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[Patch 4.6] Twitch VU General Discussion - Page 50

Forum Index > LoL General
Post a Reply
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Updated TL LoL policy in regards to the use of "lomo"
cLutZ
Profile Joined November 2010
United States19573 Posts
April 27 2014 00:18 GMT
#981
On April 27 2014 08:40 GolemMadness wrote:
One disadvantage of relying on Curse Voice for timers is that you don't develop the ability to do it on your own. If your team doesn't get dragon, a lot of the time you won't have vision of it and will need to do an estimated timing yourself. If you're relying only on Curse Voice, you'll be completely in the dark on the timing.


They could easily add a command like /dragon that resets the dragon timer to 5:00 with an option for like /dragon 4:45 etc if you see the enemy team leaving the pit and ward to see its gone.

Given the program in place, that is like 25 minutes of coding.

The thing is, I see it as a bad thing to have as a 3rd party program, because it obviously provides an advantage (and I dont care if you think its small like wei2 thinks), but not necessarily bad if its implemented as system that is better than the need to write into chat and then scroll through chat (which is a terrible system).

If the default UI contained commands like I said above and automatic timers or just a floating timestamp for me, it would be perfectly good, and an improvement to the GUI overall.
Freeeeeeedom
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 27 2014 00:26 GMT
#982
Except that dragon is 6 minutes, not 5. NOW YOU SEE THE FOLLIES OF CURSE VOICE.
http://na.op.gg/summoner/userName=FLABREZU
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2014-04-27 00:45:17
April 27 2014 00:44 GMT
#983
Damn, and isn't cLutZ main jungle lol?

Uninstall internet!!
cLutZ
Profile Joined November 2010
United States19573 Posts
April 27 2014 01:02 GMT
#984
No, but it explains so much of my terrible plays when I do.
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 27 2014 01:05 GMT
#985
Get this man a beta key. He needs it.
liftlift > tsm
zergnewb
Profile Blog Joined April 2009
United States816 Posts
April 27 2014 01:10 GMT
#986
I am pretty neutral about the whole thing. I don't think its service is wrong to have, though I do think it provides a crutch for people who don't know timings, I being one of them. But at the same time the UI is really nice so I'm going to use it anyways. The chat system is really sweet also but I'm really awkward about talking to strangers so most likely I'll never use that portion.
Welcome to the Durst-Zone
FinestHour
Profile Joined August 2010
United States18466 Posts
April 27 2014 01:25 GMT
#987
good thing theres a double ip weekend this weekend but euwest is unplayable for the weekend wat a shame
thug life.                                                       MVP/ex-
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 27 2014 03:53 GMT
#988
played another feral flare jungler. when is about the time I should be getting my feral flare? cuz I'm not hitting it til around 20 minutes, and by then it feels really mediocre.
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 27 2014 04:01 GMT
#989
On April 27 2014 12:53 wei2coolman wrote:
played another feral flare jungler. when is about the time I should be getting my feral flare? cuz I'm not hitting it til around 20 minutes, and by then it feels really mediocre.


Well, 5 more camps is basically +90 seconds, I would say. Each rotation is 4 camps which you can do in more or less 1 minute. Then you just need to do one more.

https://twitter.com/SufficientStats
FinestHour
Profile Joined August 2010
United States18466 Posts
April 27 2014 04:05 GMT
#990
20 is already pretty good
its way later if u are actually helping/ganking/dragoning
thug life.                                                       MVP/ex-
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-04-27 04:07:21
April 27 2014 04:06 GMT
#991
On April 27 2014 13:05 FinestHour wrote:
20 is already pretty good
its way later if u are actually helping/ganking/dragoning

yeah, that was me afk farming, and letting the enemy jungle trundle go legendary. though to be fair, i did gank the second i got to level 6, and grabbed first dragon.

I think a more balanced gameplay of ganking/mapcontrol/lanecontrol, you probably won't get feral flare up til late 20's.
liftlift > tsm
canikizu
Profile Joined September 2010
4860 Posts
April 27 2014 04:16 GMT
#992
On April 27 2014 12:53 wei2coolman wrote:
played another feral flare jungler. when is about the time I should be getting my feral flare? cuz I'm not hitting it til around 20 minutes, and by then it feels really mediocre.

I think 5 more stack means a 1/5 increase. So if your normal routine is to finish ff in 15, now it's gonna be 18min, if your normal time is 20, now it's gonna be 24, if it is 25, now it's 30.

FF junglers are strong in skirmish 1v1, 2v2. By pushing the finishing time closer to 20or 25min when people group up most of the time, FF junglers lose effectiveness.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-04-27 04:19:09
April 27 2014 04:17 GMT
#993
On April 27 2014 13:06 wei2coolman wrote:
Show nested quote +
On April 27 2014 13:05 FinestHour wrote:
20 is already pretty good
its way later if u are actually helping/ganking/dragoning

yeah, that was me afk farming, and letting the enemy jungle trundle go legendary. though to be fair, i did gank the second i got to level 6, and grabbed first dragon.

I think a more balanced gameplay of ganking/mapcontrol/lanecontrol, you probably won't get feral flare up til late 20's.


I agree with your sentiment. It seems that just AFK farming a FF is no longer the best option for most junglers.

Speaking of late FF, today I had a Fizz jungle on my team who carried us really hard and won the game by 28th minute. He never got his FF the entire game (he had Wriggle).
On April 27 2014 13:16 canikizu wrote:
Show nested quote +
On April 27 2014 12:53 wei2coolman wrote:
played another feral flare jungler. when is about the time I should be getting my feral flare? cuz I'm not hitting it til around 20 minutes, and by then it feels really mediocre.

I think 5 more stack means a 1/5 increase. So if your normal routine is to finish ff in 15, now it's gonna be 18min, if your normal time is 20, now it's gonna be 24, if it is 25, now it's 30.

FF junglers are strong in skirmish 1v1, 2v2. By pushing the finishing time closer to 20or 25min when people group up most of the time, FF junglers lose effectiveness.


This is not the correct estimate. First of all, jungle does not start until essentially 2nd minute. Furthermore, you clear much faster as you level up - it doesn't take a jungle main to realize that the second time you clear buff camps, you do it so much faster than your first clear that you can almost always do an extra camp in between the buffs.
https://twitter.com/SufficientStats
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-04-27 04:40:18
April 27 2014 04:35 GMT
#994
yesterday i watched trick get ff at 12min mark with udyr
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 27 2014 05:17 GMT
#995
On April 27 2014 13:35 kongoline wrote:
yesterday i watched trick get ff at 12min mark with udyr


12 min i am not convinced. 14-15min is totally feasible for a fast jungler though.

https://twitter.com/SufficientStats
FinestHour
Profile Joined August 2010
United States18466 Posts
April 27 2014 07:16 GMT
#996
udyr and nocturne can get it extremely fast compared to some of the others from experience
thug life.                                                       MVP/ex-
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-04-27 07:29:32
April 27 2014 07:29 GMT
#997
guess yi,shyv could also be added to that list
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 27 2014 09:54 GMT
#998
On April 27 2014 14:17 Sufficiency wrote:
Show nested quote +
On April 27 2014 13:35 kongoline wrote:
yesterday i watched trick get ff at 12min mark with udyr


12 min i am not convinced. 14-15min is totally feasible for a fast jungler though.


Udyr has one of the fastest jungle clears though i could see it being possible tbh. I feel like youre less prone to counter jungling as Udyr, cause no one wants to be starting wolves then have a pissed off Udyr turn the corner and start fucking them in the ass tbh.
Artillery spawned from the forges of Hell
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
April 27 2014 10:31 GMT
#999
WW stacks FF pretty fast too.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
DystopiaX
Profile Joined October 2010
United States16236 Posts
April 27 2014 11:34 GMT
#1000
On April 27 2014 10:10 zergnewb wrote:
I am pretty neutral about the whole thing. I don't think its service is wrong to have, though I do think it provides a crutch for people who don't know timings, I being one of them. But at the same time the UI is really nice so I'm going to use it anyways. The chat system is really sweet also but I'm really awkward about talking to strangers so most likely I'll never use that portion.

The ult cooldown timers are pretty useful too imo.
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