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On April 14 2014 18:31 JazzVortical wrote:Show nested quote +On April 14 2014 17:58 schmutttt wrote: So do we think Ryze is overpowered, or is he just strong vs the current top lane pool? I had a think about it and it feels like he is a bit too strong right now, because I can't think of any meta that he WOULDN'T do well in (Maybe 1v2?) and he has a favourable matchup vs basically every top laner right now (Except Irelia and that is a skill matchup). In my last game I watched a Riven get like 5 kills on a Ryze top in the laning phase. Granted it was silver, but there might be something there. Bad Ryze. He shits all over her late and she can't force a fight on him without flashing early.
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Baa?21242 Posts
Riven definitely shits on Ryze.
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Yeah you might think you can just QW and walk away when she goes at you but truth is she closes the distance with QE and then if you take the time to throw a Q she can stun you and you'll lose half your health, if you just root and walk away well then you used 60 mana to pop her 0 mana shield.
Is Kennen supposed to beat Ryze? I don't see that, Kennen can only outtrade if he has W charged AND a clear shot for Q, which will never happen.
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On April 15 2014 00:32 Alzadar wrote: Yeah you might think you can just QW and walk away when she goes at you but truth is she closes the distance with QE and then if you take the time to throw a Q she can stun you and you'll lose half your health, if you just root and walk away well then you used 60 mana to pop her 0 mana shield.
Is Kennen supposed to beat Ryze? I don't see that, Kennen can only outtrade if he has W charged AND a clear shot for Q, which will never happen. QWing as Ryze against Riven is doing it wrong, you WQ.
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Doesn't do much when the root's duration is only 0.75s at level 1. You'd think Garen is easy as pie for Ryze since all he can do is run to you and get rooted... till he just keeps running an reaches you anyway because half of the root duration is taken by the casting time.
Now imagine Riven with 3 dashes, 4 once she skills E. If you WQ the root is over before you've turned away after your Q and you get shat on.
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On April 14 2014 20:25 M2 wrote: I am practicing Darius top and I can;t decide Ghost or Flash is better on him? Somehow the lower CD on ghost is pretty good on him and ghost usually saves you from ganks in lane phase, while flash not so much (if you overextend). However, flash & pull initiations is so good that I don't wanna give up on it as well.. What would u advice me? I personally prefer ghost on Darius, for a number of reasons. Firstly the lower cool down is very much appreciated, and I usually find that its easier to avoid ganks using ghost rather than flash. I say this because Darius needs to overextend to put pressure on his lane opponent. Because of this, it's going to take you more time to get to safety when you do get ganked, and a 400 unit flash might not do you much good when you need to cover a good deal of distance. Also keep in mind that Darius has a lower base movement speed than most other melee champions. (Assuming of course Darius doesn't have his passive on anyone)
Also I like ghost against ranged match ups, because I find that if they're halfway across the lane or more you can pop ghost and just all-in them or force a flash. (Assuming the conditions are favourable of course) And if you get their flash, you can just pop ghost again on cool down and attempt to all in them again.
Don't get me wrong, flash is still amazing on Darius. But I feel that ghost is better for laning while flash is better for teamfights, so I think ultimately it comes down to preference. Also keep in mind that Alaric is a better player than me so maybe listen to him!
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Roffles
Pitcairn19291 Posts
Yo I have your solution:
Flash Heal. You get Flash + Ghost without taking Ghost. I'm basically a god.
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On April 15 2014 01:07 Alaric wrote: Doesn't do much when the root's duration is only 0.75s at level 1. You'd think Garen is easy as pie for Ryze since all he can do is run to you and get rooted... till he just keeps running an reaches you anyway because half of the root duration is taken by the casting time.
Now imagine Riven with 3 dashes, 4 once she skills E. If you WQ the root is over before you've turned away after your Q and you get shat on. Rune Prison stops Riven from shielding. If she can shield before your root goes off, it'll be back up around the same time Broken Wings is. If she can't shield in time, it's free Overload damage.
How many dashes Riven has is an erroneous quantity used to hyperbolize situations, as people hear "dash" and think of the standard ~600 range dashes, when the distance covered by Broken Wings is roughly 270. By the time she's out of Rune Prison she's used up at least a Q and is at somewhere between 500-600ish range away. Oh look at that, the remaining distance on her gap closing is 505.
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It bothers me that Feral Flare builds stacks on champion kills and assists.
Spirit stone items don't use up conservation on champion kills and assists. How is it that the items for "ganking" junglers don't reward ganking, but the item for "farming" junglers does?
Not to mention it makes Feral Flare a really snowbally item because every time you win a teamfight the jungler gets as many stacks as he would from a full jungle clear.
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On April 15 2014 01:32 Ketara wrote: It bothers me that Feral Flare builds stacks on champion kills and assists.
Spirit stone items don't use up conservation on champion kills and assists. How is it that the items for "ganking" junglers don't reward ganking, but the item for "farming" junglers does?
Not to mention it makes Feral Flare a really snowbally item because every time you win a teamfight the jungler gets as many stacks as he would from a full jungle clear. Because it does. When you're ganking you gain conservation stacks, which is really just banked gold until you take a camp again. Your gank doesn't even have to be successful.
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Not even close to the same thing.
Over the course of a teamfight a spirit stone jungler will bank what, 20-30 gold, if their conservation isn't at 80.
A FF jungler can get as many stacks as he can from an entire jungle clear. 5 FF stacks is like 400 gold worth of stats. 400 > 20-30.
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Mmhm, Riven's E I would count as a dash but her Q is practically just a slight temporary speedboost, it's silly to call it a dash.
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Cayman Islands24199 Posts
so madlife AND shy for allstars from korea. the s2 nostalgia is crazy. madlife is whatever, but shy? come on guys
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"Slight temporary speedboost that provides slow immunity". Or you you could just say dash.
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On April 15 2014 01:51 Ketara wrote: Not even close to the same thing.
Over the course of a teamfight a spirit stone jungler will bank what, 20-30 gold, if their conservation isn't at 80.
A FF jungler can get as many stacks as he can from an entire jungle clear. 5 FF stacks is like 400 gold worth of stats. 400 > 20-30. FF generates gold when you're doing what you should be with it, farming. Spirit stone items assume you don't suck at what you're supposed to do with it, fighting.
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On April 14 2014 16:54 739 wrote:
WOOT I wish Riot would just release a super high crit chance item with no AS.
Like 60% crit chance with 10% lifesteal, make it cost like 3k, and it'd be a pretty interesting new item.
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On April 15 2014 01:59 oneofthem wrote: so madlife AND shy for allstars from korea. the s2 nostalgia is crazy. madlife is whatever, but shy? come on guys Maybe its a signal riot should pick up on...
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Cayman Islands24199 Posts
it has nothing to do with s2 being good for viewing tho. people were cheering for ward clears. it's just early stage anything nostalgia.
early scene people have inflated status and stats because their competition is such shit
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On April 15 2014 02:00 wei2coolman wrote:I wish Riot would just release a super high crit chance item with no AS. Like 60% crit chance with 10% lifesteal, make it cost like 3k, and it'd be a pretty interesting new item.
Well they killed Executioner's Calling right as it was becoming popular as a Lifesteal + Crit item, so for some reason they don't want that.
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On April 15 2014 01:30 Gahlo wrote:Show nested quote +On April 15 2014 01:07 Alaric wrote: Doesn't do much when the root's duration is only 0.75s at level 1. You'd think Garen is easy as pie for Ryze since all he can do is run to you and get rooted... till he just keeps running an reaches you anyway because half of the root duration is taken by the casting time.
Now imagine Riven with 3 dashes, 4 once she skills E. If you WQ the root is over before you've turned away after your Q and you get shat on. Rune Prison stops Riven from shielding. If she can shield before your root goes off, it'll be back up around the same time Broken Wings is. If she can't shield in time, it's free Overload damage. How many dashes Riven has is an erroneous quantity used to hyperbolize situations, as people hear "dash" and think of the standard ~600 range dashes, when the distance covered by Broken Wings is roughly 270. By the time she's out of Rune Prison she's used up at least a Q and is at somewhere between 500-600ish range away. Oh look at that, the remaining distance on her gap closing is 505.
260+260+325 = 845
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