On May 17 2014 11:19 dae wrote: Lategame Feral Flare jungle kayle is so stupid.
I was doing around 500ish damage a hit, over 2 times a second. Thats 3000 hybrid damage done in the duration of my ultimate. To the target and his 2 nearest allies.
It felt like all I had to do was rightclick and whatever I clicked died in a second or two.
Why don't late game adc's do anywhere near this damage >.<
FF Tooth Zerkers Hurricane Deathcap Voidstaff build, with like 40ish stacks on FF, with like 28 offense and AS reds/quints.
OddOne talked about Hurricane build a few hours ago. He said it's a fun and gimmicky build, but really not suitable for a serious game. Something about the damage not applying correctly to the rightclick target and only splashing the surrounding targets. So essentialy whoever you rightclick suffers next to no damage.
On May 17 2014 11:19 dae wrote: Lategame Feral Flare jungle kayle is so stupid.
I was doing around 500ish damage a hit, over 2 times a second. Thats 3000 hybrid damage done in the duration of my ultimate. To the target and his 2 nearest allies.
It felt like all I had to do was rightclick and whatever I clicked died in a second or two.
Why don't late game adc's do anywhere near this damage >.<
FF Tooth Zerkers Hurricane Deathcap Voidstaff build, with like 40ish stacks on FF, with like 28 offense and AS reds/quints.
OddOne talked about Hurricane build a few hours ago. He said it's a fun and gimmicky build, but really not suitable for a serious game. Something about the damage not applying correctly to the rightclick target and only splashing the surrounding targets. So essentialy whoever you rightclick suffers next to no damage.
On May 17 2014 11:19 dae wrote: Lategame Feral Flare jungle kayle is so stupid.
I was doing around 500ish damage a hit, over 2 times a second. Thats 3000 hybrid damage done in the duration of my ultimate. To the target and his 2 nearest allies.
It felt like all I had to do was rightclick and whatever I clicked died in a second or two.
Why don't late game adc's do anywhere near this damage >.<
On May 17 2014 11:19 dae wrote: Lategame Feral Flare jungle kayle is so stupid.
I was doing around 500ish damage a hit, over 2 times a second. Thats 3000 hybrid damage done in the duration of my ultimate. To the target and his 2 nearest allies.
It felt like all I had to do was rightclick and whatever I clicked died in a second or two.
Why don't late game adc's do anywhere near this damage >.<
Eh, if you pve that long, your lanes stay even enough, and the other team can't take advantage of your team lacking tankiness and initiation from the jungle, you probably deserved to win.
On May 17 2014 11:19 dae wrote: Lategame Feral Flare jungle kayle is so stupid.
I was doing around 500ish damage a hit, over 2 times a second. Thats 3000 hybrid damage done in the duration of my ultimate. To the target and his 2 nearest allies.
It felt like all I had to do was rightclick and whatever I clicked died in a second or two.
Why don't late game adc's do anywhere near this damage >.<
FF Tooth Zerkers Hurricane Deathcap Voidstaff build, with like 40ish stacks on FF, with like 28 offense and AS reds/quints.
To be fair, Kayle is one strongest carries, if not the strongest, come late game.
The problem was not that it was strong. It was that I literally just farmed the jungle for 30 minutes doing next to nothing pvp wise.
Lanes were doing well enough that I never got invaded, and never really needed to do anything around the map.
Farming PvE for so long to come out so strong just seems... wrong.
When I see accounts like this all I think is, "you got carried". If your team goes even or just a little behind after THIRTY MINUTES of 4v5 then they are beasts and deserve honor. Kayle jungle is a real thing don't get me wrong but the level of shenanigans players can get away with when they know for a fact no jungle help will hit their lane is game breaking in all but the most extreme cases.
On May 17 2014 11:19 dae wrote: Lategame Feral Flare jungle kayle is so stupid.
I was doing around 500ish damage a hit, over 2 times a second. Thats 3000 hybrid damage done in the duration of my ultimate. To the target and his 2 nearest allies.
It felt like all I had to do was rightclick and whatever I clicked died in a second or two.
Why don't late game adc's do anywhere near this damage >.<
FF Tooth Zerkers Hurricane Deathcap Voidstaff build, with like 40ish stacks on FF, with like 28 offense and AS reds/quints.
To be fair, Kayle is one strongest carries, if not the strongest, come late game.
The problem was not that it was strong. It was that I literally just farmed the jungle for 30 minutes doing next to nothing pvp wise.
Lanes were doing well enough that I never got invaded, and never really needed to do anything around the map.
Farming PvE for so long to come out so strong just seems... wrong.
When I see accounts like this all I think is, "you got carried". If your team goes even or just a little behind after THIRTY MINUTES of 4v5 then they are beasts and deserve honor. Kayle jungle is a real thing don't get me wrong but the level of shenanigans players can get away with when they know for a fact no jungle help will hit their lane is game breaking in all but the most extreme cases.
Getting carried is a bad term. It implies that you made no right decisions, or an arbitrary amount of bad ones. Like, if there's a difference between being carried and carrying, you have to draw a line in the sand somewhere, and when you're forced to do that it's very vague. What he did ensured that when it got late his team had another fed champion. How do you know that their jungler couldn't have counterganked and gotten his lanes snowballing that way, rather than letting them farm their hearts out and avoiding dying to the ganks. Sure they played impressive for a longer time than him, but he did something and it won him the game. If he had DC'd what were the odds of his team winning with absolutely no jungler?
On May 17 2014 14:04 Zdrastochye wrote: Get better supports. That's the support lacking not you. I say that without seeing you play of course. Maybe you're too passive, idk.
Push at level 1. It works wonders against Cait. If cait pushes you, she can poke you whenever you want to lasthit something. If you push her, it is a lot harder for her to do anything relevant. You might even experiment with not helping at the buff and letting your supp do all the work there just to get the lane pushing faster.
I'm a one trick Vayne pony, so this is from my perspective. (This is against high platinum/Low diamond competition)
Caitlyn forces you to not be allowed to play during lane phase. Your job is chill out getting what CS you can. Once you have Bork, you slam her. Vayne 50 cs down with bork after 6 still owns Caitlyn in a fight. Remember, Caitlyn doesn't have an ult she can use in duels. All you can do is teamfight better than her, and try to catch her in 1v1/2v2's. Trying to beat a Caitlyn in lane is not worth the hassle unless you're way better than her. If you're just kinda better stick to outplaying her in teamfights.