. And a lot of the remainder is Riot's propensity to nerf a lot of these kinds of things before they can be solved organically. A less complicated example might be a well-farmed Shyvana jumping on a well-farmed AD in a 5v5 in the midgame. The AD hasn't necessarily misplayed, but he is just going to die without a lot of help from his team. An AD staring down a Wind Wall is in a similar position; the result and good play options are just much less obvious to the team in question, so it ends poorly for the AD more often, leading to a greater feeling of helplessness. | ||
PrinceXizor
United States17713 Posts
On July 07 2014 15:41 wei2coolman wrote: Show nested quote + On July 07 2014 15:04 PrinceXizor wrote: On July 07 2014 14:49 Fakkz wrote: On July 07 2014 14:12 PrinceXizor wrote: Does riot have an official stance on mute function? do they have a reason for pings being muteproof? /ignore mutes pings why does the button and the chat command have different results. seems like an oversight. mute is different than ignore. hmm. that seems odd too oh well i wish the button was /ignore then. would have saved me a lot of trouble today xD | ||
Capped
United Kingdom7236 Posts
On July 07 2014 16:06 PrinceXizor wrote: Show nested quote + On July 07 2014 15:41 wei2coolman wrote: On July 07 2014 15:04 PrinceXizor wrote: On July 07 2014 14:49 Fakkz wrote: On July 07 2014 14:12 PrinceXizor wrote: Does riot have an official stance on mute function? do they have a reason for pings being muteproof? /ignore mutes pings why does the button and the chat command have different results. seems like an oversight. mute is different than ignore. hmm. that seems odd too oh well i wish the button was /ignore then. would have saved me a lot of trouble today xD Thank you. Fucking ping spammers aint gettin' me no more. | ||
PrinceXizor
United States17713 Posts
On July 07 2014 16:23 Capped wrote: Show nested quote + On July 07 2014 16:06 PrinceXizor wrote: On July 07 2014 15:41 wei2coolman wrote: On July 07 2014 15:04 PrinceXizor wrote: On July 07 2014 14:49 Fakkz wrote: On July 07 2014 14:12 PrinceXizor wrote: Does riot have an official stance on mute function? do they have a reason for pings being muteproof? /ignore mutes pings why does the button and the chat command have different results. seems like an oversight. mute is different than ignore. hmm. that seems odd too oh well i wish the button was /ignore then. would have saved me a lot of trouble today xD Thank you. Fucking ping spammers aint gettin' me no more. haha it wasn't me i was clueless! thank the others. | ||
OhTwoMise
United States164 Posts
On July 07 2014 15:42 JazzVortical wrote: Anyone here play much Anivia or know what the best combination of mana items is for her? Or is it conditional and best to judge on a game by game basis? Seems like you need two mana items for her. Grail plus RoA is nice for the combination of CDR, Regen and overall mana pool. From what I've watched, this option seems like the go. RoA plus Tear gives you a tonne of mana and AP, but no CDR. Seraph's active is pretty nice though. Grail plus Tear means you have to itemise HP/defense elsewhere (maybe Rylai's and Liandry's?), but you've got plenty of mana. I think you need to just learn to read the game. Grail/Rod is by far the safest option and is probably good enough in the majority of cases, but it's not always the best. Grail/Tear is much stronger if you can get it without being significantly punished. I've never really liked Rod/Tear. You have a big enough pool for MOST fights, but you will eventually run dry, meaning you will have to base more often. There are also games where you just need faster damage for a variety of reasons. Consider something like Chalice-->damage here, upgrading Grail when you think you have time. In general, I would always get Grail. Both passives are much better on Anivia than most other champions, most of which always rush Grail anyway. CDR is also pretty underrated by a lot of players in my experience, both on Anivia and in general. There was a period of time where I decided to just try CDR in a bunch of places people don't normally build it and was pleasantly surprised at how strong it was most of the time, even with somewhat awkward mixes of combat stats. Grail alone CAN be sufficient, but if you don't have pressing need to get a non-mana second item (which will generally be either faster damage or Zhonya's), you should probably just get the second mana item. You guarantee and accelerate your farm, have greater freedom of movement, spend less time in base, and occasionally teamfights just get weird and you need the extra mana, even starting from full with a Grail. It also severely lessens your dependence on blue, particularly in defensive positions, where you're both less likely to have the blue and more likely to use a bunch of mana before the fight breaks out. Caveat: It's been many moons since I played a lot of Anivia, but I think the principles are mostly unchanged. Edit: Quote formatting | ||
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