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[Patch 4.11] Maokai Rework General Discussion - Page 36

Forum Index > LoL General
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Prev 1 34 35 36 37 38 72 Next
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
July 07 2014 02:19 GMT
#701
On July 07 2014 11:09 Dusty wrote:
aghhh +0 at 99lp

im too nervous for my challenger promos hold me ;-;

I thought if you won at 99 lp you automatically get one win in your promos?
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Dusty
Profile Blog Joined December 2010
United States3359 Posts
July 07 2014 02:25 GMT
#702
On July 07 2014 11:19 GhandiEAGLE wrote:
Show nested quote +
On July 07 2014 11:09 Dusty wrote:
aghhh +0 at 99lp

im too nervous for my challenger promos hold me ;-;

I thought if you won at 99 lp you automatically get one win in your promos?


ive heard horror stories of people getting 6 +0 in a row at 99lp, I think it might have been PL actually
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2014-07-07 03:28:04
July 07 2014 03:06 GMT
#703
IIRC if you have 99LP you have to keep winning till you reach the MMR of the the lower challenger players before you can hit your promos
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 07 2014 03:16 GMT
#704
On July 07 2014 12:06 MooMooMugi wrote:
IIRC if you have 99LP you have to keep winning till you reach the MMR of the the lower challenger plays before you can hit your promos


MMR of the lowest challenger not in safety period.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35142 Posts
July 07 2014 03:41 GMT
#705
Only played 1 game so far but DAYUM bigpig is so nice right now.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 07 2014 04:22 GMT
#706
Anyone here play LoL on LAN/BR?
https://twitter.com/SufficientStats
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2014 05:12 GMT
#707
Does riot have an official stance on mute function? do they have a reason for pings being muteproof?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 07 2014 05:15 GMT
#708
On July 07 2014 04:05 iCanada wrote:
God damn sejuani is good.

Why did people stop playing Tanky junglers? More importantly why did I stop playing Tanks... Man I am good at playing tanks.

lol. Nothing quite like showing up at the 10 minute mark with 100 armor and 2500 health and tanking 15 turret shots. Everyone used to the Squshy jungles. I having fun.


On July 03 2014 02:03 ticklishmusic wrote:
Sejuani might make a comeback too with new Golem


Called it

But on a more realistic note, damage across the board has been getting nerfed over and over again, so tankiness is now better than it was before.
(╯°□°)╯︵ ┻━┻
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 07 2014 05:17 GMT
#709
On July 07 2014 12:06 MooMooMugi wrote:
IIRC if you have 99LP you have to keep winning till you reach the MMR of the the lower challenger players before you can hit your promos

You can get 100LP and still not get promos, not sure what the rules on going from 99LP -> 100LP are.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Fakkz
Profile Joined August 2011
Australia12 Posts
July 07 2014 05:49 GMT
#710
On July 07 2014 14:12 PrinceXizor wrote:
Does riot have an official stance on mute function? do they have a reason for pings being muteproof?


/ignore mutes pings
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2014 06:04 GMT
#711
On July 07 2014 14:49 Fakkz wrote:
Show nested quote +
On July 07 2014 14:12 PrinceXizor wrote:
Does riot have an official stance on mute function? do they have a reason for pings being muteproof?


/ignore mutes pings

why does the button and the chat command have different results. seems like an oversight.
Fakkz
Profile Joined August 2011
Australia12 Posts
July 07 2014 06:06 GMT
#712
The button is /mute. For ping spammers there is /ignore
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 07 2014 06:41 GMT
#713
On July 07 2014 15:04 PrinceXizor wrote:
Show nested quote +
On July 07 2014 14:49 Fakkz wrote:
On July 07 2014 14:12 PrinceXizor wrote:
Does riot have an official stance on mute function? do they have a reason for pings being muteproof?


/ignore mutes pings

why does the button and the chat command have different results. seems like an oversight.

mute is different than ignore.
liftlift > tsm
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-07-07 06:43:37
July 07 2014 06:42 GMT
#714
Anyone here play much Anivia or know what the best combination of mana items is for her? Or is it conditional and best to judge on a game by game basis? Seems like you need two mana items for her.

Grail plus RoA is nice for the combination of CDR, Regen and overall mana pool. From what I've watched, this option seems like the go.
RoA plus Tear gives you a tonne of mana and AP, but no CDR. Seraph's active is pretty nice though.
Grail plus Tear means you have to itemise HP/defense elsewhere (maybe Rylai's and Liandry's?), but you've got plenty of mana.
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 07 2014 06:51 GMT
#715
On July 07 2014 15:42 JazzVortical wrote:
Anyone here play much Anivia or know what the best combination of mana items is for her? Or is it conditional and best to judge on a game by game basis? Seems like you need two mana items for her.

Grail plus RoA is nice for the combination of CDR, Regen and overall mana pool. From what I've watched, this option seems like the go.
RoA plus Tear gives you a tonne of mana and AP, but no CDR. Seraph's active is pretty nice though.
Grail plus Tear means you have to itemise HP/defense elsewhere (maybe Rylai's and Liandry's?), but you've got plenty of mana.

If you can avoid using your ulti to farm, Grail alone should be enough.
liftlift > tsm
OhTwoMise
Profile Joined September 2012
United States164 Posts
July 07 2014 06:51 GMT
#716
I think a lot of the no-counterplay whine that comes up in these threads is pretty ridiculous. Most of it pre-assumes conditions that are near-optimal for the ability/champion in question and then people trying to brute force through it anyway. You have a range-heavy draft with no ability to peel a Yasuo and choose to fight at a place and time where you can't dive, disengage, or even kite backwards. Yes, Wind Wall is insanely good here. Last patch it was Nidalee. She already has blue; you're stuck as 5 under a tower with no ability to flank, engage, or split push; for some reason your only option is to try to get into a poke war with a Nidalee (whose team is presumably ahead since you're all huddled under a tower). Can't imagine why that scenario ends poorly for you every time.

Not every ability or champion needs to have a brute-force counterplay option. Sometimes you're forced into crappy situations where you have to play into their strengths, yes, but this generally means you already screwed up a bunch on the way there. I think this sentiment is partially the nature of solo queue being the premiere game mode (which is baffling to me) in a 5-man interdependent team game. And a lot of the remainder is Riot's propensity to nerf a lot of these kinds of things before they can be solved organically.

A less complicated example might be a well-farmed Shyvana jumping on a well-farmed AD in a 5v5 in the midgame. The AD hasn't necessarily misplayed, but he is just going to die without a lot of help from his team. An AD staring down a Wind Wall is in a similar position; the result and good play options are just much less obvious to the team in question, so it ends poorly for the AD more often, leading to a greater feeling of helplessness.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2014 07:06 GMT
#717
On July 07 2014 15:41 wei2coolman wrote:
Show nested quote +
On July 07 2014 15:04 PrinceXizor wrote:
On July 07 2014 14:49 Fakkz wrote:
On July 07 2014 14:12 PrinceXizor wrote:
Does riot have an official stance on mute function? do they have a reason for pings being muteproof?


/ignore mutes pings

why does the button and the chat command have different results. seems like an oversight.

mute is different than ignore.

hmm. that seems odd too oh well i wish the button was /ignore then. would have saved me a lot of trouble today xD
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
July 07 2014 07:23 GMT
#718
On July 07 2014 16:06 PrinceXizor wrote:
Show nested quote +
On July 07 2014 15:41 wei2coolman wrote:
On July 07 2014 15:04 PrinceXizor wrote:
On July 07 2014 14:49 Fakkz wrote:
On July 07 2014 14:12 PrinceXizor wrote:
Does riot have an official stance on mute function? do they have a reason for pings being muteproof?


/ignore mutes pings

why does the button and the chat command have different results. seems like an oversight.

mute is different than ignore.

hmm. that seems odd too oh well i wish the button was /ignore then. would have saved me a lot of trouble today xD


Thank you. Fucking ping spammers aint gettin' me no more.
Useless wet fish.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2014 07:45 GMT
#719
On July 07 2014 16:23 Capped wrote:
Show nested quote +
On July 07 2014 16:06 PrinceXizor wrote:
On July 07 2014 15:41 wei2coolman wrote:
On July 07 2014 15:04 PrinceXizor wrote:
On July 07 2014 14:49 Fakkz wrote:
On July 07 2014 14:12 PrinceXizor wrote:
Does riot have an official stance on mute function? do they have a reason for pings being muteproof?


/ignore mutes pings

why does the button and the chat command have different results. seems like an oversight.

mute is different than ignore.

hmm. that seems odd too oh well i wish the button was /ignore then. would have saved me a lot of trouble today xD


Thank you. Fucking ping spammers aint gettin' me no more.

haha it wasn't me i was clueless! thank the others.
OhTwoMise
Profile Joined September 2012
United States164 Posts
Last Edited: 2014-07-07 07:45:53
July 07 2014 07:45 GMT
#720
On July 07 2014 15:42 JazzVortical wrote:
Anyone here play much Anivia or know what the best combination of mana items is for her? Or is it conditional and best to judge on a game by game basis? Seems like you need two mana items for her.

Grail plus RoA is nice for the combination of CDR, Regen and overall mana pool. From what I've watched, this option seems like the go.
RoA plus Tear gives you a tonne of mana and AP, but no CDR. Seraph's active is pretty nice though.
Grail plus Tear means you have to itemise HP/defense elsewhere (maybe Rylai's and Liandry's?), but you've got plenty of mana.


I think you need to just learn to read the game. Grail/Rod is by far the safest option and is probably good enough in the majority of cases, but it's not always the best. Grail/Tear is much stronger if you can get it without being significantly punished. I've never really liked Rod/Tear. You have a big enough pool for MOST fights, but you will eventually run dry, meaning you will have to base more often. There are also games where you just need faster damage for a variety of reasons. Consider something like Chalice-->damage here, upgrading Grail when you think you have time.

In general, I would always get Grail. Both passives are much better on Anivia than most other champions, most of which always rush Grail anyway. CDR is also pretty underrated by a lot of players in my experience, both on Anivia and in general. There was a period of time where I decided to just try CDR in a bunch of places people don't normally build it and was pleasantly surprised at how strong it was most of the time, even with somewhat awkward mixes of combat stats.

Grail alone CAN be sufficient, but if you don't have pressing need to get a non-mana second item (which will generally be either faster damage or Zhonya's), you should probably just get the second mana item. You guarantee and accelerate your farm, have greater freedom of movement, spend less time in base, and occasionally teamfights just get weird and you need the extra mana, even starting from full with a Grail. It also severely lessens your dependence on blue, particularly in defensive positions, where you're both less likely to have the blue and more likely to use a bunch of mana before the fight breaks out.

Caveat: It's been many moons since I played a lot of Anivia, but I think the principles are mostly unchanged.

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